Thanks @derpylz @hypp @tddawson @baby-dino-herd @hutchings90 @chacharl @ioleoso @dioinecail @elysiagriffin @c0d3d for providing critical feedback on the game. I have taken everyone's notes into consideration and have just pushed a post jam patch.
*Post Jam Patch Version 1 (PJPv1)* This is a pretty major patch which should improve quality of life for the player with major changes to the item/obstacle spawning algorithm, as well as some graphics improvements, and added controller support. A detailed feature list is below:
-Players can now hold left mouse button to fire even without the full-auto power up at a rate approximately equal to 3 bills / second
-Full auto now fires 10 bills / second
-Changed spawn algorithm to be consistent across devices with varying framerates.
-Spawn algorithm ensures 2 cars will not spawn in passing formation (right next to eachother)
-Added slight variety to car shape introducing some elongated forms (trucks) as well as condensed (bikes)
-Improved visibility of powerups and powerup text
-Added louder/brighter vfx to signify power-up usage and cooldown timer
-Added gamepad support!
-Minor tweaks to skybox and lighting
Check the itch.io link for more info and to play the updated build https://rithmgaming.itch.io/robyn-hud