@jose-bonilla thank you for the help! It did work with the mouse :-) - I think you could improve that a bit by drawing the picture with some transparency (or greyscale) when it's not validated, then with no transparency once you've added it (mouse click). - It could be also nice to trigger the commands by pressing "spacebar" (play/pause behavior). - When you "stop", you could draw on the piano the last avatar's position reached to help the player building the sequence. - You could maybe redesign the level a bit so it's mandatory to get all the gems to have the end flag ("goal"). Like in a golf game. I'm thinking of that old super nintendo amazing game : "Kirby's Dream Course" :-) - I think the first level is a bit too hard (the last jump it's too high). You could let the player some space for finding its own way to the goal. - Also the same concept could be more "puzzly" with a top down camera and no gravity
Anyway you've a done a great job with that game. There's a lot of potential in level and game design! Keep up and Congrats.