tacospice 2013-08-26 03:38
Graphics are a little too abstract-y looking maybe. Movement feels spongy. Good job though!
Foon → Ludum Dare Explorer → LD27 → Concave 8
By Taugeshtu
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 250 | 3.41 | ||
| Graphics | 427 | 3.09 | ||
| Overall | 860 | 2.74 | ||
| Fun | 1055 | 2.19 | ||
| Theme | 1075 | 2.40 | ||
| Coolness | 1422 | 39 |
Graphics are a little too abstract-y looking maybe. Movement feels spongy. Good job though!
Thank you Steve for your feedback :) Yeah, I know, had to work from scratch on char controller, several reasons :)
My Eyes! Ah! Still hurts. Great idea, please finish the game!
All your eyes belong to us. Thanks for playing, I might, for the first time, consider making post-compo version :)
It's interesting, I'd definitely love to see it made into a full game someday though =D
A bit hard to understand and hard to see when all of those white thing are all around. But good gameplay there.
Sad, my crappy laptop can't take your game. I will try this again and rate when I borrow my friends computer.
Thank you all for comments, appretiate that :) I doubt it'll make it to full-scale game, but could happened to be one of the levels in a bigger game :) Yes, it's pushing GPU a bit too harsh, could've done optimisation, but ran out of time ^_^'
Interesting idea, the visuals are definately different, was really hard to figure out what was what though, the controls were off but I can understand that do to the time constraints and whatnot. Shame here isn't any sound, with such abstract visuals I feel like even something ambient or procedural for music could have worked really well and audio feedback could help a lot in terms of figuring out if you hit the ground and stuff. good job on finishing! Not sure how you got those visuals in Unity but it's a pretty fantastic achievement!
Weird graphics, kind of awesome though! Really difficult to figure out what's going on but got the hang of it after a while! :)
Very cool looking. Hard to navigate, but it has a neat bouncy feel.
Thanks, guys :) Beardbotnik, I feel like making post-compo version, so controls would be improoved (a bit). And I should probably add some sort of instructions to player
I love the aesthetic: DON'T DE-ABSTRACT IT! That's the best part!
I'd like to point out the abstract nature of this game.
That caught my eye.
I failed to find a purpose on this game. There's no control explanation whatsoever. I can't find this game's goal.
I imagine that I should find a gold, while navigating the cubic rooms?
All in all, A for effort, 4/10... Improve your game =)
It's a kinky sort of game, I'm sorry I couldn't get into enjoying it. Still playing a while and saw the collapsing ceilling, lasers and such. Weird graphics! Some trippy shit :)
Graphics are strange and confusing but that's probably part of the game, gameplay is good though!
Well, I managed to escape from the cube... although I think I may have done it in a slightly unintended way, by just jumping out of the nearest window to coordinate 13, and then watching the walls flicker past as I plummet to my eventual doom. Very interesting aesthetic, though!
Very interesting art style. You might add some way to let the player know where they are supposed to be going to make it more than just randomly trying to find the exit. Looks like it has potential though. Great job for 48 hours!
Video review available now: http://www.twitch.tv/n0_named_guy/c/2830967