FoonLudum Dare ExplorerLD38 → RSV Resourcer

RSV Resourcer

By brandon-diaz

View on ldjam.com

CategoryRankScoreCount
Overall2043.4721
Fun4622.5721
Innovation1213.5721
Theme3363.2121
Graphics1123.8921
Audio184.0922
Humor403.7619
Mood1333.5219

Comments

2017-04-27 00:05

Very interesting game. I included it in my Ludum Dare 38 compilation [video series](https://youtu.be/1N8pCHp9YZg), if you’d like to take a look :)

phlip45 2017-05-04 03:33

Very cool. It felt like there was perhaps too few amount of resources for the 'whack-a-mole' feel, but I did like the 'Tamagotchi' nature of it. I also took a small peek under the hood. I'm not familiar with ionic but it was interesting that everything was made of divs and html elements rather than using html canvas or webGL.

frenchie 2017-05-04 03:35

Nice game! I really dug the art style and the audio (particularly your voiceover). The two combined to create a really nice atmosphere where I could feel soothed despite my complete incompetence at keeping people alive :P

Feedback: I had a really hard time not just keeping up with the people but also in trying to figure out what resources to place to help out my humans. It doesn't help that they all needed excitement and that you can only get that by spending CPU (looks like I could only do two at once? Was I supposed to be trying to rotate that CPU power between them?).

Bug: I stopped being able to place items in the world about halfway through, which meant I just had to sit back as I watched everyone die. I tried clicking the item and the world a bunch of times in a bunch of different combinations but couldn't get it to work. I could still switch between humans but not place anything. I think I was in the middle of trying to place something when a dialogue popped up and then I got stuck?

ryte2byte 2017-05-04 05:03

It is a very promising prototype. I get the general gist of it, but have had very little luck keeping it running for long. Firefox was just buggered altogether and not showing any of the moving holo-things. Chrome version nagged me about overclocking the CPU (wasn't even close) and then just stopped placing agents in any of the cryopods.

I really like where this is going, both from a game and style standpoint. I'll give it another go after a clean reboot later.

madmaw 2017-05-04 05:26

The RAM bug prevented this from being playable for me for a long time, since I just run out of RAM then can't place anything after that point. I loved the AI interactions, very, very funny. I'm not sure if there is a viable strategy or not, but I enjoyed it nonetheless. Nice work!

huvaakoodia 2017-05-04 07:09

It is a great idea this, the graphics are neat and clean and the VO is funny. Reminds me of Startopia that last one. Unfortunately the bugs and lack of feedback totally deflate the whole experience.

For starters it doesn't work on Firefox, that is worth a mention in the description.

The RAM fills up, with no given reason. It could be interesting if a situation elsewhere required the AI to use up a part of its resources for a time, but no. This is merely a bug.

Another idea for the RAM issue is to make it into a *fake memory leak*. In other words, you'd need to reboot the processing unit and flush the RAM every once in a while due to *faulty programming*.

Building new units, when the RAM is full, gives no warning sound or effect. It would also be nice to see which constructs and agents, if any, each mental grid has on the cryopod screen.

Lastly there's the issue of progress. There doesn't seem to be a goal of any sort. When does my shift end again?

This needs work, but there sure is potential.

dom-harris 2017-05-04 15:11

Quite fun once it got started, but IMO it took a little long to do so! I can see why it was necessary, though. Without the intro I'd have had no idea what I was doing ;) looks great, I like the voiceover, and the gameplay was quite satisfying in its own way.

those-30-ninjas 2017-05-04 20:43

You are right it does play like a complicated tamagachi. The tutorial was nice but I felt like I was still not understanding a lot still after it. The UI was pretty clean and readable. The premise is cool.

mhaton 2017-05-07 16:15

Ambitious! Always good to see a game with lofty goals in such a short period of time. Obviously you had a lot more ideas than you were able to get in with the time, but you should be proud of what you managed to accomplish :)

The computer generated voice over is a nice touch, and there are a lot of interesting ideas here, I hope you continue working on it now the compo's over and see what you can do with it!

mwcz 2017-05-11 01:02

Cool premise, with the added intensity of keeping human subjects alive. Wished, as others above, for perhaps a heads-up view, and real-time +/- usage of the resources. The AI is hilarious, and your graphics are SO cool. I do hope you keep working on this one - so much promise here.

toonteamj 2017-05-13 19:32

It was pretty good, although not everything was very clear. I couldn't figure out how much RAM I had or how CPU was calculated, so I wasn't sure why everyone was dying and I still couldn't add any more objects.

2kah 2017-05-16 21:30

I really liked the AI, reminded me of Stanley Parable. The gameplay seemed fun but I think I ran into the RAM bug.

kappa-b 2017-05-16 23:25

Well done for 48h it had a good amount of polish. I think it was a smart idea to use voice over. Im not sure if this was a bug or intentional but half way through I was unable to place any new items. The game play was simple but clean concept also a different take on a small.

srakowski 2017-05-16 23:30

This game is fantastically polished for a compo. I really enjoyed the voice over, concept, graphics, audio, mood, etc. A bit more time on the gameplay and you've got something solid here. Well done!

cheesymoo 2017-05-16 23:37

This is a really interesting game!

The voice over is funny/creepy. The whole concept is creepy.

It looks very nice (the UI is well made), understandably the gameplay was not as balanced.

Very nice overall!

The music also reminds me of Starcraft, such a nice touch!

Congrats on the compo!

magns 2017-05-16 23:45

Very good looking, feeling, and polished. Loved the AI, both lines and voice!

anim-ace 2017-05-16 23:48

Man I'm not good at these sim/strategy kinda games but you did a good job nevertheless.

2017-07-26 14:43

I also included your game in an article of my favorites here: http://fireside.gamejolt.com/post/jam-favorites-ludum-dare-38-vepwgamy