SimDare by Michcioperz 2013-08-29T00:38:00
It's not bad, but I think it's really missing a screen to stop the game when you die. You can keep doing stuff and you already lost the game. :|
Foon → Ludum Dare Explorer → Users → rpmoura
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 38 | A Small World | 👥 | Flat World | jam | 650 | 2.87 | 2.70 | 3.12 | 2.96 | 3.32 | 2.26 | 2.78 | 2.69 | |
| 2013 | 27 | 10 Seconds | Twitchy Thrones | compo | 87 | 3.69 | 3.53 | 3.33 | 3.57 | 2.93 | 2.75 | 3.16 | 3.11 | 94 |
It's not bad, but I think it's really missing a screen to stop the game when you die. You can keep doing stuff and you already lost the game. :|
Fun, but too hard for me. :(
Tried this on Chrome, couldn't even move...
Really great!
I love the idea the different songs, but I couldn't grasp the concept of some game modes...
Nice!
I liked the graphics, sound and gameplay, but it's not very original...
Simple but fun!
Great game!
Great game!
Really good! :) One of the best entries I played!
This game is really polished, loads of different upgrades!
Great idea, but it has some typos and I don't know exactly where the 10 seconds fit it.
Great game! Great mechanics and graphics. :)
Really good!
One of the best I played so far!
This was fun!
Are there more keys besides WASD?
Not bad but I think the controls need a lot of work...
Well done!
I can't play it, none of the buttons work.
Amazing! Is there an end to the road sequence by the way?
It's really well made, the only thing was the jumping mechanic was a bit off to me.
Google drive permission needed...
Senseidav, I think this release isn't compatible with Windows XP... Sorry about that!
Really cool, reminded me of Hotline Miami, but a bit too hard...
One of the best entries I played for sure!
Loved the pixel art!
Really great!
I couldn't get past 26. :(
It's a really cool concept, but I found it too difficult and on some occasions I didn't understand why I was detected. Also, I think it would be helpful if the guard's movement was more predictable, they seemed to choose different trajectories sometimes.
Liked this a lot, loads of content and cute pixel art. The sound was good too. On the downside the jumps were a bit floaty and the cat sometimes didn't jump from the edge of some objects.
I really liked the graphics and gameplay on this, but I don't really feel there's a connection with the theme and unintentionally or not it's quite similar, both in story and gameplay, to Devil Daggers.
Great game! Loved the idea, the metroidvania of it all and the little touches like the changing soundtrack. On the negative side the jumps felt a bit floaty and the palette didn't make it easy to tell blocks in the background and foreground once the first colour was "freed".
There were unfair situations (with two asteroids hitting the earth at the same time) and there are a lot of games with the exact same situation (defend Earth from asteroids). Other than I liked pretty much everything, the graphics are clean and consistent and the music is exciting.
Don't really understand why the jumps are so "floaty" and I think the camera should also be further away as right now it makes it really hard to see the enemies coming.
On the plus side I liked the general atmosphere and background music.
Great graphics, but the gameplay was extremely limited... You could win by spamming any unit type in any direction. Great idea for the theme!
The game was enjoyable and had a good amount of content. I would prefer a faster start as the initial pick was rather slow. The music also got repetitive really fast.
Fun, original yet simple. Also spot on with the theme. On the negative side the physics seemed unpredictable at times and the ball went into orbit a couple of times. Well done!
I couldn't start the game, got this error with Windows 10 x64, Nvidia GeForce GT 710:
___________________________________________ ############################################################################################ FATAL ERROR in Vertex Shader compilation ShaderName: shader_RGB
D3DXCompile failed - result
at gml_Script_director_draw ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_director_draw (line 0) gml_Object_director_Draw_0
Hey I didn't understand where to go once the darkness fell and the game returned to the inside of the pendant (?). I also didn't understand the story.
On the plus side the characters were cute and you were spot on with the theme.
I liked the game, personally found it very hard to control, but it's a good idea and very original.
Really liked the graphics and the music on this. It was also nice to have the comparison when the game ended. On the negative side, I'm not really sold on the gameplay... Everything seemed to happen too fast and it wasn't really clear which ones you were supposed to save/control. Cheers!
Legend Of Block_2017-05-06_18-19-07.png
Nice game, I think 90% of the times I died by falling in the pond. :(
The sound effects got annoying after a while, I liked the different enemy types and different ways you could destroy an enemy. Well done!
I liked the sentiment and it's very different and experimental but it's also barely interactive. The sliders don't have an immediate effect and I felt more like watching a cool video than playing a game.
Pretty fun and solid. The systems obviously need to be more complex but it's a great starting point for a later release.
Really good! Had fun with this. On the plus side I liked the different spells, the graphics and sound. Also liked the level design.
Some minor quibbles/bugs: - Didn't really get why the camera moved around so much and it made difficult to point at some times. - The hitbox for the fireball spell also seemed enormous compared to the on-screen effect. - There's a bug in the final wave scene where the lightning spell isn't destroyed on screen if you keep spamming it. - Some enemies were spawned outside the islands and got stuck on the scenery.
Final score 2810.
The art was made with Illustrator yes. It was imported in Unity with the SVG Importer plugin.
Cheers!
After stacking the blocks did you use the push button?
There's no bug use the push button...
Good game, great graphics. I personally would prefer to move with the keyboard and shoot with the mouse. Also not sure about the connection with the theme...
Got this error when starting a new game:
############################################################################################ FATAL ERROR in Vertex Shader compilation ShaderName: shd_lakefill
D3DXCompile failed - result
at gml_Object_obj_lake_Draw_0 ############################################################################################
Right now it's very limited but it can be a fun game with more development and polish.