White Warriors by Muu? 2014-05-15T12:53:00
Yeah, I had exactly the same experience as popogames.
Foon → Ludum Dare Explorer → Users → porglezomp
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | The Vampire | jam | ||||||||||||
| 2014 | 30 | Connected Worlds | Tiles at the Juncture | jam | 312 | 3.32 | 3.30 | 2.93 | 2.93 | 3.17 | 3.57 | 2.00 | 2.84 | 55 | ||
| 2014 | 29 | Beneath the Surface | The Core Eaters | compo | 340 | 3.41 | 2.97 | 3.24 | 2.31 | 3.54 | 3.67 | 3.71 | 50 | |||
| 2013 | 28 | You Only Get One | The Replicorp Heist | compo | 843 | 2.55 | 2.15 | 2.45 | 3.00 | 3.09 | 2.35 | 2.81 | 47 | |||
| 2013 | 27 | 10 Seconds | The Aliens Came (10 seconds to choose) | compo | 174 | 3.51 | 3.18 | 3.05 | 3.31 | 3.75 | 1.49 | 3.00 | 3.66 | 100 | ||
| 2013 | 26 | Minimalism | The Quest for Philip's Glass | jam | 68 | 3.70 | 3.26 | 2.79 | 3.74 | 4.14 | 3.40 | 2.05 | 3.48 | 64 |
porglezomp leaves an average of 44.2 feedback comments each event.
Yeah, I had exactly the same experience as popogames.
Funny, and pretty, but lacking on the gameplay.
It took a little bit to figure out how it worked, and then it was fun grabbing them for a while, but it ended up sort of being a fatigue game. Perhaps having fewer fall, but faster would be more fun, and also allowing multiple men per hook, so that my throws could have more strategy.
This looks really great, but it doesn't work for me. None of my input seems to register (except for space on the start screen.)
I liked the sounds a lot! It could be really fun with some more dynamic graphics and more juiciness in general.
Very interesting. I loved the music and the aesthetic, but it was a bit hard to play.
It took me too long to figure out what I was supposed to do, and it felt a little bit random when I was shooting at the ones beneath. (Didn't feel like there was a way to tell what was what.)
Best game ever:
"Earth: Don't do it."
It could do with some more rock types maybe, put 'em on the moons of Saturn and Jupiter? The best LD game so far.
I destroyed the sun! This is really interesting, you should call it an interactive poem, if you want to call it a poetic (not)game.
Really great! 100% boss battling fun!
BEAUTIFUL game. It was hard to figure out that the goblins were bringing me the money, I thought they were just wandering around, but other than that it's really great!
At some point the air raids got so frequent there was literally nothing I could do (I played for almost half an hour,) and so I just had to sort of give up. One of the best games this LD!
WOW. This is the one of the most beautiful games I've ever played. For 48 hours, it's amazing.
It seems to accept lots of two-vowel or consontant-vowel words. It's really fun though, I liked the leaderboards, how did you make them?
This game feels fully finished.
YOU GOTTA MAKE IT F2P MAN I GOTS TO PAY DE MONEYS FOR CHICKEN. (Just kidding, nice game.)
Really cool how the ground moves, I love it! The controls were a bit weird though, and my character got stuck once or twice.
Wow! I haven't seen shockwave in a long time! I didn't really get the point of the game (I guess you just dig stuff in here?) but I did really enjoy digging.
It did lag frequently, though.
I fired a whole lot of the detectors, but I never found anything. I agree that the driving felt weird (I don't think I could drive backwards while on the platform?) but it seems like it could be fun.
Man, this game's beautiful, but really hard. Are there checkpoints later on? Because I never managed to get to one.
Man, this was really cool! I liked how you handled the digging trail, and boy are those enemies tough! (I should've gotten more upgrades.) Very nice game!
Haha! This was great! I really loved all of the programs there. #include <NSA>
This seems really interesting but it's SO HARD. I think only having one bullet at a time makes it a bit unfair. I never got past rectangle, but it was a nice challenge.
I liked it! It was really funny. It did feel too slow, and then it was really annoying when I got almost all the way through and then had to start over, but it was pretty fun.
I like it, but I'm afraid I really don't get it. Are all the sphere's just to get in the way? Is there any reason that I shouldn't be firing constantly?
Man, that's HARD! I think the detection's a bit off, I have to click ahead of the fish. It's a real challenge though.
Pretty nice, but it felt like it'd be a rogue-like and then it let me down. I wanted to manage my inventory!
I got to 2m! Great fun, far harder than QWOP itself.
I played about 4 floors, but I lost a boomerang across a pit and had no way to get it back. It was pretty fun up until then though!
Amazing and beautiful, I loved the music and the art and animation and everything. But having to walk back to the bosses every single time I died was nothing except HORRIBLY FRUSTRATING. Having to walk through a maze 15 times to fight a boss who is insanely difficult simply makes it less fun, but I really don't know how you could have handled it without making death meaningless.
Frustrating, but one of the best so far.
Great game! Jim was a boss worthy of mario (and quite reminded me of some of the Bowser fights in Super Mario Galaxy)
10/5 for humor. (Although I didn't see the "...nvm" the first time through, and it was a bit weird)
Great game, I played it for quite a long time. I was a bit confused about what were platforms though, and I didn't realize until about wave 5 that you could jump up on the branches on the right.
I get a segfault when I try to play it here on OS X Lion.
Quite a nice story! It's a shame you didn't manage to add graphics to it.
Quit interesting, I liked planning for all of the different people, but I didn't really feel any payoff to it. Probably because I didn't understand how to play during the party.
Really great game! I loved having control of the captain as well as the ship.
It'd be nice to have space stations for resupply rather than just a dialogue that appears out of nowhere though.
There's a typo in your controls, it says that q is jump but w actually jumps.
Quite a nice artstyle, it's a shame that I don't get to beat it.
If you used Unity, why not publish it for platforms besides Windows? I'd love to play it if you put it on mac or web.
I liked it quite a lot! The graphics are nice, the music is soothing, and at first glance the AI is pretty good. After a bit of examination it becomes pretty obvious that the AI is bad at focusing on multiple fronts at once, but I still had some interesting battles.
Launches to a black screen and then quits with no error messages here on OS X Lion.
That was very fun! I haven't really played the classic dungeon crawlers, but it reminds me of Legend of Grimrock, so you're doing it right.
That said, it is quite frustrating to get your attack all lined up right a long way into the dungeon and then attack when the enemy is one tile too far away and lose all your progress. I think it'd be a more fair punishment for _missing_ to just lose all your charge and have to run away to recharge again.
Pretty fun; nice and juicy interactions. The constant tumbling was quite frustrating at times though, when I would find the right one and then it would get carried offscreen.
Seems really fun! I was just talking with one of my friends about the Knights and Knaves puzzles a few days ago, so I think I'm going to come back to this one with some paper and try to win.
It looks very nice and seems interesting, but I can't get the hang of killing them. I managed to run past the whole mob. I'd suggest focusing on making fighting individuals more interesting, rather than throwing groups at the player.
Pretty good.
Love the game! Took me a bit (second playthrough) to realize that you used the mouse to shoot. The effects were very juicy (CAMERASHAKE), especially the end. A very good entry overall.
It's great to watch you improve! A jumping game like this definitely needs better gravity and jumping, but you did quite well with what you could manage.
Also, I had a bit of fun porting it. Hope you like it.
Sometimes "null" would pop up. It's quite a fun game though! Loved the music and art, and quite funny. Very nice entry.
It was REALLY hard to get fired! I liked the style, nice color theme. 5/5 for humor as well.
Haha! Love the ending.
Love the mood, but it feels too slow. I didn't make much progress, and at first didn't even understand that you could stay with the little fish. Interesting game overall.
The single player version is practically pointless, but playing against myself was a bit more interesting, I don't really like button spammers though.
It felt a bit laggy. I like the idea, but as it is it feels too simple, and somewhat luck-based. (I suppose I could've looked upwards more often, I dunno.)
Seems like an interesting game, but the controls need a lot of work.
Very innovative!
The controls feel awkward. I think that's the main limiting factor of the game. It's funny and very hard, but those controls man.
Quite merciless. Once I got to the enemies, I just couldn't do it anymore.
The game needs quite a bit of work, but I love the story!
Pretty fun!
Managed to win immediately after my last ship was destroyed. Love the art, fun game.
I do wish you had some keyboard shortcut for next.
Very frustrating when I get sent back from near the end, I wish you'd put some checkpoints.
I eventually got stuck, but it was fun before that. I liked trying to work myself out of the debt I built up early on, and the music and sounds were very nice.
The robots not being able to find their way around is a bit annoying, this'd probably more fun with smarter pathfinding and a visible action queue.
Wonderfully simple and well executed! I got to level 19!
Practically a fully polished finished game? How do you do it?
Very nice, I especially loved the animations.
Pretty good artwork, but after a few rooms it all felt the same.
Love how you used the theme! 5 for theme for you.
Very fun! It took me far too long to solve the first puzzle, my first thought was Helium (2) + 110, and the real solution took me a while.
I want a mac build so desperately.
Nice game, I both like and dislike the cutscene at the beginning of the level. It adds some tension, but it also feels like its' getting in the way of playing.
I can't manage to upgrade anything, since I never get coins, no matter how many times it dings. It seems like it would be fun if I could upgrade stuff, but it's still too broken to play at all.
Great ship! I'm a bit disappointed with the engineer who designed my viewports, but I think that's realistic.
Haha! Great title!
That was terrifying. I'm dissapointed that I can't rate this higher for mood, because on the scale I've been rating, this is the highest by FAR. Anyway, it doesn't seem so much like a game, I don't really control anything, but it's absolutely wonderful writing, and it wouldn't work without the images and music.
I loved the "Remember to work together, as a space team, except you're alone"
That was great, don't know how many other people got the reference.
Beautiful game, nice music (although a bit repetitive). The art reminded me of nintendo game, and the controls of pac-man. (I think it would be even more fun with a joystick) One thing that I would change, is maybe make the viewpoint a bit higher up.
Very nice game! At first I thought it was easy, and was going to be too easy, but you ramped up the difficult quite nicely and the levels got nice and hard. Bookmarking!
Great game! I had to play it a few times to finally win, but there were enough items that there was new fun each time!
I love how the moving platform gears are attached to the clock gears, and I really like how you seemed to subtly stick the whole game into a story that you don't really have to tell. This game is great!
Nice game, I love physics games!
I love how juicy this game is! Really nice entry!
I remember seeing a progress post for this sometime during the compo. It's very nice!
Art wise, I think it would be more ominous looking if the eyes were just eyes, and would simply blink back into being in the darkness instead of running away in the light and looking small and helpless.
Amazing!
Nice game, quite silly. It seemed you didn't have much variation in the types of people, but that's to be expected with a LD game, isn't it?
Nice game, but I would have liked a better input scheme. Either using the keyboard for the directions, or clicking and dragging. I also wish that it would keep your path inbetween failures.
Quite a nice game! Very much enjoyed it, but it does take some time to figure out that you keep items between games. You might want to add that as a note somewhere.
It's too laggy to play for very long for me, but I like the map generation a lot.
I love that you can shoot their hats off! So great!
I enjoyed this, although I couldn't get past the rainbow level. I did think the controls felt a bit floaty/drifty, but it's pretty fun.
@Dew, I'm going to rate your game because of that comment.
Seems really nice! I'm going to bookmark this and try to beat it later. Seems nice and hard.
I really like the 10 seconds crashing (probably wouldn't if I played a long time), but the insta-murder guys ruin it for me.
I think I found a bug! You said you fixed a bug where you would die with only one hit? I think it still exists if you restart the game. I played through once and died perfectly fairly, but when it restarted, the first monster that got through killed me.
Nice! It's hard to type things which aren't words fast. And now my typing is all weird from doing it.
And why does 10 seconds draw everyone to bombs, anyway?
Beautiful game! I love the black-holer, and orbiting the planet with the recoiler.
I like the story and dialogue. Very funny.
SharkNATO is the best thing ever.
Nice! I would've liked some more checkpoints in the second level, had to retry the whole thing a few times. It was very good!
Loved the graphics and animation, I had a hard time seeing some of the platforms in game though.
I like this game, although the title is not very fitting. Your physics are no startship physics, so much as tank physics. Good nonetheless!
You need to recompile your web build without the context menu. I can't right click.
A bit confusing at first, but quite interesting! I agree the first comment, I thought it was a behavior experiment.
I don't really get it, but it was pretty and funny. Good dialogue!
This is brilliant! I love the controls and the art, and it's multiplayer! And the animations and oooh! Bookmarking this one.
Wonderful graphics and mood! The controls were a bit strange, and I didn't actually read the description before I started playing. It might help to write them below the player in your webpage?
Interesting game, but the 10 seconds is too short for this. It feels like you need to be very lucky to get the right tiles.
Seems nice, but I had a hard time enjoying it because the controls were so strange. It made the interaction feel clunky.
I'm impressed by how nice the demolition physics is, even if it's not the same sort of realism that those CoD guys want you to have.
Really great! I got stuck on the level with the button behind the top and bottom spikes, but I'm bookmarking this to come back to!
Beautiful and powerful.
Haha! This is great! Best humor in any game I've played so far.
I like the collapsing effect a lot, but the rooms start to feel repetitive after only 5 or 6.
It's too hard to tell what's going on, since you aren't really differentiated from your bullets, and they're barely differentiated from your enemies. Even so, I really enjoyed bouncing around the screen spamming everywhere, the particle effects look nice, and the sounds are nice, it's just difficult to play very deliberately.
I love that you can shoot yourself in the head, and I love the way the characters are made. I would've liked the character textures to be a bit higher resolution though, that'd be my biggest complaint.
Nice, simple game. Would have liked if you had disabled compression on the lightmap, but it might've been worth it for download times.
I also did a pixel-art branching path game! Yours branches way better than mine though. Good job, nice replay value.
THE BEST GAME.
YEAH! -1700 POINTS!
Nice!
I found the guards very annoying, since there was no warning of them getting suspicious. I suppose that's realistic though!
I saved that day! Very nice controls.
Why isn't the file public? I can't play the game unless you give me permission.
Nice game. Pretty simple and fun, but gets repetitive once you've beaten 5 or 6 levels.
I love that you have a Doctor Who quote in among all the literature quotes... I assume they're literature quotes because I've only heard of some of them and they sound fancy.
SO HARD! I don't understand how to kill an enemy without taking just as much damage as I deal.
The controls don't seem to be very good. I can't predict what way I'm going to go based on what I do, and I randomly teleport places.
The game just says "Welcome to prison of hell", and then just sits there with things floating past. I can't get past it.
Very fun!
Nice! I agree with Falcon, some audio would make this game really good.
If you ever add anything to this, I recommend the end screen asking you to "Insert Coins to Continue"
This game is really great. At first I didn't even feel like I would ever need to use the torches, seeing as I could see just fine near me.
Then, as soon as I saw the eyes in the darkness, I realized they were dangerous. Everything immediately felt darker, and the torches became really valuable, and the darkness became really scary. One of my favorite entries so far!
You can have a unity game play directly in the browser by putting it in a dropbox public folder (If you want to try this, consider using my link here: http://db.tt/QSPSy2Uh), right clicking on the html and doing "Copy public link", and then using that link.
I can't get the mac version to work, but if you get an actual web build online I'd love to play this.
Silly, mean, and quite funny. Nice job.
Nice game, the narration reminded me a bit of Thomas Was Alone. The controls were a bit too floaty for me however, and the graphics felt a bit strange. Your normal map might be inside out? It would look more like stone flipped around.
Running mac. I really wish I could play, the lighting looks beautiful.
It seems too hard to avoid the obstacles.
Oh hey! Were you on IRC while I was telling people about arcseconds, or did you think of it independently.
Doesn't work on mac here.
I can't get the game to launch. I downloaded the cross platform, is there only supposed to be OnBorrowedTimeWin.jar?
I managed to play the first few levels, but it started getting laggier and laggier, and then my computer crashed.
Nice game. I'm also experiencing the problem Zeppelin Captain describes.
That was the best game I've played so far. My one complaint is that it's really hard to get to daisy. If you don't do lots of diagonal walking, I think it might be impossible.
I can't beat the mine-sweeper bomb. I've tested every single one that ends up left, but they're all mines.
I'm using the OSX version, if that makes a difference.
Fun! My best is 8th dead I think. Worst is 1st....
I got all 31 bananas too! Really fun, would probably be an successful mobile game. (You should port it and make more levels and make a meeelion dollars.)
I can't quite figure out what I'm supposed to do, but all the weapons are very polished.
Can you upload a webbuild, since you used unity? I'd like to play it on a mac here...
I can upload a mac version!
Pretty fun, but I have a few complaints.
Level 2 seems a bit arbitrary, it's hard to figure out what to do.
Level 4 breaks the previous theme of only using the lens flare for the goal, so that causes some confusion.
Level 5 has a missing collider, and seems to be unbeatable.
I'm getting some errors in the mac build,
[0x0-0xed3ed3].com.apple.JarLauncher: Exception
[0x0-0xed3ed3].com.apple.JarLauncher: in thread "main"
[0x0-0xed3ed3].com.apple.JarLauncher: java.lang.UnsupportedClassVersionError: com/slozigec/tenSeconds/Main : Unsupported major.minor version 51.0
And some more things.
It's quite fun, but I wish it would stay normal speed until right before the explosion went off. The slow-motion just forces you to wait too long, and the controls feel a bit awkward when you're not dodging shrapnel.
This is really great!
I was a bit surprised when it never ended and it just got laggier and laggier. Within the hour there will be 2Googol crazy hug people. There is no escape.
That was hilarious, really enjoyed it.
Also crashes on launch for me.
It crashes when I click the play button. I'm disappointed, since it looks really fun.
Pretty nice! The jumping is a little bit unreliable if you're already moving though.
LD30 — Connected Worlds (30)
CheckPoint by DanqueDynasty 2014-09-15T23:03:00
Having a web link which just links to a download page is pretty lame.
Spectral Sniper by Acuity 2014-09-15T22:57:00
Haha! I know it's not a proper game, but I like the ghosts, and shooting them is strangely fun.
Also, loved your music, best part.
Sol by pikkpoiss 2014-09-15T04:10:00
All those people who can survive 4000ºF are tough!
Seriously fun game. It's beautiful, it's the right balance of difficulty, it has great dialogue (what little there is from the sun), the planet animations are kind of funny, the music is excellent. I think you'll be getting 5 stars on everything but the theme!
Worlds Collide by Rage Paint 2014-09-15T04:02:00
Tremendously laggy over here (on chrome,) it doesn't seem like it should be, you need to look into optimizing this thing. Seems like it would be fun, but it's hard to play at 1/8th speed.
Grow your Planet by Natrium729 2014-09-15T03:55:00
Great game! You need some better ingame instructions, and the connecting the roots feels a bit broken/repetive. Still fun!
ConnectTheWorlds by mrexcessive 2014-09-15T03:42:00
Look, the high gravity ones are nearly impossible to land on already, the virus isn't helping.
Haha. Really though, it's fun, and the help text is really really useful.
Close Your Eyes by nonetheless 2014-09-15T03:33:00
This is the best, you need to make some more levels and sell this!
Delivery by Cheshyr 2014-09-15T03:26:00
This was really fun! It could make for a perfect mobile app with some more tuning and slightly nicer graphics.
Telecaster by vulpineblazeyt 2014-09-15T03:16:00
Seems like random fast FTL!
The Circle Of Life by Tom Snively 2014-09-15T03:10:00
I want to play as the fox! The bird gets pretty hard, when the other bird is stealing your stuff!
Also, loved the sound effects.
Eat!Live!Kill!Win! by jgthespy 2014-09-15T03:05:00
Haha! "You made some questionable choices, but at least you get to see this cool effect!"
I'm going to bookmark this and try to see some other endings!
Starlight by PixelFeet 2014-09-15T02:58:00
Was there some part of the story that I missed? Why did he end up destroying things?
It'd be nice to have the asteroid belt, so I could find Jupiter more easily. I never bothered to wander any farther out than that, it just gets too big.
I wonder if there's any good way to make it more navigable without making it easy?
Also, the beginning dialog takes too long, I need to be able to click to continue after 5 seconds or so.
Dalek Invasion by haveric 2014-09-15T02:41:00
Did you really make all the art for this? The TARDIS looks absolutely perfect!
I agree with the above comments, the jump physics doesn't feel very good, and it also felt pretty easy.
The best strategy seemed to be run really fast jumping constantly until you find the TARDIS, which I doubt you intended.
Into Hyperspace! by eott 2014-09-15T02:36:00
Hey, I remember helping you find cross-browser issues with this! Hi!
In addition to most of the above criticisms, I think one reason it feels boring is that there's very little variety, no real sense of progression in the tunnel. Maybe if the tunnel had some fancier graphics that changed as you went along — even just having different colors in the different rings — as well as some indicator of how far you were would do a great deal to help.
Earth Defense Team 2492 by Toestee 2014-09-15T02:26:00
It was fun controlling the fleet, they looked really nice as they moved, and it was very interesting to be able to change the spread.
First of all, it was disappointingly short. I know you had 48 hours, so it's obvious why.
I also felt like once you started losing ships, it would just reinforce your losses, making it even harder to do well. This kind of negative reinforcement doesn't feel like very good design to me, although it didn't kill me. I'm not sure if you need to worry about this point, to be honest, but it does bug me.
Also, it was annoying that I couldn't aim very precisely. I think my ships should be able to aim very slightly so that they can line up with the advancing ships. I don't know if this would be too OP, but it seem like it would be more fun if it wasn't.
I think this game could be pretty fun, but right now aside from the swarming fleet it's a bit dry.
Garden Meditation Deluxe by Pferd123 2014-09-15T02:17:00
Haha! It's fun to smash things. You should fix it so that you can smash the thing that you're pushed up against though, it was annoying to rush a fence and then have to step backwards before I could break it.
Tether by Jamage 2014-09-15T02:13:00
This is tough. I'm glad you added to options to make it easier, things like that are always a nice touch. What I feel is wrong here, is that with manual turning it's boring, and with automatic it's just frustrating.
Some balancing needs to be done to make this properly fun, perhaps making the connecter longer would help some?
Gravitas by elemel 2014-09-10T22:41:00
Beautiful and brutal. "Can you wake the dead planets?" I cannot.
Rift Knight by SecondDimension 2014-09-10T22:26:00
I really enjoyed moving around and breaking things, and the portals looked really good, but the levels felt pretty repetitive and it felt like some really cool things could have been done with the alternate world, but it seemed like it ended up more like a gimmick with not that many changes.
Chained Together by Corné Dorrestijn 2014-08-26T19:25:00
I couldn't understand what most of the cards did. What did the swap card do? Why should we play any particular card, because if they play the corresponding card, it'll happen anyway? The design makes the game feel quite futile.
Grave Gravity by Jaenis 2014-08-26T19:12:00
This is pretty fun, I am now history's greatest monster, destroying all life with my supernukes. I feel like the gravity visualization could be cleaned up so that it doesn't wrinkle quite as much, and it needs to be more obvious that you can charge up the shots, it took me 5 minutes to realize I could.
Keep up the good work!
Clashing Galaxies by lkr 2014-08-26T18:59:00
It's quite a nice game, although I think I found a bug where planets that I captured would start auto-buying radio towers.
A few things that need improving:
The interface isn't quite obvious enough, mostly the research. It's not obvious that's a button, especially since you should probably also be able to click on the number. There are instructions, but I didn't read them until I had completely failed the first time.
Also, it seems that it's a bit unforgiving when it comes to picking a strategy, since if you do the wrong thing at first, there's no good way to correct your buildings.
GPS: Galactic Parcel Service by lakael 2014-08-26T18:29:00
It was beautiful and polished, but it didn't seem to go anywhere after delivering a lot of things.
R.E.P.O.C.O.S.M.O.S. by Robber 2014-08-26T18:20:00
I loved the running and jumping, moving around was just so much fun. The aliens seemed a bit hard though, the only way I could beat them was to hide right on the edge of a planet and snipe from outside their range.
Arched Dimension by Tanser 2014-08-26T02:45:00
I have to agree with everything nikki93 said. The art was GREAT, but the game design was dull. The fact that the portals forced you to replay the same part over and over again was bad design, and forcing the player to start the game over if they miss one jump is just brutal and boring.
The Salt Pleeease by ponk 2014-08-26T02:40:00
This is the most innovative/interesting game I've seen this Ludum Dare! And I really like the art.
Connecting Worlds by SojaBird 2014-08-26T02:24:00
THIS IS SO HARD. I liked it but MAN.
Hypnagogia by Cake&Code 2014-08-26T02:24:00
I loved this, but I also had the same bug as LTPATS and BoaHeck_ArtGent.
Shit my Planet by Talvara 2014-08-26T02:10:00
It seems like if you reset the game, the harpoon doesn't work.
Good News Delivery Co. by DragonXVI 2014-08-26T01:35:00
Excellent! I made the tremendous profit of -$800! This is by far my favorite game this LD so far, and since it's the first one I'm rating, that's not really saying anything!
In all seriousness though, it was excellent, good job.