Safety Blanket by SimonLarsen 2014-05-03T13:05:00
very cool. good idea, good realisation, good sound. bravo.
Foon → Ludum Dare Explorer → Users → copain
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | Living in a Kaboom submarine | jam | 478 | 3.04 | 2.94 | 3.56 | 2.96 | 2.75 | 3.59 | 2.67 | 2.65 | 100 |
very cool. good idea, good realisation, good sound. bravo.
nice and strange game. So poor gameplay but the little challenge to have a good music... and then a rythmic dialogs... good idea.
Very nice puzzle game.
Hard to understand but if you play step by step (trivial, easy...), it's ok.
One problem: when you erase, you erase all the paths on one tile... Maybe an undo button will be cool...
good but so long to begin fun...
fun but need good assets
(nice we can get bonus with fire)
(I can't make diagonal fire with my controller (xbox))
Good (short) start. Maybe the movements are a little slow... The note made me laugh.
polish. nice zombi sound. a little easy and repetitive.
best puzzle game tested! graphics are nice and very clear to understand the gameplay.
Cool rogue-like-puzzle-game.
cool, remind me the little prince too.
the root thing is hard to understand first.
wow
nice. But at the end i was -25 health ???
really oppressive. Good game design, bubbles come at the right moment.
the platform part have collision problems, but it isn't the bigger part so not serious problem.
nice game. I love characters.
But it's more a run than a battle (generally, the faster win)... maybe an handicap (speed...) for the one who has the suitcase will be good?
nice graphics.
a regular bug: hero frozzen after putting a tower...
great idea.
but world must be bigger (usually, the first god player win)
funny and hard (can we really end with only one guy?)
Theme-off and sound become awful if you have to rewind a lot, but very cool game.
Not finished, but we see where you wanted to go and it seems good.
and nice story!
nice game.
(one remark: if the game is based on the story, I think the way from level 1 to level 2, must be more worked. Not just "you have to search the items a second time and hole disappeared". Maybe the two characters go somewhere else, I don't know...)
I find a child but I kill him!!!????
It's cool for a one day game!
Très très sympa (je profite que vous soyez français). ça m'a rappelé theme hospital, d'ailleurs je pense que vous auriez pu prendre une direction plus humoristique pour éviter (ou se moquer) des stéréotypes.
Devoir juste trouver la maladie (et non pas un soin par exemple, ce qui serait intéressant à implémenter dans une version plus loufoque) m'a paru bizarre au début, mais la fin explique bien la chose...
nice idea for the new capalities.
(some collision bug)
we play with two players, it was pretty fun!
But why berserk don't make we invincible?????
little repetitive but so good graphics!
nice graphics.
it's like an add-on for the first populos...
(idea for post-compo: rotate with keyboard)
seems cool but controls and problems of pathfinding discouraged me...
interesting physic. More levels will be fine.
But why join two ball at the end? I don't understand the logic...
ignore the theme and don't make a finish game, it's a pity for a ludm dare... It's not a creation under constraints...
other than that, it's a really psychedelic game!
really good idea.
Surprising graphics but, in fact, pretty cool (some white square on the sprite of ninja to remove)
But if you have time and would continue, make a camera that follow the ninja (if we don't move the mouse) and a button to accelerate speed (it's so long that we don't test tricky move...)
nice idea.
But a little collision system would be nice (just to really walk around the graves)...
"invalid data file"
"not a unit web player file"
simple but fun.
simple and nice.
little short.
nice animations and sound ambiance.
But I made an out of bound during a screen change...
good idea, good animation,we would have liked play more...
Nice arcade game. Love the start music.
Maybe if you want to extend your game, in addition to powerups you can make a bigger space station with an intermediate shell to destroy.
(level 7, 37300)
weird controls, but cool. For me, it is more a puzzle game than other. But, with this point of view, the begin of the levels are stressfull and unfair. If you make a bad start, it's impossible to survive...
I don't know if this is a really good or really bad idea. real brainfuck! (especially with the bug...)
I think the interface will be re-thinked for better experience.
simple and fun. nice polished.
nice look game.
A little problem for balancing: ennemies respawn at the same point, so I just had to make left right (respawn), right right (I kil the ennemy); then left right (respawn) etc...
nice idea for a cool puzzle game.
But at this stage, we only have to go near a treasure and at one case of shark. Maybe forbid to recover the diver directly can be solve this?
don't understand at the begin but after,
what a great survival-horror-maniac-shooter-pixel game!
(screaming pixels are terrible)
nice nervous game.
but so hard! Is it a verification that make there is always a way possible?
nice puzzle game.
but I see that dark tile is added even we try an invalid move (maybe I'm wrong...), it's unfair...
nice mix between snake, worms and tron game!
little bugs but fun.
too ambitious? Nice start.
first I was thinking it's borring, then upgrads come (a bit latter) and it was fun. addictive but a little repetitive.
I don't understand the utility of attack.
nice game.
old and hard. simple and cool.
nice. I like the gravity and the background scrolling.
But I go left first and lost a lot of time. And why Tim kill me???
Really graphics, and nice puzzles. Some bugs (when you use the map to quit and return to the cave, you keep the old positions in the cave...) But good game.
really good idea. I was imagined the hammer was controlled by max (from sam & max).
nice game.
mirrors change the gameplay when it becomes boring.
@pancakecity : you can choose your move !during! the countdown (it's not clear in our rules, sorry) but it's maybe the bug of @tacs
@tacs : works for me on chrome and firefox, but I will try to understand where the bug is...
I am so bad in rocket jump...
some bugs of collision, and begin of a room really hard. but pretty fun.
good idea. can be a little more reactive...
a little game but good interpretation of the theme.
remind-me a chocobo story...
Nice concept! really good interpretation of the theme.
And a type of game that we don't see a lot at ludum dare...
I play alone (against computer - version post compo) so I don't know how complexe it can be, but congrats.
step one: ok it's a classic simple game.
step two: ok I play again, just to have a score of 50
step three: my hand hurts
(my record is 45...)
finally I finish it, but I'm not sure I found the "clue". Good Game despite some imperfections, I hope you continue for the next LD.
nice and fun.
(little problems of collision; just one button for pass through the hole and take an item maybe cool?)
short but intense. gradually tension. very nice.
nice idea and nice look, a little more polished will be nice.
(and why lose life when we attack nothing?)
the game look good, but I think it's too slow for this type of game and the fact that mechas can overlap make collision bugs...
Simple and fun. Good.
Nice idea. I like Game of life.
But once you find some pattern (like cross) to get more mushroom and expand, this is a little repetitive. Maybe some obstacle that forced only one solution, will be nice.
(and a didacticiel for people who don't know game of life and to discover some patterns...)
remind me good memories.
a little more ia will be fine.
good idea, but i'm not sure that the drag'n drop is the best mechanics for this idea (or maybe on mobil...)
you don't fail, you learn...