Swapply by chevre 2022-10-14T16:37:07Z ♥ 1
Very good entry. I encountered two bugs: - At the end one of the character died when I jumped close to the very last wall when I was walking to the right. - The game finished while one of the character wasn't touching the door. There was around 1 "door width" of space from one of the characters.
LD54 — Limited Space (29)
BLOCKIES by Ayxs 2023-10-06T09:29:57Z ♥ 2
Did 2075 and was happy, until I saw the comments. I wish we could rotate the block vertically, as my brain tricked me several times in picking blocks that would only fit if rotated vertically. Great game.
Station 6 by nardandas 2023-10-05T12:55:31Z ♥ 1
Enjoyed it a lot.
I started with the web version but getting out of the control box with escape conflicted with getting out of fullscreen (needed to get out of fullscreen, exit the control box, go back to fullscreen), so I switched to the executable.
I liked the "no information policy" on what to do, and figuring stuff out was great for my taste. The soft lock that other people mentioned happened to me twice (top left room, top right part of the room), and having to restart the game and redo things was annoying especially since there was no reason (that I know off) to lock the player there, so I'm assuming it's an oversight and not intentional.
Another small issue is that the control box "items" (O2, Power) where hard to see, having the background opaque would probably have helped.
The graphics, sound, music, animations and controls where great. Good job.
InsideMe by RollCreators 2023-10-05T11:59:37Z ♥ 1
Got stuck on level 8 for a while than figured I could draw a spring like shape followed by a long line to make the enemy only advance a little bit. It relied on the fact that the line would break after a while. The line breaking was the thing that I think could use more feedback for the player to understand whats going on, for example by lerping the color from white to red to illustrate that it's going to break. Still it doesn't explain why some line breaks and other don't.
I was a bit "scared" by the last level because I though the "multitasking" was going to be hard, but it turned out it was Ok and the interaction between the enemies made it simpler than it looked for me (maybe I got lucky).
Limited RAM Developer by Diccuric_Sigeon 2023-10-04T19:18:04Z ♥ 1
I wish visual studio worked as well as in this game.
Space Bar ☆ Porter q(≧▽≦q) by Kuchinashi 2023-10-04T16:58:29Z ♥ 2
EDIT - As pointed out by the dev, I completly missed what the game was about - EDIT
Didn't get very far, I kept getting stuck not being able to jump (the circle at the bottom left lighted up, but I couldn't jump). The inertia of the character felt a bit off for a platformer, but I didn't played enough to know if it was a real issue. Graphics were nice. The music was too loud by default.
cyber_serpent by picross 2023-10-04T16:32:16Z ♥ 2
I'm very bad at that sort of game. I can't aim and at the same time avoid projectile, and avoid my body. I had a hard time distinguishing between enemies dying particles and enemies projectiles. Otherwise it was well polished, nice work.
Dodge ! by Guerif 2023-10-04T16:16:47Z ♥ 2
Waited a few minutes for someone to join... I don't have any friends...
Frumpkin 2 by maximevincent 2023-10-04T15:52:12Z ♥ 0
The performance are really bad for me, about 13fps in average. Since I couldn't play it in good condition, I'd just say that the heart texture for the heart made me think that I add lost health. I think it would have been better with it was filled and not just an outline.
Parking Garage Rally by walaber 2023-10-04T15:08:23Z ♥ 0
Like the idea about a drifting game (tried to make one for the last LD but didn't manage to get something working well enough). But I found it hard to just not run into every wall. The drift button (which I didn't understood at first that I needed to keep accelerating to work) made too much of a movement, and didn't really depended on my speed current turning angle. I understand it's an arcade game but I didn't feel in control of the car enough. It was also a bit weird that with the controller I couldn't use the triggers to accelerate, brake and reverse. Still props for making working car game.
Hydro Rise by fatEmperor 2023-10-03T20:23:59Z ♥ 2
I feel a little bit off about the cover image being a render that doesn't look at all like the game.
The game itself was OK, not much to do, hard to fail (I did the last 3 floors without seeing the water). The text at the beginning was too fast for me, I wasn't able to read it. I liked that I could see outside, as it gave a little depth to outrunning a world ending event. You could have let the player at the top of the building at the end letting us with nothing to do but die.
I'm genuinely curious: what is making the game so big in term of file size ? It's not the first unreal game that has a big file size compare to what's in it.
SPACE GARDEN by Ntimi 2023-10-03T19:59:28Z ♥ 3
I have the opposite issue than some: I filled the board and have at least one of each plants on the final board and the game doesn't end (none of the two check-mark are on). Still it was a nice little game.
Space Way by MrSamafu 2023-10-03T19:45:33Z ♥ 1
Similar issue that some other have mentioned. I can't go to some tiles from certain directions. It happened to me on two levels: - level 5: I'm completing the level by going up and down creating 5 columns, and I can't go on the red tile coming from above. I can go on the red tile when I do rows instead of columns and going on the red tile from the left. - level 10: I can't go to the red tile even if every tile is yellow and since there is only 1 way to go on the red tile, I can't progress further in the game.
After moving a lot in random direction, I can get stuck on any tile (it seems).
Until that, the puzzles seemed very easy and straight forward. An undo move option would be nice to have.
Co2pia by rolferm 2023-10-03T19:23:51Z ♥ 2
Couldn't really get the hang of it. I took me several tries to figure out how the UI worked (tab to get the "tree", than select something in the tree, than click buy in the right panel, then buy on the item to place it in the world (don't forget to tab out of the technology tree)).
After that it seemed that CO2 would saturate almost instantly and no mater what I did the water level rose too fast for me to do anything. I think it would have help to have a tutorial level to understand better what's expected from the player.
Limited in Space by MattHartley 2023-10-03T19:05:30Z ♥ 0
Got to level 10 and I stopped.
I like the idea, but in the first 7 levels I could win by staying at the bottom of the screen, barely moving and just shooting ahead. Starting from level 8 it seemed that wining was just tied to the RNG because I reached the funnel near the end of the level and the entrance was filled with yellow asteroid and no red ones to destroy them. After I don't know how many tries I managed to get by thanks to some lucky RNG where there was a way past the yellow asteroids. Level 9 was also related to chance and the discovery that I could spam my space bar to shoot a lot and almost clear a passage. Level 10 killed that method by having far too much blue asteroids and very little way to get around them, so I chose to stop there.
It was hard for me to have to handle movement and shooting at the same time. That and the auto-scrolling made it quite hard. One thing that might have helped would be to keep shooting while the space bar stay pressed.
I also had the WASAPI error at startup.
I made a game from scratch using only C too. Looking at your code, I'm assuming you're from the Handmade Network community. So Hello !
Panic Attack by Jd698 2023-10-03T16:59:38Z ♥ 1
The first level was too big with all the graphics looking the same. Since there are no way to orient yourself other than drawing a map, it felt like it was just luck to find the pages, and not running into the monster. So I personally didn't find the game interesting or engaging. The single sound for foot steps felt off but it kinda raise the mood a bit after a while. I know it's common with horror games but the very loud sound of the monster is more annoying than scary.
The Death Wrapped By Feathers by egggrass 2023-10-03T14:14:46Z ♥ 2
The mood was "good".
It felt like English is not your mother tongue (but I may be wrong) and the phrasing was a bit weird, which somehow added to the atmosphere (something can be better than the sum of its parts). The slashes ( / ) in the text felt weird, especially in one of the screen where it was supposed (I guess) to separate sentences (or groups of words), but I instead read it as an option between two words. For example: "something/something something/something" reads to me as "something/something" "something/something" instead of "something" "something something" "something".
The ambiance reminded me a little of Baudelaire's "Les fleurs du mal".
Flicker of Lumina by Nash 2023-10-03T13:46:57Z ♥ 1
Same as other, the hit boxes seemed a bit off. Like the hit box for the character is the rectangle the texture is in which encompasses a lot of "not character" space. A second of invincibility after choosing an upgrade would be nice to avoid getting hit by things you don't see anymore while choosing the item. A brightness configuration at the start of the game would help too. Playing during the day in a bright room makes it harder to see enemies.
SPICE LIMITED by LePeridot 2023-10-03T12:08:27Z ♥ 5
@alisher-fazilov I'm not sure I agree about the meditative part. The "goal" of the game seems to be to remove any natural formation and destroy any population (they are screaming to their death) that stands in your way, to build shopping malls... The best outcome in my opinion is to leave the island as soon as you arrive. The creators did this in purpose (looking at the achievements) but since it's so obvious from the start, I didn't want to engage with any of the gameplay.
The game looks good and is well polished though.
What A Time To Be Alive by Pyshnyy 2023-10-03T11:47:33Z ♥ 0
Same as jellycopter, the perfs were bad on my machine (and I my opinion the visuals did not justify it). An average of 17fps, which made it quickly very hard to do anything after a few speed pickups. The sound for the pickups was really annoying to me.
Cubic by Afra Gerami 2023-10-03T11:36:51Z ♥ 1
I was a bit confuse that the last level kept repeating itself. Otherwise, nice game.
Sky's the Limit by clema 2023-10-02T22:00:56Z ♥ 1
Felt like it was going to be hard to beat (planning the route across several levels was hard/scary), but ended up at the boss with the exact defense required to get no damage from them on my third try. Instead of the rewind/redo, maybe checkpoints at the start of each level could have worked ? That's assuming you can't be in a state where you can't beat the game if you didn't get enough upgrade in previous levels.
RAINBOW ROBOTS by Trifectuh 2023-10-02T21:37:47Z ♥ 1
I felt like something was missing, or needed some tweaks. The player speed could have been a bit faster to allow evading enemies and get to the required weapon. Especially since weapons went flying to the other side of the screen when you pick a different one, which made it hard to get them back, especially if the land on the edge where an enemy can span. I also was expecting having to kill every enemies to end a wave, and was surprised several time when the enemies disappeared at the end of a wave.
Inferno Collapse by Zerbu 2023-10-02T21:05:27Z ♥ 1
Why is the character looking at me like that all the time ? Why are they running backward ? Wait... they might have a second face that I don't see...
There are a few things that could be improved in my opinion: - Make the character lower on the screen and smaller, so we can see what's ahead; - Add a shadow under the character so that we know where we'll be landing; - Orient the camera toward where we need to go when we start a level (some times the camera was facing the wrong direction); - Leave enough space so that the camera doesn't go closer to the character in thigh areas; - What was the point of going to the previous level when we die (maybe it's a left over of some idea, but currently it is mostly annoying) ? - The use of items could be made easier: Have the claw always on left click. And just use an item by pressing 1, 2 or 3. - Move the exit button somewhere else than next to the retry button, and with a confirm message (see the next paragraph).
The jumps on the tiny blocks were frustrating in my opinion, especially because if you miss one, you're likely to die and go back one level. I got to the second set of tiny block (after the level where you need to use the jump higher item) and I tried it several times until I clicked on Exit by accident. I didn't feel like redoing all the levels so I didn't finish the game.
Figuring out how to use the claw took me some time, and I think the game would have been better without combat, health or item. Health seemed pretty irrelevant and "combats" were not interesting. If the enemy would kill us in 1 hit, the game could have been only about movements and speed. The only combat (that I saw) that had a purpose was to get the jump potion, and that could have been a pick up on the floor instead (the first time I killed the enemy, I didn't saw I got a potion), or a special jumping block on the floor (removing the need for items).
All that seems easy in hindsight, but I know it's not obvious while doing the jam (or just not what you wanted to do).
Keep it up !
Wide Truck Simulator by Byzilio 2023-10-02T20:12:44Z ♥ 1
Really nice game. I wish there were some sound effects. On my first try, one of the green block squash me and I think I fell through the floor and the game put me back at the start.
StarDust by Geckoo1337 2023-10-02T19:47:36Z ♥ 2
I liked the mood, although I may have abused of the right click painting, maybe I would should have tried to use only the left click to make it a bit more mysterious and having more to do. Can I ask how does the rendering work ? Does everything as a black texture and you paint/project in it ?
Petits Chats by FullSaphir 2023-10-02T19:29:27Z ♥ 2
Au début je pensais qu'il fallait finir sur l'oreiller. Mais c'est vite devenu impossible. Concept simple qui fonctionne.
SURFSTRONAUT - Limited Space by RobbzenOne 2023-10-02T19:19:12Z ♥ 2
I found it hard to control. I think the small particle flying by contrasting to the rock passing by slower made it hard for me the understand the frame of reference/inertia for the character. The planet in the background didn't looked like it was the background at first, but I got used to it.
Misplace by Bassilij 2023-10-02T19:06:32Z ♥ 3
Had a hard time figuring out how to get the lighter. I had to watch the video someone posted on itch. I think the issue with the lighter puzzle is that it doesn't make sense why it would be there.
Hole in the Well by DecadeDecaf 2023-10-02T18:45:39Z ♥ 1
I played a few in game weeks, but I kept getting the persons asking for a million dollars several times in the week, some times in a row. There wasn't enough different dialogues, and the choices were almost always : get money or don't get money. Would have been nice that dialogues affect each other, like granting something to someone causes something to someone else or everybody. But I guess that would require more time.
Should it be a Jam entry as multiple persons gave their voices ? Or at leas opt-out of Audio ratings ?