10 Seconds to Clear by Foxtacy 2013-08-26T16:18:00
Really fun although having to start from the beginning again every time you mess up can get a little frustrating for a slow typer like me. :P
Foon → Ludum Dare Explorer → Users → Paraknight
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | Out of Breath | compo | 676 | 2.95 | 2.89 | 2.74 | 3.32 | 1.89 | 2.68 | 32 |
Really fun although having to start from the beginning again every time you mess up can get a little frustrating for a slow typer like me. :P
Brilliant game once you get the hang of it! My favourite strategy was to build three boosters and two generators then just sit back till I have around 150 power. Then delete one booster and one generator, build two factories and flood the place with slaughterers. Instant win!
Brilliant game! I wouldn't be surprised at all if it won!
Great game! One of the best I've played so far. Art and music are great and the content feels very complete,
This game is awesome! I agree with the others, level 3 was kinda tough even after I realised that you don't have to fly over the glowing grass but could just fly through it. I think it would have been nice to be able to eat a cupcake on the first touch in exchange for more difficult opponents or for the cupcakes trying to flee if you get too close.
I don't think the intro is too long but too short rather. The white and yellow speech happen almost at the same time giving me not time to read them and the instructions at the same time. Perhaps it's different from person to person.
Two bugs I found that might just be unique to me:
- If you try to change the boat's name, the keyboard stops working (including ingame WASD).
- The game crashed when I tried to buy the radar first thing.
Nothing that wouldn't be expected after only two days work though. Really fun idea that was very well implemented!
Original idea and really fun! Since I'm a bit of a loser though I had to type "statistics.setPopularity(999999999);" in the console and one-hit kill all the clients. :P
Interesting idea. Slightly short (eg. jump guy seems useless) but that's expected of after only two days. Two things I would have liked would be:
1) Not having to restart before the tutorial every time I press R
2) The ability for people to return to the main room and have their timers frozen so they can still be saved haha.
Great idea, loved the warping and stretching in the white halls, sometimes slightly confusing but such is life, eh?