FoonLudum Dare ExplorerLD51 → Ravening Edge

Ravening Edge

By tsunscreen

View on ldjam.com

CategoryRankScoreCount
Overall944.0723
Fun1094.0223
Innovation6463.2323
Theme5423.7022
Graphics2584.0923
Audio1773.8523
Humor4603.0520
Mood1324.0223

Comments

jag 2022-10-04 00:43

Easily the best game I've played so far!

migi 2022-10-04 01:52

I had a great time! I loved the sword! Got lost a lot but it was also fun to explore :)

jcor 2022-10-07 08:04

I really enjoyed this one! The graphics are very creative!

skyward4d 2022-10-07 16:04

This one was awesome! The combat was smooth/satisfying, the graphics were great and the audio suited the game well. The extra weapon + boss fight in the last level were really unexpected. The variety of enemies was also impressive for a gamejam, really solid entry.

real-flamingicecubegames 2022-10-07 17:56

Great game. I really liked the wolfenstein-esque level design using the classic keycard formula. The graphics were really well done, and the gameplay felt satisfying. The 10 second soul counter was really well implemented I think.

One thing I would add is some sort of visual damage indicator for enemies. Something to let the player know that they are ready to be slashed.

tsunscreen 2022-10-08 05:10

Thanks for all the nice comments <3 Having some sort of indicator would definitely be good

sven-schoeling 2022-10-10 19:36

Can't go wrong with a good old Doom clone!

sailors 2022-10-10 19:42

I like that you used pink :) Sadly I'm not good at games like this but it was fun!

tobiasd 2022-10-10 19:43

LOVE this graphic style. So cool. Nice audio too. If I was gonna change one thing I'd look at the enemies/weapons balancing as I just kept going up to them and slashing the sword, didn't find the gun too satisfying. But very nice game!

natpat 2022-10-10 19:45

That was a really neat little experience! The theme worked well here, making you intentional about when and how you cleared enemies, especially during the very fun boss fight! The graphics fit very well, and the music kept the pace up and made me feel very badass killing all the monsters. I liked the slash to kill mechanic, and having to ensure you came in close for the final slash was a great piece of second-to-second gameplay. The levels were designed well too, with nice little chokepoints and some forced explorations with the key cards. The enemy designs were great too and well communicated - I felt like I knew which were strong and which weren't.

I think the only constructive feedback I have is to maybe add more enemy types, make it longer, and possibly make it more juicy - some gore when you kill enemies, or some visual indication when they're ready to be slashed. Some more general effects as well when picking up items or just shooting at the monster would be great too. But the core gameplay that you have is very solid, so good job!

tsunscreen 2022-10-10 19:55

Thanks! Yeah adding some corpses/gibs was definitely on my mind but I never got around to it. Glad people enjoyed the look/sound of the game <3

misfire-dev 2022-10-11 14:50

the look of the game is amazing, really like the art style and effects you put in

baylock 2022-10-12 05:36

Great game !! really good concept. Got stuck in middle for a while but figured out the way later. Awesome work for a limited time jam. You should go with this concept further. A little more work from the SFX sides would have done wonder, but then again the time was limited so I can understand the complexity. Overall really good job. Please do check out my submission as well.

sikowny 2022-10-14 00:25

Great take on a Doom-Like game with a nice theme. Loved the music and how smooth everything felt. The visual effects also very great. Levels were also pretty well built. Well done man!

sublustris 2022-10-19 17:13

Cool and addictive game after all. I enjoyed playing it! 🤗