FoonLudum Dare ExplorerLD27 → Concave 8

Concave 8

By Taugeshtu

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CategoryRankScoreCount
Innovation2503.41
Graphics4273.09
Overall8602.74
Fun10552.19
Theme10752.40
Coolness142239

Comments

tacospice 2013-08-26 03:38

Graphics are a little too abstract-y looking maybe. Movement feels spongy. Good job though!

taugeshtu 2013-08-26 03:49

Thank you Steve for your feedback :) Yeah, I know, had to work from scratch on char controller, several reasons :)

spiralcodestudio 2013-08-26 03:53

My Eyes! Ah! Still hurts. Great idea, please finish the game!

taugeshtu 2013-08-26 05:16

All your eyes belong to us. Thanks for playing, I might, for the first time, consider making post-compo version :)

jayjay122 2013-08-26 05:49

It's interesting, I'd definitely love to see it made into a full game someday though =D

vitou3d 2013-08-26 06:03

A bit hard to understand and hard to see when all of those white thing are all around. But good gameplay there.

fferro234 2013-08-26 06:06

Sad, my crappy laptop can't take your game. I will try this again and rate when I borrow my friends computer.

taugeshtu 2013-08-26 06:10

Thank you all for comments, appretiate that :) I doubt it'll make it to full-scale game, but could happened to be one of the levels in a bigger game :) Yes, it's pushing GPU a bit too harsh, could've done optimisation, but ran out of time ^_^'

beardbotnik 2013-08-26 18:04

Interesting idea, the visuals are definately different, was really hard to figure out what was what though, the controls were off but I can understand that do to the time constraints and whatnot. Shame here isn't any sound, with such abstract visuals I feel like even something ambient or procedural for music could have worked really well and audio feedback could help a lot in terms of figuring out if you hit the ground and stuff. good job on finishing! Not sure how you got those visuals in Unity but it's a pretty fantastic achievement!

thirteenwb 2013-08-26 18:06

Weird graphics, kind of awesome though! Really difficult to figure out what's going on but got the hang of it after a while! :)

andrewshouldice 2013-08-26 21:58

Very cool looking. Hard to navigate, but it has a neat bouncy feel.

taugeshtu 2013-08-27 11:43

Thanks, guys :) Beardbotnik, I feel like making post-compo version, so controls would be improoved (a bit). And I should probably add some sort of instructions to player

mrspeaker 2013-08-27 12:00

I love the aesthetic: DON'T DE-ABSTRACT IT! That's the best part!

n0_named_guy 2013-08-27 16:18

I'd like to point out the abstract nature of this game.
That caught my eye.

I failed to find a purpose on this game. There's no control explanation whatsoever. I can't find this game's goal.

I imagine that I should find a gold, while navigating the cubic rooms?

All in all, A for effort, 4/10... Improve your game =)

gigabass 2013-08-27 16:41

It's a kinky sort of game, I'm sorry I couldn't get into enjoying it. Still playing a while and saw the collapsing ceilling, lasers and such. Weird graphics! Some trippy shit :)

gre 2013-08-27 20:15

Graphics are strange and confusing but that's probably part of the game, gameplay is good though!

ptsnoop 2013-08-27 22:15

Well, I managed to escape from the cube... although I think I may have done it in a slightly unintended way, by just jumping out of the nearest window to coordinate 13, and then watching the walls flicker past as I plummet to my eventual doom. Very interesting aesthetic, though!

dcolgan 2013-08-27 22:26

Very interesting art style. You might add some way to let the player know where they are supposed to be going to make it more than just randomly trying to find the exit. Looks like it has potential though. Great job for 48 hours!

n0_named_guy 2013-08-28 08:28

Video review available now: http://www.twitch.tv/n0_named_guy/c/2830967