FoonLudum Dare ExplorerLD51 → Ev'ry's 10 Second Adventure!

Ev'ry's 10 Second Adventure!

By jose-bonilla

View on ldjam.com

CategoryRankScoreCount
Overall304.0433
Fun783.7933
Innovation533.9133
Theme1553.7933
Graphics2163.5333
Audio1373.5032
Mood1553.4833

Comments

chaseplays 2022-10-03 09:53

Awesome game! I loved the way you used the 10 second mechanic and the variety was just the right amount for a compo game. Some more consistency with cannonballs/doors would have been nice to keep it the same each run, and I sometimes got frustrated when finishing the level cleared my code, but those are just nitpicks. Great job overall!

chevre 2022-10-03 11:20

Hi, I'm sorry I really wished to play your game but I cannot figure out how to place time? They do not appear in the UI. I click on the piano but nothing happens. What did I miss? Thanks!

thegamearchitect 2022-10-03 12:41

Well done for entering into ludum dare. The game is interesting, I didnt like the UI so much as it felt like a video editor/ animator. Cool game though!

senso 2022-10-03 12:43

Spent some time on it after this compo real nice game mechanic you have here. Love to this in the app store some day :)

jose-bonilla 2022-10-04 04:13

@chaseplays thanks so much for playing it and glad you liked it! It's true, as noted on the page, the cannons are not reinitialized every time to the same state, so it's a bit inconsistent.

Post compo when my kids played it and did not get 3 stars the were also frustrated by the game clearing the commands.

For the post compo I'll fix those two. Thanks again!

jose-bonilla 2022-10-04 04:15

@chevre thanks for stopping by and I'm sorry you could not play it right away! To place commands in the UI, hover over it with your mouse and use the *scroll wheel* up and down to choose the command you want to place, *then* click.

It would really mean a lot to me if you can give it another shot, knowing the above, if you can!

Thanks

jose-bonilla 2022-10-04 04:17

@thegamearchitect thanks for your kind comments and glad you liked it. If anything I'd say the timeline UI looks flat/uninteresting. Wouldn't know how else to depict it and be able to place commands on specific moments - will think about it though!

jose-bonilla 2022-10-04 04:18

@senso thanks so much for playing the game! It would be awesome for a mobile game, however I think it would need a major UI rewrite and maybe even reduce the 10 seconds :) so glad you liked it.

chevre 2022-10-04 06:32

@jose-bonilla thank you for the help! It did work with the mouse :-) - I think you could improve that a bit by drawing the picture with some transparency (or greyscale) when it's not validated, then with no transparency once you've added it (mouse click). - It could be also nice to trigger the commands by pressing "spacebar" (play/pause behavior). - When you "stop", you could draw on the piano the last avatar's position reached to help the player building the sequence. - You could maybe redesign the level a bit so it's mandatory to get all the gems to have the end flag ("goal"). Like in a golf game. I'm thinking of that old super nintendo amazing game : "Kirby's Dream Course" :-) - I think the first level is a bit too hard (the last jump it's too high). You could let the player some space for finding its own way to the goal. - Also the same concept could be more "puzzly" with a top down camera and no gravity

Anyway you've a done a great job with that game. There's a lot of potential in level and game design! Keep up and Congrats.

jose-bonilla 2022-10-04 12:56

@chevre thanks a lot for trying it again!

I agree with your UX comments, I'm including some of them in the 1.0.1 bug fix. I also think obviously there's some further level balancing that needs to happen in a post-LD release (if that ever happens!). Cheers!

jose-bonilla 2022-10-04 13:28

@everyone @chevre I just uploaded the 1.0.1 version with some of the changes (see the page above)

walaber 2022-10-04 17:14

Very cool concept, and impressive amount of content (even a tutorial!) for a compo entry. great job! If you update this in the future, some improvement to the UX (being able to easily drag and reposition entries on the timeline, having a palette to pull from instead of using the mouse wheel) would be some nice improvements.

beefsock 2022-10-04 17:50

Nice idea for the jam! Challenging levels that make you feel accomplished when completing them which I find hard to do. Great submission.

skel3ton 2022-10-04 21:20

Best game I've played so far. I like the game mechanics. I originally had a similar idea, but I didn't even know how to come up with it to make sense in the game, and here it worked. Good job

jose-bonilla 2022-10-04 23:18

@walaber Thank you so much for your comments! I agree on the UI/UX stuff, more needs to be done. I thought about the pool of actions but couldn't come up on time with graphical stuff to implement it. Also my kids (post-compo, since I didn't have time for letting them playtest) were trying to drag-drop already placed actions, which makes sense as you say! If I keep on updating this I will rethink the whole UI.

Note that, on the time being, I published a 1.0.1 post-compo build which at least allows you to use spacebar to start/stop the timeline, shows currently selected (non-placed) action with transparency and allows to keep the last configuration - all ideas by @chaseplays and @chevre :)

Thanks again!

jose-bonilla 2022-10-04 23:19

@beefsock, thank you for your comments and very glad you enjoyed it!

jose-bonilla 2022-10-04 23:19

@skel3ton wow, thanks a lot for your very kind words!

mcnuttys 2022-10-05 00:22

I really liked the whole programming movement thing. At first I thought I wasn't gonna like it but then after actually trying it, it wasn't bad. My biggest problem is that you cant like skip the tutorial text, I really only needed it for the first level, and even then I could have skipped most of it. Beyond the whole changing of tile type its pretty intuitive so good job on that! Other then that really cool game and nice puzzles.

jose-bonilla 2022-10-05 00:58

Thank you so much @mcnuttys for your nice comments :) Glad you liked it! Thanks for the comments about the tutorial text - if anything I think it's a good sign that you didn't need the tutorial to know how to play. Regards!

aristurtle 2022-10-05 01:27

This was a really enjoyable playthrough. The tutorials felt nicely paced to teach the mechanics of playing the game. The concept of the queuing commands on the timeline and doing micro adjustments when needed was great. Sortof reminds me of a board game I played with my kids when they were younger and I wanted to get them into programming call Robot Turtles. For only having 48-hours for development for the compo, a lot was put into this.

One suggestion I have would be how the commands themselves are input. Using the scroll wheel works well, but having a command picker would be a nice touch. Maybe something like clicking on the timeline cell opens a palette to click the command you want to input.

Overall, great work.

euler-moises 2022-10-05 03:21

A very well done game. I've played games like this and I really like them. Congratulations on the work. The music was very pleasant to listen to and matches the ambience very much. A small bug happened to me. I reset stage and the timeline went up.

Congratulations for the game.

bug 1.png

mira 2022-10-05 08:29

A very good game with amazing mechanics. I have a problem with the mouse wheel, but that's not your fault. :smile:

I love the music, I played the game for quite some time (mainly because of level 5) and it was still a joy to listen to.

I really appreciate the tutorial, it would need far more games in this jam.

Just by the way, I have no idea how to beat level 5 in 10 seconds. I managed to get the character under the barrier, I don't know if this is the right way or just a bug.

jose-bonilla 2022-10-05 13:17

@aristurtle thank you so much for playing it and very glad you liked it! Never heard of Robot Turtles, but there's a solo board game called *Hacker* my eldest son used to play that has similar concepts. The command picker idea you mention would be great (I'm thinking something like a context menu), others have pointed out the UI needs improvement and I think that would be one good way of making it better, plus it would be more suitable for playing it on a touchscreen device.

Thanks!

jose-bonilla 2022-10-05 13:22

@euler-moises thanks so much! Great that you liked the game and also the music, I improvised a little on the piano (performed it on my digital piano and recorded it to my PC).

The bug you show might have to do is surely related to the easing of the UI elements (note that the buttons, options and level name UI is also lower than it should), I'm at work right now and can't access the GameMaker project but I'm probably just not resetting the initial position of the UI elements on the start of the level, and my easing script works on a delta (not on a target value / I knew this was a bad idea but didn't have time to change it) so if you click "restart" twice too quickly, then the easing starts from an already higher (or lower) position and ends up farther from where it should. Thanks for pointing that out, I will release version 1.0.2 and upload it as soon as possible.

Thanks again!

jose-bonilla 2022-10-05 13:44

@mira thanks for playing it and so proud you liked the game and the music! As I was pointing out above, I improvised the music and recorded it from my digital piano to my computer. This was like 30 minutes before the deadline :)

Level 5 is beatable depending on the version: if you played the original compo version it's just a matter of starting the timeline at the right time, since barriers are not synced exactly the same every time (this was a bug with barriers and cannons, as described on the page). If you played the post-compo fix, you should be able to double jump to the middle platform, wait there for a bit and then go forward, you should reach the goal at nearly 10 seconds. Probably too hard though for level 5 :)

Thanks!

mira 2022-10-05 19:56

@jose-bonilla 30 minutes? amazing man. I played post-compo fix. I just always get stuck on the last barriers. gif.gif

jose-bonilla 2022-10-05 22:37

hey @mira, thanks for your post again! I just played both (the post-compo fix and the original) and you're right about the post-compo fix - the gate timings in the post-compo fix are wrong. I've now uploaded the 1.0.2 fix (with the fix for the interface bug reported by @euler-moises) and fixed the barrier timings that were changed from the compo version to the post-compo version, when I fixed the inconsistency on the timings. Sorry about that.

rage-paint-games 2022-10-06 02:24

I think this is the most innovative take on the theme I have come across thus far in the jam. Even before I made it through the tutorial levels, I was having so much fun playing this and knew I would be disappointed once I ran out of levels to play, because I would want more! I hope you continue to develop this game and publish it somewhere!

jose-bonilla 2022-10-06 03:06

@rage-paint-games Thanks so much for your kind comments and for playing it on stream! I really appreciate your words. I can't promise I will keep pursuing this, but I *do* promise I will think about it seriously! Best of luck with the jam. Also, congrats for your stream, it's really cool, and your art is AWESOME.

spike-studio 2022-10-06 14:33

This game was such a relaxing experience, well done! Great mechanics have a set timeline, and plenty of options/obstacles to keep it fresh each level. Great entry!

jose-bonilla 2022-10-06 19:08

Hey, thank you so much for your comment @spike-studio!

pincushion 2022-10-06 21:37

Played the compo version. I see that my issues were already fixed post-compo (those nasty cannons). I've seen this type of game before in LD, but this one's especially good.

There's so much to like here. The tutorials are helpful and fun. The level select and overview of the gems acquired is nice if I want to complete the basics then go back for the gems. The programming mechanic is so pleasant to use (mouse wheel was a good choice). Watching Ev'ry go (and hopefully make it to the finish) is entertaining. Nice animations. The music's great too. It's super calming.

Sometimes I make it to the finish when I'm trying things out, but I want to get all of the gems. Since I finished, the instructions get wiped out and I need to reprogram Ev'ry. It'd be nice to have a "continue" option, rather than a clean restart.

jose-bonilla 2022-10-06 21:45

@pincushion Thanks so much for your kind words and very glad you liked it so much! Now that you've rated, you can play version 1.0.2 where I have already included what you suggest (others had suggested it before). In post-compo versions, previous instructions persist until you quit the game, so it's easy to try for the three stars. Thanks again!

solah 2022-10-07 07:34

That's a great puzzle game with clever puzzle design, well done!

druvsaft 2022-10-07 12:39

This was fun to play! In order to rate it fairly I played the compo version, but it sounds like you've implemented fixes for the main gripes I had with the later levels, mainly not being able to trust that the same action would play out the same every time, which is really necessary when trying to adjust your action list. But very nice submission, very impressive to have a fleshed out tutorial in such a short time, great job!

I would have liked a different input method with hotkeys for the main directions, like using WASD or Keyboard, but it's a minor thing!

Our game also explored the concept of programmable actions, but you took it in a very different direction from us, so that was fun to see!

jose-bonilla 2022-10-07 23:20

@solah thanks for your kind comments!

jose-bonilla 2022-10-07 23:30

@druvsaft Thanks for playing! Indeed the post-compo version is for people who want to play after rating it and want to see the issues fixed.

Input method/UI in general is definitely tricky here and can go many places depending on input type (keyboard vs mouse vs touch...) etc. I did check out your bot.copy() game as well and I see what you mean about the inputs, that would be a little different approach.

Thanks a lot and glad you liked it!

mstrp 2022-10-08 09:01

Excellent game! Best I've played so far. Great tutorial and level design, interesting mechanics and lovely music (the music get's a bit repetitive, but you even added a setting for that!). I think most of my feedback have been said already but the fact that my commands get cleared (because the level ended) when I hit the flag, before I've managed to collect all the crystals, is a bit annoying. Otherwise a superb game for the amount of time it took.

jose-bonilla 2022-10-08 15:48

@mstrp thank you so much for playing it and for you kind praise! So glad you liked it!

serxiolas 2022-10-08 22:06

Good one! Interesting aproach for the theme! Well crafted and nice puzzles!

dodyman 2022-10-09 14:22

Clever and interesting game! The graphics are nice too, good job! :)

climbing-dolphin 2022-10-09 15:43

This is a great game! I noticed some bugs while playing but it seems that you fixed them in post-compo version. Congrats for doing it in 48 hours!

jose-bonilla 2022-10-09 17:59

@serxiolas thank you for your kind comments :)

jose-bonilla 2022-10-09 18:00

@dodyman Thank you :) Glad you found the mechanic interesting.

jose-bonilla 2022-10-09 18:00

@climbing-dolphin Thanks for your comments! I did fix them :)

erkberg 2022-10-12 07:03

Awesome game and especially impressive for a compo entry! And it was awesome welcoming you to the stream yesterday! Here's the VOD if you want to check that out again: https://youtu.be/x8_8yrtjEcU

jose-bonilla 2022-10-12 12:39

@erkberg it was awesome to watch you play it and enjoy it! Thanks so much for all your kind comments and congrats for your stream!

tom-kun 2022-10-13 05:01

OMG! One of the best Compo games I have played so far! Well executed and matched the theme so well! I will keep playing it and think about how can I make a game like this in 48 hours :bow:

zimny11 2022-10-13 20:57

The game is really well polished! The art style is nice, music fits quite well with the game and game mechanics are cool. 2 things of feedback: the Tutorial level 5 is not deterministic (the cannon shoots each time at different time after starting the level) and it would be nice to be able to exit the level and the game with Escape button :) Besides that, great job with the game! Really impressive for Compo entry!

jose-bonilla 2022-10-14 03:13

@zimny11 thanks so much for you kind feedback! I agree, I fixed the non-deterministic stuff on cannons and barriers on Post Compo version. Unfortunately I couldn't allot time to play test and fix it before the compo submission. ESC should open the already available options menu as well, this sounds obvious but is not implemented. Thanks for the suggestions!

hacktier 2022-10-20 21:21

Cool game. The game looks good and plays well. Nice work.

philstrahl 2022-10-20 21:32

Excellent entry, I am amazed at how much content you managed to get done in that short amount of time! The game is very polished and even 7 Tutorial levels, I mean come on!!

Also a very clever take on the theme, I really liked how well the game eased me into the mechanics and then let me play with them. The only thing I missed was the ability to move entire sections on the timeline but i really had to look with a microscope to find something negative ;) Even the music is nice!

So much better than my game! 🥲

jose-bonilla 2022-10-21 04:04

@hacktier thanks for playing it and for your kind comment :)

jose-bonilla 2022-10-21 04:05

@philstrahl wow, thanks so much for your praise. Nice suggestion about ability to move entire sections, didn't think about that one! :)