Thallas by HDVR02 2025-04-23T14:25:58Z ♥ 2
Really really good art and ambience! I'm surprised with the level of quality of the art here, certainly one of the best I've seen all jam. And the music and sound effects were excellent too, I think you succeeded with the spooky deep sea vibe. It's unfortunate that you were not able to finish it, it would have been great to see where you wanted to go with this gameplay-wise!
LD59 — Signal (7)
Red Light Green Light With Teeth by PastMoments 2026-04-24T03:07:17Z ♥ 1
Great game! I think you nailed the spooky atmosphere. The sound effects were perfect. I just felt it wasn't very clear the running on the red light was bad, I feel some sort of effect to indicate it would have been better. But other than that great horror game!
Echo Escape by Shlolo 2026-04-21T06:38:21Z ♥ 3
This is really amazing that you made this all by yourself! We had a similar idea at first to do something exactly like this, but we felt it would have been too much for in just 3 days, so major props to you for achieving this. I think it's executed brilliantly. The SFX and VFX are just perfect, incredibly polished. I actually felt scared when the monster showed up. I felt he chases you a bit too hard, and similar to the person above, I could get very far. I think the monsters sight and hearings needs a nerf. Really hope to get to the end sometime!
Petalgrams by chelC 2026-04-21T06:31:05Z ♥ 1
I really liked the artwork is was very cute, soothing and pretty. Definitely fit the vibe of a flower shop. I think this was a lovely game, but I found it a bit too difficult. I was trying to piece together what type of flowers each animal wants but it's not very clear. I think that you're given too many choices all at once and it's too overwhelming. I think you could ease the players into it a bit by giving us less options and giving us time to get the hang of what you want us to do. Right now, form the beginning, I have 6 choices, and 8 slots to put into the vase. It's too confusing what each customer wants. I think I only got one right, by giving nothing but roses to the bat.
I think with a bit of tuning and easing into things, this could be a great game!
The Beckoning by hirsch 2026-04-21T06:24:09Z ♥ 7
I'm also amazed by how gorgeous this game looks! Can't believe you achieved this level of visual polish in 3 days. You even had an intro movie sequence, and the music and ambience was great. Sound effects were well done too. But unfortunately, this game is lacking in game design and level design despite looking so good.
I found the physics of the jumping to be too floaty, and also it's a very unforgiving game. I couldn't get past the beginning area. I went to the left and used the lamp post to get to the top and cross the wooden bridge with falling platforms, but the jump is too painful to do over and over and you have to restart from the bottom and wait for the signal to arrive again and get back up. I think it's too unforgiving. And also I went to the area on the right to the other lamp post, I jumped through the arch but died on the other side.
I think the level design is a bit confusing too. I think the lamp post lifting you up physics is a bit weird. You have to wobble at just the right spot to be able to air dash correctly. Hopefully you can iron out these issues, I'd love to beat this game.
Crat by deadroach 2026-04-21T06:10:32Z ♥ 2
Hey @deadroach, remember me?! Thanks for playing my game for 3 whole hours last year on stream!
I gave this a try even though you haven't finished putting up your info, I think it was pretty self explanatory. WSAD to move, Space to shoot. But The mouse pointer kind of confused things a bit. I used my left hand to move and right hand to hit spacebar, so having to switch back and forth between space bar and my mouse just to click an upgrade was a bit annoying. I think it would be nice to just have left mouse click as shoot.
I really enjoy your zany creativity! I like that the aliens are cats and they sent crat who shoots mice at mice aliens in a space invaders game. The upgrades were funny, I like that some of them were just straight up debuffs. I saw a 'Lose Instantly'. I think my criticism is that there isn't a way to heal, so I felt I died pretty early and often.
I love your artwork and the music is really moody. Great job with this one!
Gasp Away! by Emsea 2026-04-21T05:58:47Z ♥ 1
I like this entry! The music and the art style is really soothing and nice. I like the idea of sending smoke signals by blowing into a fire, it's super innovative. But I just felt the progress bar mechanic was really confusing. It took me a few tries to understand how it works. I found it weird that you get a progress meter filling everytime you pass in a signal, I assume you're supposed to press the next signal right at the green square. But what about when you reach the end of the morse code for that particular letter? I think that mechanic is the thing holding back this game from being really fun. Other than that it was great! I love the Wilson ball
U.F.GO by maximevincent 2026-04-21T05:52:01Z ♥ 2
Yay a fellow Unreal dev. This is a great game! It took me a second to figure out how to play the game, I should have read your instructions properly first, but when I figured it out I had a great time. I was wondering how a traffic signaler game would work, and I think you did a great interpretation of it by letting traffic through on a beat.
I'm really impressed with the level of polish in this game. The 3D and 2D art is amazing. Was this really done in 3 days?! I think it would be nice to have more mechanics to the game in the future, like certain types of cars that push multiple cars through the intersection at once if you let them through, like a powerup. I think it would add more complexity to the game if you want to go further with it. But this was amazing for a 3 day game! Great job!
Edit: Oh wait I just realized you guys did Mine Goblin last year! I loved that entry, it was great! (Too difficult for me though)