Foon → Ludum Dare Explorer → Users → motty
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | Ten Seconds | jam | 559 | 2.47 | 2.49 | 3.20 | 3.35 | 1.67 | 2.05 | 2.82 | 2.09 | 94 |
Game is cute - it's a good effort - but the gameplay seems a little hard to be fun as such for now. Maybe if the panda moved faster or there were more fruits around (or if some fruits / powerups gave you time bonuses or something - if they do already I never found any :( ). It's definitely the bare bones of something that could be worked up into something great though.
Hilarious take on the theme. Manages to mix being great fun with being impossibly hard, which is not an easy trick. Impressive stuff.
Cute. Old school hard. Liked it. Could not beat that third level.
Played the web version.
Concept is great and there's definitely a highly playable game in there but it's still a bit too buggy to be fun yet imo.
Main problem is the time it takes to get to the nearest planet in the space view. This isn't always possible, and even when it is you get very little time left on the planet. Also with 'leave planet' bound to the up arrow, it's easy to leave the planet before you want to - maybe bind this to another key? Also the spaceship didn't always restart on return to the spaceview. After a few goes I never did manage to make it to more than one planet.
Having said which, I think this is only a little bit of gameplay-tweaking and debugging away from something really quite fun.
Bah. Really wanted a go on this. Linux version won't work for me :(
Really great concept and execution. Ran (albeit slowly) under Wine 1.4 on Linux. Still playable and fun despite slow running.
I rather enjoyed this even though I couldn't get it running properly (old version of Linux, old version of Love, can't get latest Love to install...) - mark of a good game is that I was still enjoying it despite the glitches. Hope to get it running properly soon :)
Really good idea, nicely implemented, love the sideways interpretation of the 'ten seconds' theme. Wish the game was more fun than it actually was though. Suspect that it could be so with a bit of tweaking to parameters - the distance moved each time is so small that winning each round is just a matter of meticulousness and concentration. Perhaps with greater moved distances a bit of challenge could be introduced and some element of fun brought in. Alternatively, it's possible that the game is indeed fun as it is, but it's just not a game for me :)
Couple of minor quibbles - at the beginnings of rounds once or twice the game was telling me I was '2nd' when I manifestly was not. Secondly, the non-arrow non-competitor items didn't seem to have much if any noticeable effect (disclaimer - I only played three or four rounds).
All that said, a fine effort.
That's just so lovely. I have had fun and am now full of warm fuzzy. What a superb game. Thank you.
Brilliant.
This was a lot more fun than I was expecting it to be, especially given that I had absolutely no idea what I was doing throughout the game up to and including completing it. Suspect the latter part is a misfeature, but the former part is exactly what we're all here for.
In short, a fine effort.
Great little game. Nice one.
Great little game - insanely hard with that time limit though.
A solid, quality effort.
Cute and fun. Silly but in a good way.
Minor quibbles:
I found the 3d boxy font a bit hard to read. I am old.
To get it to run on Linux I had to make a symlink from thedude_cut.png to theDude_cut.png. Suspect a typo somewhere.
That said, great effort.
Love love love this. Brilliant. Thank you.
Neat little game. Graphics are nice but could be clearer. Love the deliberately arcane control mechanic.
Really really good. Everything about this game is good - graphics, sound, gameplay, the lot. Really impressive stuff.
Absolutely great. Particularly love the graphics style. Really really good stuff. Extremely clever use of the theme as well.
I wish the game were longer. Hopefully one day it will be :)
Two quibbles - I had to check the walkthrough to make sure I'd actually found the ending as I wasn't sure (I've come across false endings in this kind of game before). Also, after solving the cupboard puzzle you can unsolve it, which strikes me as odd and possibly buggy behaviour.
That said, a great short game, nicely atmospheric, great writing - one of the best I've seen so far.
Really wanted a go on this, but can't get it to run on Ubuntu Lucid :( Suspect the issue is 'my system is too old'. Bah.
I hope you do get to finish this - what you have so far looks great and there's clearly a good game in there waiting to come out.
QWOP meets Track and Field. At last!
Awesome game, awesome LD entry. Can't fault any part of it.
Really great idea, totally gorgeous implementation. Wish there was more than one level.
Very fine effort. Very very playable. Thanks for this.
Fine effort. Brutal but fine. Nice one.
Game looks gorgeous, I love everything about the presentation, it started out really fun but stopped being fun after the 50th time I'd failed to reach the second checkpoint. Just could not figure out how to make that jump. Tried with shift, without shift, looked for non-obvious routes - ran out of ideas. Really wanted to play more but with the difficulty level going to Very Very Hard quite that early in the game it's clearly not a game for me anyway.
Bah. Wouldn't work. Really wanted a go on this. Running Linux.
Output of mono SpatiumSecondorumDecem.exe is:
"WARNING: The runtime version supported by this application is unavailable.
Using default runtime: v1.1.4322
The assembly mscorlib.dll was not found or could not be loaded.
It should have been installed in the `/usr/lib/mono/1.0/mscorlib.dll' directory."
A little digging turns up the fact that I do not possess a /usr/lib/mono/1.0 directory, though there is a /usr/lib/mono/2.0 directory which does contain an mscorlib.dll.
Have had problems with other games involving my machine being too old (still running Lucid) but this is the first instance of a game not running because my libraries are too new.
It's an interesting idea. Looking forward to playing the post-compo version :)
Brilliant. Loved it. Thank you.
Woah. I have no idea what is going on. I don't care. I love this.
Perfectly executed silliness.
Tiniest of tiny quibbles - with that much reading being a key part of the game the font of the body text combined with the exaggerated French accent becomes tiring to read after a while.
But overall, really great stuff (and I didn't know you could mess with the look of Twine games quite *that* much.. wow :) *plots, schemes, etc*)
Cute and fun.
Kept redirecting me to 'whatbrowser.org' in between games for some reason. Now that's a strange bug.
Cute artwork, cute idea, nice implementation. Difficulty level a bit much for me, especially on the fart level - it's hard to deliberately come second when you can't complete the task at all. But that's probably just me. Overall, nice one.
Ok. This was great. Enjoyed every bit of it including having to compile from C++ at the beginning. Bit buggy still (seems to jump back a level or so after the game should have ended) but that's fair enough for 48 hours of effort and soon fixable. More please!
Looking through the code I see you have a separate function for each level. But there's lots of stuff that's pretty much the same in each level, especially the seconds countdown, many of the commands, and the door / key mechanic. Is there some way you could factor the stuff that is the same each time into single functions (level, parse_command etc) and then pass in some data specific to each level (so you can have your doors behaving differently, multiple doors etc) when you want them to?
Regardless of which - fine effort, and keep it up.
Cute but oh my is level 8 hard.
Cute. Hard. Nice cross between rogue-likes and robotron-likes. Wasn't expecting that.
Much more fun than I was expecting after my first ten deaths. Nice one :)
Great little game. Bit hard for me. Died a lot. Fun though. Will play again. Nice one. Thanks for this.
I don't know why I enjoyed this so much but I did. Really sweet little game. Total more-than-the-sum-of-its-parts stuff. Nice one.
Cute. Fun. Nice one. Enjoyed it.
Looks and feels gorgeous - gfx and sound are both nice.
Runs fine on Linux/Firefox.
Core mechanic of having to constantly get extra-time buffs works ok but it's hard to tell what the end result will be like when that's the only thing going on. Didn't see a single non-white power-up in the run I played.
That said it's clearly WIP and I look forward to playing the fleshed-out version of the game.
RandomM00 - pressing keys after the game starts should have an effect, but you have to be quick. You've got about a second to figure it out.
adekto - '6' isn't the end of the game, it's just when the game starts taking the gloves off a bit.
rustybroomhandle - cheers, and likewise :)
Meedoc, the game may well have unsquashed bugs I haven't found yet but without being too spoilery I can assure you that the matter you mention is absolutely 100% definitely not a bug. You certainly can press zero twice in a row, if you like, but the way that is handled - as you describe it - results in entirely intended behaviour ;)
Looks great. Linux version did not work for me :(
I am 53 and I do not find this amusing.*
(I am not really 53 and I found it highly amusing.)
A good effort.
This is one of several games I've played here that I felt have suffered, as games, because of the theme. I'd probably really enjoy this if it weren't for that 10-second timer, which here as in many other cases means you have to go in cold to 'Extremely Difficult' mode. Yet without the 10-second timer, there is no theme connection, so I totally understand putting it in.
I'd love to play a future iteration of this with some tweaking of the time-related bit.
Really wanted to run this. Couldn't make it work with Wine though :(
Unity :(
Works everywhere except Linux :(
Wow.
I'm not sure what just happened. I'm not sure whether I liked it or not. I don't think I'll be going back for seconds this time around.
But this was good. Thank you.
Great game, addictive and fun. Good implementation of the 'survive for 10 seconds in hostile environment' idea that I'm sure most of us at least considered. Didn't run too badly on Firefox - next time will definitely try it on Chrome as suggested. And there will be a next time - just had to tear myself away from it to give my rating.
Having said which, a couple of quibbles:
- The graphics are great but I found that the player ship wasn't visually distinct enough from everything else and I kept losing track of exactly where I was.
- Not sure about forcing such a huge gamescreen size - it only just about fit on my monitor and may possibly have, on my older machine, run better and more playably had there been an option to try it at 800x600 or something.
That said, one of the best entries I've played so far. Thank for doing this.
Very grim. Not entirely sure how to rate this for 'fun' :) A good effort at a game that is trying to do something beyond the boundaries though.
Major quibble - the way the audio sample is looped needs work - it doesn't seem to loop smoothly at all. I found this really jarring, especially in a game that is all about the mood created.
Minor quibble - the game only just fit on my monitor and, given what it was doing, didn't seem to run as smoothly as it could have done.
That said, good effort.
Fabulous. Short and sweet. Great fun to play. Can't fault it on any level. Thank you for this.
Tried to get this running on Linux, couldn't. Downloaded source, couldn't get that running either. Maybe I'm not running the right version of Love :(
Finally got it working :) (seems to need Lua 0.8.0)
Looks like a great and intriguing little game. Still not entirely sure what the rules are but managed to discover a win condition on my second go.
First go ended in some kind of stalemate which the game didn't detect :(
Not bad at all for a first game. Pretty fun, good use of the theme. Mostly ran on Wine 1.4 under Linux - you could play a level but it then crashed at the ending, and I am 100% sure this is Wine's fault and not your fault. Reminded me very much of the ancient Unix game 'robots' - not a bad thing at all. Nice one. More please.
Great stuff. Obviously there's a million things that could be done with it in terms of finishing it off and polishing (a blinky scrolling starfield background, a radar, different aliens, boss monsters, a 'bing' sound when the weapon changes, tweaks to the movement and alien attack rate so it doesn't go from 'easy' to 'hard' quite so suddenly etc etc) but what you have here is the most important bit - the game is already great fun to play at this early stage. That's what it's all about. Really good effort.
Looks like it would be a lot of fun with others. Would quite like to play a version with computer AI though. Either way, a fine effort.
Love this. Brilliant. Absolutely stand-out Good Stuff. Thank you.
Great stuff. Brilliant title. Fun to play. Really hard though.
Spectacular.
Brilliant. Just brilliant. A shmup without a gun. Superb. Really really good. Going to stop gushing now and go play it again.
Ok. Classic. That's all I have to say about this. Wow.
Great little game - fun and funny.
Cute simple idea, well executed, love the look and feel of it, could see it doing well on phones. Gameplay got a bit samey for me after a while but it is what it is. Nice one.
Game does not start :(
Flash 11.2, Firefox 20.0, Linux.
Could it be that I need a more recent version of Flash?
Finally got it to work on my Linux machine with the 'use Chrome' trick :)
As for the game, I'm terrible at match-3s, so the fact I found it really hard to figure out what to do and couldn't destroy any bombs was definitely my fault and not the game's, but I also encountered the 'game ends before time runs out' issue that kristof mentioned.
Pretty damn good.
Really nice game. Love the music. All very polished. Only problem is that I'm really bad at it. But that's my problem not your problem :)
Great game. Great use of theme, great everything. Bit ridiculously hard but I see you've addressed that in post-compo version. Look forward to playing that :)
Simple, cute, fun. Nice one.
Superb. I particularly like the way the commands overlap one another - definitely a new wrinkle in the 'program a robot' genre, at least for me. Made it a lot harder and more fun that way.
Great idea, fine implementation, everything nicely polished. And fun to play.
My one quibble is the decision to make the honeycombs permanently regenerating rather than allowing you to complete them and start a new level - this for me meant that a key part of the underlying breakout gameplay was lost and left me wondering exactly what I was aiming to do other than bounce bees around for as long as possible.
Nevertheless, a really really fine effort.
Cute idea, solid implementation, nthing the 'wish I could go straight back to the multi-tasking levels after dying' thing - look forward to playing a version that does that.
:(
Nearly runs under Wine but doesn't seem to get the keyboard input. Mouse yes but not keyboard. Really wanted a go on this.
Oh well. Can't rate it as haven't played it but looks great.
Really great game. Really funny and fun to play. Completely unplayable after a few iterations of mutation - of course - but that's exactly what makes it so great.
I've played a few Tetris-from-hell variants over the years but this one stands out as one of the best. A simple evil idea, nicely implemented.
Fine effort. Needs some tweaking: I found 'easy' much harder than 'medium' as it had far fewer green squares, though 'hard' was indeed hard. Still fun to play even at this early stage - hope you get time to tune and polish it and looking forward to playing that.
Wicked fun little game.
Cute and fun little game. Nice one.
Something was up with one of the sound effects (Linux, running the Java 6 version) that meant everything slowed weirdly down with a horrible crackling sound each time gravity reversed, but it was still highly playable and made me want to complete it.
Couple of things I noticed / thought of:
* The last two items don't get taken off you at the end.
* You get told you can go back to bed, but if you do, nothing happens.
* With no health and no way to die, you end up using the medbay as a shortcut, especially after trying to return from far-flung corners of the ship.
* NPCs seem to get stuck in the walls sometimes.
That said, a great effort.
Completely awesome. Thank you.
Cute game and a fine effort. Programming games are always fun.