The Command by NatNoBrains 2012-05-08T17:00:00
Nice ! It would have been great to have more challenging levels =D
Foon → Ludum Dare Explorer → Users → Spotline
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥉 | 2014 | 29 | Beneath the Surface | The world beneath | compo | Audio | 4.34 | |
| 🥉 | 2014 | 29 | Beneath the Surface | The world beneath | compo | Mood | 4.53 | |
| 🥇 | 2012 | 24 | Evolution | Cosmogonie | compo | Audio | 4.59 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | Groove Interpolator | jam | 1148 | 3.25 | 3.22 | 3.22 | 3.51 | 3.29 | 4.13 | 1.42 | 2.50 | ||
| 2017 | 39 | Running out of Power | 👥 | Hope Glider | jam | 87 | 3.95 | 3.82 | 4.04 | 3.30 | 4.34 | 4.00 | 2.57 | 3.87 | |
| 2016 | 35 | Shapeshift | Chamane | jam | 182 | 3.66 | 3.03 | 3.85 | 2.88 | 3.94 | 4.03 | 2.08 | 3.91 | 71 | |
| 2015 | 33 | You are the Monster | Telepath | compo | 220 | 3.47 | 2.89 | 4.38 | 2.19 | 4.06 | 3.45 | 3.90 | 57 | ||
| 2014 | 29 | Beneath the Surface | The world beneath | compo | 106 | 3.79 | 3.19 | 3.49 | 3.86 | 4.20 | 4.34 | 2.53 | 4.53 | 73 | |
| 2013 | 27 | 10 Seconds | 10 seconds of Hell | compo | 529 | 3.08 | 2.46 | 2.75 | 2.57 | 3.92 | 3.69 | 1.68 | 3.29 | 100 | |
| 2012 | 24 | Evolution | Cosmogonie | compo | 51 | 3.72 | 2.75 | 4.05 | 3.44 | 4.20 | 4.59 | 1.52 | 4.25 | 100 | |
| 2012 | 23 | Tiny World | Voyageur | compo | 244 | 3.29 | 2.40 | 3.06 | 3.73 | 4.27 | 3.79 | 1.78 | 3.65 | 87 |
Nice ! It would have been great to have more challenging levels =D
Very nice ! A bit hard to control, I didn't go further than first level =(
Haha nice =)
Great level design !
Thanks everyone for the comments !
About ZQSD : Sorry for that.. it's the french keyboard, forgot to change it to WASD
About camera bugs : I know, it's quite annoying...didn't have time to fix it in time
About a linux version : i'll upload very soon a windows version, I don't know if WINE will do the trick
Anyway, I was quite surprised about all the nice comments, so I worked on a polished/upgraded version, with some new elements too. I'll upload it at the end of judging time =)
Nice game, very short but it was fun =)
Nice =D Is there something after the ring quest ?
I died during the final boss, had to restart from scratch O_O
Very nice concept ! Too bad you hadn't time to push it further
Excellent !
Same as Pacifist Games... can't run it =(
Nice, too bad it becomes real easy after a while =(
This is a hard game.
Nice ! It's a bit too slow at the beginning, but it gets really fun at the end =)
Very nice concept, too bad you didn't have enough time !
Nice one :D It's simple but the story and the mood work really good =)
Nice ! I would have liked more challenging level design, but it's fun =)
Thanks everyone for the nice comments =)
@Danik : Sure, on my website (not updated since a long time) http://clement-musique.c.la or my soundcloud (search for Spotline)
Thanks everyone for the comments ! As it seems there's some talk about whether this is a game or not, I would say this : maybe it's not. But I believe the definition of 'video game' has now become wider than the definition of 'game'. With all the recent contemplative video games in which gameplay is secondary, I really think this entry belongs in the competition. Even if the gameplay is crappy =)
Great concept, I would love to see it pushed further ! Congrats =)
Excellent game, with a strong concept, a great audio and visual mood, and a surprisingly very high level of polish => well done !
That Is Awesome oO Too bad there's no sound though
Wow that was intense
So much mood work for... such a clever background....
Cool ! Le sujet et la manière de le traiter sont vraiment intéressants, ça aurait mérité une durée de vie un peu plus longue et quelques effets visuels en plus =) (par contre la police de caractère est pas chez moi, j'ai tous les textes en arial...)
Graphiquement c'est super cool, le thème est bien respecté et traité de manière intéressante, c'est dommage que y'ai plein de bugs qui gênent le jeu (j'ai du faire "clic droit> en avant" pour réussir à jouer, et un peu plus tard ca a replanté D:).
Very nice game ! The very crowded levels are a bit discouraring, but it's really fun
Too short ! But great mood, great art, and great game feel =)
83 !
Haha bien classe ! Effectivement dès que le L apparaît c'est hardcore =O Par contre graphiquement c'est terrible et les 'anims' m'ont trop fait rire.
Awesome ! THATS's a charismatic hero =D
Already saw this kind of gameplay, but never with this way of introducing it : it's great, well done !
This game kept me playing for a hour...
Great game !
Haha made me laugh
Nice and very good looking ! Too bad it gets a bit boring after a while (also the music doesn't loop well =/)
Couldn't play =(
Haha nice concept !
Very poetic =°)
Very nice ambiance, great art and interesting concept, too bad you didn't have time to do more (and you know you really have to eat a LOT when ludum-dare-ing =P)
Awesome concept ! I love that :D
This game is soooooooo frustrating @_@ Nice concept and levels though :)
Very nice ! Cool ideas and cool art :D
I'm so much in love with your graphic style :D
Very cool mood, maybe a bit too indie-emo for me though
Haha you made me laugh :D
Thx everyone :)
@Mekuri : Wave 5 is a great score :D (but difficulty is a bit random so maybe you had luck)
Oh ! Indeed it seems i deleted it when uploading the windows port.... it'll be back in 30mn max !
... actually I can't upload it right now (I'm at work and my internet is limited) Tonight i'll put it back online, sorry for that
Thanks for your comments :)
@josefnpat : Linux build is now online !
@1fir3 : it's a custom shader, it's based on the Grayscale effect, but applied to a material. Basically instead of giving a color to your material you give it a color scale. So in the game the scale goes from indigo-bluish when there's little light to red-orange when the marbles illuminate the cave.
Hi everyone thanks for your feedback !
@hoqjed : I know the gameplay is flawed, but I assure you it's not forced into the game. What I wanted to achieve is to make the player both impressed and scared by the Hell waves, so I tried to make gameplay, graphics and sound converge to this feeling.
As for the theme, every Wave is really 10 seconds of hell (it lasts 10 sec)
Clever idea, impressive polish :D The rules were a bit difficult to grasp but once i was familiar with them it was pretty addictive, great job !
Brilliant idea, but i think i didn't understand everything :(
really hard and confusing but very fun :) well done
Made me think of Monaco :D Too bad there's no audio !
Very good gamefeel for the saucer :)
Cool game ! efficient concept :) A bit frustrating to have to wait each time you place your minions though
Great job !
Great mix of genres and awesome graphics ! Good job
Hahaha very nice game, I love the mood and the car feel
Well done sir !
A bit hard to understand what you're doing but quite fun :)
What's the point of the 10 second preparation if you can pause and still place towers ?
The gamefeel is really enjoyable, too bad the gravity thing isn't used more than this
Haha very fun ! Too bad there isn't more situations. Also it's a bit frustrating to wait for the 10sec to finish
Argh i hate those flying keys T_T But nice game anyway :)
The dialogs are fun :D but i find the gameplay a bit dull
Nice game with awesome graphic style :)
Wow very very cool :)
Great great graphics and gamefeel, but I don't see the theme there
Fun story :) The gameplay lacks a bit of depth but it works fine !
I love the way you disposed the instructions :D
Blocked at the big wall too =( But fun levels before that !
Nice, very enjoyable ! Controls and collisions could be better though
Beautiful, original, quirky :D
Brilliant ! Congrats :D
Cool concept, technically impressive, but still a bit too confusing ^^"
Very hard, but brilliant ideas there :)
Nice, but a bit frustrating when no luck :)
Hahaha i loved this one, the aesthetic and gamefeel work perfectly
Very hard oO My best was 10"3
Amazing idea ! I would play the whole commercial game and its sequels :D
Very cool ! I agree with Crowbeak, it is best played several times
Really hard ! Stuck at level 2 me too
Very nice ! I especially loved the graphic style and animations/FX the character really has something :)
Very nice and unusual. I miss a bit more complexity in the family's relationship, but considering the time you spent in this, that's awesome :)
Very nice game, quite addictive, and remarkably well polished :)
Really cool gamefeel, fun narration, well done ! :)
Very fun, the character's a pleasure to play, good level design :) well done !
Fun and very nice to play (except the speed of the player, which could be more reactive)
Very nice and polished :)
Nice game, very pretty ! I just don't understand the player progression, it's weird that you can choose beetween chasing score and risking game over or playing safe...
Really great concept :D Some things behave strange (when the timers go backward, the blocks still fall for example) but it's still pleasant to play !
Great intro ! :D Too bad its aim seems to be making the link with the theme
1165289 ! Simple and efficient concept, good job :)
OH MY GOD THIS IDEA IS BRILLIANT Too bad the slowmo is too slow, otherwise this would have been the perfect game for me
Classic but efficient and well made ! Congrats
Nice game, works well :)
Reminded me of thomas was alone :) Great great mood, graphics, sfx, efficient gameplay... well done !
Super ambiance, très sympa :) Dommage qu'il y ai pas plus (à moins que j'ai pas tout vu)
I played it again and found the ending !
Hi ! Thanks for your feedbacks, for everyone who found the controls , camera, or cursor to be difficult to use I'm building a better post-ludum version right now, should be up soon.
Thanks everyone for the feedbacks !
@rpgwhitelock : I have the "ending" in mine, I just didn't have time to add it :(
@7heSAMA : Flying is a bug... I'll definitely update the post-compo version with a cleaner character controller, the current one is a disaster :)
I laughed so hard :D Really well done, great animations/graphics/sounds
WOW what a gorgeous mood i love it !
Nice game, lovely art ! too bad there's no sound :)
Great puzzle game, i like the ambience and the pace ! I was blocked at the room with the three hovering orbs though, I saw the symbols underwater but couldn't figure what to do then :(
Nice game ! I had a bug though, were jellies reproducing didn't move afterwards, is that normal ?
That was fun :) I would have liked if the gameplay was synced with the music. Too bad also that you didn't implement your vital points mechanic in time !
Quite hard for PC controls, but very fun concept !
Very fun, great gamefeel ! :D
Excellent concept, realization, level design, feedbacks, ambience... we can't ask for anything more :O
Beautiful and creative !
Oh my that game is awesome :D (even if i'm not fond of narrative games usually) It has got replayability, the story is great, good job !
Nice ! I would have loved a bit more variation, but the gameplay basis is solid and works well
Very cute and polished (the intro is great !) i think with a bit more work on the gamefeel it could be even better
Very good entry, the narration is really well written, level design is stimulating, good job :) It recalled me a lot of recent indie hits as Thomas was alone, the floor is jelly etc..
Very cool game, but quite hard !
Great puzzle mechanics, it took me some time to understand all of them, but it's really smart and well executed
Very cool concept, it took me quite some time to figure out how to reel the fish
16760 :D running withouth ever stopping while spamming the mouse. Fun game, even if quite simple, well done ! (the theme is a bit far though)
Very good entry, very polished and great gamefeel ! The only thing that could be improved imo is the difficulty curve, maybe to slow
Wow ! This is very cool and disturbing. I tried it in normal and low quality and it seems the illusion works a lot better in normal mode. Anyway congratulations on making a very interesting gameplay from a very simple mechanic.
Really great concept :D (and very good realization) i'm looking forward to see more with it.I wish the sound and music loops were longer too.
Great scenery work :O Very good level design too, even if I didn't really understand the combat mechanics (if they were any)the different sfx could be more randomized (it's a bit boring right now) Anyway well done !
Hmm does the shop really work ? I couldn't get it to work I think. Nice game though, excellent gamefeel and graphics :)
Very nice concept, i enjoyed it a lot !
Haha memorable visuals and quite fun ! I love the nasty artstyle :D The balancing is a bit too punishing for me though
Wow this is hard :D Very good concept and realization though (High score 284)
Really fun and well done/polished ,congratulations ! just one thing : I figured a bit late that I had to destroy the diggers to avoid losing, it didn't seem intuitive
Haha the text-only Fps :D makes the actual Fps seem a bit absurd
Awesome :D Gameplay makes me think of QWOP, artstyle Sword&Sworcery = good combo !
Very good job for a first game ! It works well and it's fun to play. Is the whole thing level-designed or is there a bit of random for replayability ? By the way i like the idea of becoming tastier for a sacrifice very much :D
Nice job ! Would have liked more challenge on the digging though
I won ! Very fun to handle, good level design, i like it :D
Great story :D
Not sure if there's a goal but being this roaming monster feels good :D
An art game which meaning and form are very connected, and managed to make me think about life, well done !
Very good entry ! 19 oysters was my best :)
Very nice, I loved the integration of the IA voice and the visual effects for disturbances. I couldn't get very far though, as the controls were very difficult for me (and the drift stops when i shoot..)
Controls were really difficult and the enemies very fast. I liked the graphics and the feeling though. With a bit tuning it could be very fun ! (I didn't understand the link with the theme at all)
160 here but I had trouble figuring how to avoid the guys. Very efficient ambience & gamefeel though. (and i really like the distance radar choice for the goal)
It was quite hard to get the kill ending :O I really like the slow/fast bullet choice, they are both useful and complementary to kill the thing. The alternative ending is nice, but maybe too easy once you've understood. If there was more steps or more challenge in it, maybe i would've felt more like I achieved something.
En tout cas bravo c est chouette !
Lovely !! Great art, nice gameplay :)
Victory ! Nice gameplay, very enjoyable, maybe lacks a bit more challenge to reach the end ?
Great mood and art + cool animation system and shaders !
Classic gameplay with very fun dialog features, too bad it lacked some feedbacks/polish and a bit of optimization
I like the idea of dungeon-tamagochi a lot ! Too bad there aren't more interactions or clues about the choice we make
Awesome concept, physics and graphics ! I have trouble understanding the consequences of my actions though :(
Very pretty !I wished the controls were a bit more agile though
Fun to play, nice controls :)
Fun to play, i liked the monster and audio works really well
Hahah very funny :) The lines are great and the game is really well polished
Nice ! I liked the music even if it was somewhat over the top :) Gameplay was interesting but controls were a bit slow to my taste
Interesting mood but I didn't quite understand the feeding system (space didn't work i think) nor why everything was so slow
Hahahaha that was fun ! I loved the voice acting, the gameplay was smart and quite well balanced (a bit hard maybe). I liked the choice of random levels, so you don't get stuck even if one bit is super hard
Interesting wall clinging, too bad score is broken :(
Very nice art :) I was a bit disappointed by the rigid controls and punitive progression though
I loved the art style ! Too bad you didn't complete your idea it was promising
Haha that was fun, too bad there was only one enemy ! (also i managed to jump over the wall at the right end)
Liked the mood and music, but didn't find a goal !
I won ! I admire the fact that the game is complex yet very understandable, challenging and apparently well balanced :) Good job sir !
Cool ! Gameplay and realisation are very nice, and they are tons of ways you could expand on that basis :)
Well thought and balanced gameplay, had a good time :)
Quite fresh fighting system, i liked it ! Too bad there was no audio :O
Fun to play and quite well balanced :) It only lacked audio and some graphic homogeneity for me
Nice ! I liked the graphic switch between human and werewolf a lot :) It lacked a bit of feedbacks however
Nice ! Really cool animations and graphics
Not very original nor well balanced, yet i liked the energy there ! :)
Impressive scale, graphic & gameplay content for a game jam, but too ambitious in my opinion :) The power ups were nice (fly + charge = really cool to use) but not enough level design situations to enjoy them.
Awesome game ! Very fresh idea, very fun, good realization, good progression... well done :)
SOUNDTRACK IS AWESOME
Very cool but not finished, too bad ! Would play post compo version
Lovely game ! Graphics and mechanics were really cool, music was nice too but a bit short
Wonderful :) Very cute toy, I love the texture/shape shader thing. Audio was sparse but very good too
So nice ! Great idea, well realized, well done ! I would have liked to have more polish & feedbacks on my controls but it's already wonderful for a jam game :)
Nice toy, good work on design & feel ! The audio evolving mechanics was cool too. However, a bit frustrated that the possibilities didn't seem that infinite after all.
Haha that was fun :D
Great entry ! Excellent core idea, and excellent realization ! (GOD that half turn animation <3) Well done :)
Nice entry, it took quite some time to figure out the controls but i managed to finish the two levels :)
Very cool concept! Adjusting angle and position seems a bit easy though, maybe if the target shape was in a different screen section and you'd have to mirror without being able to overlap, then the challenge would be more tasty :)
Simple and efficient, i like it ! Would have loved some music to set the mood.
Neat game, well done ! Very 140 ;)
Cool visual idea, classic gameplay, well done !
Nice concept !
Nice idea and setting ! The fact that the more you win the higher your character is in the screen makes it quite frustrating though :( Also the random placement of rocks is sometimes really too random
Very nice ! Nice gameplay and modifiers, first level was well-balanced and I had a good time playing it. Mood & story were cool too.
(However I finished the second level in one try in less than 10sec, not sure that's what you intended :) )
Thas was fun ! I like the colorful and disorientating visual feedbacks :)
Very cool ! I liked the mood & music, nice job with the two versions blending when changing form :) (highscore 65)
Hahaha i loved it ! Well done for the dialogs i had a good laugh
Oh My God this game is so hard :'( Very fun though, i'm GLAD it's not random. The pace is really tense and good, with the small pauses where you just mash like crazy the up key. Graphics were cool too (menu too !!), just the music was a bit annoying. Great result anyway, well done :)
G-G-G-GENIUS
That was great, congrats :D You really managed to make me feel dog and bird (fish i didn't get it completely)
Please continue this game
Nice game ! Balancing works well :) Could use some music !
Cool entry, the mood works very well. I liked the work on music switches. Too hardcore for me though, with the black platforms and the absence of checkpoints @_@
Very fun setting and mood, really great graphics, and cool audio. The gameplay was quite redundant though, it took quite some time to see the two gauges and to realize i needed to keep them up, and mashing Z and C was not very satisfying. Maybe an increase in difficulty over time and a score would have helped ? Anyway impressive result, well done !
Great storytelling and art ! Very moving story on a delicate topic. I feel a bit sad now. Well done.
Very cool + fun universe and atmosphere. Too bad the combats were that messy and difficult :(
Cool entry ! I didn't get at first that I was controlling the blue guy, but after that it was fun. Getting the timing right isn't easy, but the balancing is pretty good. I was confused at the beginning by the audio feedback of power loss, i thought it meant game over.... Anyway, well done, I had a good time !
Incredibly well polished game, everything is on spot. Manoeuvering the trains and switches was really fun to do, but it's too bad that the success is measured only with time and not the number of pieces you used or else. Anyway, congratulations for the impressive entry !
Very impressive entry ! Great concept, with a great realization. The synthesis system seems to work fine, the graphics are great (love the cables). The only disappointing thing is that audio doesn't matter that much when solving the puzzles. Anyway, amazing work, well done :)
That was fun, the gameplay was nice and the variety of encounters was refreshing. In both of my runs I had no idea if I was doing good or bad though. Maybe a progress gauge would have been cool. Also, I hate barriers. Well done anyway, I had a good moment playing it (and I love the artstyle really)
240933 here but I believe I should have lost earlier because I was at 0 power. Anyway I had fun and the setting was very cool. The instructions were quite clear for the complexity of the game. Good job !
I had a security problem too. Everytime I launch the game i get "Windows cannot access the specified device, path, or file" and then the .exe gets automatically deleted. I scanned it with Avast who said everything was fine. Tried to add all authorizations and to unblock it but nothing changes :(
Too bad you didn't have time to balance it a bit more, as the setting is very cool and technically it works fine :)
@eliana : Yes, uploading a Mac version right now ! We hope it works.
@huvaakoodia : Thanks ! Fluid sim is based on candycat1992's GitHub project : https://github.com/candycat1992/2DFluidSim/tree/master/Assets. I'll upload the sources soon !
That was fun ! Controls were surprisingly good for a jam game. The hitbox was quite unforgiving though :O I gave up at the beginning of level 2.
110 ! That was quite good, I had fun controlling my little army :) However I had the impression sometimes that the biggest difficulty of the game was the selection controls :(
Finished it ! I liked the setup and overall impression of the game, there's a good adventure-y feel :) On my first 4 runs I had the feeling that I had no chance of winning, whereas in the 5th I could easily find good planets. Maybe the randomization of the planets' stats is too extreme ? Otherwise, I liked the music but the sfx for interactions gets a bit annoying over time.
Haha that was fun. The intro was memorable. Didn't understand the gameplay much, maybe a simple score at the end would have been enough to give more purpose to the game. Anyway, well done for your first game !
Cool entry ! Good mood and setup, it took me a bit of time to understand that i could take back the keycards but after that it was cool ! Graphics were really nice especially the character's animations. Got a bit lost in the levels with the terminals when i didn't see where they were connected. Well done !
That was fun, i liked the design and animations of the fireman :D I liked the grass texture and the hose too :) Gameplay-wise i had a lot of trouble with the colliders it was quite frustrating. Anyway, original idea, well done !
Awesome game ! Great concept, realized brilliantly, i loved being the evil ship :D Congratulations !
Very good -yet sad :'(- story ! Nice work on the pacing & sound effects ! I like the fact that there is only one choice in the whole story at a crucial moment. Well done !
Very nice entry, art style is lovely, good vibe, and gameplay works well ! First time I drifted into space was harsh but cool.
Tested on PC and didn't vote it seemed a bit too broken
Hahaha that was fun :) Almost missed the point, i had to go read the description of the game again. The puzzle is very nice to solve, and the graphics and audio are delightful. The handling of the train is very satisfying and the ending even more ! Thank you !
That was something! Love the art and general mood. The boss animation gradation was awesome. On the gameplay side, i found it very chaotic and wasn't very involved. Anyway very nice entry I had much fun discovering it
Great and very interesting entry ! I wasn't so sure about it for the first levels but I finally couldn't resist going all the way to Ultimion :)
There's immense fun in the core interaction of channeling and accelerating particles to these insane speeds. The 'filtering by speed' mechanic is also very cool. I had trouble rationalizing my pipeline, but I decided I shouldn't care and enjoyed the game a lot, as a toy maybe more than a puzzle game.
Surprisingly, the apparent "flaws" in the particle behaviors were the part I found most fun : the erratic behaviors at high speeds, the lost particles spraying all around and invading the other pipes when you try to hotfix a part of your circuit, the fact that orthogonal paths are able to cross without interfering. I also liked the Book of Reactions being separate from the game and not contextual, so that you have to deduce and remember what is the particle you just created, and how to get to the next steps.
Anyway thanks for the game !
Got stuck in the 'Kukuku' phase :( (waited at least 10+ mazes)
@marbles I waited a lot more than 3 mazes and got no other dialog than kukuku
@marbles I did !
@marbles I didn't, i'll try again later !
@marbles Ok it's good this time. I think my problem was that i kept reopening the locket "just in case" and probably restarting the conversation and the timer each time .... Anyway very cool entry I'm not a big fan of idle games but i liked the story and the disruption. Good atmosphere and music. Nice ending too !
Very original and enjoyable entry ! The construction of the song really drives you to continue to discover. I wished there was more to the gameplay though, as waveform matching wasn't very thrilling after a while. Maybe some other waveform manipulations to spice things a bit ?
Whoa this is absolutely wild :O I loved it. Not sure i saw everything of it (it seems after a while the rooms are played again in a random order) Anyway thanks, it was hypnotic, fun, intriguing... incredible atmosphere Personal highlights : - The whole introduction (even more in the post jam version with the added sfx) - The main title with this ominous synth - The room with nothing but single images - The popup sequence at the "end"
@tino thanks for asking ! First you need to move the handles on the top, then when you click one of the green buttons, you store the current deformation of the grid. when moving the green/white circle around, you interpolate between the deformations you stored. Should have put more time in tutorials :)
@juanv you're totally right, i'll add one in the post jam version
@kpedatte i think in the post-jam desktop version i'll add a way to put user content for the sounds (+ infinite track count)
@phindiegames Oh :( I really should have put more energy into UX and tooltips. In the Post-Jam web version you'll see i added tooltips, maybe that will help.
Haha nice intro ! The character's design is really cool, too bad you didn't have time for more !
Wow this is gorgeous. I'm in love with the art style and audio is very good as well. There's really not much in terms of interaction though, but the story is cute ! Well done !
Great art style and mood, very striking ! I love the simplicity of gameplay and the work on staging. The intro is a very nice touch. I love the enemies' design too. I had a few bugs hindering my experience though such as stuck enemies waiting for me without possibility to escape. I also would have liked a bit more of control in the gameplay. Overall very solid entry well done !
My head is still spinning... I'm really bad at this game, but enjoyed it anyways. Gameplay is well executed and the spinning thing is great both in terms of challenge and feel. Good polish too, i like the environment work. Well done !
I don't know if I understood everything, I caught the yellow gear countless times but didn't notice if the challenge was getting harder or if there was another objective. Anyway very stylish entry, the art style is cool, the avatar is cute and nice to handle, and the warp effect is very nice. I have the impression that gameplay was a bit spoiled by the jump behavior being a bit broken (i could spam jump and get anywhere in seconds). Very enjoyable experience nonetheless, the music kicking in later in the game is a nice touch.
Very pretty entry ! Gameplay works well, and the art is very stylish and efficient (i dig the color code). Nice polish touches too with the dynamic music, the laser beam screenshake, the FX, and the various destruction levels. It conveys a quite dramatic and almost cinematographic feel to an otherwise very simple game. Well done !
Very nice game, great polish level for a jam game ! Maybe I didn't play it right but I found it very hard though
Nice atmosphere and story, puzzle interactions work well, congrats on your first game jam !
Nice entry ! I like the 1-bit fake-pixel aesthetics a lot :) Music works quite well and the progression idea with the implied narrative is pretty cool. However I wasn't thrilled by the gameplay but maybe it's because I found that by double pressing jump you have a much bigger jump making all obstacles pretty easy.
Nice entry! A bit confusing indeed but in a good way. The challenge was pretty well-balanced even for a 'proof of concept'. The zoom effect was very cool. The game is a bit "dry" but it works and is interesting well done !
Cute entry ! The individual art assets look great, but it's really a shame they had to be stretched that way. Also maybe a drawn background would help bring consistency. On the gameplay side i feel there's maybe not enough density of objects coming at you ?
Nice entry ! Very well written and polished. Would have liked a bit more of gameplay or challenge, or anything binding the narrative to the gameplay. Although I never played VA-11 HALL-A so i probably missed a lot of the point.
Cool entry ! The moving screen is a very nice gimmick, it goes well with the exploratory feeling and environmental storytelling. I had lots of technical issues going in the way of enjoying the game and story though, such as losing the bear and not being able to get it back, and the drag action felt unpredictable.
Very good entry !! Got to the end and wasn't disappointed. The puzzle mechanics is clever, pleasant and well used, and the atmosphere, the narrative and polish built around it is a total success. Great job !
I think I never saw a 3rd person beat them all with this kind of graphics in a game jam :O Did you do the animation work yourself ? Art style is interesting, I really like the overall mood. Even if you didn't work on gameplay I found myself a bit involved in the fights (and i love the way the ragdolls glitch all around the place :D) Environments look good but a bit empty. The most troublesome element for me was the camera, i feel it has a good intention but there is a stiffness in the behavior that is not very enjoyable. Anyway congrats on this (too ?) ambitious project :)
Nice ! Simple but efficient puzzle mechanics, it was cool to find all these tools and be able to type which one I wanted to try. I like the music too.
Haha I like that even the bug you got is part of the theme. Nice entry anyways ! Classic but efficient gameplay, my finger hurts though I would have loved an auto-fire when maintaining the button :D
Nice job ! The fake programmation context is pretty cool and well laid out. Also I like the way the core idea is presented, with the instructions shuffled with the gameplay elements, with some humor on top of it. However I hoped there would be more gameplay elements for this number of levels, it got a bit tedious pretty quickly (and indeed the drag & drop would have been nice). Final image is a nice touch !
Nice entry, gameplay is very efficient and the learning curve is nice. I went from "this game is impossible wtf" to "wow cool 107 kills". The backward firing was unsettling at first but I do find it interesting in the end. !
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Wow that was stressful. I liked the awkward blurry fog, the 2sec loop and the enemies, giving a cohesive universe and tone for the game. However the challenge of finding the keys in these huge spaces was a bit repetitive and I didn't feel that increasing the enemy count over the levels was making it harder or more interesting. I would like a bit more level design and enemy types !
Congrats on your first game ! Ideas are interesting and original, the character growing and the 'enemies' pumping strength out of you like leeches is something I don't remember seeing anywhere else. The collision system seems a bit broken (i guess it was difficult to set up given the gameplay). Well done anyway, you created something and i had fun playing it ! Next time more graphics or audio ? :)