FoonLudum Dare ExplorerLD27 → Tower Infinity

Tower Infinity

By esayitch

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CategoryRankScoreCount
Coolness288
Innovation1973.52
Audio2473.10
Overall3323.29
Mood3513.00
Graphics4073.13
Fun4393.06
Theme5783.16
Humor6172.14

Comments

donan 2013-08-26 07:25

A bit confusing at first, but its a really original gameplay :D
Good work!

dooleus 2013-08-26 07:27

I like the art style and the sound effects. The gameplay is pretty simple and doesn't offer a whole lot of depth. It's not really what I would call tower defense, despite the fact that you are defending a tower.

Also, I believe that using a music asset that you did not create is in violation of the rules of the 48 hour compo.

keithe 2013-08-26 07:30

Dig the overall aesthetic. I was a little overwhelmed when first booting it up but once I parsed through all the text it started clicking. Good job!

loolpolo 2013-08-26 07:33

It's kind of confusing but the music is good and i liked the art too.

rot13 2013-08-26 07:42

Pretty good game, might look a bit complicated at first but fun once you get the hang of controls. I liked the art style, too.

brassawiking 2013-08-26 08:07

Good and innovative. Needs some tweaking as of now it seems like a real long drag to finish a match. This has HUUUGE multiplayer potential =)

01010111 2013-08-26 18:45

Awesome entry, it was pretty tough, but I really liked the game, excellent graphics and audio!

grayhaze 2013-08-26 20:35

Really fun once you get used to the controls. Well done!

stenol 2013-08-26 20:37

Not easy to learn but after that it's a funny game !

static-64 2013-08-26 20:39

The game is tough, but the method of executing commands is extremely unique. Nice thinking!

martin_monosys 2013-08-26 20:42

Didn't really know what was going on, pressed some buttons and then lost. Not very satisfying...
Anyway, you shouldn't use music you downloaded somewhere in the competition, it's against the rules!!!

purefloat 2013-08-26 20:50

super fun. My favorite game so far. I was about to skip it because I thought it would take too long to learn, but it's very intuitive in my opinion, even with such a minimal tutorial. I admit that I kinda suck at the game (I didn't hurt the enemy tower at all), but it's still really fun and unique.

esayitch 2013-08-26 20:51

In regards to music (I've seen two comments regarding that), I was going by the following (in the rules):

Fonts, drum loops, drum samples, and sampled instruments are allowed IF you have the legal right to use them.

And if you check the site I got the track from, it's free to use and to publish in games :P

On other news, thanks al ot for the feedback, it is really appreciated :D

papygaragos 2013-08-26 21:49

I think you need to choose your colors more carefully : some parts of the screen are hardly lisible; and there is an overall "what the f*** is going on ?!" feeling at the beginning that will probably make some people quit before they understand how the game is supposed to be played.

hyperbox 2013-08-27 01:26

I'll have to admit, I really wanted to get into it but the controls were a bit confusing. If there was an easier way to pick commands, it would be a lot of fun. Otherwise the concept (mouse-free rts), graphics and music are pretty cool.

lcass 2013-08-27 17:20

I LOVE THE GRAPHICS, Retro.

lazyeels 2013-08-27 17:24

I felt very nostalgic and wanted to pull out my Amiga. Cool concept and graphics and sound.

paraknight 2013-08-27 17:51

Brilliant game once you get the hang of it! My favourite strategy was to build three boosters and two generators then just sit back till I have around 150 power. Then delete one booster and one generator, build two factories and flood the place with slaughterers. Instant win!

lidfrid 2013-08-27 18:07

Wow, it tooks me sometimes to understand the control, but i really appreciate that mechanic!

robotparking 2013-08-27 18:32

MAGICKAL TOWER PIXEL WAR. I DIG WHAT IT INVOKES.

lurieh 2013-08-27 20:09

Great entry, prolly my favorite so far!
Lacks maybe of a rock paper scissor effect of some sort, spamming slaughterer can beat all the rest alone.
Towers have too much HP, less HP with maybe a number of rounds to win. That is of course if you plan to go further with this game :)

bitserum 2013-08-27 21:46

Nice graphics, a theme of 10 seconds is lost on me here but never the less, it is awesome and it is fun tweaking around. AI is challenging enough. Great job.

vile-smile 2013-08-27 22:04

The mechanic was very good and the gameplay was great. The music and art fit very well. Good job!

kragnir 2013-08-27 23:52

Interesting game. The amount of hp the base have is way too high.

motty 2013-08-28 00:18

Neat little game. Graphics are nice but could be clearer. Love the deliberately arcane control mechanic.

dancingflame 2013-08-28 03:46

Good tower offense! This game is fun to play but I feel the slaughter is a bit too strong. Nice game overall :)

flarb 2013-08-28 05:22

Pretty cool trimmed down RTS.

withoutpillow 2013-08-28 17:24

original and complex.

roybatty 2013-08-29 17:22

Took me a minute to catch on but quickly able to hold my own and advance, congrats on a great first entry! Controls took the game to a new fun level. :-)

-thatwhichis, team RoyBatty

acro 2013-08-29 19:43

clever use of 10 seconds! I didn't feel like I was getting anywhere, though. Is it winnable, or genuinely infinite as the title implies? Spamming behemoths wasn't as effective as I thought it might be... Only criticism, there's somehow too much text and it's a bit fiddly getting started.

gre 2013-08-29 19:45

I really don't get what's happening out there, you need to clearify the graphics IMHO

almax27 2013-08-29 19:49

Didn't get it at the start but it's pretty interesting, 999hp might be a bit long though :D

thermite 2013-08-29 19:55

Really smart design, just needs tuning for each match to finish a bit faster. . Good job!

esayitch 2013-08-29 19:58

@acro: Game is winnable, easiest strat is play defensive until you got about 200 Power, then make mega Slaughterer push :)
@all: Thanks for the feedback, making games accessible is something I generally struggle in, but now I know on what to work!

klianc09 2013-08-29 20:00

This is kinda hard. I really liked the controls, they made this much more interesting.

michail 2013-08-29 20:24

Nice game, and the graphics are also good!
But as for the music I found the reminder-of-rules post for the previous LD, I think it explains a lot (link: http://www.ludumdare.com/compo/2012/04/16/a-quick-reminder-read-the-rules/ ).

"The most important restriction some weren’t aware of: ALL content must be created within 48 hours! This means you are NOT allowed to use graphics, sounds or music previously created by you or others. You are NOT allowed to use downloaded graphics, sounds or music, even if they are free and even if you modify them heavily! The only graphical third-party content you are allowed to use in your project are Fonts. The only third-party audio elements you are allowed to use are drum loops, drum samples and sampled instruments used for music creation.
You are, however, allowed to use Content generators that create graphics, sounds or even music on-the-fly based on parameters given as input. sfxr is a popular example."

So I think you cannot use downloaded music from Internet in compo. You can use drum loops/samples to make your own music, but not use a whole music track.

esayitch 2013-08-29 20:57

Ah damn :( Didn't know that... well... will be wiser for next LD I guess :P

fluffypillow 2013-08-31 14:17

Really good gameplay. It's interesting how many things you can do with only 3 keys :)

It's kinda hard to control with non-english keyboards since Z is on the place of Y.

paperblurt 2013-09-01 20:55

Nice job. Seems like Flixel offers plenty of possibilities for the non-coders. Must check it out!

esayitch 2013-09-02 13:40

Wrote about 2000 lines of code (in flixel) to make this :P