adonisdevs 2018-08-13 15:06
Great graphics, mechanics, and artwork. A pretty cool challenge :)
Foon → Ludum Dare Explorer → LD42 → Cache_
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 735 | 3.25 | 24 | |
| Fun | 757 | 3.06 | 24 | |
| Innovation | 806 | 2.97 | 24 | |
| Theme | 1080 | 2.75 | 24 | |
| Graphics | 358 | 3.79 | 24 | |
| Audio | 621 | 2.81 | 24 | |
| Humor | 1.84 | 15 | ||
| Mood | 818 | 2.86 | 20 |
Great graphics, mechanics, and artwork. A pretty cool challenge :)
This is neat! I couldn't get very far using my laptop touchpad, but I like the graphics, and having to avoid your own bouncing bullets is an interesting interpretation of the theme.
Awesome 3d design! Very good entry! One thing though: turn the volume of the effects down a notch for (all headphone users) :)
Controls are laggy and not good, bullets don't do damage for about a second after you or the enemy shoot them. No way to get life back, you need to go back out of the room to get bullets back. Some enemy shoot at you while they are of screen and some don't shoot while you're next to them. Sounds and graphics are ok.
Cool game. I would recommend adding more types of enemies to make the game less repetitive
I really like the controls! They're definitely difficult but I think it adds a nice dimension to dodging the bullets.
@thebmxeur Thanks for the feedback. We are aware of the two said bugs. Difficulty with life management and the cache clearing are intended :smile:
@star-sought We totally agree. Thanks for the feedback :)
@sthor726 Yes. Next on our list was a moving enemy. Sadly we kinda ran out of time.
@wujood especially our cache clear sound turned out a bit louder than expected (was the last thing we put in the build) Glad you enjoyed it.
**Pros** - Graphics are very fitting - Gameplay is engaging and simple - Sound effects were cool, music was alright
**Cons** - I was able to glitch outside of the map - Hitboxes need some work on some enemies - Controls felt a little weird (perhaps try using only mouse controls; right-click to move, etc)
Overall, the game was very polished and fun to play. Enemies were a little bit annoying but I can't complain since I don't usually play this type of games. Good work!
Good graphics, but I would like to have more dynamic flow of the games.
It was fun, and the graphics were nice, the gameplay could use some polish, but overall good job.
I love the base concept of limited ammo and bouncing ammo. The player controls really added an element of challenge to the game that was a little undesired to me. I'd like to see a little more fluid motion to really emphasize the dodging of your own and enemy bullets. Needless to say, I found it pretty hard to move around without getting struck by my own bullets.
Solid graphics and presentation. Just need to clean up some gameplay stuff and add some more sound and this could be a great full title!
@AlexOSA @darylsteak @thought-reactor Thanks for your feedback.
Cool game! It reminds me of tank trouble!
The concept and theme were there, and with enough balancing, could be fun. But as it currently stands, the game feels too slow for the objective given. Having got close to lighting up all LED's to be killed and then having to be slowly dragged through the rest of the level again, found it too tedious. Good visuals, and good coding overall. Just very slow and could use balancing.
HTML5 version doesn't work for me. After Unity progress loading done, only gray window visible.
@andrey-ugolnik I'm sorry to hear that. Have you tried downloading the Standalone Build?