Foon → Ludum Dare Explorer → Users → Fanu
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | 👥 | Not My Hoarder | jam | 373 | 3.61 | 3.42 | 3.46 | 3.74 | 3.93 | 3.68 | 3.70 | 3.51 |
| 2019 | 44 | Your life is currency | 👥 | Zoltan's Idea | jam | 205 | 3.78 | 3.83 | 3.70 | 3.25 | 3.73 | 3.73 | 4.31 | 3.74 |
| 2017 | 38 | A Small World | 👥 | Spermicorn | jam | 271 | 3.55 | 3.33 | 3.08 | 3.44 | 3.65 | 3.80 | 4.37 | 3.50 |
I liked the overall mood of the game, would have been perfect for a big "fake-VR" cabinet of a 80's arcade! The music is chasing and gives rhythm, graphics is minimal but it's OK. The game reminded me of "Sonic & Knuckles" special stages... maybe a Snake on a (little) planet would have been more appropriate?
Good job though, it was fun!
I liked it very much, the "Katamari" feel is there and well executed and I appreciated the overall graphics and sounds! The only thing that could be improved a bit would be the thrusting controls as aiming is fine as it is.
Good job!
Fun! I had fun finding the King, the backstory is well thought and you nailed the immersion (pun intended), I felt underwater! I liked the hand and fish movements, the game is a lot in 48h!
I'm sorry but I couldn't open the first gate... Got the wrench, and went about shooting the snake a little but I couldn't for my life open that gate!
I like the enclosed space and the rooms, the enemies are fun to watch as the flee and gives them a bit of realism. Do check out if the gate is bugged!
I liked it, but it was a bit repetitive and unfair. Dope is a good mechanic, and the art is awesome!
I liked the riddle levels the most, but that's because I don't like timing games. You could have written something useful in the notes as easter eggs! It is simple althought still fun, and the music is relaxing.
Concept is fun, the idea of shrinking everything but keeping what YOU place the same as the start gives a lot of challenge if not executed properly (if you play with self-collision check). I could have been a little more balanced, I think it gets pretty rough pretty soon. Cool idea, good job.
Woah! I found myself surrounded... Very nice concept, I like the idea of the camera being fixed, it gives you the correct impression that it's a small world indeed. I had fun, altought I'd try and increase control leeway a bit, maybe the mouse could move a few degrees the aim?
Very nice storytelling, I couldn't finish it altough I'm convinced the culpript is *spoiler* the one I found where everything begun at 11 PM. I like the graphics, music and mood, but maybe time was passing a bit fast on dialog I already read once. Bravi.
Hey guys thank you playing! It was really hard to compress gameplay in the 3 days of jam... @zarkonnen you have to make the cat puke very close to the target by clicking on him :)
@furtive-pygmy Yeah, the idea is indeed to have cats performing **very** differently based on stats; I think you can see a real difference with an _Agility 1_ cat in the scratch game, and in the Carpet Fun one. I will fix and do a little balancing on them later in the week!
@chameleon Let's say I was *mildly* inspired by WarioWare... Let's hope we get a new one soon! Have you tried [Rhythm Tengoku: The Best Plus](https://en.wikipedia.org/wiki/Rhythm_Heaven_Megamix) yet?
@chameleon That's a bummer, I love Crypt of the Necrodancer!
@ploy @ryan-westby @coleslaughter Yeah... I might've destroyed it yesterday with a little bugfix... As it's usual with the butterfly effect :\ I'm uploading a small fix, will be available in half and hour or so. Thank you for reporting!
@limejuice123 Yeah, the idea is that you have to puke before the cat stops, obviously only I know that as I wrote the code for that!
@spotted-metal You're right about the unclearness of the minigame selector, the white box @tommyflower put on the selector clearly invites you to click there but it does nothing :x: I'll just add some behaviour to that zone because a lot of people tries to click in that region. Do the lagginess you refer to also apply to the minigames? We'd love some feedback!
Hey @bartosz, nice mining concept! I found myself digging and digging so I'd say it's addictive. The first thing I did after realizing what could I do with the mouse was WASDing my way through the level; I think keyboard moving commands could improve the gameplay a lot! You may try to move the camera and blocking it just about out the edges.
Well done, I have yet to experiment with Unity 3D... Hope to start fiddling soon!
@wansou I can't say I haven't anticipated this, but thank you for taking the time to hoard objects under your feet to try and flee this high-security simulation/prison!
Yeah @Herex thanks, I'm trying to nail it down as it happens from time to time!
Edit: Well... Renaming prefabs in Unity sure has its downsides. photo_2019-10-08_22-41-14.jpg
@balance686 that was my plan but I've been shunned! :laughing: