grooveman 2013-08-27 13:16
There's a crash after you enter the first door - I think a graphic is missing.
Foon → Ludum Dare Explorer → LD27 → THE WHiTE ROOM
By hazel-bun
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 1806 | 17 |
There's a crash after you enter the first door - I think a graphic is missing.
I got quite far, and I really enjoyed what I was reading/playing, but alas, there was an uncaught exception! :'( I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 388, in script
IOError: Couldn't find file 'Space 2.jpg'.
Still, amazing for the time spent :O So much content :D
Where was the theme used?
Thanks so much for the feedback! I will go in and fix it right away guys! @ Zephyr It's used once you are inside the room. You have ten seconds in total (the menus are times and add up to ten in all) to "win" the game so to speak. *goes off to fix it*
Why do I have to login in with my Google account to download the game? Can't you just make it public?
Why isn't the file public? I can't play the game unless you give me permission.
I am logged into google but I still need to request permission to view your game. Perhaps put it in a public folder?
Google drive permission needed...
Sorry everyone for the inconvience! I set up the file before school and forgot to make it public! Will fix as soon as possible.
I wonder if anyone already worked out the ideal ration of text vs menus for visual novels, but I think one every 1000 words is a bit one the extreme. High ratings for the graphics, sounds and music, too many forget to add that.
haha "This was just a botched game! What was that whole timed mess for anyway? Beacuse you didn't really put this together properly!?", sorry it fits, kind of :D
Yes, I do feel like more choices would have been ideal and mentioned my pacing was way off for this one :'D I personally felt that adding anymore in would not have been good though as they'd have been... meaningless! *slapstick* Because almost half of the story was cut from it.
Glad it appealed to you visually and sound wise. Your criticism of the actual "game play" (the menus) per so many words is very valid. Happy you picked up on that little self-jab too lol. It's how I felt when the whole shabang was through and over with. Next time i'll try to do better with incorporating the theme and keeping my wordy-ness low now that I have the basic framework of Ren'Py down pack.
On a side note, the game file should now be public access ^^ As always, if you encounter any bugs or what have you, let me know and i'll get to it as soon as I can!
I'm still getting an exception after entering the door. Did you already ahve an updated version available?
Hm, really? I'll check it out when I go home and re-upload if nessacary.
been a while since I actually had to sit down and read stuff at jams. interesting stuff.
Sorry but it's a lot of text, many many many text and few interaction/decisions
I like the idea that purgatory is a sort of badly-gamified and largely inequitable bureaucratic ladder into heaven. It's as if god read half of one book on gamification and thereby judged himself qualified to revolutionize the whole 'afterlife' thing.
Amusingly, the consequences are exactly what we game designers might predict: When you reward all gameplay with superficial 'achievements' and other scorekeeping systems your players lose any intrinsic motivation to explore those systems for their own sake.
I apologize in advance if English is not your first language. If you are going to make a game that heavy on dialog, please run it through a spell checker and have someone proofread it for you.
It was tolerable at the beginning when it had a poetic feel to it, but when the dialog started, it really started to bother me. I read through for a while, and after the first interaction I decided to try and skip to the gameplay that was referenced in some of the other comments. The skip button didn't seem to work and I got bored of click-spamming before it came up.
I'm hesitant to review a game that I haven't actually "played", but here it feels more like rating a game I'm not good enough to beat. I understand the desire to tell a story, I try to do that with my games as a general rule, but this was a bit heavy handed with the exposition.
@Jr and Real Very truthful points. As I've said before, one thing I will improve on in my next attempt I'll add more branching choices. Going solo my first attempt was overwhelming. I'll be sure to get a proofreader next go around, add more choices and do better next go around. Thanks for attempting it and giving your honest feedback. I'll keep it in mind!
@Black Glad you liked and understood the overarching concept of the story!