Keep our Dungeons EVIL by hadesfury 2012-12-19T12:05:00
Good game. It actually reminds me some Warcraft 3 Tower Defense :)
I find a bug, it crashes when you try to "cheat" by putting blocking walls in the 4 sides.
Foon → Ludum Dare Explorer → Users → gre
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | Tetrikaruga | compo | 73 | 3.90 | 3.90 | 3.88 | 4.30 | 3.46 | 3.50 | 2.23 | 3.22 | ||
| 2017 | 40 | The more you have, the worse it is | HARP | compo | 4.00 | 4.00 | 4.00 | 5.00 | 4.00 | 4.00 | |||||
| 2017 | 39 | Running out of Power | The Cube | compo | 3.00 | 2.00 | 3.33 | 3.00 | 2.33 | 1.00 | 2.50 | ||||
| 2015 | 34 | Two Button Controls / Growing | Aliens will save the planet | compo | |||||||||||
| 2014 | 31 | Entire Game on One Screen | ☃ | compo | 331 | 3.42 | 3.72 | 3.09 | 2.78 | 2.85 | 2.50 | 3.33 | 2.99 | 97 | |
| 2014 | 30 | Connected Worlds | Title Unknown | ||||||||||||
| 2014 | 29 | Beneath the Surface | Anthill | compo | 278 | 3.47 | 3.30 | 3.39 | 3.93 | 2.94 | 3.04 | 2.15 | 3.03 | 100 | |
| 2013 | 28 | You Only Get One | You (Must) Only Get ONE | compo | 105 | 3.65 | 3.44 | 3.62 | 4.00 | 3.65 | 3.35 | 3.13 | 48 | ||
| 2013 | 27 | 10 Seconds | Mission Mars | compo | 418 | 3.19 | 3.11 | 2.70 | 3.37 | 2.68 | 2.86 | 3.33 | 3.09 | 100 | |
| 2013 | 26 | Minimalism | Minimalist Multiplayer | compo | 800 | 2.94 | 2.78 | 3.24 | 3.52 | 2.39 | 3.18 | 2.35 | 2.36 | 66 | |
| 2012 | 25 | You are the Villain | A Villain Monster | compo | 371 | 2.97 | 2.93 | 2.68 | 3.55 | 3.53 | 1.08 | 2.42 | 3.00 | 32 |
Good game. It actually reminds me some Warcraft 3 Tower Defense :)
I find a bug, it crashes when you try to "cheat" by putting blocking walls in the 4 sides.
Awesome graphics and music! Good job. and great slow motion feature!
I like the graphic and atmosphere, but it's damn too hard to place object on the floor! We should have a feedback when you hover the droppable area.
This game deserves more votes and comments, it's awesome.
I like its originality, polished graphics and gameplay.
Good job.
Awesome. It was hard to find out how to hit other though.
nice reflex game and nice mood.
Missing some music and polish (is there a game over?).
Good job in 48 hours !
Nice art, a bit macabre but fun :D
Very good game, good graphism and audio.
Gameplay need some polish though.
I found the difficulty a bit hard:
- spike collision is a bit too far IMO so it is not straighforward to avoid them
- the gameplay need some learning, maybe you should have try an easiest beginning and also enabling all actions when progressing in the game (like at the beginning you only can jump, then you can roll, and finally freeze)
Damn, graphics and music are awesome, it makes the game really unique and with a nice atmosphere.
The story is great too! Good job!
Like frr171, I couldn't figure out what to do after talking to Andrei.
Did you actually made yourself the photo and then postprocessing them? I would love to see a making of :)
This is terrific!
Very good work.
The idea is quite good and it quite match the theme. Nice exploring/maze little game.
It probably need some polish, Game Over for reaching the light is a bit strange,
also I put 1-star for the audio because of this crazy noise sound, not sure it's a good idea or probably need to be normalized with the rest of the audio experience.
Please rename "All Platforms" by "Windows"
@antonijn: ok my mistake then, even if you still need to install "mono", it is multi-plateform :)
I enjoyed playing your game, it's a nice 3D shooter, a bit hard to play at the beginning but then it becomes really addictive.
I also like the idea that less you have life, less you can see, it remind me a game I worked on last year ( http://dta.greweb.fr )
wtf
This is just great!
Very well polished.
I didn't get it was a 'one button' game the first time and tried to play with arrows :D
You game become very frustrating around levels > 10
It was a great time though, you deserve to win.
The absence of audio is ok *maybe*, I was actually playing by pressing strongly the space key! it almost became like a rythm game :D
Minimalism/Simplicity is hard to reach, this game show how a simple game can be efficient and powerful, good job!
The game is really good,
fun to play, nice music,
Good innovation on the gameplay,
The controls need some exercice but are quite good once mastered.
Yes you can,
just share the URL or connect with different devices (computers/mobile/tablet) with a few people, and you can play it :)
Thanks guys!
Making something multiplayer for a LudumDare was a challenge.
My "game" could definitely have been better, I hadn't enough time to work on the "prediction" and "lag compensation" problems but I will definitely learn it to be more prepared for the next LD and do something multiplayer :)
I would also like to avoid to be alone in the game and provide some bots.
I lost a lot of time playing around and building the "framework" to make the bridge between the client-side and the server-side (in playframework/akka) and also setting up the server infrastructure... But I learned a lot and I think for next time I'll be able to have a framework ready.
My target was completely another game but I restart everything from scratch to make this game in ~3 hours.
Also, I'm quite satisfy that I made it working on an iPad, an iPhone, an Android (tablet / mobile) and a web browser, that's pretty amazing for the future of the web for targetting multi-platform.
See you!
Dark Acre Jack, Fenmar :
yes exactly, bots would have been funnier.
I was running out of time to submit the game, but next time definitely I will have bots if it is multiplayer :)
Thanks
That's a pretty good game for 48 hours!
Good use of the device features (accelerometer, vibration).
The button display are bugged on my nexus 4 (I can see the image font in the background of the button)
I don't get it as a "game"
otherwise it's a nice experiment
Good graphics and innovation, I would have loved an ambiant music though.
For the game itself, it is a bit too simplistic IMO (not so challenging), but maybe that's ok with the theme :D
Nice tower defence game and I appreciate the humor.
The game need some polish though:
- The game pace is a bit slow (and I would love a fast-foward button).
- The UI need to be improved (trashCan button?) and seems bugged: I can't place any tower after playing some levels.
- no audio
I'm not good at this but this is funny! 5-star for the Humor :-) :-) :-D :-)
Very good game, progressing and addictive, it becomes very hard to survive especially when moving to a new level (you have to be super reactive, I would love to have some seconds before the level to start to anticipate my move)
Would be great with some audio too :)
That's a nice platform game.
It need some polish like the physics doesn't feel naturally (maybe it need some inertia, relying on lib like box2d could be a good idea) and also found some bugs:
* you can get caught by the edges of the platform: http://i.imgur.com/lDLc4pL.png
* some issues to load some resource so the game can't display some graphics
Nice puzzle
nice one
difficulty is too high.
great game otherwise, remind me VVVVVVVV*.
Good job, nice game idea to find the balance between powerful items and inventory space
I like the atmosphere, especially with the audio and the shadows :)
Nice and challenging plateforme game.
I disagree that switching between the dimensions is annoying, IMO it is the most interesting part, it's a memory game after all :)
Good intro and good music.
I was a bit stuck at the beginning, It was not obvious for me that you can push blocks, maybe you need a bit more help for that.
Otherwise it's an awesome puzzle game, audio is great,
Nice work and Kudos for using web tech :)
Nice :)
Good job! nice voice and lego style :)
Cheers
Good polished puzzle game. I found the difficulty a bit hard, maybe it could be easier with less required block at the start.
Very good concept around space-time continuum / wormhole and all that stuff.
I found it need some polish because in some cases you can't reach the final planet because of other planet nearby you get stuck between a planet and the wall.
Adding some more game mecanism in the planet view could be great (like you have to avoid buildings).
Need some audio also.
Awesome!
found the control a bit buggy, most of the time I have to double tap each time to have my movement working.
Otherwise very good game, the graphics are so awesome, something I really missed for my own game!
Very interesting game mecanism, I didn't read your description before playing the game and I was able to see the Zelda reference, good job for that.
That's also a 5-star for the theme!
Good take on the theme, I like the stress moment where you have to try and test the right object, had a good laugh on some items :D
Excellent! Would need more levels :-)
Good game, too bad you didn't take more than your 12 hours to finish it because this is a very good start!
Interesting game mecanism, quite difficult though.
That was awesome!
Oh, just one level? I excepted more levels once I get how to play!
Anyway that's still a good game, I like the lemmings-like mecanism.
I think that "10 second and transform in plateform" mecanism could have been super awesome in a "10s rush" plateformer (you have to fastly go back to the right place and build your plateform path for the Queen). A lot of LD27 games took that plateformer-rush mecanism but I can imagine your mecanism on top of that could be super powerful.
That game!!!
Man, very moving story, it is also very long, a lot of work out there, congrats!
Really really like the take on the theme also. Back to the future!
Good job! Cool music.
Graphics feels strange at the first time, but they are actually quite good.
Incredible different game mecanisms. It fastly start to be hard core. Can't pass level 5 in normal mode!
Funny graphics and nice take on the theme
Very good graphics, gameplay and game concept :) Would have loved a few parallax effect on the clouds but that's still a 5-star graphics :)
A very good game. Maybe one of the best game I've seen so far in term of graphics IMO.
I really like the mix between a Tower Defense and a Shoot them up in the "they are coming" phase,
I found the 10 seconds transition a bit rough, you are in plain action and everything suddenly stops. I have no idea how you could have improved that but it needs some sort of nice transition in term of gameplay.
Very good graphics! Can't wait to see what's next!
IMHO shame on these bad comments, your game is awesome, watch the video and you get why we can't really play it because it's a augmented-reality game :)
I love the crazyness of the gameplay.
Very funny audio too.
Also a technically awesome experiment.
Next time please consider using really firecracker triggered by the game :-D
When I first saw the screenshot I thought, oh, seriously?
And yes, that's really it!
Good job! That robotic thing is awesome and really like the UI & mecanism!
I've played 25 LD games so far and this game is my favorite, the one I've been the most addicted to.
This is a simple but very powerful rush game.
My trick to play it was to try to take the shortest inner path even if there is obstacles but destroying them.
I really don't get what's happening out there, you need to clearify the graphics IMHO
You broke my arrows! :-P
Game mecanisms are good, especially the gravity rotation.
Gameplay is a bit hard.
Very good 10-seconds version of the classic Snake game!
Nice graphics and audio.
Try to Jump (Up Arrow)
There is an indicator of the gravity in level where it changes.
This is intentional that you start from the start. You can pass the intro by holding E or Enter.
@rujo @Frozen Fractal : I've made the game skip the intro when clicking on `Try Again` - I don't want to make the user restart the same level but want to keep that old-school hard-core style :)
You can zoom with your browser (Ctrl + , or CMD +)
Thanks for your feedback!
About the boss level I'm aware it is not very polished.. I actually had just 3 hours left to make that entire boss level :( That's still a shame on me to not having made that little polish at the end (that would have taken like 10 minutes). Anyway I was very tired at the end :)
Thanks for trying to beat the boss! I'm sorry if it's that difficult, I didn't had time to polish it enough (it definitely need feedbacks on hit and life),
So what you don't see is:
- you have 3 lifes, the boss have 10 lifes. (that's too much I know!)
- the pad is alternating each 5 seconds, and if you don't have it, you can be hit by a ball and lose one life.
- you have to touch him with 10 balls to beat him! (less would have been better, shame on me)
Don't try too much that's hard and there is not really an ending in my story. I was really running out of time and didn't manage enough well my time!
Very good concept and game mecanism. Graphics are ok but I excepted more animations.
IMO you should reset the level when you fail to reach the end, otherwise it's easy to finish it in multiple lifes. But it still works with the fact that you only have 3 lifes, so maybe that's ok.
Also It would have been interesting to use gravity (you go down if there is space under you, you can't go back up).
Fun game! I couldn't find what to do on the third level
So nice that you cloned some famous cool game into the wario-ware style!
Controls at the first screen need some polish and binding.
Quite innovating idea.
Was fun! saw some strange objects also!
Fun!
Very good plateform game
Awesome graphics & audio.
good game mecanism idea which still need some polishes to be really playable. I found the controls really hard to play, too much inertia / not enough speed. Also, I barely was able to read the help message and it's the most important part.
Finished the game.
Very good storyboard & drawings & different game mecanisms.
Audio is also very good.
Would need a few polish on the gameplay and the difficulty (like having life).
I don't really see the theme except the last level which had no difficulty.
Good asteroid game!
Would have love to see much more crazy weapon, because your take on the theme is very original! (changing weapon each 10 seconds)
Congrats!
This is awesome man! Like the last time :)
Keep up the good work.
Jumping controls are a bit hard, very very good game otherwise!
blocked on level 2
Very good game and especially for the graphics around cinema theme.
love the style!
Haha you did that 10-2nds + WarioWare like idea. This is so awesome and that's definitely a 5 in both Innovation and Fun!
Funniest take on the theme!
Very good!
Can't beat level 14,
I found that starting with a far dot is a good strategy to plan next dots and don't lose time by making the guy stop.
That was cool!
That slow motion bullet is very very interesting in the "save your bullet" game mecanism.
That flickering Y move effect hurts my eyes.
Same as vandriver on Nexus 4
nice one!
I don't know what it means but I got a 7.1s overall error. Would love to have more explanation at the end.
The concept is very good I would love to see more distracting games like a lot of counters on the page which have wrong time speed :)
Simple but very good game!
Congrats
I bet you wanted "Glitch" to be the theme :-) Nice take on the 10 seconds anyway :)
the player was a bit hard to control (especially jump & the slide effect)
Sounds was fun :)
Good game, really like the gameplay and the fact that you have to think but not too much so you reach the timeout.
With precipitation you make bad choices and that's the difficulty in that game.
Very original concept, I never saw such concept before: a Shoot'Em Up where you control a group of people instead of one player.
Otherwise, the game is pretty unfinished and controls are weird.
Ok that was strange,
that 3D scenes looks promising but I didn't really get the point with the game,
beside, the game is really simple, you just have to try to put the cogs at their right position?
Nice concept and nice gameboy like design,
here is a few feedbacks:
I had one minute where I couldn't get what I was suppose to do: probably that free move game phase is confusing, I would prefer that it behave like in the hidden phase, that you can't go out of the path and when reaching the end it should start the next phase.
Also why don't you use the '10 seconds' as a limit during the hidden game phase?
Bug: It seems if I press X multiple times when entering a level it stuck the game state.
Not so much to say, It's a really good game,
I can't finish it though,
I didn't succeed to obtain any powerup, every time I destroy a orange box, it just give me one second.
That random placement of apples are sometimes impossible to reach.
I will give one more try soon :)
Works fine on Android Chrome, simple game mecanism but nice art.
Great job.
more a demo than a game
fun but tough!
Very good and polished graphics.
Except that blue background, art is great.
I feel the game mecanism to be a bit too simplistic but I really like this kind of card game.
OMG the graphics are so terrific!!!
The game story is also good.
Cheers.
xD
Interesting game. Good graphics & gameplay.
Music could have been a bit less repetitive.
Graphics are terrific.
Audio is good.
Difficulty was a bit high for my taste.
Man I really REALLY love the concept;
Also awesome that it is about timing and you have to jump at the exact right moment so your block freeze at the right place.
Good shooter game :)
Nice concept.
The game is a bit crazy though: That weapon seems too much powerful (what's that? a machine shotgun?) bullet style are red ?
I can't move?
Good game and probably awesome for kids.
Good job! Original.
Tower Defense!! Apart from the troll, this is a very good game :-)
Game mecanism is interesting: Beacon / Burner / Harvester - in other word, attract your ennemies, kill them, consume them to get energy.
This isn't actually a classic Tower Defense, this one is very brain-bending on finding the best placement strategy.
Awesome!!!
Looks good. I like that multiplayer thing (but didn't find anyone to play right now).
Wasn't able to find how to trigger that chain reaction.
I found the collision detection a bit buggy, but game is fine, maybe sometime really tight in 10 sec (in World 4 you can't afford any wrong move or you miss time).
Very good graphics and well polished game, good job!
Don't know if it's normal but it seems that sometimes I can't shoot anymore.
Nice job for this good game.
One feedback: I found the control a bit hard to use at the first time, I think you should consider introducing the different game mecanisms one by one when playing the game.
Nice concept and nice game!
Very good game mecanisms, audio and graphics.
The difficulty is bit high for my taste.
Very good and addictive game
Indeed manipulating a big sword is hard!
I really like the mix between an infiltration game (kind of like Metal Gear) and a steal-and-rush to the exit game mechanism :-)
Best audio of this LD so far!
wasn't able to pass first room
Where is the theme?
Otherwise, Nice and touching story. Congrats for your game.
I really like the concept man, I think you should make it for touchable device.
Also you could reuse the mecanism in a more graphical game.
For instance, imagine in a hen house game, that the red triangle is eggs and the green triangle is a hen, you have to cover your eggs to protect them from something (a fox?).
CSS blur!!!
That game was weird.
Nice game, would need some more mecanisms to be fully enjoyable but still good.
Nice game.
Hard to succeed to shot the ennemy, I think I would prefer it would either shoot where I walk OR show where my mouse points, playing with two arrows on a keyboard is hard for my brain!
This game was awesome!
You can't just go straight but you have to make some detour to finish the game, I love that! It's like a story inside the story. Fantastic space-time game mechanism.
Interesting concept, nice graphics, would deserve a bit more gameplay.
very good game, difficulty smoothly become harder, love the style.
Score: 2455
Very innovating game IMO 5 stars for that,
Controls was ok for me, I like the fact that you can jump from top to bottom,
graphics and audio could have bit a bit far.
This IS just AWESOME!!!
well done for a 2 days comp :)
The game controls and camera need some polish but I was still able to play!
What a concept! Awesome graphics too! congrats!
Good game mecanism I think,
Very good take on the theme, I was able to reach level 7 and am a bit blocked now, it goes smoothly hard.
Nice music, graphics are a bit rough.
Great game Rezoner! very good game, immersive atmosphere.
Cool story!
nice concept, the graphics are quite good but I think the controls feel a bit too laggy (probably because of the movement sprites).
Awesome take on the theme, the game is very fun and addictive.
Congrats!
This was psycho!
I wasn't able to run the game on Mac OSX on the web version (I tried to press 1 or 2 with no success)
I found difficulty a bit high but nice platform game :)
Nice take on the theme, very good art, beautiful spritesheets, good job!
This is tough!
Nice game.
Awesome, 5 stars for the graphics, the music and the take on the theme.
Very arty, congrats!
Very cool graphics.
Nice rushing game.
Very fun take on the theme.
Nice platform challenges.
Nice platformer.
Audio and Graphics is great, reminds me a bit FEZ.
Cool graphics, polished effects. Nice audio.
Incredible destructible terrain.
Congrats
Awesome graphics and music
Woo! This is great. Love the graphics and the concept. Nice take on the theme too.
This game is cruel, I like it!
Your graphics are awesome. Audio is great and gets a bit annoying^^ I liked the home made sung song :D
Incredible game! 5/5
Nice mood and audio, also nice graphics.
That reminds me a bit sortieenmer.com
nice concept! cool sprite animation also :-)
Incredible game. Minimalist graphics which are very well polished (the whole level seems alive, breathing + particles).
Audio is ok. Gameplay is great, I like the pause moment at the beginning and then you have to do your moves like a ninja.
Very good atmosphere and cool ennemies.
Cool atmosphere.
Nice puzzle game! The take on the theme is subtile but works ;-)
Also very original.
Awesome graphics, nice pixel art.
Nice game mecanism.
Looks interesting but no way to play without controllers
Sweet graphics. Smooth controls (especially the Dodge).
I love the in-game instruction at the start :D
Robust start of a game. Game mecanism may be a bit limited and the concept is hard to catch so may need some explanation.
Great concept, I like the "game within a game" touch, also it is a nice double-take on the theme (literal and figurative),
However I'm not so sure how to play, should I just take the blue ones? But you said the red one also give scores?
Also, it wasn't so easy for me to distinguish between the right and wrong statement though, maybe it is with the rush also.
Statement may come too fast, maybe you could have made it more progressive at the start.
Awesome graphics and animation. There is also a very good immersion with the music.
Also the take on the theme is brillant, instead of most of games here, you actually took a reverse way of implementing that theme: the ennemy is beneath the surface, not your player. Very smart.
However, I'm a bit blocked because I don't know how to make the monster come. I've used the beacon, without so much success. I was only able to make it come once, but is kill me instantly.
So maybe the difficulty need some polish, otherwise very good job.
Nice graphics.
I especially liked the gameplay you have chosen that you control a robot on top of the actual puzzle game.
refreshing just the level would be great.
The take on the theme is subtile.
Enjoyed a lot.
Graphics and pixel art are awesome! especially that it have complex physics behind but a pixelized rendering, it give a very good and realist feeling.
Best game I played so far and I vote 5-star everywhere except no audio. Congrats.
Very cool graphics. Great game mecanism.
Nice concept. I like the moral aspect of the game.
The gameplay in the water is quite good, but the gameplay in the platform could be improved.
Impressive graphics.
Very fun enemies.
Nice take on the theme.
Awesome! graphics are epic!
Very great game, my only critisms: no audio, theme?
Minimalist minecraft clone. Cool animation.
Nice job, I explored all the paths, you made a nice work transforming the story into an interactive story game.
Incredible concept and gameplay.
quite cool.
Miltage: Thanks for the feedback, yeah actually there is already a "proximity" search but between tasks, not ants... (a ant search the closest job). there is something I missed in my "find job" algorithm: basically I'm doing "foreach ant, find the closest job" where I kinda should do "foreach job, find the closest ant", or even maybe try to mix the 2 approaches.
Aha awesome paper art. More draw and especially paper animation would have been incredible.
Game is already quite cool and also challenging.
Minimalist but smooth graphics, nice runner game.
The jump is a bit hard and maybe you could have ease it a bit (I really have to wait the object to be very near to jump it)
Nice music. Concept is simple but works.
Where is the theme?
Nice exploration and very cool graphics and sound.
Very cool game mecanism and perfect take on the theme.
Hypnotic game. The rythm of the game is interesting but a bit too repetitive. Maybe some juicy effect/features could fix that to have a fully enjoyable game, also some audio.
Bug: The camera goes crazy if I go high.
Nice concept.
Awesome music rezoner! (well this sentence is a pleonasm coming from you!)
I had issues figuring out how to play,
the first time I tried to go somewhere and tried to dig (with space), and I suddently teleport back to the original position.
However, if I just go in that place, it start digging after a time but I can't figure out where the items are and I have no feedback showing me if I'm doing the right thing.
So I think this game is great, graphics are incredible, but it needs a few polish on the gameplay.
404
I love Ludum Dare games like yours which have took the "Beneath the Surface"+"Two world" approach. Only a few of you :)
About the controls, I think you should support arrows next time, and also maybe just holding one second the down key is ok (no need of shift).
Really cool concept and nice execution.
Nice game. There is very cool different game mecanisms and already quite good in 48 hours. In my compo I also wanted to have different buildings and much more game mecanism but haven't unfortunately enough time for that, so I can understand.
on Chrome/Windows, the text of items are barely readable (font issue?) but it seems fine in your screenshot.
Pretty cool game graphics and mecanism.
Exploration is a bit hard, I wish my lamp to light a bit more far.
Pepsi consultant beneath the surface! LoL
This is awesome! Very smart to use the voice, and especially with all the humor your put in!
Cheers
This is awesome!
I felt strange when playing, are you in my head?! Hehe, you nicely anticipated all the reflex we have in playing the plateform, and make that game a good frustration :-)
(going right, oops close, going left, oops falling, going left oops dead end, going back...)
I which you would have gone more deeper in that feeling!
The music match perfectly that purpose. Graphics are simple but well polished.
PS: *spoiler* there is no way to get up when reaching the end after the plateforms, right?
BTW, i'm curious, was it even intentional? The anticipatation of move to have frustration?
Really cool graphics - and made with GIMP :).
Not so much challenge in this game, but a good base for making more game mecanisms. But yeah, 48 hours is short.
Nice story telling but also missing some audio.
Reminds me a bit of Antichamber.
Nice 3D puzzle game and also nice take on the theme!
Server is down I'm afraid
I enjoyed it, it is quite fun.
The rotated game design is incredible.
The music match a lot this hard core game^^.
The mouse controls are a bit weird at the beginning (especially the move-during-jump feature), but we get used to it.
PS: what is this plateform I can't jump on it? why it is black?
Incredible graphics.
Minimalist gameplay but quite good with the challenge increasing. Game is a bit short and I wish to see more.
Mining fruits in a planet? That is weird!
Nice music and interesting game mecanism.
LoL
Nice concept and very cool graphics.
Really cool art. Nice audio.
nice graphics
Awesome graphics. Good game mecanism. The gameplay is great but a bit hard to play without pad (maybe there should be a key like "arrows up" to move without clicking).
Would deserve some audio also but this is already quite awesome work in 48 hours.
Cheers for not using any library.
Nice concept
Original turn-based game mecanism. Great graphics as always. Nice mood. Congrats.
A mix between the theme "Two Worlds" and "Beneath the Surface".
Nice concept and cool different game mecanisms, love it!
The concept of your game is awesome and the music match perfectly the game,
there is no way to lose in your game and it is not so hard to finish all the levels so maybe one way to improve it would be adding some more challenge.
Underground worms!!! Nice music and graphics.
Beetlejuice Beetlejuice Beetlejuice
That game made my day! Very funny! The music match it.
The gameplay and the game mecanism is also well done. Also a good innovation.
My favorite so far!
Not sure to get the take on the theme though.
Cool graphics. Interesting idea.
Nice graphics and fun concept.
PS: the fish in the menu looks like E.T. love it :D
Very nice puzzle game.
Controls need some polish and feedback.
Any reason why my antivirus (immunet protect) detect your libwinpthread-1.dll to be a trojan?
Very fun game, nice concept and cool different game mecanisms.
Controls are pretty neat, however the camera goes a bit too far.
Also, I think it would be awesome to have some sort of boost, especially when the worm exit the ground. That would increase the gameplay & fun (which is already great).
Simple gameplay but nice concept and fun to play.
The controls are a bit hard but you get used to it. (with this slip effect)
The game is frustrating which make it very addictive^^ (I would say, a bit like in Flappy Bird).
Especially it is very hard to get an item you missed, basically "You Only Get One" chance to get it because a puddle will come and there is no way to get rid of it I'm afraid.
Cheers
Very nice concept! Music is great.
This probably need some more animation and feedback to be a finished game.
epic audio!
Incredible graphics and cool audio.
Very cool graphics and music, nice take on the theme, however I found the game mecanism to be a bit limited for a Jam entry.
Nice mecanism.
Ahahahah, the audio made me laugh a lot! Thanks for that!
The game is incredible, love it !
The concept is awesome, would have been great if the "fuel" was part of the game difficulty.
I think it is one of the best compo of the LD.
It is hard not to put 5/5 everywhere^^
Innovative game mecanism. There is a good equilibrium in the gameplay between the different buildings and also the fact you have to manage your tower (e.g. removing the digger before it reach the center, remove a tower to recover some resources).
I also liked the little bottom-right guy.
Good job.
Awesome intro.
I have a real feeling of rush when playing that game thanks to the awesome atmosphere and with all the effort you put in polishing with effect filter and particules.
The motion (especially the jump) seems a bit buggy/laggy, otherwise very well done.
Nice concept and cool graphics! Would have deserve a few more mecanism IMHO, but already quite solid as a minimalist game.
Cheers for your first Ludum Dare.
The idea is great, graphics are minimalist but quite awesome because it contributes to a nice atmosphere and helps a lot to focus on the game (because it is a plateformer),
I was a bit frustrated by the square rotation motion, why is it rotated counterwise whatever I press left or right? I think it kill a lot the gameplay.
I think the concept is great but however the game mecanism is a bit limited.
Graphics are fun, audio is a bit weird. Controls are buggy.
But as a first Ludum Dare submission, it is quite good!
Nice story. The game is original.
I'm not sure to get the take on the theme.
Creepy. Good mood, nice and conceptual take on the theme.
I love the low poly art.
Game not so challenging but cool.
The gravity is weird. (or the jump is too slow)
This was trippy!
Congrats for your first game!
The concept is interesting, I like this kind of games, game mecanisms could have been a bit more explored.
It seems there is a bug in the collision detection because on a "3 wide" hole, just one platform in the middle is enough.
Prettly cool game.
The game mecanism is interesting, the layers concept is innovative. And it is quite fun to play.
I wish there was a way to intercept an ennemy projectile.
Love it! The concept is awesome, it is minimalist and remind me Rock-Paper-Scissor.
I like the way you have to choose between: move up, move down, load/shoot. And depending on other choice, you may succeed or fail (e.g. I had the situation where there was 2 people in front of me, I shoot the torpillo but both decide to move, so I shot on myself)
I suggest to add a feedback when a player made his decision to make the turn-based more obvious.
Cool music and nice minimalist graphics. The gameplay is quite hard to me.
I like that you use this running effect (left-right shaking) but I wish it would come with actually seeing the feets because it makes the controls a bit confusing IMHO.
Cool audio. Graphics are quite cool and the concept is huge.
Interesting concept of hidden platforms, especially the platform mirroring concept (which is also an original take on the theme).
The beginning is a bit challenging especially if you don't get the mecanism. It could have been improved to be more straightforward (getting the actual mirror mecanism wasn't obvious at a start). In the same time, that is a cool way to let the player discovering the game mecanism, so I'm not so so sure about this opinion. Anyway, maybe you could have made the beginning a bit easier.
WTF a game in a PDF? AWESOME !!!
Nice exploration.
Unfortunately, no audio.. :-P ;-D
Very very cool graphics. Nice concept and mecanism.
Missing some feedback for the player to know if he hits the monster.
The web version is hard to play because you locked the mouse. I assume it should be played fullscreen.
nice plateformer and fun concept.
Unfortunately I can't pass 2nd checkout:
I experimented lag ad bugs in the movement and controls so I haven't fully enjoyed the game (Web version on Windows). Especially everytime I try to jump, it seems I'm already out of the plateform to I just fall.
Nice concept and gameplay.
I found the control a bit weird (the left-right, not the top-bottom).
The shark is very hard to beat (fast),
but once passed, it is quite fun, I like the different layers (levels) in the game you put in, and also the graphics.
The evil submarine is quite challenging.
Cheers
Great concept! Nice improvement of the original whack-a-mole.
Very cool that the bomb can also kill your player and is part of the gameplay, you didn't miss that :-) And mole are firing snot! nice :-P
Graphics are sweet.
Awesome game and especially done in 48 hours!
PS: I love your kid video! I just became a father and you must be proud of your son playing your game^^
Nice concept and cool art. It is hard to figure out things that happen, maybe need more incremental difficulty.
I'm a bit stuck at the start, not sure to know what to do with this trash.
Nice mood and graphics!
Aha what a concept!
Not sure to get the link between the fridge and the theme, but that was fun.
Your entry is not so far from mine, I also made a simulation game :-)
I like it especially that it is your first LD. The idea and innovation is great, may need a few polished in the UI and controls as said in other comments.
Cheers
PS: The "Web" link is not a Web Game right?
Very cool game. Solid and original concept. I especially like that the goal is not to take the gems but to go as far as possible. Gems are just here to help, and sometimes you need them because you are stuck with the rocks.
I only played with the keyboard because it is barely playable with mouse (the "mouse holding" effect is confusing).
Awesome!
I love the concept and the take on the theme, it is like a mix between themes "Beneath the Surface" and "Two worlds" ^^
Gameplay is simple but very cool!
That firing could be a bit faster I think, polish a bit the UI and graphics and you have an incredible game!
Very interesting game mecanism.
Funny world map domination.
Original take on the theme if I understand it correctly.
This game is awesome! Incredible work for 3 days. There is just no way I can't put 5-stars everywhere!
Cheers!
awesome take on the theme, minimalist but still interesting. also a bit creepy!
Interesting concept.
Nice concept and gameplay! The wall almost have the same sprite that the dirt which is a bit hard to figure out where to move.
Otherwise graphics are great and game is fun!
I'm not sure to get the goal of the game,
but I kinda like the graphics, the colors give a cool atmosphere, especially the moon! nice draw =) maybe graphics could be polished a bit more, e.g. more layers for the sea.
quite impressive entry!
Nice minimalist gameplay concept.
Fun intro. Incredible music.
Great concept, cool puzzle and exploration.
Incredible work. Awesome graphics, concept and audio.
Simple mecanism but very powerful game. Nicely polished gameplay and graphics. And you made a top rank!
Well done!
The game seems to miss some goal, otherwise this game is very well polished with awesome graphics and great music!
Audio is incredible.
Nice graphics, I liked the jump attack, very cool.
Audio and the general atmosphere of your game is awesome.
I wish to see some blood when I get damaged, it doesn't seem there is any feedback at all on this.
Atmosphere is incredible. 5/5 for audio & mood.
The concept is great.
I'm not a huge fan of text based games, but this one is probably one of the best text based games of the LD 29.
Cheers
The game mecanism is a bit repetitive and game can be finished quite fast.
But very cool graphics and audio.
Very cool :-)
I may be a bit biased to say this is a very good game, while my entry is pretty close to it :-)
Nice minecraft like :-) Quite impressive in 48 hours.
I wish there was some more challenge (e.g. falling damage)
That is definitely a 5-star for "Fun".
"under the surface" to "under the clothes" was a strange move :-D
Very fun production, where do you find your ideas man? always awesome.
The game match the theme and have a good atmosphere.
The guy following you is really annoying lol, it is especially hard to dig/take beer when he is quite close (maybe you should stop the game at that moment?) but it is still ok as part of the game difficulty.
One thing I would have liked is to know my game over score.
Otherwise, the graphics and the colors are well polished, the music fits well with the game.
Nice take on the theme + bonus theme.
The game mecanism is quite interesting and innovative. Great music and graphics. Congrats
Epic music
such weird
The concept is quite cool. I wish it was a bit more polished with sounds and animations.
Congratz for the compo.
aha fun concept. too hard on a laptop, might try with a mouse later :-D
Great take on the theme. Awesome art and music.
The concept is incredible and all fits together nicely.
Very great take on the theme and awesome reference to Asterix comic (so is the magnifying glass).
I don't know if it is intended but I found interesting how the magnifying glass is part of the game difficulty: you don't see very far inside the glass, and the glass itself hides the map around you. Which means it is almost a memory game (you have to memoize the map before you reach the place, otherwise you don't see it anymore because of the glass).
Some people might find it annoying, but I think it is a nice touch in the gameplay.
weird. very cool art.
after playing almost 100 LD games, This is in my opinion THE BEST game I've played, with an an incredible and funny storyline. 5-star to all.
I love the mood and the different clichés to disney movies and also the wink on the ☃ theme.
pretty simple game. nice start.
Very original take on the theme.
So cool music (why disabling the Audio rating?). and impressive amount of work on polishing the graphics and effects.
Impressive gameplay which is still playable on a laptop.
Awesome game!
Very original gameplay. I didn't know sheeps was afraid of mouses aha.
This on mobile/tablet with multi-touch support please! fingers are dogs aha :-D
Nice start. Wish there was more levels.
gravity is too low I think, also miss some juice to be fully enjoyable.
nice art
difficulty too high to me, but incredible concept and gameplay.
Nicely polished music and graphics. Interesting game mechanism (doors and map unzoom).
Getting all the chicken legs in one row seems impossible but I guess the goal is to make a good score.
The controls are ok, but sometimes jump doesn't work when you move.
I like board games. Nice work on the innovation, interesting mechanism. Graphics are really cool.
Aha this is an awesome game idea.
This game makes me panic aha!!
Love the take on the game, also the art is incredible.
Bravo messieurs!
Nice TV effect display which is a cool take on the theme.
The gameplay is great and graphics are nicely polished.
Robust and original game mecanism.
Great graphics.
I think this is the most original, nice and weird game I've seen so far.
Pretty interesting game.
Very meta.
Very cool concept and addictive game.
Music is really great.
Graphics/Fonts could be a bit more polished.
I have found the gameplay is a bit hard. Maybe there is a bit too much inertia, another idea could be to use the mouse to throw a grapnel (then you can keep the difficult inertia controls but the "catch" of items would be easier).
Cool idea.
Interesting simulation of the spacial conquest.
Very addictive actually.
Nicely polished game. Good overall.
Very interesting and original gameplay. Nice game.
Uncaught TypeError: undefined is not a function
Nice work on the graphics. Interesting mechanism.
that deserve to win at least the Theme section I think!! very original.
Congrats
The game is way too simple but the execution is incredible.
Impressive graphics and music.
Nice mood & storyboard with the introduction and conclusion.
Fun game.
very cool take on the theme
Interesting concept. Cool art.
Nice concept.
The camera rotation and slippy ground make the controls pretty hard.
maybe it is only me but I find it much too hard to stabilise the cube on edges.
amazing concept. congrats for the innovation.
nice and weird mood/music. great take on the theme.
Incredible as usual
Quite fun.
need more juice & motion should be faster I think to give more pace and coolness to the game.
You play inside the menu, I love it! very cool minimalist graphics.
I have trouble figure out what i'm suppose to do in each level, maybe miss some kind of indicator or interactive guide, but that's maybe just me ;-D
aha insane
This "adding up rules" concept is robust, never seen such a game mechanism. 5-stars in Innovation.
I enjoyed it also the rules quickly become frustrating which makes a great increasing-in-difficulty puzzle game.
Maybe a bit light in graphics, you could use some gfx effects as part of the game difficulty (e.g disformations, shadow areas,...).
Woo very impressive concept and take on the theme.
Congrats
Pretty interesting concept, the game mechanism remain unfinished (as you said) so the only goal is to survive,
but I could imagine more interesting things in this game like some items to catch and some ennemies coming.
I would like to see this game continued, I think it is a robust start of a good game.
the idea and concept is incredible.
The puzzle mechanism is super interesting, robust to make a real game!
The controls feels not polished, I think you can easily fix that by adding more juice, maybe with some acceleration. Also you should make the controls sliding on edges: if I move up, on a path that move from bottomleft to topright, I should definitely progress through it.
Nice pace.
Original and interesting gameplay especially the take on the theme (the seamless world).
Very juiced game.
Nice polished game.
Incredible effort made on the different player mechanism and gameplay. great concept.
I wish I had 3 friends to play with, that definitely sounds fun. I like multiplayer games playing on one screen. Match the theme quite well.
Interesting concept and nice graphics.
very hypnotical after 10 seconds :-D
incredible art.
Woo awesome graphics.
Game mechanism is pretty cool.
Reminds me a bit the trending "Two Dots" mobile game, but with a quite different game mechanism.
Graphics and Audio is very polished, congrats.
Great concept.
Cool game, nicely polished gameplay. Art and animations are wicked.
One time, I didn't have luck, got stuck from the start: http://imgur.com/zRAlZlk
very cool concept and take on the theme
Insane
The concept is incredible and very innovative and the catchy music matches the game a lot. It is also a nice take on the theme.
The blueprint graphics is awesome.
In term of gameplay now:
The objects are sometimes not easy to notice and click.
Also, maybe that's just me but, I have found the collision sometimes not perfectly fitting the blueprints.
You could juice the game a bit by adding a few animations like when moving in stairs.
Anyway, the game is already very good, congrats.
cool concept!
Cool game and graphics.
Awesome take on the theme and the concept of destroy/recreation of tiles (and cool gfx animation).
I wish there was another game mecanism for a Jam.
Feedback for the web version: please add e.preventDefault() on arrows (or supports azerty :-) https://twitter.com/greweb/status/541955664927793152 ). without that, I can scroll the page, it is barely playable.
Very original concept.
It is like an inverted pong (where you don't have to goal against the other but to keep the ball)
I would prefer keyboard controls over mouse.
interesting mecanism.
Weird concept (in the good meaning of weird) and very original.
Hilarious game concept.
2 questions: How to lose in this game? Is that lava or blood lake :-D?
cool game
Great job. nice take on ☃ :-D
pretty cool concept and nice mood.
a bit too difficult.
The wait time at the beginning is a bit boring I think but fortunately you don't have to reload the page to replay.
I like the humor.
weird and fun
very original gameplay and graphics.
I wish this was not "random" but based on an initial seed. Because difficulty can be very hard at the start, maybe it need more progressive pace.
Very cool spawners.
I think it needs some graphical polish and gameplay "juice" to be more enjoyable.
waiting this to be available again. Maybe you could host somewhere else.
Looks promising
cool trailer. nice mood.
Impressive graphics and audio.
The gameplay is great and nicely polished.
Here is some ideas to make the game even more awesome:
I think with a few different species of microbe and bacteria it would be graphically finished.
Also I think it would be super interesting to introduce the z-axis mecanism: you have to also zoom-in/out to clear the space in 3D (you can browse different layers of microbes). This can be done with different layers and a blur effect (like you did for the ambiant background).
very cool audio and graphics.
great fun. congrats
psychedelic
Nice simulation and great take on the "behind the scene" of a spacial mission.
wow, such game!
Great game.
Not sure the gameplay is adapted on a simple keyboard but I bet it is fun with a proper controller.
Cool concept.
Fun to play.
Cool concept, minimalist game but awesome graphics and well polished gameplay.
I've never seen such a great game concept and I think this can be an awesome game on mobile.
graphics feel good. congrats.
well polished and juiced controls.
nice work on the graphics
Pretty cool and original concept.
I think the take on the theme is pretty solid.
The map is pretty big so that's a great work on the level design.
Graphics are ok, I like the rainbow style in the map. The gameplay probably deserve some more juice to be fully enjoyable (you know effects, shaking, stuff like that :-D).
I have found the game mechanisms not very finished and I will try to detail why in the following feedbacks.
I think when you introduce a game mechanism you should think more about what to do with it, to me it seems there is too much game mechanisms that are not enough essential to the game (by essential, I also mean as part of the game challenge):
- I'm not sure if the mousewheel is useful at all, better leave it unzoom? Maybe you could have scale the size of the circle too so that it encourages you to scale down to see the map (but you see less of your sight).
- Something should prevent me to not just play with the map. Right now, a way to play your game is to just forget about the magnifying glass and just look at the map. Maybe dragging the magnifying glass needs to be more essential in the game.
Very relaxing music.
The game graphics and effects are nicely well polished.
The game starts to be very hard after 40☃, cards expand on the whole screen and that's a real challenge to find the ☃ to progress to the next level.
The game mecanisms are various and interesting: the bomb (I wish they was more!), remove a card (useful to see under it but becomes long after ~40☃), swap the z-index of cards to maybe a chance to see ☃ (worth it after 40☃),...
Cheers
that's an interesting concept and it comes with interesting new stategy to play this. too bad you didn't had an AI to play against but it would clearly be some work to implement a good one.
the rythm is a bit difficult to follow & the notes to catch but we get used to it. the concept is hilarious but it's a bit hard to understand what to do, i think the game would deserve some polish in making things more straightforward but maybe it's just me
incredible graphics!!
omg WTF :) aha love it
@TheFlyingKeyboard thanks. what kind of polishing?
@T8kk yes exactly, there are 3 song loop that played in sync. one background (for the chords basically) and then the melody is done with 2 instruments and then it smoothly switch between them when you rotate the piece. code is quite interesting if you want to look (WebAudio context): https://github.com/gre/ld41/blob/master/src/game/audio.js
I was planning to develop more gameplay but was running out of time so I focused on polishing the simple stuff I had in ;) happy you enjoyed!
audio and graphics is incredible. The game is innovative in many ways. good job
nicely hardcore & subtil but good use of theme :)
the small lil" games idea is incredible. I wish you had more time to make more because this is very addictive!!
very original take on the theme. Score 600
incredible concept & use of the theme
good idea but tends to be quickly frustrating. maybe it would have been better to introduce something to make it less repetitive
it's very well designed. game difficulty is well balanced & i really like that if you fail to move, a wolf can pass by you and it's gameover. the fact there is the rythm game at the same time of the bigger game is disturbing (in a good way) to play because you need to focus on both part at same time but it was the theme ;) !
aha fun, i see i was not the only one mixing a Tetris like with something else ;)
that's crazily reusing the hardcore-ness of flappy bird I love it
this is hilarious! man. damn impressive for a Compo. you have the skills! keep up the good work