Foon → Ludum Dare Explorer → Users → Andrew Shouldice
| Year | LD | Theme | Game | Division | Overall | ||
|---|---|---|---|---|---|---|---|
| 🥇 | 2013 | 27 | 10 Seconds | PROBE TEAM | compo | 4.55 |
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥇 | 2014 | 30 | Connected Worlds | What Could Possibly Go Wrong? | compo | Fun | 4.35 | |
| 🥇 | 2014 | 29 | Beneath the Surface | our god lives underground | compo | Mood | 4.79 | |
| 🥉 | 2014 | 29 | Beneath the Surface | our god lives underground | compo | Graphics | 4.63 | |
| 🥇 | 2013 | 27 | 10 Seconds | PROBE TEAM | compo | Mood | 4.43 | |
| 🥉 | 2013 | 27 | 10 Seconds | PROBE TEAM | compo | Graphics | 4.67 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | What Could Possibly Go Wrong? | compo | 15 | 4.17 | 4.35 | 2.79 | 3.31 | 4.44 | 3.72 | 3.46 | 4.06 | 42 | |
| 2014 | 29 | Beneath the Surface | our god lives underground | compo | 24 | 4.09 | 2.96 | 3.46 | 4.13 | 4.63 | 4.23 | 2.10 | 4.79 | 51 | |
| 2013 | 27 | 10 Seconds | PROBE TEAM | compo | 1 | 4.55 | 4.20 | 4.09 | 4.44 | 4.67 | 4.16 | 3.43 | 4.43 | 84 | |
| 2013 | 26 | Minimalism | Gallery | compo | 8 | 4.22 | 3.85 | 4.15 | 4.26 | 4.05 | 3.95 | 3.30 | 4.28 | 91 |
I lost the first couple times, but I'm trying a different strategy now. So far so good!
This totally surprised me with how gripping it is. I'm now late for dinner. Gotta go! Great job!
Bravo. This feels like a set of interactive art pieces.
This was really fun. I would have loved to see more levels.
This is a great idea. I find myself wishing I understood the mechanics more so I can make good decisions. This is a great candidate for expansion!
Great work. I was enthralled.
I, too, get the Binding of Isaac vibe. Challenging!
Brian is my favourite art teacher.
Cool! I find myself trying to suss out the system underlying system, but maybe that's missing the point.
For as simple as this is, it's quite beautiful. It really could have benefited from some sound effects, but nice job!
Oh yeah, the short-cut prevention is pretty funny. :)
9999 out of 5 for Innovation and Theme.
Hello to you too.
Challenging!
Yes, it's easy. Yes, the tiniest movement makes the bag spaz out. I still played it like 5 times because it's hilarious. Good work.
It took me a little while to understand what to do, but it's quite neat!
Nice tunes! I get kind of a Cave Story vibe from this.
Great music.
This has the best music. I heard a cat and a potato and The Lion Sleeps Tonight.
This is quite a neat little thing. The movement and shape of the obstacles make for a unique avoidance game.
The web link appears to be broken. (403 error)
It's a good joke. :)
Of course it's a game.
A pleasant little experience!
Very neat! I wasn't able to pick up on what determined the duration of each note in the victory lap. Beautiful little emergent tunes.
This looks great, but there are no download links.
I laughed. Nice work!
Greg Power: Thanks for playing! To answer your question, I have some other games up on my website. www.andrewshouldice.com
This feels so nice, and it leaves me wanting more.
This has a nice progression from "hmm?" to "oh neat" to "hrrmm" to "ah-ha!".
Hypnotic and charming! A clever twist on rhythm games.
Love that bass line.
This is a great example of how super simple graphics, if animated well, can look really sharp.
Haunting entry. I'd love to see more adventure games from you in this style. (Not necessarily in two browser windows, but the dreamlike aesthetic and surreal gameplay.)
YOLO
This is exceptionally clever, and surprisingly fun! You should totally expand on it with some polish and audio. Way to go!
It could use some increased difficulty in later levels, but it's surprisingly good! I think the music makes it. Nice work.
Wow! My computer's sound wasn't working, but I tried this again after fixing it. I'm glad I did. It's already a great idea with tasteful execution, and the piano rounds it out perfectly. Well done!
You've got a really distinctive style, Jonathan. Nice work!
Game of Show.
Really nice work. It plays with the player's expectations in innovative ways.
"I have the power."
Nice music!
This is delightful! Well done and congratulations!
Well done! This surprised me partway through with a real feeling of "no-one left behind." Quite tricky, but super charming.
Classic! Brutally hard. Catchy tune. I too did not realize that you didn't need to get all the sausages. Still: hard! Nice work.
Your art is amazing. Reminds me of old Mac Classic games. Your take on game input is revolutionary.
Wow! I really like the look and sound of this one. Time to check out your other stuff as well.
Delightful! It took me reading your note about dashing while falling to clear the second screen, but after that it was smooth sailing. Neat mechanic; great graphics!
Great execution on a clever idea. It reminds me of Nethack, which also made me miss the "wait" command. I got stuck on the "don't get surrounded" Beholder level as well, but all this talk about character switching makes me think I should revisit this one. Nice work!
Amaaaaazing.
The presentation getting better is a great touch.
Fantastic. This is a really great game idea. I only wish there was more!
Stressful, but surprisingly fun. I think I saved the world.
Brilliant! Incredibly cute, wonderful music, and great puzzle design. Well done!
Nice! Challenging and satisfying. The blue turrets didn't seem shoot anything, but I still had fun.
There is no landscape that is sadder than this one. Beautiful music -- well done.
This is a really neat idea. I could totally see this being expanded into a larger experience. Looking forward to the post compo version.
Oh yeah: for the post compo version, it'd be cool if you had some sort of audio feedback for time moving forward and backwards, especially with a little pitch ramp up/down. (Your music is beautiful though, so you probably wouldn't want to interrupt that.) The third area (World 4?) in Braid had a sort of music-box track that played forwards and backwards when time was moving, and a wonderful "sound of 0-time" rumble when time was stopped.
More arbitrary standards!
Actually I just played again and saw the bit about the King's weight. I am satisfied.
Before I read about the "matrix-esque powers" button, I was going to skip this one because it was just too fast for my feeble human eyes. Now I can say I beat it with a score of -880. Nice tunes!
This is beautiful. Such a pure, great idea. Congratulations on a brilliant concept executed superbly.
Robotron! Getting cash faster would have been nice, but maybe I'm just bad at it. :)
Wow, hectic! It took me a couple tries to notice the A/K alternation message, but nice job on a solid execution.
I really like the music, and the meaty little smack of hitting a monster. Good job!
Once I discovered that you can hold the mouse down, this went from incredibly difficult down to really really difficult. I made it to the third level, but monitoring health and time is surprisingly hard. Neat idea, nice art, great execution!
What a neat idea! Nicely done on the art as well.
My inner monologue sounds exactly like this.
Nice look and audio. I, too, found the game a bit difficult. I ran out of health trying to collect keys for the door in the second area and wasn't sure what to do. I'd love to play a stealth game with this look and feel, so perhaps keep at it to work out the kinks.
I really like your music, nice work! I wasn't able to find the hourglass but I had a good time.
Fun! The collisions were a bit off, but it was really satisfying to get a feel for the timing of your attack. I found it was sometimes a better idea to avoid enemies instead of engaging a big group. The front-end menu is a really nice touch, too. Good work!
Cool! It's a lot of fun when you're chasing targets and then fly through their explosion. Great music choice!
I thought I had a winning strategy until I saw your other levels. Tricky! A neat idea, executed well. Nice work!
iczubak: If there are way too many inactive probes, you may want to start over. I didn't have time to test -- and plan a contingency for -- too many inactive probes. Sorry about that. :( It's a flaw.
I really really like the look of this. I think single-colour tiles on black reminds me of ZZT or something.
The sideways pyramid on the cliff face is an awesome idea.
10 2nds, very nice. I jumped over a goal a couple times and wasn't able to restart, which was annoying, but that music made up for it. :)
Counting to ten as a mechanic is a great idea. I like your music!
Best music. I especially like how the pause track works.
Wow! This deserves more time than I can give it right now, but I'm looking forward to figuring it out. So far, I'm intrigued.
Your voxel work is nice! Especially the teleport effect.
This is great platforming! It's quite tricky, especially those fast-moving traps. Nice work on the backgrounds too!
A sweet story of friendship. I found the experience nail-biting, as it took me several tries to complete. More than once, I was so happy to have saved a pal that I found myself deep in darkness without enough time to escape.
Although subtle, I especially like the sound of the little critters latching on to you.
In an expanded version, I would love to see varied environments to explore, and perhaps some details about who these characters are. Are the creatures in the darkness more fallen friends?
Nice work!
Auuuuug guugh guugh 5/5
This is super hard, especially on my laptop trackpad.
Regardless: Such a good idea, so awesome.
party party party
Also, I daresay that any party with a banana and a robot *cannot* be a failure.
That's a neat twist you have in there!
Nice work. It feels good to move around and I love the pickup sound effect.
This is chilling. It's very powerful, considering how abstract the presentation is. Great work!
This game told me I was good at it, which made me feel good about myself. 10/10.
Beautiful! Your character design and animation really sell the two characters. I wasn't sure where to find the cure, if it exists. Really great music, too.
Simple but addictive. I did find that I did much better when I got a good run of bright colours.
I agree that having some keyboard controls would be nice, but I do like the idea of the finite "mystery arsenal".
I had fun! Nice use of powerup combinations for interesting puzzles.
Awesome! Love that additive glow. This is a great candidate for post-compo expansion. Maybe a level editor?
This is a great idea. Excellent candidate for a post-compo expansion. iOS app store!
It's astounding how much more invested I am in getting to a goal when the goal has a name and is a kitten.
Also that music is great.
Another significant entry in the ever-growing pile of evidence that one should never go anywhere with only one burrito.
Your art is the best.
This is a kooky, nutty game. Great job! That music is great too.
The miracle of childbirth has never before been conveyed so accurately.
This is a beautifully grim premise, executed with mechanics that mirror the game's underlying theme. Nice work!
Also, your palette choice reinforces the character's depression nicely.
(I just played the web version; is Daisy still in her hard-to-find spot in that version? I needed to read your comment to find her.)
Cool game! I quite like the idea of exploring a moment in time. The platforming in the wedding scene especially.
Hyper furball mode is my jam. I am envious of your musical skills! Great work on all parts of this.
Neat! Yeah, this would be neat on a touch device. Reminds me a bit of the Molyneux curiosity cube.
This surprised me with its polish. Varied terrain, birds, fish, score logging. Great work!
I really like your "godawful" music. :)
DeadlyFugu: You requested a Linux build of my game. It's now available!
Noooo! I was literally two steps from the exit of level 20 when I was murdered by robots.
Great game. I was mentally in puzzle game mode because of the turn based movement until I realized the clock was ticking. It's an interesting combination that works surprisingly well. The audio is quite good too; it really communicates urgency. Nice work!
yes yes yes yes yes yes yes
(Carl would have approved, I'm sure.)
Love that crunchy walk sound! Great work all around.
This might help you with your cursor problems:
https://docs.unity3d.com/Documentation/ScriptReference/Screen-lockCursor.html
It looks and sounds good, and there's quality level design. Amazing job.
I really just want to eat every single bit.
I did a little bit of research after playing your game and I don't think you understand the eating habits and growth rates of moles.
But seriously, great work. :) "Bite sized", and quite fun.
B&W, represent.
Awesome work. Great puzzle design!
Wow, wow, wow. Wonderful.
Are those treated photos of modelling clay?
Nice work! The physics are pretty unforgiving, but the music and countdown give a sense of grim purpose.
This is strange and confusing and beautiful. I read your note about the player appearing in the wrong spot after I played — honestly, it added to the surreal atmosphere. I didn't know where I was going, why I was here... Nice work. :)
This is really endearing! It was even a bit spooky, not knowing how big those creatures are... Nice work.
This is a lot of fun! The best part is your termite dancing to the music. (I assume it is dancing to the music.)
Great work. I like your palette choice. Is there an ending? Is there a deepest point? I want to know, but it's hard. :)
This is a great one button game idea! Nice work. The difficulty curve feels just right for me.
I enjoyed the intro text quite a bit. Looking forward to some music!
I respect that senselessly murdering an innocent is not explicitly identified as as a failure.
It was very satisfying to discover I could hold down the laser button. Destroy whole shells was also fun. I wasn't really sure what was draining my shields, though.
Julian and I got to know each other after that. We actually had a lot of common interests, and -- most importantly -- values. Over the years, we moved apart. I'm not really sure why. Julian and I haven't talked in a very long time.
Thank you for this experience.
This is a neat idea but I found it a bit frustrating to control. I'd love to try a version with those unpredictable sun fusion sphere physics sorted out! ;)
This is powerfully evocative. Even when I knew what was happening, I could not stop myself from trying.
Normally Humour and Mood are kind of mutually exclusive, but this manages both.
Really fantastic work.
I'm just going to leave this saxophone riff playing forever, thanks.
Delightful! My favourite part was the sound effect of the face flying away at the end.
Really really beautiful. Sorrowful and solitary. Well done!
Thank you for the standalone builds; the webplayer was running really badly on my computer.
This reminds me in spirit of Titan Souls, or Shadow of the Colossus: just bosses. Neat! Maybe an idea worth expanding into a larger project.
Love that music. I found this really hard, but I kept trying and got to the end, so I guess it's got a good difficulty curve. Nice work!
Thanks for the feedback, Crowbeak. I've added a warning about the flashing; good call. You're right about holding the mouse too: post compo version maybe! :)
It took me a little while to figure this one out, but I'm glad I took the time. (After giving up, I saw your screenshot of the giant ship and I loaded it back up to try again.) This is neat! I could see it turning into a larger project. Nice work.
voxxxxelsssss!
Serene, surreal. Best character work there is in LD.
The rules of this world intrigue me; I want to hang out here more! Post-compo version please!
An RTS: ambitious! It took me quite a while to figure out what was going on; even just reiterating in-game that you're possessing other units would be helpful. Nice job on the music.
Nice work! You've got a whole game here, complete with final boss.
Aaaah, this is so great. I love the meaty little sound effects. Excellent theme adherence.
I really like the look and feel of this one. With some more work to differentiate and vary the gameplay, you'll really have something. Nice music too!
Masterful.
I feel the noodle feeling.
Surreal!
This a great idea. It's super challenging: maybe smoothing out the difficulty curve would be good to get people hooked. Solid entry!
This is really good. The frustration of the road, and the catharsis of getting past it is well done. Great job on your first project!