Really nice game and explanation about your design process. I also like brainstorming a lot about a theme :-) Regarding me, I even started another game before switching to the one I've actually published! I spend more than a day on it ah ah. Anyway congratulations to you for that piece! Keep up the good work.
I really love the terminal style too. Trying to play your game brought me new ideas in mind! I think you can do something really nice with that. You just need more time and reflexion about how to keep the player engaged and how to explain the game. Keep going.
Very fun and interesting. I like the fact you use cat and dogs for the 10 seconds theme, it's original. Keep going! And yes a little twist where you can finally know why they are hating each other would be nice ^^
Nice concept! Switching between the phases every 10s is pretty fun. You could you add a "pause button" though... And maybe it would be better to move the character using "click" with the mouse during the positionning phase. Also, find a way to explain why the character cannot move while shooting. Maybe the player turns into a tower or something? Anyway, good job, keep up!
Very simple but interesting concept. It reminds me Vampire Survivor but "with a twist" (no range attack). Could you add some controls with the arrows ? Then I can play on my french keyboard more easily :-) Also it could be cool to have some powerups and player's level up mechanics for instance. Thanks and keep going on it !
Hi, the game looks pretty interesting but I have trouble figuring out how the I/O works. If I drag a red cube onto the green area and press the "<" button on the machine it does not work. You have a small issue with player affordance here. It's also confusing to drag a red thing onto a green one. But the concept seems really interesting.
Really good! I'm a big fan of pico8 too. I also used it for the Ludum :-) The style and mood are great. I'm sure you can find a way to match the theme ;-) I would have loved rating you 6 stars. Keep up!
Really cool, it's a good way to make a 10 seconds game! Maybe it good be better if we are not oblige to go back to the main menu each time. Maybe you could some different cinematics between each "fails" so that the player it's still a bit rewarded and wants to go on. Also, maybe add kind of an exterior view on the rocket when you change things. But of course that needs more time :-)
Hi, I'm sorry I really wished to play your game but I cannot figure out how to place time? They do not appear in the UI. I click on the piano but nothing happens. What did I miss? Thanks!
Thank you for that game, funny fact it's quite similar to mine! I like that you've added some narrative with the robots talking, it keeps the player engaged. You could rework the camera so that it does not show the limits of the levels.
LD51 — Every 10 seconds (11)
One Minute Away by Srynetix 2022-10-16T07:22:19Z ♥ 1
Really nice game and explanation about your design process. I also like brainstorming a lot about a theme :-) Regarding me, I even started another game before switching to the one I've actually published! I spend more than a day on it ah ah. Anyway congratulations to you for that piece! Keep up the good work.
The Game Ends by smilewood 2022-10-14T10:33:20Z ♥ 1
Ah ah funny how you are clicking on that thing with no graphics nor story. Good answer to the theme.
Rain Systems by thebmxeur 2022-10-14T06:46:17Z ♥ 1
I really love the terminal style too. Trying to play your game brought me new ideas in mind! I think you can do something really nice with that. You just need more time and reflexion about how to keep the player engaged and how to explain the game. Keep going.
They hate each other ! by Kaimon 2022-10-14T06:44:51Z ♥ 1
Very fun and interesting. I like the fact you use cat and dogs for the 10 seconds theme, it's original. Keep going! And yes a little twist where you can finally know why they are hating each other would be nice ^^
Tower Boy by Chuckiee 2022-10-05T10:36:33Z ♥ 1
Nice concept! Switching between the phases every 10s is pretty fun. You could you add a "pause button" though... And maybe it would be better to move the character using "click" with the mouse during the positionning phase. Also, find a way to explain why the character cannot move while shooting. Maybe the player turns into a tower or something? Anyway, good job, keep up!
Loop Arena by Chaseplays 2022-10-05T10:32:11Z ♥ 2
Very simple but interesting concept. It reminds me Vampire Survivor but "with a twist" (no range attack). Could you add some controls with the arrows ? Then I can play on my french keyboard more easily :-) Also it could be cool to have some powerups and player's level up mechanics for instance. Thanks and keep going on it !
Machine! by KITmani 2022-10-05T10:29:11Z ♥ 0
Hi, the game looks pretty interesting but I have trouble figuring out how the I/O works. If I drag a red cube onto the green area and press the "<" button on the machine it does not work. You have a small issue with player affordance here. It's also confusing to drag a red thing onto a green one. But the concept seems really interesting.
Sheeple by Jonathan Holm 2022-10-04T11:55:25Z ♥ 1
Really good! I'm a big fan of pico8 too. I also used it for the Ludum :-) The style and mood are great. I'm sure you can find a way to match the theme ;-) I would have loved rating you 6 stars. Keep up!
Launch Wobbles by VictorRypl 2022-10-03T11:25:09Z ♥ 0
Really cool, it's a good way to make a 10 seconds game! Maybe it good be better if we are not oblige to go back to the main menu each time. Maybe you could some different cinematics between each "fails" so that the player it's still a bit rewarded and wants to go on. Also, maybe add kind of an exterior view on the rocket when you change things. But of course that needs more time :-)
Ev'ry's 10 Second Adventure! by José Bonilla 2022-10-03T11:20:36Z ♥ 1
Hi, I'm sorry I really wished to play your game but I cannot figure out how to place time? They do not appear in the UI. I click on the piano but nothing happens. What did I miss? Thanks!
Roboten by JakNak72 2022-10-03T11:15:33Z ♥ 1
Thank you for that game, funny fact it's quite similar to mine! I like that you've added some narrative with the robots talking, it keeps the player engaged. You could rework the camera so that it does not show the limits of the levels.