Tower of Googly by HoneyHop 2022-04-16T03:42:22Z ♥ 1
That was fun! It took a couple of tries to get the hang of it, but my tower flew up once I did. The tension of growing the tower and trying to get more and more pigeons whilst reclimbing every time was fun. Perhaps some checkpoint so you don't have to climb all the way up your tower every time could be nice? Either way, fun game. I really liked the silly googly eyed animals and the variants - felt great to get a snake and fly up rather than the 3-legged monkey. The music fit really well too. Great entry!
I'm not sure the leaderboard was working, though. I couldn't submit, sadly, or see the top scores.
LD51 — Every 10 seconds (20)
Out Of Memory by adam-gould 2022-10-13T04:29:19Z ♥ 1
The inspiration from Zachtronics is pretty clear! It's a nice little puzzle game, with some interesting ideas.
Unfortunately there were some things that stopped it from being great. The UI was pretty swish but a little clunky to use - perhaps dragging and dropping the icons would have been better? It was also very not.clear to me that you could.program more than one 10 second set for each robot, which I think really changed the dynamic of the game. There were some pretty gnarly difficulty spikes, especially levels 6 and 8 (which I got stuck on).
I think there's the base of a great game here somewhere - perhaps removing the 10 second limit and just having to plan out the robots with a limited instruction set would be better? Potentially with more ways for the robots to interact - in level 6 I tried to have one robot pick up another, which could be cool.
In general though, it's a very solid entry, especially for a compo game - it feels very complete and put together! Good job 😁
Spacemine Defense by Jimbly 2022-10-12T23:52:42Z ♥ 1
That was very fun! Really scratched that itch for me like Factorio or Civ of planning ahead and just needing to get around to that one next thing. The concepts were very straightforward, easy to learn and introduced well. The third level especially felt very hard the first time I tried it, but with some thought I managed to beat it.
The sound was great, the sound effects worked very well, and the music was very in keeping with the theme. Just the right vibe. The graphics were a little bit old school and maybe a bit rough around the edges, but it definitely had a style.
My only gripes were that sometimes it was hard to place a building - I worked out that the nodes only had a certain number of connections, but I do wonder if some automatic re-jiggling of connections would make gameplay smoother - there were times were I was sure if I had build my connections in a different way, it would all be fine, so changing where the connections were on the fly might be all it takes to make it less frustrating to place buildings. I also wish it was a bit easier to assess damage - maybe something like factorio where destroyed buildings have a shadow of themselves and a `/!\` or something.
Potentially also being able to control the attack spaceships might be nice too - they were pretty dumb and I wished I could have been able to tell them where to go, and it might have also added an extra layer of complexity.
The theme worked well too - it kind of became defunct after a certain point though, as power just got to places as it got there. I think it would be a different game without it though, so perhaps it is more key than I think.
Really great job, especially for a compo entry!
Opening Knight by GERD 2022-10-10T22:10:02Z ♥ 1
Not used to seeing opening cinematic in Jam games! It really set the scene, and you obviously had a clear story and setting in mind, which is great! The art style is very cute and charming, so good job.
The game play was fun - nice variety of enemies and a good difficulty curve. I did find the controls a bit clunky, especially the aiming of the sword - would have loved for the sword to be mouse controlled like a twin stick shooter (slasher?). Getting hit by an enemy really hurt as well as the knockback was very strong and very long, meaning I often got hit by multiple enemies in a row if I got hit once. Cooldown/i-frames are supposed to let you get away to safety and regroup, and that didn't quite work here. The early waves were nice to learn, but got really slow once I had retried a few times - and there was no reward for playing better, so it was just a bit boring restarting. The later waves were really fun and frantic, so getting to those quicker would be best.
More enemy types and maybe powerups or other effects would be good ways to expand this! Nice entry 😄
10 Seconds To Avoid Death by jk5000 2022-10-10T19:53:57Z ♥ 2
Interesting take on the theme! A nice reaction/precision game with a risk/reward tradeoff. A simple concept executed well. I liked the music/SFX and voice acting as well. Nice job for a compo entry! Could be expanded with maybe different things to do, not just pressing a button, or different minigames.
Ravening Edge by Tsunscreen 2022-10-10T19:45:54Z ♥ 1
That was a really neat little experience! The theme worked well here, making you intentional about when and how you cleared enemies, especially during the very fun boss fight! The graphics fit very well, and the music kept the pace up and made me feel very badass killing all the monsters. I liked the slash to kill mechanic, and having to ensure you came in close for the final slash was a great piece of second-to-second gameplay. The levels were designed well too, with nice little chokepoints and some forced explorations with the key cards. The enemy designs were great too and well communicated - I felt like I knew which were strong and which weren't.
I think the only constructive feedback I have is to maybe add more enemy types, make it longer, and possibly make it more juicy - some gore when you kill enemies, or some visual indication when they're ready to be slashed. Some more general effects as well when picking up items or just shooting at the monster would be great too. But the core gameplay that you have is very solid, so good job!
KILLING TIME: The Dimensional RPG by Spex130 2022-10-10T04:56:41Z ♥ 3
One of the best games I've played this LD! While it's quite a simple concept, you really used the 10 second theme to put a twist on something usual and improve it. While it's a little rough around the edges and some of the graphics don't look as crisp as maybe they should do, it's a really fun little turn based battling game with some surprisingly deep mechanics! I thought the effects on my menu wouldn't affect me that much, but in the heat of battle, especially against the last boss, they really did.
The balance on the game was great too - the first three bosses were fairly straightforward but really made me learn the game and its systems, and let me customize my loadout in a way that wasn't overwhelming. Then the final boss was just on the right side of difficult - I had to try it 5-6 times, but each time I felt like I had made a fatal mistake that had put victory just out of reach. It's only when I played perfectly that I managed to scrape the victory (although looking at the other reviews, I'm just bad at the game 😄)
The music was very fitting, sound effects worked well, and it felt like a complete package. Whilst the art maybe wasn't as cohesive as it could have been, it did all lend towards a general theme of fighting off evil. Good job!
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Sweet Nightmare by almost 2022-10-10T01:46:51Z ♥ 1
A cute little idea! I liked the character and enemy designs and the little music loop. The idea of changing controls scheme so widely every ten seconds was an interesting one, and I'm impressed with how many different control schemes you came up with!
I did think it could use a little bit of balancing - I found navigating away from enemies almost impossible with some control schemes, especially with the number of enemies and the tightness in some parts of the level. The screen also felt pretty busy sometimes, with the enemies and fruit not always standing out from the background.
Tower Stack by ChrisWiseman 2022-10-10T01:32:30Z ♥ 2
A great first attempt! Physics are always tricky to get right, but sticker blocks and higher gravity might have been better here. The levels were pretty big too, I wasn't really sure what there was to do except to keep stacking blocks, which got a bit repetitive after a while. Also you can start your stacking anywhere, including on the higher up ledges, and also in the goal box, meaning you can just click once to win every level.
The Therapy by Mika314 2022-10-10T01:25:35Z ♥ 2
I liked the story and setting behind the game, and the enemy was an interesting realisation of that. It was quite a simple game, and I didn't find it very challenging - hiding from the enemy was fine and usually I just had a straight shot to the end of the maze. The controls were a little janky as well, arrow keys or being able to move the mouse while clicking woudl improve things. Good job!
Nua by Cayurr 2022-10-10T00:49:42Z ♥ 1
A nice little tile based puzzley roguelike! I was a bit confused about what all the upgrades did in my first playthrough, but reading your comment here made it clear and I went on to win my next playthrough.
It was a fun little game - trying to plan out a route and prioritize upgrades was fun! I wish I could have known a bit more about what each tile would take in terms of cost, but the sprites were fairly clear most of the time. I liked the enemy design and the barren landscape. As you mentioned though, the game could probably have been more clear in general about the rules and what each of the upgrades did. Maybe just some renaming and clearer instructions is all it would take.
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Gladiato"R"Us by Maxime Cyr 2022-10-10T00:36:12Z ♥ 2
I, uh. That was something alright. Choosing babies felt a little random, I wasn't really sure what the descriptions meant. The fighting was kinda interesting, a nice little strategic placement and then watching those babies fight 🤦
There wasn't really a lot to do, but you definitely made something with some sort of vision.
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Careful Caverns by Josh6680 2022-10-10T00:07:32Z ♥ 1
I really liked the take on the theme! It was an interesting case of slow, deliberate exploration and then frantic execution. Fun! I think perhaps it could have been a bit clearer that the player was actually making progress, as I was very lost at some points but still actually moving forwards - though I guess that's probably the mood you wanted. There were some very tight platforming sections too, and sometimes the screen transition made it very hard to control. The controls were slightly unforgiving too, it didn't seem possible to jump whilst holding the button, you had to press it every time. The rats multiplying was a neat touch, I liked them jumping to their deaths as they tried to attack me! Nice entry 😄
Cats by Turquoise Moon 2022-10-09T23:52:39Z ♥ 1
So many cats! They just kept on coming. The tutorial was impressive, it's always nice to see an in game explanation of the game in a Jam game. The premise was fun too, working out which traits were positive and negative and what you could get away with whilst still getting positive reputation. I did feel like I got a lot more negative people than positive, but that's a small balancing thing.
Maybe more interaction when trapping a cat could have been nice. I'm also not sure that the ten second timer really meant anything, just that there were always more cats than I could deal with.
Is this your Order? by martinboue 2022-10-08T01:03:46Z ♥ 1
There was a lot going on! Very hard to remember where everyone was, and especially hard to find people based on the colour of their clothing. The city was nicely designed though, it was nice to see what was in it. Nice entry!
HURTEC by Trexxak 2022-10-08T00:10:39Z ♥ 3
Some interesting concepts! Button mashing is always fun, and having to put in the code to fire as you were button mashing took some skill. It didn't leave me any time to move my tank or anything though, but I still got to the last "impossible" level. Maybe a slightly slower paced, more strategic game would be a better fit - though then there would be no button mashing 😄
Countdown Crusaders by Slothzilla Games 2022-10-07T22:54:42Z ♥ 1
A really solid entry! I loved that the enemies were time themed. The animations, sound and effects made it very juicy and feel nice to play. The music was very fitting as well.
The main idea of new changes every ten seconds is an obvious one, but I love the contrasting cards making it a fun choice to decide what to pick. The different effects were interesting and varied, and it was almost never obvious which card would be the best, which was great. It made for a nice change of pace too, as otherwise the game could be too frantic.
More enemy variation and more card effects would be the only things I could think of to improve this - really great work!
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Make Haste, Detective! by frogwizardhat 2022-10-07T00:15:43Z ♥ 3
Love a good mystery! The voice acting was a lovely surprise, and very well done considering time constraints. I loved the art style as well - the slight 3D effect when moving the cursor was really lovely and helped add a lot of depth. The cases were different enough to be interesting, and I liked the diferent themes and crimes. The characters were all different, memorable and well styled. I loved the music as well, and the little intro to each case was a really lovely touch.
The mechanic itself of having 10 seconds to interogate didn't land particularly well for me though, unfortunately. I liked the idea of having to cut people off and use your time wisely, but I also found that because you had to listen right to the end and only a particular question unlocked the next question, it meant I just took a brute force approach to listening to everything to see what unlocked what. When I was doing that, the whole 10 seconds thing and total time to solve the case just became a bit annoying as I restarted the case over and over to find out what everyone had to say. Which was sad, because the cases themselves were actually really good!
I also wasn't completely sure why the answer for the second case was as it was. There was no smoking gun that I could find, just some small hunches and things that didn't add up. Potentially that was all there was, but it didn't really feel like I solved the case - instead that I had just had my suspicions confirmed.
It's a really well polished and well done entry - just potentially feels like the theme has been shoe-horned in a little too hard and doesn't quite fit with the detective genre.
Stuck gun by mira 2022-10-06T23:33:37Z ♥ 4
A nice take on theme! I liked the fact there were two areas of the game - I was surprised when there was a whole other space with a bunch of new enemies. The graphics in general were good - I really liked the little intro sequences with the pictures - a clever way to tell a story with a modest amount of work! I would have liked some more variation in enemy mechanics or something else to do other than just running away from enemies though. Maybe some timing based challenges or puzzles, or enemies that you have to line up to defeat. As it was right now, it felt like it was lacking a hook or special mechanic. I also would have liked something just before the gun fired - maybe some sound or effect to let me know that it's time to aim.
10 second to Shelter by Frankey333 2022-10-06T22:57:06Z ♥ 2
Nice take on the theme! Having to balance everything was stressful and I think that was the feeling you were going for. Being able to explore further and further by finding more energy drinks was a nice touch. I did feel like it would have been nice to have the ability to take pills during the run if I had them, as I died by radiation very late on in a run. I also thought it was very hard and quite punishing, and that how likely you were to win was very down to luck - though perhaps that's true to life!
10 Seconds, 9 Lives by Joe Bevis 2022-10-06T20:49:59Z ♥ 4
Really nice minigame collection! Very juicy as well, I love the transitions and the hit animations. The different music tracks for the minigames were a nice touch as well, I enjoyed not having the same loop on repeat. The cat graphic was very cute and I loved the different backgrounds on every minigame too l.
I did think the controls were a little bit finicky - especially playing on mobile, I would have loved x or o to be jump rather than up. I did also wonder if some of the minigames were impossible once the difficulty ramped up? Maybe I just need to get good 😁
Really nice entry!
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