giginet 2014-04-29 14:07
It is very difficult because the foot slip. Rocket jump was an interesting idea!
Foon → Ludum Dare Explorer → LD29 → The Ascent
By guimonpa
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 71 | ||
| Fun | 480 | 2.79 | ||
| Overall | 491 | 3.00 | ||
| Graphics | 523 | 2.98 | ||
| Humor | 569 | 2.05 | ||
| Innovation | 585 | 2.56 | ||
| Audio | 597 | 2.28 | ||
| Mood | 619 | 2.56 | ||
| Theme | 675 | 2.32 |
It is very difficult because the foot slip. Rocket jump was an interesting idea!
I got to the part where you have to rocket jump up two narrowing walls with black walls on the sides, then I gave up. It's really difficult, and I could never quite get the hang of the rocket jump, at times it worked fine, but other times I had more success just spamming it.
Other than that it seemed to control well, the jump button wouldn't work at times though.
It looks good, nice complementary colors, loved the clean looking font.
I really liked this game, although its quite hard. Nice concept I haven't seen much games that implement this kinda stuff. Overall a good game!
really cool concept man, would have liked some checkpoint system though. i was just at the part i needed to make the huge jump with the laser gun but glitched trough the ground there so i got stuck....
I am so bad in rocket jump...
For some reason I just couldn't get the mouse sensitivity to a good point and the rocket jump was really strange. It felt like being near a wall provided extra friction that it shouldn't have. I did enjoy the parkour level design though, very cool :)
I love the idea, however it was very difficult. Perhaps a bit more explanation for some sections, particularly early on? Regardless, still had fun with it. Well done!
Basically a fun game (had me retrying levels = always good). A few things made it annoying so gave up.
- Nice clear aesthetic (though baking the lightmap is free in Unity and would have removed those jaggy edge shadows in the world geometry).
- Controls need tweaking for my taste -- the air-control thing deviated from existing expectations so took a few attempts to get up first jumps.
- Couldn't get "sensitivity" to increase (- decreased but none of shift-+, +, KP-+ increased) so was stuck with track pad needing repeated swiping just to move view 90 degrees!
- I was never good at Quake's rocket jump but I stuck with trying yours. Good implementation. That said, I didn't feel I was learning 'the details' of it so ended up mostly pointing myself backwards and trying again and again. Mostly worked but got stuck trying to cross the chasm. Probably just my lack of da skillz ;-)
Good idea with the rocket jumping. But in my opinion, the normal jump already felt strange. The jump button didm't always detect my presses and I was not really able to predict how far a jump would go. With a few improvements to the feel of the jumping, this could be a real fun game.
nice plateformer and fun concept.
Unfortunately I can't pass 2nd checkout:
I experimented lag ad bugs in the movement and controls so I haven't fully enjoyed the game (Web version on Windows). Especially everytime I try to jump, it seems I'm already out of the plateform to I just fall.
I fixed the sensitivity issue and reuploaded the game, you should be able to increase it now!
I'm aware of the jump bug and it's a really annoying one. It was introduced during the last day and I didn't have time to find the cause and fix it.
I'll try to get it fixed once I have some free time.
Thanks for playing the game and for the comments guys!
Cool, slick graphics. Controls are not easiest, but great jam game.
Quite tricky to jump the right distance.
I like the simple graphics, well done.
The rocketjump mechanic is really fun!
Found it difficult to judge the jumps but liked the graphical design.
Nice! Now I feel like a speedrunner! Game is really hard, but after a while I started to get the hang of it. Got stuck where you have to climb a wall with grey walls on both side.
The controls are really rough... there were a lot of times I tried to time a jump and it wouldn't interpret the input and I'd just fall/die. Eventually I got stuck on the wall propulsion bit. Not really sure what I was supposed to do there.
A very difficult game. But I liked it! After a certain point I didn't really feel like I was solving the puzzles anymore but instead getting lucky with spamming the rocket jump.
A game for quake 3 and portal fans! :P
I got a bit stuck on the part where you had to jump backwards in a long and narrow corridor with black walls. But after that it started getting more interesting. I got to the part after getting the laser, when you have to make a huge jump using both weapons. I made it to the other side, but unfortunately I fell through the ground there somehow.
Nice work!
Really dig this. I was a person who kind of enjoyed rocket jumping in games like TF2 but could never find a jumping challenge map that I really enjoyed. Very nice work on the puzzles. Not to simple yet not to difficult to figure out.
The main note I had was maybe add some more detail to the walls if you further refine the game. I found myself getting nauseous because I couldnt orient myself in space very easily.
Otherwise great job. I featured it in my Ludum Dare showcase vol 4!
http://youtu.be/aFa_iU1gvTg