FoonLudum Dare ExplorerLD47 → Stucker

Stucker

By animaster

View on ldjam.com

CategoryRankScoreCount
Overall974.1348
Fun914.0748
Innovation2353.8748
Theme6243.7848
Graphics3784.0050
Humor5263.0539
Mood5783.6046

Comments

alarathehuman 2020-10-05 22:35

i loved the art, animations and characters look so cute

mrscythe 2020-10-06 08:31

Loved the mechanic where you can record the movement of the AI, and them repeating that recodred movement.

mariussomka 2020-10-06 09:19

great job! interesting concept

xisco 2020-10-06 09:19

Well done! Looks very good and very easy to play.

nehvis 2020-10-06 09:23

I love the concept, could easily see this become a full game! Unfortunately, I wasn't able to collect gold ingots from the fuser :(

radgegames 2020-10-06 09:26

I loved the mechanic as well. any plans for the future of this prject? could be something cool

animaster 2020-10-06 09:41

Thank you all for comments!

@nehvis found this bug just now, gonna fix it soon, thank you. Seems like if you upgrade yourself too much you become so fast that you dont collide with fuser properly.

@radgegames don't know yet, maybe it will be plays good on mobile platforms?

alexunz 2020-10-06 09:55

Awesome game! Great game loop you've got going on where each new resource feeds off of the previous ones. There's a clear sense of progression. The bots are a cool idea, though I was pretty rubbish at getting them to work haha Art is really nice, very satisfying animations when gathering recourses too.

tricky-fat-cat 2020-10-06 09:55

Tiny and very neat game. I love animations and gameplay, which is simple, but pretty addictive.

pizzart64 2020-10-06 09:58

This game is EXTREMELY addicting. Seriously. The game is not very innovative, but DAMN is it fun! The only complaints I have are sound and bots. There is only one sound, it fits every action, but gets incredibly repetitive. And the bots: sometimes they get stuck and you have to wait until they go in other directions, and the movement recording is also a bit finicky. You might wanna finish the game and make a full release.

nakst 2020-10-06 16:11

Played it all the way to the end. Pretty fun!

rs11s21n 2020-10-06 17:23

good mecanic!

politecoy 2020-10-07 06:44

pretty fun game with really interesting mechanic good work!

masonmasonoff 2020-10-07 17:50

Great game with interesting mechanics and nice animations! I felt like a Warcraft peon!

peyton-balasko 2020-10-07 18:07

Super interesting mechanic!

palemek 2020-10-07 19:01

asd.png

it took me forever, but i did it, great game, good job!

aless 2020-10-07 23:55

Loved the AI mechanic of this game. The animations were my fav part, all of it was fun to play. Congrats for your great game sice I enjoyed it!

clemonades 2020-10-08 00:00

The art amazing!

shaolin-dave 2020-10-08 00:26

Can't play without Mac or Web build, but wanted to say the graphics look great on the screen shot. The squash and stretch is a clever animation technique that more should learn from.

sophiemae0 2020-10-08 00:56

I spent so long playing this game - I love it. It reminds me of A Dark Room and Cookie Clicker which I have also sent a lot of time playing :/ super cute graphics, an absolute pleasure to play. Good work :)

coding4rtist 2020-10-08 12:24

Really interesting concept. I'm impressed by the bot's AI. Loved the pixel art! Good entry, really promising game.

gurigraphics 2020-10-08 16:10

Nice pixelart. Good job

l30nard0-b 2020-10-08 18:52

Really liked the game and its art style, good job!!!!

ludumup 2020-10-09 17:41

I really liked the art of the game and I thought the simplified crafting mechanics where really clever, and I can see how the bot could've worked and it seems great, but clicking on it wouldn't do anything (sorry if I missed something silly). Really liked the idea of the bots and execution of the crafting.

animaster 2020-10-09 20:03

@ludumup thank you! You just click on bot and then control it like your character, with WASD keys. When you finished - return to red square and click "End recording".

ludumup 2020-10-09 20:39

@animaster I'll put something on youtube I can link back here later, but for me nothing happens when I click it at all, I'm still in control of my character and there are no GUI changes. Obviously its a niche issue since other people clearly have it working for them. Sorry I cant provide more insight at this time.

animaster 2020-10-09 20:46

@ludumup maybe you didn't repair it? On top of broken bots is resource and number of resource you need to bring, then you just collide with bot and repair it. At first you need some wood to build bridges and upgrade your tool to be able to gather stone. You can buy bridges and upgrades if you press Q.

mrbamboo 2020-10-10 01:13

Very nice concept ! I played a lot !

somogy 2020-10-10 01:15

What an incredible game! I loved it, great job

rend 2020-10-10 09:20

Woah, it's like Forager with automation!! What a cool concept and a top notch execution. Some more VFX could help a lot and maybe some feedbacks here and there as well. But that's already an amazing game, congrats!

dracosense 2020-10-10 09:34

Fine game! But I have some problems with bot start point

animaster 2020-10-10 11:12

@dracosense thank you! Which problems?

joeshanahan 2020-10-10 14:54

I did it!

rocket.png

Wow, this game had me hooked. I don't know how long I played for, but I could've gone on for hours with a little more to go. Something I've never been able to get right in these kind of games is that balance of progression, giving the player just enough to do, and just enough to see over the horizon. And to always give them something to work towards. You totally nailed it.

I've seen a few released games where you program robots to automate tasks, but it always seems like it's aimed at people who enjoy programming. This simplifies the automation process into doing the exact same actions you were doing before, only while controlling the robot. It's brilliant.

I honestly have so much love for this game, and can only think of a couple of small things to be improved. One is that it wasn't clear that the shop menu was now the robot upgrade menu while modifying a robot (since the other shop items were also available). The other is that when I'd go to reprogram a robot, it wouldn't stop moving, so the first few moves would be done for me. I feel like the robot should stop entirely while accepting input.

Fantastic job here, it makes me want to go find games like this to play, I've got the itch now! :smile:

animaster 2020-10-11 10:46

@joeshanahan Thank you for this comment! Agreed about upgrade menu, i wanted to make another ui for it, where you can see level of your tool and backpack, and just a buttons for upgrade. I just didn't have enough time. And about robots - they should stop entirely, but for some reason they don't, i even tryed to put extra code to force them to stop, and i don't determined why they keep moving yet. I definitely keep work on this project a little more, and will upload post jam version on itch.

natpat 2020-10-11 20:55

Damn! That was genuinely one of the best games I've played during this jam. The core gameplay loop is really nice, and it's a really cool take on the theme. The graphics were simple but effective, so good job on that. I would definitely play this if you fleshed it out with more gameplay and more features. Currently, I only have a couple of gripes:

- I didn't realise at the beginning that there were even more islands and that I'd get more bots on them for cheap. I spent a fair whack of boring time making bots at the beginning. I realise this is mainly due to my own stupidity, but it would be nice if this was impossible - like maybe if it was impossible to buy bots until later (if maybe the buildings unlocked in a certain sequence or something). - There was no middle ground between "automating all the resources once" and "get enough for a rocket". I got everything automated, but nothing really pushed me to add more buildings and robots and not just wait for enough resources to be gathered. - Having to close the shop to do various things (mainly program robots) was a bit annoying. I didn't see much reason why it couldn't just be open all the time!

These are all fairly small issues and likely due to the time constraints and could defintely be ironed out. Nice job!

toccio94 2020-10-12 12:16

Visually is nice, and the bounce animation (and the movement one with the tilt) is a good and easy idea to make them more alive (even though the way they stretch distorts the pixel a bit too much). Movement could be improved as for the sound of moving that can be annoying when moving a lot.

I liked the feeling of being lost and have to explore, even though it may be not clear you have to find the rocket and repair it (I more or less manage to understand it because I've read the description before playing).

The AI planning idea is cool, but not very intuitive, at first I didn't understand I could replace the initial position by clicking on them, and that I have to upgrade their tools in the record phase. Also, if you want to change the plan, you have to manage to click on them and wait their loop to end =/ It's nice that you have to carefully plan their movement to not overlap the others, especially at the beginning when you have only one storage.

Maybe you could add numbers to quickly choose the upgrade instead of clicking, especially for bridges!

My biggest complaint is that the pacing is off. It takes a lot to start (gather woods, back, gather woods, back, bridge, bridge, etc…), and even with bots it seems the progression is too slow, I've lost interest after a bit. At some point I needed to go to lunch and have left the game there, 1 hour after I was not done yet! It is still there lol, I'll let you know when it is completed (I'll not create bots to make it faster at this point, just wait).

The upgrade system is something I like, but the upgrades themselves seem not that much: backpack upgrade seems a bit useless especially for how much it costs compared to 1 only extra slot for upgrade. Tool upgrade was meaningless to me after the second level (I don't know what improves to be honest!).

I liked the way you designed the map so that you can end up finding the rocket without having to create bridge towards nothing. With this I mean that you always put the next islands in a way that at least some tiles are visible from the previous one, so I know I can progress toward that direction. It does feel a bit linear, but still well done, and probably, since there is not too much to do, if it was not linear it would have been frustrating.

At last, it takes too much to repair the rocket! Maybe this is intended for some reasons, but I see this a mistake I've already done. To drag the game, you could think "If I put of resources needed, the player will have more fun and it will be so hard to reach the end, so cool" but it is USUALLY not if that breaks the pacing, because the goal is out of reach and the in-between is not fun after a while. This means a lot of players could close the game before ending. In the end, you usually want your players to experience the game, not to make it hard just to say you made a hard game. I think this is especially true for a jam game, where the game could be more of a showcase/demo of its true potential. This is very personal, so if you still like that it takes a lot to repair the rocket for some reasons, it is ok. After all is your game!

I don't want to sound too harsh, those are just suggestions, I liked the idea of your game and I truly think that it could become a very funny one with some improvements! Keep going =)

Edit: after 1 hour and a half I had enough resources to complete the game ahah

animaster 2020-10-12 14:00

@toccio94 1.5 hours is too many, i planned ~30 minutes to complete, and since i don't have time to test it, i just uploaded game without completing game myself :) I'm actually didn't want make game harder, i just thought that after you can make bots you can gather resources with extreme speed, and again, didn't actually test it myself.

You can gather resources very fast, but you must know game well, for example: upgrades is infinite, and actually when you upgrade anything, you level up your character/bot, which upgrades your movement and gather animation speed. Each level up (after 5th level) for tool adds 0.33 to to number of resources you gather per hit. And backpack just adds 1 cell each time.

So if you invest resources to upgrades, your bots will move with extreme speed and gather big amount of resources in shorter time.

I know there is no way you know all that, game doesn't have proper tutorial and many things was done in last hours of jam. Just wanted to say that i not planned to make you gather many resources many hours, i want players to gather enormous amounts of resources in mere seconds by finding some cheesy ways to do it.

toccio94 2020-10-12 14:54

@animaster thanks for the clarification! I'm glad you didn't want it to last so long ahah I can understand that in a jam you can do so much, and to be honest your game is pretty polished besides some balancing

coderaurus 2020-10-12 16:19

I love the robot management. Graphics are cute and the sounds match them. I think there could've been lower resource requirements for jam version, so that more people would complete it. Though I see you aimed for 30-minute gameplay. Overall good job, it would be cool to see more of this.

dmitry-mozgin 2020-10-15 18:25

Привет! Очень понравилась игра, своё удовольствие получил. Идеально подходит тем, кто любить гриндить и менеджить. Я правда, когда наладил производство чистого золота и метала, то уже перестал играть (и наладил одну ветку, не стал строить империю).

Могу отметить пиксель арт, он классный, немного плывет, но мне это не критично. Анимации хорошо вписываются. Про звуки ничего не скажу, их мало и они уместны.

У меня был баг, что случайно построил на себе Fuser и уже не смог перемещаться персонажем, пришлось перезапускать игру. Перезапуск игры был не приятным, потому что пришлось опять всё гриндить. С одной стороны повторять одни и те же действия скучно, но эта и фишка игры, и пока не попробуешь все предметы, то этот геймплей вполне заходит. Мне зашёл.

Долго не мог понять как заставить собирать ботом камень, было очень не интуитивно разобраться в этом, но справился и все потом нормально пошло.

В итоге играл больше получаса и больше всего удивился, что это все работает и никаких видимых багов. Ожидал это увидеть, но нет.

Был рад увидеть такую игру.

vinicius-leonidas 2020-10-22 00:58

Great game realy fun to play keep the good work :D

twistedhawk 2020-10-24 01:45

I stayed and played this game the entire way through. This is really addicting, and takes a lot of thoughtful strategy to beat! The graphics look nice, and I love your animation work!

For future scope, I would look into the replayability concept of it. Have levels with different objectives, and have more variety of upgrades possibility. I don't know if I would play a level like this again unless there were more challenging upgrades to get. Maybe you can also have the robots break, which would cause more obstacles.

This is just feedback if you want to go further. For the work you did in 48 hours, you should be proud of it! The artwork looks great, the game plays smoothly, and the level was fun trying to find a strategy to build the robots and gather resources. Way to go!

matootsy 2020-10-24 10:40

This kind of crafting game is not my cup of tea, but with the bots to work on it it's more interesting. Still I didn't finished the game, because I find the ressources too long to manage. Anyway, the art is simple and nice. Perhaps the movement square by square is a bit slow then the rythm of scrolling is a bit jerky. With some polish and sound it could be a cute little game for the fans of the genre.