Missdemanor by alaah 2022-10-15T02:25:13Z
Hey there! I played your game on stream. If you'd like to go back and watch the vod, here it is: https://www.twitch.tv/videos/1623452036?t=0h9m37s
Foon → Ludum Dare Explorer → Users → Rage Paint Games
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | Whatever Floats Your Boat | jam | 620 | 3.48 | 3.17 | 3.28 | 3.34 | 4.21 | 2.89 | 3.43 |
Hey there! I played your game on stream. If you'd like to go back and watch the vod, here it is: https://www.twitch.tv/videos/1623452036?t=0h9m37s
I really enjoyed this game, especially when I just ran around turning off all the conds for as long as I could get away with it. Eventually the game spawned a cond that teleported me to a location where I got stuck between 2 conds. I'm glad the teleport had a few charges in it, cause I'm not sure how the rest of that game would have went otherwise. During my play-through, I did encounter a bug where I guess the emulator wasn't able to render anymore sprites? Seemed like you were aware of this though :) Thanks for making this fun game!
Hey guys! Excellent game! I'm so impressed with what you accomplished in the time and look forward to seeing this become a full-fledge game. I played this game on stream. Rhoka managed to stop in while I was playing it, but if the other team members would like to see, or if Rhoka wants to watch it from the beginning of my playthrough, here is the link to the vod: https://www.twitch.tv/videos/1623452036?t=1h49m15s
Very fun game. Loved moving the characters around and seeing their poses at the end. Was really happy with the gallery at the end of the game. Gives you time to slow down and really appreciate your pictures at the end :)
It would have been nice to see if the timer was almost up. I would go to make a tweak last second thinking I had time and a picture would snap.
I don't know why but this ended up being my favorite. Untitled.png
This game was so lovely and zen. I am definitely going to be playing it again as I couldn't go through the whole story on stream, but I'd like to see all of it. The mood was quite perfect, as it brought me right back to when I was growing bonsai irl. It was fun to try and get them to grow the way I wanted them to. I'd love to see this become a full fledged game and me released somewhere. Probably would make a great mobile phone app.
I thoroughly enjoyed playing this game and definitely will be playing it again. The voice-acting and writing for the game was absolutely incredible. That, combined with the bombing sounds and screen shake really sold the mood. I do wish the switch board was slightly more forgiving so I didn't have to line up the plug with the hole exactly, but that is super nit-picky stuff. I hope to see this released as a full game - wonderful job!
@adamphoebe, @jag Thank you so much so glad you enjoyed it!
We came up with the name on the night before by looking up boat puns. XD
@melbadream Thank you so much for your thorough feedback - you clearly spent the time to see every aspect of the game (like purposely dying so you could see the defeat screen).
We had hoped to add different difficulty levels, but ran out of time at the end to implement them in. We wanted to have the starfish peel off after awhile (at random times), and also have seagulls puncturing holes in the sail on a different 10-sec interval than the rocks. In the end, we had to cut these things out of scope so that we could have a complete-feeling game, even if it was too easy.
Thanks for letting us know about the bug too! We oddly didn't experience this in our testing, so we'll have to play somemore today and see if we can replicate it and fix it. Appreciate you!!
@dominic-graziano Thank you so much! That's so kind of you to say that you could see this being a game for kids on steam! That's quite a compliment for us!
@jose-bonilla - (from Signe) Thank you so much for your kind words! Like every artist, I'm always my own worst critic and self-conscious of my work, and while I was happy with how this turned out I was also nervous. Your praise and feedback about the game is much appreciated!
@zerbu - We definitely noticed there's a bit of a learning curve for throwing the starfish. Perhaps a visual indicator would help people get a grasp of it sooner (like a dashed, arched line from the hand to the ship for the first throw). We're glad you enjoyed it and won!
@melbadream - After receiving your feedback, we figured it had to be something of that nature. We even witnessed the bug happen on a stream the other day -- it was truly funny to watch the ship crashing into the island. Plot twist! Thanks for giving us more information to go on the bug! We'll be hunting it down to squash it.
Heck yes -- a dance battle! Love the concept, the art, the music. I found myself playing the game over and over again. It was a little too easy, but I would never expect someone to be able to balance a game in such little time. Sure, you can just spam your whole hand and win, but... I played so much, I got familiar with the cards and their effects to the point I didn't even really need to read them and had fun just trying to min/max my hand. "How much drawing, blocking and damage can I get?" instead of focusing on winning/losing. I managed to drop my opponent's HP from 20 to 1 in a single turn -- MIC DROP. Thanks for the fun game!
Fun game. Loved the cute T-rex. Maxed out all my upgrades. trex.png
Got a decent score with 236 kills! Healstream-dx.png
First off, I just want to say that you should be very proud of yourself for submitting a finished game during the jam. It is NOT an easy thing to do, especially by yourself. Please don't let this experience discourage you from continuing to try another in the future! I'd love to see more from you!
As others have mentioned, the mouse sensitivity made this game hard to play. Sadly, I am not a good enough gamer to make it past the first 2 enemies. I'm going to have my husband play this one, as I'm sure he could make it further than I did.
From my perspective, I felt like I had a huge hitbox or perhaps it was just a camera perspective thing, but sometimes it looked like I had managed to sneak past a projectile, only to die. Death message was cute though - made me feel better about dying lol.
I really loved the graphics of this game. The pixel art and character designs were lovely (and I do mean the enemies just as much as the MC). Also throughly enjoyed the voiceovers and that you paired it with subtitles at the last moment - good move!
I noticed there was some forgiveness for the player around platform edges, to either prevent you from falling off if you didn't mean to or to help you get onto the platform if you just barely made it. Much appreciate this! I still sucked at some of the areas, but honestly I should have hooked up a controller to play instead of on keyboard. That would make it a much better experience (I have to do the same when I play Celeste so should have known).
My favorite part was the puppers. I want one. LOL
Always love it when someone comes up with a good twist to an existing game. LOVED that I got to play it with my Twitch community. I could definitely see this game doing well because of that. I already want to play it again on stream just to see if we could make it to the golden toilet. Thanks for making it and sharing it with us!
I originally thought I was battling AI that was generating random setups, but was thoroughly impressed that it was actually saved data from other players. I also was so thankful for the skip button, so I didn't need to wait for the 10 seconds to be up if I made my selections quickly. I do wish I could drop and drop the units, as I kept trying to do that instead of just clicking.
I think this is the most innovative take on the theme I have come across thus far in the jam. Even before I made it through the tutorial levels, I was having so much fun playing this and knew I would be disappointed once I ran out of levels to play, because I would want more! I hope you continue to develop this game and publish it somewhere!
I enjoyed playing this game. My only gripe about it would be that when it switched back to a scene I had already been to during my play through, it didn't remember where I last left off, so I had to re-start from the beginning of the scene. It would have been nice to make more progress instead and get to see more of that scene. Otherwise, I was impressed by the sheer number of different scenes -- I don't even think I got to see all of them. I especially loved that the different environments had different gravity levels, so sometimes I would get to jump higher than in other environments. And as always, it's fun to be able to destroy the environment.
Pomoooo! Your game was so fun to play. Really clean and polished feel for only 72 hours. I can tell you put extra love and care into the feel of the game for the player. Cute graphics - loved the trail behind the bots and the look of the spin attack. Really great humor with "Amuzon" and the poor pedestrians. Even though I sucked at the game, I had a great time and will likely find myself playing again.
Thanks for stopping by my stream and showing off your game to me. Was difficult to beat, but made me feel very accomplished in the end once I finally did. Really loved how you accomplished the feeling of being drunk in the game. Was so trippy! And definitely accurate -- making every little task more and more difficult the more drinks we had. Kinda want to play it again while drunk irl XD
Here's the link to the vod, if needed: https://www.twitch.tv/videos/1623452036?t=2h24m35s
This was really fun to play, even though I wasn't terribly good at it. I think it'll just take some practice to get used to the patterns and switching platforms. I can't wait to challenge my husband to this (although he'll likely beat me). Thanks for the great entry!
Hey there! I played your game on stream. If you want to go back and watch the vod, here's where I started playing it: https://www.twitch.tv/videos/1623452036?t=0h49m16s
This is my first time playing a Boat's game, and I have to say... I'm a huge fan now, and am going to go back and play previous submitted games too. This game was adorable, funny, and fun to play. The characters and dialog was so creative -- I definitely fell in love with some of them and was so glad I matched with them in the end. Glad I was given the opportunity to read all the options before the 10 second timer began, because otherwise it would have been hard to choose options during the conversations and I might have missed some of the funny writing that was put into the game. Really impressive for a compo or jam done by a single person. Well done and looking forward to whatever you make next!
I absolutely loved the rainy mood of this game. The rain particles and color palette choice was gorgeous. I laughed cause I thought the snail in the text was just a profile pic, only to discover he really had been texting a snail in the end. I actually thought the difficulty level of the game was perfect, cause I'm not that good at platformers and still made it to the end. It felt like everything was perfectly timed for the 10 seconds we had. When I finished the game, I was left with wanting more!
Capture.JPG
Beautiful pixel art, color palette, particle effects. I was glad my character didn't actually take damage, as I started using myself as a meat shield, to protect the blocks below me from getting destroyed. Impressed by the person who got to 100m, cause I cannot seem to get past 25m as I start to get overwhelmed by enemy fire.
I liked that all the enemies were time related - an homage to the theme. Though it did feel like the game was planned more for Side Effect or another similar theme instead of Every 10 Seconds, but you found a way to bend the game idea to the theme.
I found that upping my damage to kill enemies in 1 hit was the way to go for me. This only backfired when I decided to branch out into other bonuses. Felt gypped when I chose to shoot trees and they took 3x to get rid of when monsters were taking only 1. Possibly set HP for the trees too?
Despite sucking with inverted controls, I still enjoyed this game. I'd love to see this game get developed further after the jam is over. I noticed so long as I ran away from the enemies, I could easily win the game without issue, so I think to prevent people from just constantly backing up, you could give them a goal they HAD to reach, such as saving Meeples -- other people the Wizard have turned into game pieces.
I liked the concept, as I often have to fend off critters from my own garden irl. I need to play this again, now that I know I can use the water to make the plant grow. For whatever reason, my brain went straight to trying to pour the water down the holes to drown the bunnies... I wonder what that says about me...
But in any case, I think the game needs some balancing - which I wouldn't expect you to nail down in such a short amount of time; this is more of a comment if you plan on developing this further. The bunnies were very overwhelming very quickly for me as they multiplied exponentially, even if I managed to kill them all in the previous round. I'm not sure what the answer would be here -- perhaps since the rocks get destroyed over time anyway, give us the opportunity to grab more than 2 rocks in later rounds?
The graphic style took me right back to old-school pokemon games. Iconic monochrome color scheme, chat bubbles, and clean pixel art.
It was hard to read the dialog, as it hit home in many ways; battling with self-doubt/low self esteem, imposter syndrome, wondering what one's worth is in the world. I felt bad for the characters, as I wanted them to battle their inner demons. I had to end the game early just because I was streaming playing the game, but I need to go back and finish this, as I hope there's a happy ending to this lol.
Many games for this theme suffer from this, including my own, but I found there was times where I had accomplished my task for a character and was just waiting around for the 10 seconds to end to switch to the next character. Perhaps having an option to skip the remaining time would improve a player's experience.
Good twist on a classic game. Love it when someone takes an existing game and improves upon it. I was thankful that I didn't have to worry about the walls around the edge of the game, and could actually use it to strategically grab squares on the other side. My only suggestion I have would be to add a visual or audio queue that the time was almost over, cause I kept having to look at the count down time to see if I had time to grab more squares. Would be nice if the yellow squares started to flash red or something to indicate they were about to change, or maybe have a sound for the last 3 seconds.
I think it was pretty ambitious to make an escape room type game for the game jam. I overthought one of the puzzles, causing me to get stuck for awhile, but eventually got it - *facepalm*. Your game did suffers from the same thing mine does -- sometimes the player is forced to just wait around for something to happen, which can be boring. Perhaps having multiple things to do in a room rather than 1 objective per would help alleviate some of that feeling. I also wish using the items was a different key binding than the normal use button, because at one point I used the axe, but I wasn't sure on what. Think it was the closet, but as it just disappeared I didn't notice til later that it was gone.