Grall Axy by LooksLikeSomething 2017-05-01T10:46:26Z
I tried to play, but I can't click on the play button (or any other button in the main menu)
Foon → Ludum Dare Explorer → Users → KabalaTrance
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 40 | The more you have, the worse it is | Heist of Kharon | jam | 272 | 3.74 | 3.69 | 2.98 | 3.43 | 3.93 | 3.56 | 2.90 | 3.58 | |
| 2017 | 39 | Running out of Power | The Sourcer | jam | 493 | 3.26 | 3.21 | 3.04 | 3.13 | 3.08 | 2.72 | 2.77 | ||
| 2017 | 38 | A Small World | AstroGunner | jam | 593 | 3.00 | 3.10 | 2.85 | 3.78 | 2.85 | 2.88 | 2.00 | 3.00 |
I tried to play, but I can't click on the play button (or any other button in the main menu)
Animations are great, except walking, that looks a bit of. Other than that I really miss the sound, also I wish it was a bit longer.
I agree with previous comments that gameplay was a bit of lacking, because arrow+key smashing were doing the job, with occasional dash. Also, effects were very nice, but I feel that they would work better if they are reaction on game, not just random events. For example when player is damaged, or on a kill streak. But visually they are fantastic!
Nice idea for a game. Very much in the theme. I didn't understand what does the planet rotating do, becaouse guns shoot anyway, also there was some bug when I couldn't place the gun. Valiant effort!
Nice graphic, but the gameplay was wierd. Moving only forward felt out of touch, and frustrating. I didn't get far, becouse I lost all my flares. But atmoshpere and vibe are great, I would love to see this game finished!
Everything about this game is great. It feels so polished, enemies are fun, graphic is awesome. I honestly don't have anything bad to say. 5/5
Fun game! Putting out fires was never this fun :) I didn't understand how to use oil on the rocket
I loved this!! Game is very beautiful, and it plays very nice. Only problem I had is next level food stomping me from time to time. Oh and by the way I'm #7 currently :)
I enjoyed the game. Game has a cool retro vibe. Only thing I didn't get is damage model. Are you damaging based on the relative position, or randnomly?
If you have a time, try my game, AstroGunner: https://ldjam.com/events/ludum-dare/38/astrogunner
Very interesting game, smart combining of fps and tower shooter mechanics, and definitly very unique. As others have said, main problem is with aiming. Alse balancing is very good. I managed to get to 43% percents.
Sweet game, I didn't get very far (around 45 sec). I think that it would play much better if whole planet was on screen, and you place turrets on it. Or at least if I had a minimap. I had a problems with navigation, scrolling wasn't intuitive, especially since i didn't have any frame of reference. Any way, good job!
Nice retro vibe. Those circles in the background were a bit to much, and they make it very hard to see the player. Also it is kind of easy bocouse the monset never jumps at you, so you could avoided him infinitely
Sweet puzzle game, to bad there wasn't more levels.
This is great game!!!! I couldn't pass level one, because its very hard, but I don't mind! Graphic style is great, reminds me of Teleglitch. Great "fell". Suggestions: mini-map, and some stars in the background so I can have some sense of movement.
My entry is also shooting game: https://ldjam.com/events/ludum-dare/38/astrogunner
This game needs some tutorials.
I loved this game!! Everithing is done very well, mechanic is interesting and addictiong, and sounds and graphics fit perfectly with the theme
I like the level of polish, and great vibe. Evetrything in this game: art, sounds, gameplay, work great together and you have preaty complete product, that look and plays great. Only bad thing for me, was camera movement, because enemies could get behing my back, and I wouldn't see them until too late
I must say, I really didn't like the controls. Other than that, music is nice, but sfx are missing, and it would be realy nice to have some reaction when you pick the knight.
My game has similar idea of moving on the small planet, it would be great if you had a time to test it: https://ldjam.com/events/ludum-dare/38/astrogunner
I didn't like that you had to click on the arrows on the screen to move the dragon, It would be much better if there were keyboard controls. And about the sound... For me its, along with particle systems, 60% of the great game. That feedback, when you do something, and get reaction, is what make the game satisfying to play,
I honestly didn't get the point of the game. Dialouges seems random and repetative. I played for 5 mins, until aquarium was filled with fishes.
Superb game! Only thing is that I didn't know what the goal was, until I read the comments here. Without out that I was just trying to circle the globe, and was on a verge of giving up, and giving meh scores. But when I read that you can achieve Stable orbit, I was hooked again. It took me several minutes, but I did it!!! Congrats, on the great game!
Graphic is great...And when thet comet passed, I was wowed! There was a problem with camera jumping, and also, i think that my planet sometimes jumped in kind a random direction. I would be cool if you could add a little gravity assistance, that would be nice effect. Also Up you Go is one of my favorite mobile game, so this mechanics ids very pleasing to me! Good game!
I had fun! Its has really neat controlls, and the game is challenging enoguh, but not to hard. I would love to play more levels with this mechanic
Hey, very cute graphic and sound, but gameplay is kind a boring, thou it has interesting concept.
Great job guys, one of the best games I played on LD38. I love the difficulty curve, graphics, atmosphere...Everything!!
Fun idea and concept. Only problem that I have is that my ship is to slow, and there are some asteroids that I can not possibly get.
I like the mix of the scape shooter, and resource collecting I did't get te goal of the game. Time runs out when I'm on the planet, but increase when i'm flying???
Fantastic graphic and great atmoshepre. Gun shooting felt so powerful! One small problem is that its to hard to exit heart hole, once you get in, and that there is no reaction on the monster when we shoot it.
Great game! I loved the theme and the vibe.
I like this game a lot. Realy cool twist on the small world theme, and one of the favorite games, I played so far. Great Job!!!
Great idea, and great game. Only problems is that i don't know how to play. I did't menage to anything on 5 tries on easy :(
Nice game. I didn't make through lvl1, to difficult for me. I loved movement, very tight controls, also sound and music was great. I didn't like rushing aliens, and the fact that I died to much! :)
I couldn't reset the game, and the game is missing sounds. Controls were a bit harder than its, so lots of time I get damaged due to controls. Thats my greatest downside of this game. Other thing is damage identification, that realy could give game nice flavor. Any way good game, I enjoyed it!
If you have time, please play my game, Astrogunner: https://ldjam.com/events/ludum-dare/38/astrogunner
This is fantastic game! Theme, graphic, atmosphere...so good! Only problem is that the gameplay can be a little jagged and a bit to fast. In that chaos, its often hard to see enemy. Besides that... One of my favorite game so far! Great job!
Very good game, I loved design of the levels, and tutorials. Also the graphic is spot on! It can very easily be expanded into full game, and that is always a plus!
Very interesting game. I love games with different mechanics. Is it posible to win?
Nice retro graphics, and beatifull main menu, are strongest points of the game for me. Besides that, it preaty easy, and I don't like that I always win if I reach finish line.
Nice game, except its very hard to play on PC. Main problem is that there is collision with the rocks that are not on the same path.
Good: I love the vibe in this one! Textual description is great way to immerse myself into the game. Also art style is very good Bad: Game is kinda confusing to play, random even. Progress bars drops suddenly without warning. There is no clear connection between doing actions and progress bars. Also some animations would be great for beter understanding of the game. for example: what happens when I click on fuel tank? How I know that generator is running? When I pick food, nothing happens... If you polish all those things, and with great mood and narrative, I think you could make great game.
Anyway great job!
Love the aesthetics on this one! One of the prettier games in on LD39. But I couldn't play it for long, because I would die randomly, after around 5 or 10 seconds, without apperant reason.
Very different and interesting game. Unfortunately I didn't manage to beat it, but oh well! Its great writing with a lot of options, and I love how you covered all possibilities. Great job!
I love mood and graphics of the game. I didn't understand what bars mean, and I think there is some problem with balancing, because I became godlike, after minute or two. Congrats!
Original idea, but its missing story and challenge elements. Graphic is very fitting. I hope that you continue development on this. It has that special something that can make it great mobile app.
Lights in the background were to strong, and impacted visibility of the enemy. This game needs some juice - explosions, screen shake. Maybe it woud work better if everything was speed up.
Good: Concept, graphics (menus, fonts and gameplay), music, sfx Bad: I had trouble clicking on enemies. It would be great if there were some kind of identification when I mouseover them. Companion AI - They just stand there, while I'm being slaughtered.
In my opinion, game would work better if you could command all units independently RTS style. Anyway it is very good game, and I'm amazed by the amount of content done. Great job, guys!!
Great Job. I love my army of skeletons!
Fun game and interesting concept. Its difficult in a good way Only problem is that I often missed transition area, maybe some kind visual queue (on hover) would help. Congrats
Fun game! I played it on full screen, and it was meyham and i loved it! I have nothing insightful to add, you made the game you wanted, and you did it good!
I spent countless hours playing Reigns, so was more than surprised when I stumbled across this gem. Twist on the jam theme is more than a fitting, only thing that I would like is a bit more UI work. Congratulations!
It took me a while to get it, maybe some tutorials would be nice. Idea, presentation and graphic and general feel of the game are awesome!
Great graphic, great idea, fantastic music.
Only thing that bothered me was that sometimes I died, but wasn't sure what was the reason. It would be great if there were some dying animation, it would give game, so sought after, juice.
Great game. Very atmospheric, and its perfect for the theme
Holly molly, this is the most fun game I played so far. I only here for this short comment, and I'm off to buzzing people!!!
Great graphic, animations, idea... everithing Only issue that I had with the game is slow response on shooting. Why do I have to wait for half a second for bullet to shoot?
I can understand that, fantastic game anyway!
Nice game, I see why you said that mine is similar. I love feel of shooting. Also one suggestion. Plese try not to use Z for controls, because lots of us don't use English keyboard, and often Z is switched with Y, so game is kind a hard to play.
Very fun game! Maybe it should be harder at the beginning, but its not big deal.
Very cool graphics and idea. For me it was kinda unreadable, as in I did't know what was going on most of the time, one thing that would help that is some kind of marking who took damage.
Nice lights there. Maybe you could rethink the theme, becouse those lights are beautiful, but they are not stars One issuse: I managed to get to around 120s by just standing in the center. At the end my score was around 180, and I didn't move much. And when you get bigger its practicly gameover, since you have no way of escaping the stars. Anyway, nice idea, cool graphics
Fun game! oh those drunk bussinesman
nice driving, but usin mouse to get rid of the beggars was off
Simple nice game, with great graphics. Realy has Geometry wars vibe. It would be great if there was some kind of weapon upgrades, or any sense of progression. Also, sone kind of explosion when destroying the enemies would go long way in bringing satisfactiory and rewarding gameplay. My take in LD40 was fairly similar in complexity, you can try it here: https://ldjam.com/events/ludum-dare/40/heist-of-kharon
Nice 10 min adventure. Story is interesting, though twist kind a reveal it self maybe bit rematurly. I would like this polished, and extended a bit, after Ludum dare
Graphic is nice, but the game is way to heavy. I have a filling that some collision boxes are to big, and I sometimes i died and not know what killed me. Other thing that bothered me was that there were no death animations or anything, just instant respawn.
War. War never changes. Very sad game. There were few techincal issues (player blocks the letters, door are not visible etc.), but for a Jam game this is awesome
I couldn't pass first level because of the dark. Nice graphics but game has low level of polish.
One of the more interesetnig game I played in this LD. I can see how this can be translated into cool mobile game. Great job!!
Loved the graphics and game feel. Game was kind a hard for me I didn't menage to kill first boss :(
Fun game. But you broke the first rule of the Stealth games: Guards must be quicker than the player. I pass level two by running through it
Cool twist on the theme.
Nice graphics, but for me totaly unplayable game. I got stuck in the hole, before that I randomly flied across the the screen, I and I couldn't tell whats going on mos of the time. I sorry if I was bit hard on you.
Video Game is amazing!!!
Ater I took 5 or 6 pills, game was unplayable, because effects make seeing where you are going imposible. Great idea that fits the theme very well.
Luftrausers with beautiful graphics! Very good entry! Only thing that bothered me was that enemies were kinda blended into background, and that there was no god indication when we hit them, and also, when they are destroyed. Lot of times I kept shooting at the enemy that was down. Also sam basic instructions would be nice. Anyway one of the better games allaround.