A Giant Hitch by GenericToast 2017-05-17T17:24:57Z ♥ 1
It looks like I played and rated your game a while ago, but forgot to leave some feedback. Whoops!
This was a fun romp! I'm intrigued by the notion of a 'walking simulator' (rolling simulator? Thumping sim?) interspersed with quick little no-fail mini-games like your lunch or work sequences. Its a great way to add a little variety without adding complexity.
Sure, this title is fun and charming, but my favorite part was how you reinforced the sense of scale throughout. The kaiju-esque flop down Main Street is easily the standout, but the thump and screen shake presented across the whole journey cemented the... reality of your character's girth. Even the lunch mini-game plays to how much it takes to feed Giant.
It was amusing to ride along with this absurd character on his ordinary day. I loved it!
LD39 — Running out of Power (38)
Neuropower by klianc09 2017-08-05T18:14:20Z ♥ 2
Interesting idea. Couldn't find the victory condition. Thought it might be the yellow thing, but that didn't seem to trigger. The pink ones are a nasty infection. I also don't really understand why neurons sometimes just up and die. Usually it is due to a lack of power, but other times they just seem to die off without any real reason.
Couple little UI niggles: I would have liked a way to shut off the forced tutorial on repeated plays. I'm not sure I agree with 'food' being colored red. My first game I just started expanding to escape them thinking I was under attack. For as much as the tutorial says, it doesn't explain. Maybe less text dedicated to controls and more to concepts.
All that said, I think this is a promising prototype to a very good game!
Alien Swarm by oxrock 2017-08-05T17:54:37Z ♥ 1
Cool game. I am a fan of the action/TD mash-up.
So, first thing's first: I'm one of those 'Inverted Y' freaks, so aiming was very difficult for me. If it wasn't for the targeting laser (Which works WONDERFULLY, BTW), I would have been truely screwed.
The only real problem here is that gas can drops appear to be random. My first game I had plenty and barely had any the second go-around.
Leaderboards weren't working when I tried. Just sat at 'Fetching data' for a while.
Maybe it's from growing up in the era of Pac-Man Fever, but I adore your aliens :)
TITAN, Defend Earth before it's too late by MichaelTWG 2017-08-05T17:36:52Z ♥ 3
Interesting idea, but very confusing. The player really blends in with the background. Same with the UI as they're all blue.
A mini-map (or, better yet, some visual indication of where you and the controls are on the titan in the battle screen) would have gone a long way. I found it difficult to know where I was based on the background.
Also a bit of an oversight: When playing with a controller, if the player exits the control screen using Button 1, they will immediately be falling as the game starts. It took a while for me to even understand that Button 1 also grabbed. I usually expect platforms in games that look like this.
Being such an interesting concept, I feel this game really suffers from a lack of instruction/player training.
Art, music, style, and concept are all top notch!
BugsTD by TheMonsterFromTheDeep 2017-08-05T17:21:48Z ♥ 1
Very impressed you pulled it off in 12 hours. I did finish the game. Er, I think. After a certain wave, it dropped me back to the main menu.
The game itself is fine for covering TD basics, but my big problem was the UI. I've never seen a drag-click scrolling method implemented like this (where you hold a button to activate edge scrolling). I also would have liked a wave counter to know how far I had lasted. Finally, there's some real weirdness going on with the $400 turret button. Hard to explain, but it doesn't seem to be in the same 'toggle group' as the first and third turrets.
Anyway, I enjoyed my run-through. Hope you had a great vacation!
Portals and Boxes by Luis Giron 2017-08-05T17:05:29Z ♥ 1
Good game! Shame there wasn't more than two levels, but I really liked what was there. The music is great and at the end I'll admit to mashing on X to the beat to make the robot dance, lol.
At first I was pretty baffled by the interactions of the switches in the second level and thought it might be bugged. After some experimentation, I realized it worked consistently and was good to go. That whole level really stretched my brain a bit as I played this shortly after waking up (Still only on my second cup of tea now π).
My only real complaint would be that it is a little awkward to hold X while moving right.
PoweRL by Steve Johnson 2017-08-05T05:29:23Z ♥ 1
I'm sorry, but I do not have access to a OSx system to play your game. That said, I did read your entire entry page and wanted to let you know that your vector art looks great! I'm not sure which style is most appropriate, but, since I'm here, I wanted you to know that the original looked good.
The Power of the Game by simonlary 2017-08-05T05:18:59Z ♥ 0
Loved everything about this! I seem to be the dumbest guy yet to play this as I found the 3rd(? The one in your screenshot) puzzle extremely difficult. On the upside, it kept me from progressing until I understood the 'language' of the puzzles. I'll be honest (and a little embarrassed) and admit I might have bailed if the story hadn't reeled me in from the start.
I would have liked more chances to interact with the characters. I feel a couple more button responses could have made me feel like more of a participant in addition to alleviating the occasional 'Do I click now?' feeling on a couple of the dialog screens (One of the earlier dialogs is halting and sets up the 'click this button' mechanic early, but it only shows up one other time). The gag with the 'Nope' button is priceless!
ElectriClick by Cornelia Xaos 2017-08-05T04:08:52Z ♥ 0
I guess this could best be classified as a 'clicker' game, yeah? Haven't played many of these (like two. Ever), so I cannot comment on balance. Money was never a problem so I just kept building whatever was latest and greatest.
One think I couldn't stand was the 'bounce back' effect on scrolling. Drove me completely up a wall when scrolling around to fill up facilities.
Hit 252 years and completed the tech tree. Not sure how much money I made because the counter keeps rolling after the game is over.
The Will to Live (a game about willpower) by twainwright 2017-08-05T03:31:51Z ♥ 0
Interesting little adventure game. The writing was excellent, if a little long in places. THANK YOU for having a 'click to display all text' type thing setup. I wouldn't have minded a couple more pictures π
Think I found a bit of a bug: A storm hit and blew away my level 1 shelter, but I also got the message that my fire was sheltered by the storm.
LD39:Running out of energy by johnnwfs 2017-08-05T03:18:50Z ♥ 1
Scored 850 after 4 tries. Had a lot fun!
Man, it's been a really long time since I've hated a pixel art flying saucer as much as I hate Energy Stealer, lol.
I love the psedo-race setup. I also find it really interesting the you have two competitors with different forms of locomotion that both feel balanced. Might have been a nice feature to be able to choose which ship to pilot.
Maybe a little 'dropping dead' animation for that frigging UFO SoB so I'd have more time to gloat over his well deserved death π
Cryozia by Flipsy 2017-08-05T03:04:04Z ♥ 0
I like the idea and the execution, but, man, I just can get a feel for the controls. Six tries in and I still can't beat the first level, lol. Those crystals are just too small for me to hit with the controls.
Azrellian Asteroid Field by KunoNoOni 2017-08-05T02:42:35Z ♥ 0
Made it 3189 before blowing it and hitting a rock to score some power I didn't need ,lol.
I like it! Fun little game. Audio was the high point for me, both the voice and music. Might be nice to have a couple different takes of "Power!" to break up to monotony.
I'm kinda of two minds on the Time Pocket power-up. On one hand, it really slows down the difficulty curve (Okay, actually it completely resets it) every time you pick one up. On the other hand, I actually had one occasion where I purposely avoided it because I was low on power and wanted thing to fall faster. Maybe limit Time Pockets to appearing only after a certain threshold? I dunno. I do know that I would have liked the game to get more difficult a lot faster!
The safe zone by pmilian 2017-08-05T02:20:22Z ♥ 1
Hit 6919.
I like this game a ton! I found it interesting to switch tasks between hauling fuel and kiting zombies into the electric fence. Everything just felt right about this one. Kudos!
Achluophobia by Ajayajayaj 2017-08-05T02:09:16Z ♥ 1
I really liked the concept and flavor. Revealing the monsters as toys in the room is a great concept! Art and music were very well done. Loved the 2d 'flip' when the character turns.
I don't think you needed quite so large a light beam. Your controls work well and enemies pop after one hit, so maybe a thinner beam would've added a little challenge. Might be my skills (or lack thereof), but it pretty much amounted to Game Over whenever I had to put the light down and crank the generator.
-simov by BSO 2017-08-04T19:27:19Z ♥ 1
You should have the link to the fixed version at the top of the page. That old one is completely unplayable (speed problems more than the pink text) and I wasted a bit of time trying various settings on my end trying to get it running. Keep the link to the original also in case anyone wants to be picky enough to play it, but have it AFTER the working one π
I'm glad you're having fun with LD and improving!
They Attack At Night by randomphantom 2017-08-04T19:12:21Z ♥ 1
Took a while to get the hang of it even after reading all the directions both on site and in game. BTW, many of the in-game instructions are in rather inconvenient or useless places (on clips right into the ground and the text over the base probably won't be seen by a number of people). Additionally, the build percentage for creating towers is WAY out of the player's view point. It took a while before I noticed I was doing anything at all.
Think there is a bit of a bug where if you run out of power while standing in the recharge circle, you won't recharge.
The game also feels unfairly balanced (or I just suck). Even after getting a few turrets running, I never felt safe making a run on others. This was compounded by the fact that if I fell into the trenches, I was pretty much boned.
I like the concept a great deal and the controls work fine, but I think the odd are stacked against me too much.
Electro Evac by Remco 2017-08-04T17:45:05Z ♥ 1
I really like this game on a conceptual level. Also, the music is 'fun'.
The big problem I had was with the character controller. I really disliked the way my avatar slides around. This problem is only compounded by the fact that battery placement for lights feels a bit picky (diagonals don't seem to work). Maybe batteries should have a bit more a radius.
I did not encounter any bugs.
Windup by kleinzach 2017-08-04T17:30:23Z ♥ 1
Not gonna hold it against you, but I'm one of those old-school 'Y inverted' players. I only mention it since you had time to make a menu and such it would've been nice to change it.
I played on an Xbox 360 gamepad and the controls were great.
Graphics and audio are top-notch! Kudos on getting all this setup and tested in such a short time!
It took me a while to realized the springs were jumppads and not pickups. They REALLY look like pickups.
A 'death clock' timer would have gone a long way, not just in allowing the player to know how much life they have, but in adding tension to the game.
Spaceship Ferry Captain's Handbook, Chapter 12: What to Do in the Event You... by sketchycode 2017-08-03T04:35:49Z ♥ 1
Great game! Had a lot of fun and the learning curve felt just right. Took about four tries.
Kinda torn about the rotation controls being so touchy. I'm going lean towards the fact that it was the right call for this game.
It would have been great if you had put the toggle keys on the actually control buttons themselves or made the activate via mouse click.
AI-Bot Problem by Neon 2017-08-03T04:11:00Z ♥ 1
Fantastic little puzzle game! This is probably going to sound stupid, but I was super impressed by the graphic for the RCA jacks, lol.
Oh, and just an FYI, you're game's title image didn't take. It just has that grey test pattern default in the LD game list.
All Systems Online by stormforce02 2017-08-03T03:57:43Z ♥ 1
This is great an I had a lot of fun. Reminds me of a 2d Starmade. I would have liked an arrow on the core to indicate which direction was forward. Also wouldn't mind seeing enemy ships just turn into pickups as soon as the core was killed, but it looks like this was done on purpose.
Solar Defence by w1n5t0n 2017-08-03T03:39:11Z ♥ 0
REALLY tough game. I've gotten up to 5 so far.
I really don't like how the player gets stuck on the sides of things while jumping.
Floppyboy by Dariusa 2017-08-03T03:30:48Z ♥ 3
You should update the description on this page now that a Windows version is available so you don't accidentally scare someone off π
The narration at the beginning was a welcome touch! Volume on it was a bit low compared to the rest of the game, but it was pretty great. Next time out you may want to consider adding subtitles for the hearing impared or folks playing without the sound on.
I loved the music throughout! It is incredible.
Very good detail in all the locations.
I did have a problem with the dialog. I could have been funny if the swearing was restricted to one character (I'd pick Ton Hi π) and maybe running with the 'Carla's a bitch' joke, but with everyone swearing all the time it just lost its punch and felt juvenile.
Heck of a job for a jam game. Color me impressed!
SparkLit by drinkycode 2017-08-03T03:00:17Z ♥ 0
Having a real tough time with this one. The sparkies are just so aggressive and, after a while, too numerous to get the job done. Can't get past level 3.
I love the art and music!
The Lunar Invasion by MCjammydodger 2017-08-02T20:42:26Z ♥ 2
Escaped with a score of 10577. Took about four tries.
I love it! Let me count the ways...
Music is great especially the change when an alien is around. The combination of 2d & 3d was a great idea and each suits its particular setting and therefore does not feel 'gimmicky'. The pacing is very good.
A couple quibbles: My mouse was too sensitive inside the base. Also, you may want to lock & hide the mouse cursor on (at least) the web version as it gives fits to anyone not playing in full screen. Not totally sold on the block falling/moving mechanic. I'm not sure that the game really needs it with the jetpack. Being carried off by the alien feels like it takes control away from the player for too long.
This is a great prototype and I enjoyed it a lot more than your last LD game!
Robby Goes Rogue by Mars 2017-08-02T20:18:43Z ♥ 1
With shooting being so costly (ie. life and death), there REALLY needs to be some kind of crosshair. I understand that you don't exactly want folks blasting cameras willy-nilly, but I couldn't find a way to complete the game without shooting one camera (the low-level one by the final door).
The trudge across the final courtyard is rather long, especially since I had to replay a few time before I was able to win.
I was a bit surprised (an bummed) that the ending dialog was so... meh. I was expecting more after the colorful intro bit.
I found the second staircase camera light a little hard to read. Maybe adding some kind of cookie to the spot would help.
I had no problems running this and enjoyed this bit of the ol' sneaky-sneaky. I really liked the music!
Gradient Descent by Zelos 2017-08-02T19:56:27Z ♥ 0
Another polished little 'art game'. Kudos, Zelos!
I was rather frustrated with this one in the beginning. I wasn't expecting the gravity on the player avatar and it took a while to notice. This led to me fighting the controls. It also took a while before I noticed that I could proceed to the next screen. The barrier removal is very subtle and the moving starfield led me to believe that I might already be moving forward. Things were smooth sailing after that point, however.
I feel the real star of the show is the aggregate player choices at the end. Sure, the decisions are a little hokey and the gimmick is very Telltale Games (A gimmick that they themselves have pretty thoroughly beaten to death), but it was a welcome surprise in a LD game.
Compared to ColorFly, I feel this one is a step down. Gradient provides a very linear experience where the only freedom comes from dialog box where as ColorFly offered a more varied experience and real exploration leading to some true "Ah-Ha!" moments of realization. I'll score this game as its own thing, of course, I just wanted to offer the input for your consideration as an artist.
Breathless Parks - Running, out of Power by gonutz 2017-08-01T16:39:17Z ♥ 3
Not to bore you with what you've already heard, but I too found this game to be very hard. I couldn't get anywhere alternating keys as various speeds. I did okay mashing both buttons, but it was sporadic and I still didn't make it in time when it worked. Finally, I 'cheated' and setup a macro. That got the job done!
Gameplay is a bit thin. I think that just adding a key to actually grab the remote would have helped. It would have given some kind of physical payoff at the end. Kinda like a charge-charge-charge-BURST! feel.
Art and audio are excellent and the game is very charming. I love the character designs and the setting.
BATTER-E by Peredom 2017-08-01T07:24:31Z ♥ 1
Well, you've never heard of Nuclear Throne π.
Something about your screen shake implementation gives me a headache. Can't really put my finger on what it is, tho. Never had a problem like that before. Would have like to see some more threatening enemies thrown into the mix on the early levels.
Looks and sounds great! A real class act!
Robo Climb by pyrosneak 2017-08-01T07:11:29Z ♥ 0
Very good entry! The music is especially nice. The exendo-arm punch attack kinda does some weird stuff, but it's not a deal-breaker. I think the floaty jump was the right decision for this game but I would like to have had a faster movement speed. Kinda feels like wading through molasses.
The Wizard of Orb by Justashadow 2017-08-01T06:51:36Z ♥ 0
Having the same problem as Wabble where the game crashes after each level (Windows 7). Fortunately, unlocks are saved.
Your aiming system gave me a bit of motion sickness. I feel like the targeting should be confined. Also, there wasn't really any reason to move as the baddies just headed straight for the orb. Is it possible to switch back to a previous weapon? Not a big fan of the Beam.
Powerless: Trump Teaches Typing by RootPew 2017-08-01T06:41:44Z ♥ 3
My first thought at seeing this was "Man, I'm glad I don't have to get this guy's comments," lol. Fortunately, everyone seems to be cool here, so, congrats on that!
Funny concept, good art, and fitting music.
I did have one very aggravating problem: Words that start with the same letter should not be on screen at the same time. The game seems to auto-select the closest word with the first letter you type and that poses a bit a problem if you're purposefully letting a tricky word fail. I feel that tracking what starting letters are in play and filtering the dictionary appropriately would go a long way to improving this title.
Exponential Maintenance Engineer by nintendoeats 2017-08-01T06:31:40Z ♥ 1
My copy of Avast Anti-virus is reporting this as infected. Hopefully, just a false positive, but, ya know, head's up.
I really liked the mellow groove of the music. It definitely helped take the edge off the learning curve. Had a ton of problems with the physics just pushing stuff everywhere. I absolutely adore the analog dial digit display.
Delivery Drain by Thorneto 2017-08-01T06:16:12Z ♥ 1
Congratulations on completing LD on your first time out (Compo division, no less)! Be proud!
I like this game a lot. It's a cool concept and you executed it very well. Moreover, you dodged making this too complicated. I like the fact that the driver in the game follows the 'rules of the road' and only using the phone while stopped.
I think the only hangups I had were A) Initially understanding that W represented the goods pickup warehouses and B) Understanding what the closed road with the construction crews were.
Overall, you did a great job!
Lunar Lander by Jacob Holyfield 2017-07-31T21:26:48Z ♥ 0
Finished on Easy with 38 fuel left on my second attempt. Not sure if I'm up to a run on hard mode, lol.
So... Yeah, this is a tricky one. I guess the one big beef I have with it is the inability to look straight down which, ironically, is the most important place to see. Rotation is also rather tricky. It starts off pretty slow and then shoots over to being too much. I also found the controls for manually adjusting thrust far too touchy.
Tough but fair. I enjoyed playing it.
Robbery Bob by Yvanor 2017-07-31T21:06:20Z ♥ 2
Not nit-picking, but you have a typo in the intro ("Impressing" vs "Impressive"). Just figured you'd like to know.
Boy, am I happy to actually find a platformer even I can play, lol. That said, I think the police chase timer is a little too lenient and I never felt I was in danger of being caught.
Controls felt great. I liked the character designs as well. It was a pleasant change to see pixel-art characters this large for a change. They have a lot of personality.
I actually lost it several times during the ending. Love the #RobBob gimmick. I may just use that my next game to figure out exactly who I should be spending my feedback time on next LD.
Edit: I just realized that there was supposed to be music. I didn't hear any.
Island trouble by PiotrJ 2017-07-31T20:41:27Z ♥ 0
I like the idea of this, but I'm not sure if it's quite done here. Unless something bugged out (possible, see below), I didn't see any kind of budget to control building thing. As such, coal turned out to be less efficient (due to waiting on conveyor belt deliver) than just building massive solar farms. I was able to power through is a short time with, seemingly, no pushback from the systems.
Also, the game told me I had researched everything when I was still @ 40%, so might be a bit of a bug there.
Kudos on actually having a functional tutorial in a LD game π
Cave torch and black screen for ludum dare 39 by mat1er 2017-07-31T20:20:30Z ♥ 0
Well, I'll admin I'm not great at platformers under normal circumstances, so this one gave me fits. The light level just drops SO fast! It would have been nice to start in a lit area just to get a feel for the controls, scale, and level design before being plunged into the darkness and having to worry about budgeting the light on top of it.