FoonLudum Dare ExplorerUsers → mystakin

mystakin

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201532An Unconventional WeaponPizzocalypsecompo1913.614.002.943.723.763.293.8728
201431Entire Game on One ScreenDimensionscompo1533.673.713.404.143.523.253.5624
201430Connected WorldsTransfercompo3083.463.233.083.463.193.243.0545
201429Beneath the SurfaceCore Collectorcompo703.894.043.503.683.793.922.733.4150
201328You Only Get OneYou Are The Onecompo1553.513.593.173.243.133.622.662.9171

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by mystakin

LD28 — You Only Get One

One Word by Jojo 2013-12-17T23:15:00

Making each command a single word speeds up the text adventure a ton and makes it easy to navigate and memorize. Very fun entry.

Dream forever, live once by Volute 2013-12-23T22:15:00

Adore the art style. It may only be because I was a huge Guitar Hero player back in the day, but I found the difficulty curve to be really easy. Still had a good time, though! :)

XenoSerf by My Sweet Whomp 2014-01-06T23:29:00

Very unique game, like nothing else I've played for this event. Great art, cool concept, and fun writing. I really enjoyed this.

Burning Love by Ted Brown 2013-12-17T04:06:00

This game is funny! It's also challenging, perhaps too challenging for me. Still an awesome concept and humorous execution.

Elves' Eve by Elemental Zeal Games Studios 2013-12-28T04:09:00

Fun, simple game. I could definitely get addicted to this, but I wish there was an easier way to judge how power affected the trajectory of the star.

Son by Hemuuuli 2013-12-23T23:57:00

"What is this game I am playing?" was all I could think when I first booted it up. I can't decide if the disorientating art is the best thing ever, or too much and hinders the gameplay. Either way, it's cool enough that it's worth perfecting if you were to go that route.

Doubloon Dash by George 2013-12-23T22:07:00

Destructable environments are always awesome! I wish the forward canon was a bit more powerful, though. The side canons do more damage, but you can't see the damage they do. :( Strong base for a full game with some polish and goals added.

But You Want One More by spx 2013-12-18T00:40:00

I feel like this game could have a geometry wars style frantic gameplay, but it's a little too frantic for me to keep up with. It may be because I'm never sure where I'm going to spawn next. That said, it still looks great and has a ton of potential.

Showdown by madlee 2013-12-23T16:24:00

I love the silhouette graphical style, especially in a game about pistol dueling. The different messages you may receive for dying or winning are a nice touch!

"NOT TODAY"

Doubt by rxi 2013-12-18T00:58:00

I don't feel I ever got a strong grasp of what was going on in this... but I feel like that was kind of the point? Either way, this entry is gorgeous and the audio track is perfect.

The One Orb by AxeTheory 2013-12-19T01:36:00

I am a huge fan of the "control 4 people at once" idea, especially when the controlled characters play different roles. Unfortunately, for this game specifically, I had the most success by running the orb carrier to the altar alone. There's a great game being set up here, it just needs some tweaking and elaboration.

Santa's Dungeon tour by Granor 2013-12-17T23:31:00

Awesome game. Fun, addictive, and a strong application of the theme. I especially like the combination controls of WASD and mouse functionality for choosing and placing the chosen block.

Rune Raider by nyytroh 2013-12-24T00:22:00

Neat puzzle game! With the right goals and progression, this could be really addictive.

You only get one arrow by tobbez 2013-12-28T04:35:00

Being able to fire the arrow multiple times is the key component to this idea that makes it awesome. I thought this entry was fun and cool, even if that boss was too intense for me, haha.

YoGo Burger by vinull 2013-12-17T06:15:00

Strong use of the theme, and I dig the story setup. Having the customers buy multiple burgers in a single day adds a memorization component that I enjoyed. Wish I could spend my tip money on something, though.

Single Dragon: You Owe N. Lee $1 by Tom 7 2013-12-28T03:04:00

A cool homage to River City Ransom! I enjoyed the light storyline elements most, but wish there was a stronger connection to the theme. The art's pretty cool too, especially in the ending scenes.

Loop Desert by Giovanni Cappellotto 2013-12-19T02:19:00

Once I figured out the result of which direction I chose, this game became one of my favorites so far. Awesome graphics, and the solution is so simple but not immediately obvious. Great work!

YOGOO by coolcade283 2013-12-18T01:01:00

Simple, but cool game. I'm a huge fan of the Matrix effect, so it was awesome to see it in an entry.

Dangerous TGA (to go alone) by junt74 2013-12-18T23:51:00

This game seems familiar... hmmmm.

I liked it! Smart use of the theme and fun to play. I just wish the super soaker was more useful!

Lost in Puzzle by ayame9joe 2014-01-01T02:19:00

I dig the character design! The main character is really cute, and the audio goes well with the style. I didn't have much fun with this entry, though.

Christmas Puzzle Nightmare by uRLgR3y 2013-12-17T05:46:00

This is a really rad game. Knowing that every puzzle's answer is a single move is mind boggling at times. Well done!

One Strike by tiopalada 2013-12-17T05:01:00

This reminds me of a mini-game in Kirby Superstar! Fantastic artwork and a well done difficulty curve, but the setup feels like it moves a bit too slow.

The Terrible Battle Between Men and Turtles by saulopz 2013-12-19T00:44:00

I enjoyed the storyline setup, and the game itself is simple but fun.

Sense-able by Kalakian 2013-12-17T03:48:00

Even with the caveat that there's not a real game here, the foundation is strong. I dig the hearing effect and feel like there's a whole game in that feature alone.

Super Dodging Thing by kotax 2013-12-17T23:07:00

I'm sorry to hear about your original project! This project is pretty fun, though, so it's not a total loss.

FFirst Impression by chiguireitor 2013-12-23T16:45:00

I enjoyed the writing on the hints, but they were occasionally too vague for me to figure out. Still a fun entry, and a clever use of the theme.

Our Story by CarlsonAndPeeters 2013-12-18T01:23:00

This game is awesome. Like... "I should tell my other gamer friends about this" awesome. It was the right length, told its story well, and managed to connect with me. Well done!

I may have encountered a bug, though? The room with the scroll and the chest, I moved on without grabbing either item and it said I grabbed the scroll.

Metaphorical life of a contry singer by sadlyno 2013-12-18T00:23:00

There's a strong foundation for a tower defense game here. Buying turrets is that extra piece that sold me on it. Good work!

Card Encounter! by Mechatodzilla 2013-12-17T05:59:00

I appreciate games like this that have concepts I never would have dreamed of. It took me a bit to fully understand the rules of the game, but once I got it down I enjoyed the heck out of it. Red knight is such a jerk!

Tsuba by Daveloper 2013-12-28T03:44:00

I imagine this is what the Kirby Superstar mini-game, Samurai Kirby, would be if someone were to expand on it. I love the idea and implementation, though I would have killed for more animations when attacking and defending. Great work!

Bomberanian by chapachapa 2013-12-23T23:05:00

I love the name and concept of this game! Trying to maintain the chain of explosions is a cool core gameplay mechanic.

A Precious Arrow by Benjamin 2013-12-23T19:14:00

Incredible work. I love that all the enemies are unique and react to player movements. This entry is awesome and I could lose hours trying to progress in it.

The Last One by sykotomy 2013-12-28T04:52:00

The game plays pretty well if you don't exploit the infinite jump glitch. The jump has a nice arc and feels responsive. It seems like a game on its way to be something cool, especially with whatever it is the main character is holding. With some enemies and another mechanic or two, this could be rad.

One Bond by chicknstu 2013-12-23T19:42:00

Hard to put this one down. The narrative hook alongside the puzzles is addictive because I want to see what's coming next. I enjoyed this entry a lot.

Wall of Fingers by LTPATS 2013-12-17T03:27:00

Audio helps make this game tense; it really sells the atmosphere. Game was fun, but the one life stipulation is a major hindrance.

Blight by bsowers 2013-12-17T05:14:00

A fun, addicting game. The enemy variety is what really hooks me, and the fact that death is so powerful adds a degree of tension whenever he's close.

Tough by anvoz 2014-01-06T20:31:00

This may be my favorite implementation of the theme. I don't think you need to hide the first spoiler, though. The game made a lot more sense and was much more clever once I knew how it tied to the theme. Great work!

Only One Remains by huhwhozat 2013-12-19T01:18:00

Took me a second to understand the requirements to proceed, but once I figured that out I was hooked. The concept is so simple, but so challenging at the same time. Great work!

One Job One Shot by BluShine 2013-12-17T06:26:00

Wow, this entry is awesome. Despite the included screenshot and opening dialog, it took me forever to figure out I could curve the shot, haha. Excellent game from top to bottom. Graphics, audio, theme, fun... it's all there.

Lumen by Nelien 2013-12-23T15:58:00

Tremendous mood in this entry. It's simple to understand, and immediately fun! I had a little trouble deciphering what could damage my character and what couldn't, but besides that, no complaints.

Cmdr. Yogo by rnlf 2013-12-18T00:12:00

One of the best entries I've seen. Great dialog, cool idea, and fun gameplay. A greater variety of explosives in the levels could push this to the next level.

City of Death by dznemotion 2013-12-24T00:13:00

I like the old-school GTA aesthetic mixed with the zombie gameplay. It also has a killer tone and mood that I enjoyed.

You Only Get One Wish by Calciumtrice 2013-12-23T16:14:00

Incredible writing. The only word I can use to describe this entry is joy. I smiled the whole time I played it. The justification for why the genie may only grant one wish is darn clever!

DISTANT WORLD FOR THE BOTH OF US by Cell 2013-12-23T21:56:00

Great art and effects! Having the movement restricted to a circle adds an extra layer of difficulty that I enjoyed. I felt the use of the theme could have been stronger, but the game is otherwise awesome.

Ghostup by leafo 2013-12-17T03:39:00

Very fun game, but requiring the player to redo the early areas after running out of haunts is a bummer. Use of the theme was pretty light, but the graphics are killer. Great work.

Spring Crate by torcado 2013-12-17T05:53:00

This is one of those games that got me excited before I pressed a single button. Love the concept, level progression, and level design. Perhaps a bit too tough for its own good, but still a lot of fun.

Kung Fu Star by Parasyte 2013-12-19T00:28:00

I love the graphical style, especially the vignetting and noise overlay. Gameplay seems like it could be great, but I seem to be really bad at it, haha.

One Button Racer by badlydrawnrod 2013-12-17T03:57:00

I never knew a racing game with one button could be that fun. What this game lacks in flare, it makes up for in enjoyment.

One Jump by Scipio Xaos 2013-12-17T05:41:00

Wow, level 3 is rough! I like the concept and dig the music; I just wish I was better at it.

Out by SuperPokeunicorn 2013-12-19T00:16:00

Killer mood and nice story, but the game is really tough. I almost was hoping for a death counter at the end of the game, haha.

LD29 — Beneath the Surface

The Sun And Moon by managore 2014-05-12T05:14:00

If there was a dialog that said "Click here to preorder the full game" after the 30th level, I would have clicked this. This is just incredibly fun, addicting, and well done.

I'm going to keep this .exe and possibly speedrun it.

Vertico by UltimateWalrus 2014-05-12T06:08:00

This is really rad. I am, unfortunately, terrible at it but I got a kick out of seeing how deep I could dive on very easy. A really well executed original concept. Can't say enough good things, haha.

Sinking Tower by eugman 2014-05-09T23:13:00

Took me a second to get the hang of it, but I really like the strategy involved with the lift object. Bummer about the DirectX lack of sound.

Princess Fart by jacklehamster 2014-05-12T05:38:00

Not my kind of humor, but I played a pretty fair chunk of it so there's definitely something here that appeals to me, haha. Really dug the voice clips.

The Core Eaters by porglezomp 2014-05-12T04:24:00

Man, the gravity on those planets is intense. Awesome once you get the hang of it, but I'll admit I'm still pretty bad, haha.

Ball Club by MidCry 2014-05-12T05:50:00

The music is so jovial! Reminds me of Towerfall Ascension. I really like that the balls are persistent and create obstacles to maneuver around.

Cave under The Surface by gangsterboyyasin 2014-05-14T20:35:00

A little buggy, but a strong start to what could wind up as a pretty cool doom-style FPS. Congrats on your first Ludum Dare! :)

Terry's Trans-Atlantic Travel by Thresh 2014-05-14T20:48:00

I went 105 before I faceplanted into a boat! Simple but enjoyable game suitable for mobile devices if it's expanded on a bit. :)

SurSpace by Lurieh 2014-05-09T23:52:00

Really neat look and atmosphere. I was a bit sad to run into an invisible wall. Kinda hoped it would just loop me around or throw up a grid wall to match the ground. I liked it!

Glassie by rincewind_cz 2014-05-09T23:40:00

Really dug the mood created by the lighting and the objects seeming to pulse a bit. I also thought the movement sound effect was awesome and satisfying in a strange way. Great work!

Under Riders by calvinsm 2014-05-10T00:08:00

Switching between characters is a cool feature and I like the art design. Would definitely play more, but I appear to be very bad at the game, haha.

Orpheus by edemmester 2014-05-10T00:27:00

Simple but challenging and enjoyable. Great work!

Frictionless by Matthew Brown 2014-05-10T00:33:00

Simple but effective. I really like the wall moving mechanic; it add an extra layer of complexity without being too confusing.

Hammerfall by borrismoose 2014-05-12T04:28:00

I can't lie, I think this could be the base to an amazing mobile game. The kirby-style graphics are adorable, and its addictiveness is undeniable. Awesome job.

Scratch Ticket Fate by XenosNS 2014-05-12T04:35:00

I won alien abduction! I have to admit, clicking to reveal the tiles is satisfying in a similar way to real scratch off tickets. Silly project, but well done.

Core Collector by mystakin 2014-05-10T02:07:00

@Penguincat Perhaps a difficulty mode that adds specialty tiles at a faster rate would work. I believe it should only restart from level 1 if you game over... There's no limit to the levels, so once you reach around level 8 you've seen it all.

@borrismoose I had originally planned for powerups but ran out of time. I suppose I could drop the health of the inner tiles but I felt the early stages went fast enough.

@porglezomp & @jacklehamster Not sure what's wrong. :( If input isn't working on the web version clicking to a different tab and clicking back sometimes works for me. Unfortunately, I don't have a mac to test the game on so I'm totally in the dark there.

Core Collector by mystakin 2014-05-12T03:46:00

@porglezomp I am. I believe the only edit I made to the default input settings was renaming one of the "fire"s to "shoot" and adding a "pause" command.

Core Collector by mystakin 2014-05-14T20:58:00

@jujule I always go back and forth on the Mac/Linux versions because I have no way to test or support them, since I don't have a Mac or Linux box.

I'm torn because I don't want to exclude non-windows users, but I also don't want to potentially provide a bad or broken experience for them without knowing it. If the Unity exports are generally stable/consistent, though, maybe I should throw caution to the wind and just include them.

7 Days by louis.denizet 2014-05-14T01:03:00

There's an incredibly strong base for a mobile game here, I believe. It's very calming, simple, and rewarding. Great work!

Candorem by slumber 2014-05-12T04:43:00

Once I saw that the rays of light healed my character, I was into this game. I always like a good platformer, and the ability to shoot projectiles gives me a Megaman vibe. Simple and fun. :)

Ambassador to the Deep by misterwalter 2014-05-14T00:50:00

Simple but with enough enemy variance to remain interesting. Not a bad look, either, even with the simple graphics.

PEEL OFF THE PLANET by berunu 2014-05-14T20:31:00

Oh hey, someone else went with the "rotate around a circular object" idea! Awesome! This is a pretty neat idea, but I feel like it needs more obstacles to add more of a challenge.

Living in a Kaboom submarine by copain 2014-05-13T05:24:00

I really like the idea of a turn-based submarine "shooter" of sorts! I'm a bit impatient, though, so the game's pace was a big of a drag for me.

Saving Grace by liamtwose 2014-05-09T22:44:00

This seems like a decent base for a children's game. I could totally see this being refine and expanded to handle several learning tasks. Pretty neat!

Gray Surface by Geckoo1337 2014-05-09T23:18:00

That "gotcha!" clip is awesome. Really dig the visual effect.

Electro Jellyfish by peterlavey 2014-05-14T20:43:00

I'm terrible at every Ludum Dare game, I think, haha. Cute, simple idea that harkons back to a lot of flash games I would play while not paying attention in school. :)

New Dawn by Penguincat 2014-05-12T04:19:00

That was pretty rad. I really enjoyed the mood and writing. It was pretty easy to get lost, though. The final sequence was an interesting change of pace, but I would have been fine if the game was just an adventure game without any action sequences.

I did not play on the post-LD version.

Whodunnit?! by gettothechapel 2014-05-09T23:31:00

Great use of the theme! The ending is pretty intense... I hope I chose right.

LD30 — Connected Worlds

Oculus Souls by OrangeeZ 2014-09-13T19:42:00

Really dug the art direction and graphics, although it seems like the weapons maybe didn't have time to get textured. Also loved the music. Really cool game that could be fantastic with some polish and extra time. :)

Chromasis by jwin 2014-09-10T00:19:00

Cool idea and execution, I really like this entry. Strong visual design, simple to grasp premise, and fun!

Constelation Builder. by grifdail 2014-09-10T02:16:00

Simple, fun game! Took me a second to figure out exactly how it worked, but once it clicked I enjoyed it thoroughly. Good work!

Parallel Worlds by jprogman 2014-09-13T18:34:00

I dig the atari vibe and the design/interlocking of the three worlds. Really cool entry.

Gatestone by Aevek 2014-09-08T01:05:00

I think this is a strong start to a Minecraft style game, especially given the amount of time put into it. I really dig the art, even though it's very polygonal. Feels like papercraft, so I think it works.

Pluto or Bust by IsaacL.Balogh 2014-09-08T05:30:00

This is super rad. Great start to what could easily be fleshed out into a full-blown Angry-Birds-style mobile game. Very impressed.

Distant Worlds by StrayCat 2014-09-10T02:31:00

Art is so cute! I also really dig the controlling two characters at once aspect, especially with the shared health bar.

Transfer by mystakin 2014-09-11T04:33:00

@jprogman - I've played guitar for many years, so for the music, I use a program called Tabit to build a song and export to midi. From there, I use GXSCC to convert the midi to a chiptune-y .wav!

I'm sad you got stuck! I tried to prevent that from happening, but I could only fit so much testing into the 48-hour period, haha. Thank you for the kind words. :)

Linked by igoramendola 2014-09-08T01:49:00

Really dig the screen separation and controlling two characters as once. I think there's a lot of depth to that mechanic left to utilized, and that's exciting. Enjoyed the ending as well. :)

Lady Lyla by whalebot 2014-09-10T01:07:00

Fantastic art and style and strong storytelling mechanics. Unfortunately, I wasn't able to finish the game because it crashed when I pressed the A button out of curiosity. ;_;

TORN by LoHii 2014-09-08T02:15:00

I'm a sucker for isometric stuff. Cool puzzle game, and really enjoyed the variety of abilities and objects to find.

Fuga by Colapsydo 2014-09-08T00:30:00

Clever concept and very calming. I wish transferring elements between planets was a bit easier and quicker, but otherwise a really awesome entry.

Crossworld Club by Artamus 2014-09-08T01:21:00

That ending! :O Silly premise, but a solid start to an adventure game. Well done.

Out Of Place by HisShoes 2014-09-08T02:54:00

Really dig the visual style, though it was difficult to discern what was ground and what wasn't at times. Great work.

Spirit Shift by RhythmLynx 2014-09-08T05:50:00

Pretty neat infinite runner. The world shift effect is awesome and I really enjoyed the aesthetic of the game.

Back to Earth! by AlexGhost 2014-09-07T23:47:00

Neat game! I really enjoyed the momentum and effects, especially going into hyper drive.

Dreamless by Dietrich Epp 2014-09-08T05:24:00

Really impressed by the wavy dream effect and mood. Gameplay reminded me a bit of Lemmings, which I adore, so that was also rad. Wish it explored multiple abilities more, but it is a short time to make a gamer after all. Great work!

World2 by MemoryLeek 2014-09-08T00:13:00

Oh hey, the world swap mechanic in this game reminds me of my game except slightly different. Really cool to see a separate take on a similar idea. Lots of fun, though, and tons of puzzle potential! Only wish the switch button was on the right mouse as well so I could play with just the mouse. :P

LD31 — Entire Game on One Screen

Dimensions by mystakin 2014-12-08T20:23:00

@ladybenko It's set to advance if you press space, escape, or return. I didn't realize that might not work on Mac keyboards :(

Dimensions by mystakin 2014-12-14T06:18:00

@lycrashampoo I was never able to find the cause of that jump bug, unfortunately.

Jumping on enemies replenishes your health, but since the sprite changes either way I can understand the confusion.

It is a tad slow... in hindsight, a run button was probably in order. Thanks for the feedback! :)

Le Voleur by LuisGuimaraes 2014-12-18T23:13:00

Really cool idea use of theme, but dang is it tough! I love that the guard is playing a tablet game as a way to provide additional distraction and opportunity. Well done!

Vertical Defence by zanenga 2014-12-19T00:23:00

The title screen design is fantastic. Unfortunately my monitor couldn't fit the whole game on screen, but it was still very fun. Well done.

birdsong by managore 2014-12-18T23:58:00

Oh hey, I remember your LD29 entry: The Sun and Moon! I suppose it's no surprise this is so good, then. :D

This entry is bittersweet for me. We both had the "Metroidvania in one screen" idea, but dang if you didn't pull it off way better than I did, haha. It's one of those rare entries that I find it hard to quit playing until I finish it. Excellent work!

EGOS by Mopz 2014-12-19T00:18:00

Strong arcade-style entry, especially with the online leaderboard available. Starts a bit slow, but once it picks up it's very fun. Well done!

My Little Metal Joint by ladybenko 2014-12-19T00:31:00

OH NO! A drunken fight put me in debt and I couldn't recover. ;_;

Neat, simple management sim. Could use some metal tunes, though!

LD32 — An Unconventional Weapon

Do as I say by Ludipe 2015-05-03T18:36:00

I played the web version so I don't believe the audio was working. Really love the puzzle design. With some extra commands or just more levels this could be a real game.

Satellites vs Aliens by Tom Rijnbeek 2015-05-03T19:29:00

Really tough, but I dig the design. If we're launching skyscrapers into space to push satellites towards aliens, why not just launch the skyscrapers at the aliens. O.o

Can You Reach the Sun? by Garris 2015-05-03T18:46:00

I like this game. The kite implementation is fantastic and the visual design is adorable.

Crystalline by TheMeorch 2015-05-03T19:06:00

This game is hella rad. I'll admit, I have a soft spot for puzzle platformers, but this feels like a really good one. Incredible atmosphere, great pacing, and fun. Great work. :)

A Planet Hopper by Malsanity 2015-05-03T18:26:00

Really dug the gravity mechanics for the planets. The game's goal was a bit confusing, and I got a game over after collecting all the minions... which I thought was my goal. Still, great job. :)

Sugar Lake Chronicles by ProgrammerSteve 2015-05-03T19:20:00

Adorable graphics, reminds me of Earthbound mixed with Legend of Zelda. Enjoyed the humor and thought it was a good base for a full game. :)

I would ditch the diabetes jokes, though.

Colour Rocket by wilsk 2015-05-03T19:52:00

Neat concept, though the perspective makes it difficult to avoid rocks sometimes... and I felt like one time a rock hit me through a planet, but I may just be bad at the game.

Snowball's Chance by MasterOfNaN 2015-05-03T19:37:00

Really cool game mechanics. Impressed by the effect of the snow coming off the ground and sticking to the snowman. Cool game. :)