The Last Cup Of Coffee by jin47 2017-07-31T17:23:52Z ♥ 1
Nice work! The open areas were great, but in the tighter rooms the camera kept clipping the wall, making it really hard to see. Mmm, coffee...
Foon → Ludum Dare Explorer → Users → mwcz
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | 👥 | STONEHOLD | jam | 640 | 3.56 | 3.50 | 3.06 | 3.09 | 3.80 | 3.47 | 2.61 | 3.33 | |
| 2017 | 39 | Running out of Power | In Orange Light | compo | 298 | 3.37 | 3.05 | 3.53 | 4.33 | 3.63 | 3.00 | 2.57 | 3.78 | ||
| 2017 | 38 | A Small World | 👥 | Pity About Earth... | jam | 22 | 4.18 | 4.25 | 3.08 | 3.78 | 3.84 | 4.35 | 3.39 | 3.39 |
mwcz leaves an average of 18.8 feedback comments each event.
Nice work! The open areas were great, but in the tighter rooms the camera kept clipping the wall, making it really hard to see. Mmm, coffee...
I love the art! It's clear, whimsical, and very nice to look at. Like other reviews have commented, the movement speed was quite slow. I wouldn't mind the slow movement speed if it weren't for the reset upon death. It's quite a setback! The energy draining was fun, and I loved the sound effect when you drain a drone to zero. Nice work!
I like it! Very cool take on the theme. I found the game a little too easy, but the gameplay was fun (I love card games). I love the way the protesters literally rise up as the rocket progresses.
I really enjoyed this. It was easy to look past the missing audio and simple graphics and see the really fun skill game. You should be proud of this. The upgrades were great! The difficulty curve felt just right to me. I'm actually sad that I have to stop playing now (level 8) and go home!
Very funny, especially when the Game Over screen popped up. I didn't mind at all that it was short. It was a funny disruption of expectations for the game to end so quickly. The inverted world was extremely cool and was the main reason I clicked on the thumbnail.
Very, very nice! Great job, especially as a first LD entry. I love the tiny levels, simple but attractive gfx, and the high polish. As for feedback, I found one spike that didn't kill me, but that was actually pretty cool. Only one thing bugged me, and that was that dying and winning a level had the same sound effect and particle burst. A more cheery tune for completing a level would be nice. A couple of times I wasn't sure if I'd died or won! Overall, extremely good and solid, great fit for the theme, high marks all around!
VERY nice art and music! I feel so relaxed... Excellent entry!
Hey fellow Phaser developer! So happy to see another phaser entry in this LD! Fun little strategy game! I was able to get to the "Win" screen after a couple of tries. I like it!
I watched your timelapse and I was so cool to see how you created all models and textures by scratch yourself. This game is VERY creative literally. You made me want to learn blender!
This is a lovely game! I love the calm music and the puzzle aspect of it. I like the art on the tiles and the overall design. Excellent!
Man this was a chill game! It was very relaxing and fun to play. I really like the riddles. Sometimes jumping on the platforms was hard, but maybe that's intentional. Happy 420!
Oh man I REALLY enjoyed this game! I think the music and sound FX fit perfectly with the graphics and game. So much fun I could keep playing this for a long time!
Hooray! I WON! The music was toooo much for me. Fun to play!
That was fun! I liked how the computer parts went together! Awesome graphics! I want to find more pieces and would have kept playing but it crashed. Great job!
This was a nice game, I really like the intro cut scene, it was hilarious! The idea for the game is nice. The graphics could be a little better, but I know 3d is hard.
Amazing innovative game!! The only frustrating thing was the red dude would not place his fuel in the ovens in webgl. The other two guys worked fine.
I really like the idea for this game! The controls felt nice, and the graphics were simple and smooth. I loved it! :D
I really like the graphics for this game! It took me a while to figure out how to play, but once I did it was very fun. overall a great game.
i love this game, but I couldn't figure out how to win. Nice Job!
Love the old-school arcade music, it is 60+/- seconds of pure spacebar-slamming fun. AND if he gets slimmer, I must be getting slimmer, too. *wipe sweat*
Cool premise, with the added intensity of keeping human subjects alive. Wished, as others above, for perhaps a heads-up view, and real-time +/- usage of the resources. The AI is hilarious, and your graphics are SO cool. I do hope you keep working on this one - so much promise here.
Hilarious,and easy fun! Left me laughing both times I played!
graphics are great. i love how competitive it is
This is so cool! Figuring out that the game needed items taken and replaced took one life, but after that, it was easy to play. Agree with the others that the game gets really hard when the requirements double. A really cool take on the theme, and a nice entry for a time management genre.
Very nice! Really impressive all-around polish. Great music, great art, fun gameplay. Throwing gold at people was fun. My only critique is that sometimes meteors left craters in the top-right road, behind the mountains, so I couldn't tell if I was repairing them correctly. For some reason the aggressive villages only ever attacked my tavern. Really fun to play!
You can feel the tension as the alien horde encloses around the planet, and you know you can't save it. I made it to just a hair under 2 minutes. There's a lot of potential here in sound effects, new enemy types, waves, powerups.
This game is fun! Your team did an excellent job on everything, models, music, design, and art. And it's fun to play!
This game is funny! Those poor veggies! :D
Pretty fun, very much like or game :)
This is a great compo entry! I'm very impressed that you got the full package done in 48 hours amazing! The game was fun and funny and had great SFX.
The color force field mechanic was interesting. Graphics were kind of blurry but probably because I was using the WebGL version.
Enjoyed the overall mechanic, especially that the missiles just keep going around until they hit something. Would've like better sound.
I LOVED the pixel graphics! I love the attention to detail on the ship, like the animated panel on the wall. It reminded me a lot of Monkey Island but in space!
Gotta give you props for attempting a multiplayer game for LD, I know from experience how hard that can be! Liked the art and the music. My only suggestion is to package it with something other than 7z.
Great music! Very innovative controls with all the combo moves. Overall really liked it!
I love the scary dark star voice, very creative audio! It felt very good to destroy the dark star. I like the particle effects when you destroy things. Nice job!
Interesting game to play. More detailed instructions would be helpful. good design!
@richard-michael-smith Wow that was an incredible entry! The game play, graphics and sound were all excellent, but most importantly it was FUN! While I was playing I couldn't stop thinking about how much fun this would be as a Multiplayer game. Are you on twitter?
I loved cheering up Venus! Very innovative design! I like the planet hopping mechanic. The only suggestion I have is that when I was about to give the flower to venus I got picked up by mercury and had to go back. maybe put the characters a little bit out of range of the pickup zone.
Man that music is great for a compo entry! You definitely have some awesome musical talent!
OMG I love the Pixel graphics!! The music was great too! This game gives me a warm fuzzy feeling, great mood! The only critizism I have is that the controls aren't very intuitive, I kept wanting to use the mouse for crafting, but maybe that's because I'm use to minecraft.
i liked the almost 3-D effects
great game! I loved that you can as many planets as you want!
GOOD GRAPHICS! Easy to move around! Overall pretty cool game!
I LOVE this game! I have a huge soft spot for brutal but fluid arcade games, and this fits perfectly. You can probably see the same DNA in my entry.
Love: the shaders, the difficulty, the level palette changes (very nostalgic somehow), the mechanics. I also love the shadows and the floating debris, those are shocking flourishes for a compo entry.
Uncertain: I'm on the fence about the gravitation. The game might be difficult enough without the subtle gravitation removing some of the players' control. That said, it does feel cool
Wishes: I wish that the spawn points had a guaranteed distance from obstacles. Sometimes I have spawned within pixels of an obstacle and was essentially instagibbed. I also wish there was music, to which you say "LOL @mwcz do you even compo?" and then I slink away.
I will definitely be coming back to this one periodically to try to beat it.
(btw, on the game's page, the <title> is "New project")
I think this games greatest strength is Fun. I really thing the progressive levels of difficulty make this game fun. Nice job!
The thing I like best about this game is you show that you don't have to use a game engine to create fun and interesting games! I really like that you spent the time to create a true discision tree that is great attention to detial. Also your writing is great!
Great mood and music! I really love the look of the graphics, it feels like I'm inside a computer. The game is a lot of fun too! Only suggestion I could make is a better effect when you destroy an enemy.
Haha! I love the text at the end, gave me a genuine chuckle :D
It reminded me of one of my favorite old Amiga games, [Rambo III](http://www.lemonamiga.com/?game_id=1464). The bugs already mentioned made it kind of hard to play, but I can appreciate the challenge. I hope you enjoyed your first LD and see you at LD39!
I really enjoyed this game! I spent a little too much time playing it during my lunch break. :) It's very relaxing, but also engaging. I don't have any novel critiques, the only thing that bothered me was the sometimes very long wait for scouts to find crates. The small birds were such a nice touch! Little flourishes like the birds hardly ever make it into LD games. Nice work!
This was pretty cool! The size change was the highlight of the game for me. Very cool.
I agree with @mrnyarlathotep about a non-photorealistic background being a good fit. The missiles seemed to be positions in camera space instead of world space, so they would follow the camera as I moved around. The difficulty seemed tuned well, it was quite a challenge but didn't seem unbeatable. Well, I am using a touchpad at the moment, and I couldn't beat the game, but with a mouse I'm sure it would be perfect.
I have to agree with the other comments, the level design is great! I loved how each ability had a level feature nearby that fit the ability perfectly, like the wide gap for the air dash. Very cool too how you showed the package early on but without the abilities yet to reach it.
Music and sfx would have been great additions, but I understand the time constraints all too well! I'm impressed you were able to fit in so many abilities. Every time I try to add abilities to games, they take so much time to implement and tweak that I can only fit in one or two out of ten.
The controls were very responsive as well. And of course the abilities were a lot of fun to play with. I found myself really looking forward to the next ability.
Awesome job! I love the mechanics, the colored trajectories especially are an awesome innovation. In one sense it's the total opposite of my LD38 game! I have no real critical feedback. The only (maybe?) glitch I saw was that after reaching the required mass/atmosphere/water, the evaluate planet button still said 0%. But that didn't hamper the fun I was having smashing stuff into the planet. It's definitely a game of finesse and I loved it. Thanks, I had a blast playing!
I got a kick out of seeing the art up-close after the zoom-in at the end of a match. I figured they were small sprites, but after the zoom-in I could see a lot of detail. Was the art made with a vector tool? Inkscape/illustrator? It has that very crisp, clean look. The gameplay reminded me a little of Tricky Towers, which is a huge compliment. If there was one thing I would ask for, it would be to speed up the gameplay a little. Regardless, I had fun, nicely done!
I love it! Like other reviewers said, it's very approachable and easy to figure out the rules. I was very careful to land my rocket upright on the planets, assuming that doing otherwise would be a crash landing. Turns out the game was more lenient than that, but it was fun driving the ship like that! Really amazing polish for 10 hours, wow. I had fun, thanks for making this!
It took me a little while to get used to the controls. It was difficult to play with a touchpad (I'm traveling w/ no mouse), but I won't hold that against you! Once I got the hang of it, I had fun. I like the balance you struck between the two sides. Pulling enemies to you, or you to them, based on how crowded things are. It's a nice strategic balance.
Really nice job on this! I kept thinking "okay, time to go write the review", then going back to the game because it was so fun! The most impressive thing to me was how the game mechanics all worked together so well. I don't know you managed to tune them all so well in such a short time. This isn't a genre I'm usually drawn to, but I had a great time playing!
Really cool and fast-paced gameplay. I can imagine a killer 1v1 or team deathmatch/ctf game with this setup. The jetpack was great! I also really appreciated the wraparound if you fall off the level. The difficulty felt just right too, I destroyed all the boxes just seconds before dying. Although maybe there's a way to win and I just wasn't good enough to find it. Nice job!
I got such a big smile on my face when I first transformed into an ant to sneak under the rock. Later on I nearly wall-walked over top of the wind, but right at the end the wind caught me and blew me off the map! Maybe it was sweet revenge against me for trying to break the game. :) I'm really curious about how you built the levels. I had fun playing!
We're all Jareds! Haha, no, Jared is just on the game all day to be sure there's always someone for everyone to play with.
The game is semi-playable on phones. Lots of rough edges but it might work for anyone wanting to play on their phone.
LD50 — Delay the inevitable (5)
Shades of Deception by AMastryukov 2022-04-10T01:17:02Z ♥ 6
Things that are rare in weekend-long jams: storylines & voice acting. Plus, the art style is very cool, and matches the noire atmosphere really well. I also really enjoyed the references, like "Ludum Ave" and especially, wake up and smell the aaa-shes.
Somnokid by Saturnyoshi 2022-04-07T16:31:21Z ♥ 1
Outstanding!
Hearts Ablaze by Jon Topielski 2022-04-07T16:25:26Z ♥ 0
This is nothing short of excellent for a jam game. Solid all around, and REALLY fun!
Beavers Inc. by ditam 2022-04-07T14:55:43Z ♥ 1
Fun, great aesthetic, the music and art work really well together. I enjoyed it!
I also appreciate the choice of tech. I checked the repo to find out what engine you used, and to my surprise found "only" jQuery! The coolest part of that, is that nothing about playing the game "gave away" that it was DOM-based. Very nicely done! Maybe "engineless" will become a new buzzword, after "serverless". 😃
The 13th Colony by kristinamay 2022-04-05T15:55:57Z ♥ 1
It's nice to see another Phaser game! I'm sincerely impressed at how many mechanics you fit into the game, and the polish on top of that is really excellent.
The only problem I had was not being able to reach some resources because they spawned in an inaccessible area of the map. I'll try out the wall clip @ruruie mentioned. :)