Minimalist TD by Gama11 2013-05-04T11:05:00
Well done. Crashed the browser for me at wave 69 though!
Foon → Ludum Dare Explorer → Users → grayhaze
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | Shifty's Shape Escape | compo | 281 | 3.42 | 3.59 | 3.38 | 4.05 | 3.52 | 3.14 | 3.19 | 81 | ||
| 2014 | 30 | Connected Worlds | Bound | compo | 924 | 2.82 | 2.81 | 2.84 | 3.05 | 2.63 | 2.25 | 2.44 | 2.59 | 48 | |
| 2014 | 29 | Beneath the Surface | Bob | compo | 1250 | 2.06 | 2.47 | 2.84 | 3.06 | 2.81 | 2.75 | 2.48 | 42 | ||
| 2013 | 27 | 10 Seconds | BIRTH | compo | 994 | 2.56 | 2.36 | 2.77 | 2.21 | 2.08 | 2.04 | 1.97 | 62 | ||
| 2013 | 26 | Minimalism | Title Unknown |
Well done. Crashed the browser for me at wave 69 though!
The game wouldn't load for me in Chrome. :(
A fun collection of minigames. Took a while to understand what was going on and I didn't progress much, but I think you deserve extra credit for making so many different games over a weekend!
Very confusing and insanely difficult, but strangely appealing. Even after squashing the enemies I didn't seem to find any items. The blue room was odd too. With some polish to the visuals and the controls this could be a good little arena shooter.
Really nice graphics and a good trading mechanic, but not really related to the theme. Impressive result in the short time though!
Really fun once you get used to the controls. Well done!
A nice little match three game, but nothing to do with the theme...
I like the idea, but in practise it proves to be confusing and makes the game feel broken. Removing the ten second mechanic and polishing this outside of the contest would make for an interesting little RTS though.
A good concept - close to what I originally attempted and failed! I thought the sound effects were fun, but the psychedelic graphics made it difficult to spot the dust after a while. I enjoyed it!
Really good game with a real sense of urgency and claustrophobia. Well done!
A nice idea and not as punishing as other similar "memory maze" games in the contest.
A fun game, but I'm not sure I could ever clear the entire room in ten seconds! The collision detection was a bit sticky, as you pointed out in your description, but I liked the randomness of the levels.
A good first game, although a little clumsy in control. The movement of the bad guys seemed a bit random.
Brilliant! Loved the trippy graphics and the game mechanic. Excellent work.
Thanks for the comments everyone. Unfortunately I ran out of time and was rapidly falling asleep! When you kill the last mother on a globe, you actually move on to the next level - easier to spot when the random planet colour actually changes. Each level has a slightly quicker spawn time than the last. Once you get up to level eight, it starts to get very difficult to kill all the mothers before they spawn.
Nice idea and very good for a first game. The random markers made it impossible to direct the workers more often than not, but they often wandered to the exit of their own accord! With a bit more polish and a little less randomness this could be fleshed out to a decent full game.
Fun once you get to grips with the concept. The time limit makes it very difficult to beat, so the game is perhaps not best suited to the theme. I would probably consider buying the more relaxed version on Android though! Very nice music too.
A really good reactions game. I like how you used the music to mess with my timing.
An interesting psychological experiment. No idea what happens if you don't shoot. I killed him every time. ;)
I like the idea a lot, but it's a little confusing at first. It's unclear that you need to keep assigning a house to a task - I expected that assigning one to a resource would mean that it would keep gathering that resource. I'd like to see this one developed further, as I really think it has potential.
Nice idea. I was a little confused about how to put out the fire until I saw the water on his desk!
Worked fine for me in Chrome. A nice concept, but I sucked at it! I liked the Gameboy-style visuals.
A nice platformer, but I felt that the time limit was arbitrary and this could have been made or adapted for any theme. The graphics and music were good. Slightly confusing at the start when told to "Press Start" - I ended up mashing the keyboard to find the right key!
An interesting idea, but I think so many people have played it now that it takes too long to get to your 'turn'. I gave up watching after a few minutes. There doesn't appear to be any way to skip ahead. Despite this, it looks like a lot of work went into building the engine and game world within a short space of time. I just wish I could play the game myself!
A nice idea that could be expanded into something bigger, perhaps with some sense of progression. I agree that the font isn't ideal, but for such a simple game I find the visuals quite pleasing. Worked fine for me in Chrome.
I really liked this. The writing was fun and it made a nice change of pace from all the arcade games. Well done!
I played the web version and it was rather confusing. The text didn't render properly, so I couldn't work out what the buttons did. The first time I started running I suddenly shot up into the air. The next time I fell through the floor. Looks like it could be good with a bit more work.
An interesting concept and game mechanic. I liked the idea of sharing your time with your other half. Well done!
An enjoyable little platform game. The movement of the cubes sometimes makes it almost impossible to reach the higher goals, but adds to the challenge.
I like it! I wish there was a little more strategy involved in placing my guards. You seem to just have to click randomly and hope that your guys get through.
The theme limits the enjoyability of this somewhat, as I ended up in a dungeon layout that took almost 10 seconds to reach the same point each time, with no alternative routes to make a shortcut with later turns. I like the idea though and have a soft spot for roguelikes.
Some fun mini games, with the difficulty ramping up quickly once you start multitasking. The sound as the timer ticks toward zero doesn't appear to actually relate to the current time... sometimes it started at eight seconds remaining, sometimes at four.
A very unique concept and mind-warping visuals. It wasn't initially clear to me what I needed to do, only noticing the little door to the right of the starting area after a few attempts to beat the clock.
Interesting idea that requires a lot of forward planning. The HTML5 version worked fine for me!
Really enjoyed this! Managed to score 73000 before things got too chaotic. Well done! :)
A fun little platformer with some nice soothing music and parallax effects. Managed to get to the end without too much difficulty. If you managed to make this and compose the music in 48 hours, I'm impressed!
An interesting concept, but even with the instructions I found it difficult to know what to do. I'd like to see this developed further, perhaps with a tutorial at the start.
A nice concept which I'd like to see developed further. I found a small bug in that if you click a square and you don't currently have one of the selected people available it prevents you from clicking on it again once you do. I also would have liked to see some indication of when an artefact had been found, as I spent a while thinking I hadn't found anything!
Really good for a first attempt with Unity. Not sure why your gnome lives underground, so maybe it would have made more sense if he was a rabbit given that he's throwing a carrot? I liked the high combos once the number of enemies started to build up.
Didn't work for me. After I enter the bunker, clicking on any of the links makes the browser hang trying to connect to stats.hosting24.com.
Thanks for the kind comments! I may well continue to develop this (along with all the other games I have in progress already...) as I'm quite pleased with the underlying systems I put together, including a simple XML-based level editor and a nice OO approach to the different physics objects. The original intention was to have each level be a different person who has wronged you in some seemingly petty way, with the scenery getting darker in tone the more you progress.
Really enjoyed this. As someone else said, if you end up with a block or two left on a level it's almost impossible to get rid of it unless you're lucky enough to get a bomb on a lower level. Maybe with a different perspective you could allow matches between levels too?
Amazing. I wish I could produce something this polished in such a short space of time. Well done!
A good first attempt and really impressive given that you didn't use a pre-existing framework. Well done!
Took a moment and some confused clicking around for me to realise that I wasn't playing a point and click adventure game! Could do with some instructions and some feedback on how your purchases affect your profits. The graphics were good for a 48 hour entry too.
An interesting idea, but took too long to understand what I was supposed to be doing on the first level and the controls felt too loose. I'm also not clear how this relates to the theme. I'm assuming GZA - Beneath The Surface is a song and the text on each screen is from the lyrics. This sounds harsher than I intended, but these are the first things I look for in a LD game.
What an original idea! I loved the trippy visuals and the frantic start / stop of the gameplay. Good job. :)
Failed to load on GameJolt too. :(
Nice idea and the engine's good for two days work. The controls were a bit confusing and I found it almost impossible to work out where the frog would dive to.
Nice job for your first effort and definitely come back next time. The concept of this was quite good, but could do with a few tweaks. There's no indication of how much the next pickaxe will cost. You're able to mine blocks without being anywhere near them, or even needing to open a tunnel to them and the platforming controls could do with being a bit smoother as they're quite glitchy. Despite all that though, I played this for longer than many entries I've looked at so far! :)
Crashed my browser before I could even play. :( Sounds interesting though from the other comments.
It's a shame I didn't get to play this, as the idea looks good. Hope you have more success next time! :)
I really enjoyed this, even though I got completely stuck after a few levels. That says more about my ability to solve these puzzles than your ability to make them though! Really well designed and executed. I could see this being made into a full game. :)
A really relaxing, zen-like experience. I could see myself spending a long time gathering and arranging things into the perfect garden. I'm glad to see that you plan to be able to uproot plants in the future, as that's really the only thing I can see missing at the moment. Good work! :)
I forgot to mention that I *love* the ambient soundtrack and audio cues. They really add to the atmosphere of the game.
Fun and challenging. I liked the obvious thought that had gone into the levels and particularly the animation of the balls. Good work! :)
Fun and addictive. I only wish I was better at it! Good work. :)
The odd lack of camera controls and the strange collision detection make this quite difficult to control. I often found myself blocked by invisible barriers or falling off the edge after inching closer to an artifact. Seems like it could be interesting with a bit more work though.
Thanks for the comments! I'm aware that the random switching can be quite frustrating at times. I really put it in there at the last minute to at least hint toward the game I intended to make and so that it was clear that I'd worked on something in line with the theme instead of a generic platformer. In hindsight, with an hour or two extra I could have added a very simple tile switching interface. As usual though I ended up polishing where I should have been adding new things. :)
I've uploaded a very quick post-competition version of the game with the random switching of level modules turned off so you can explore without having to wait for exits. It doesn't really make for a very interesting game, but I realise the randomness was frustrating for some.
I'm currently working on expanding the original idea into a proper game, so I'll post updates when there's something worth seeing!
A nice idea that could work really well with some more refining. At times things would glitch and tanks would start moving at random without their turrets and the ending saw my tanks just roll off into space without any indication that I'd won. Still enjoyable though and hints toward a good concept for tower defence that hasn't really been explored yet.
The platforming physics are well implemented and I feel like this could be a really good game, but I'm stuck on the second level and suffering a bug where sometimes I can't jump. With a bit of tweaking this could be fun though. :)
A good concept with flawed platforming physics. I really like the idea of constructing the level from pre-defined chunks, rather than just dragging things into precise positions. The platforming physics could do with tweaking, as the rabbit moves too fast. I'm also stuck on the first level, which probably says more about my ability than the level design. ;)
Good concept and an approach to god games that I haven't seen before. I felt there could be more cues to what each side's needs were, perhaps through status icons or tooltips on the water, snow, etc.
An amazing entry! I'm struggling to complete the green room, but just exploring is fun too. I had a similar idea with my own entry, with sliding blocks representing the rooms, but didn't manage to get anywhere near as close to a finished game as you did. Well done Daniel! :)
This could be fun, but the difficulty level is just too high at the start. After five plays I only managed to collect one weapon. The bombs and platforms should start out much slower, and each world could really do with being a bit wider. Otherwise a good entry with some nice graphics.
Starts off at almost Flappy Bird difficulty, but as with that game this just makes you try again until you succeed! As a one player game it's insanely difficult, as you're under too much pressure in the platform game to pay any attention to the position of the boat. As a two player game it has potential. Overall a good entry which could be improved upon to be a really solid game.
Web version wouldn't load for me, but looks interesting. Good luck with future contests! :)
I liked this a lot. Well put together and a funny mix of characters playing against type. That ending too! Well done. :)
A simple, but really well thought out game that manages to handle performing two separate tasks simultaneously in an intuitive way. I'd like to see this expanded with other tasks utilising the keypad, such as sums. Well done! :)
Fun concept and gets difficult quickly. For some reason my brain always wanted the controls to map directly to the green guy. Perhaps because he starts on the left? Once I got past that this was really enjoyable. Good work! :)
Beautifully written and very revealing on multiple play throughs. Well done! :)
Interesting game that could do with a slightly deeper tutorial to tell you how to get the bacteria to move without needing to read up on a subject on Wikipedia. Seems like it could be a fun little casual game for mobiles.
Nice work! A fun and challenging card game that's clearly had a lot of thought put into it. The only thing lacking for me was a clear link to the theme, with the mention of the planets in the description seeming like an afterthought.
Fun once you work out what you're doing. I got as far as the bees before my brain melted. This could be a fun endless runner if developed further, with a multitouch mobile interface working well for the "rubbing" motions for the fairy on one side and swipes for jumping and ducking on the other.
I don't know what I just played, but I'm going to turn the computer off and go outside now.
A really original idea with some eye popping visuals. I found this quite relaxing to fiddle with, although it could have done with some more "shapes" than just a cube to add variety. Good work! :)
A fun cross between Starfox and Space Harrier with pleasing visuals and good music. I really enjoyed this, but sometimes found the perspective tricky to judge. The barrel rolls were fun, but the shapeshifting seemed a little incidental as the change was more to do with matching colour than shape. Well done! :)
A fun idea which could work well with more levels and more complicated puzzles. Maybe each pickup could only allow you to change form once, making the choice of which block to destroy more important? I enjoyed this despite the simplicity though, and the graphics were better than most. Well done. :)
I agree with what others have said about the difficulty and lack of clear direction early on, but any game of a certain complexity will suffer with the restrictions of the competition. Perhaps in the earlier levels you could show "ghosts" of the correct positions of the tranmuters so that the player can experiment but can still progress.
I'd like to see this fleshed out more, possibly as a mobile game. Good work on getting something so complex finished in time! :)
An interesting and challenging little platformer. I too struggled with the movement to start with, especially that early jump where you needed to time it just right, but got to grips with it eventually. Good use of the theme and some very polished graphics. Definitely one of my favourites so far. Good work! :)
The first thing I thought when I saw the screenshots was "Lemmings!", so you definitely get points for the graphics. Such an obvious use of the theme that I can't believe you're the only one I've seen to do it! I had a lot of fun with this, but got completely stuck on the tree level because I ran out of stoppers. Would have been great to have some sound which evoked Lemmings in the same way as the graphics, but I imagine with all the work this must have taken you just ran out of time. Really good work! :)
This was fantastic! I'd love to see this expanded further.
Really good work, and it's nice to see another dev pushing the boundaries of what's possible with HaxeFlixel. :)
I had fun, but got stuck pretty quickly because I couldn't jump across a wide gap. Looked promising though, with similar ideas to Thomas Was Alone but with a twist. Good work. :)
Really fun and relaxing, up until the point where it isn't. ;) I could see this doing well as a mobile game. Good work!
Insanely difficult, but one of the most polished entries I've seen so far. If only I could get a score in the double digits... :D
I agree with the comment about having difficulty reading where the red blocks are going to appear due to the lack of isometric map in the bottom right, but perhaps that would make the game too easy? Despite this, I found myself playing again and again to get a better score.
Tried and failed repeatedly to get more than 10 points, but the idea is a good one. Maybe it would be better by moving between a few preset positions rather than just being free control?
A fun mixture of puzzle and dodge-em-up which offers a good level of challenge. I didn't get very far, but had a lot of fun trying. If the colours had been swapped for shapes I think this would have matched the theme better, but the graphics and audio made this special. Well done! :)
The web version worked fine for me with Chrome and keyboard controls. This is a really solid platformer with precision jumping and very well thought out levels. The difficulty ramps up at just the right pace, until level 1-1 at which point I gave up due to a jump that was more luck than skill. I really enjoyed playing though and would love to see this developed further. Well done! :)
An enjoyable, but difficult puzzle game. Reminded me a lot of Threes, but obviously completely different in mechanics. When I started I made a few matches without realising what I'd done, which led to a bit of confusion as to why things kept changing. I still managed to win though!
Really well done and something I'd like to see developed further for mobile. :)
Thanks for the comments. :)
@oal: Fair point about the sounds. I've edited my entry to opt-out of the audio category, as although I did modify the sounds I sourced for the game, the originals weren't created during the competition.
@thomz12: The key is to use two hands. ;)
@MrDave: Thank you for your kind comments. I've just uploaded fixed versions which use a new control configuration. Please give it a try and let me know if it works for you.
@Goutye & @ezombort: All downloads and the embedded version are the fixed version. Originally the controls were Q, W, A and S, but that presented issues for people with keyboards which didn't handle multiple keypresses, such as Mac keyboards. The best fix I could find for this was to replace W and S with P and the semicolon, but it seems that non-English keyboard layouts don't necessarily have the semicolon in the same place. I guess there isn't a solution to please everyone, other than doing some extra work to allow choosing the key mapping, which is obviously more than a bugfix and would likely cause more issues for people with keyboards which have trouble with multiple keypresses.
Next time I'll make a game which only uses a maximum of three keys! :D
For more information on the multi-keypress issue, which prompted a change to the controls in the bugfixed version, see http://www.microsoft.com/appliedsciences/content/projects/KeyboardGhostingDemo.aspx
Unfortunately, this is a hardware limitation of some keyboards and it's nearly impossible to choose intuitive controls which suit all keyboard layouts.
Thanks for the comments everyone. :)
I'm working on a "bugfix" to allow you to choose from a number of different keyboard configurations in an effort to stamp out the control issues people have been having once and for all. I'll post the update once it's ready, but if you want to be notified just follow me on Twitter @grayhaze.
I've now uploaded the final bugfix version which includes multiple keyboard configurations to choose from. Hopefully this fixes the keyboard issues for everyone now. Have fun! :)
@WeaverDeveloper: Did none of the alternative keyboard layouts work for you? I would expect at least one to do so for all keyboards now.
@RealityCheck: The first screen you see when you start the game gives you instructions on how to change the controls. Not sure I can make it any clearer. :)
Thanks for all the nice comments! I'm disappointed that even after adding additional control schemes people are still having issues with the controls, but I'm not sure if this is down to hardware, browsers or just the fact that the control setup screen still isn't clear enough for some people. Looking forward to the next LD, where I'll more than likely create a one-button game. ;)
Amazing as always Sébastien! One day you'll have to give me the secret to how you produce such polished graphics, music and gameplay in such a short time. I suspect that you might be a machine. ;)
I found this entry to be a lot more difficult than your past ones, but had no less fun trying. Good luck!
A fun twist on the Fruit Ninja idea. I found the controls a little unresponsive to start with, until I realised I could hold down the mouse to make a line and wait for the shape to reach me before letting go. I didn't really see much of the theme in this entry, other than that it included shapes, but the game itself was solid and enjoyable. Good work! :)
A fun, quirky platformer which can be pretty punishing in places. There's a weird bug that sometimes teleports you further into the level when you die, as if you've reached a checkpoint that you haven't seen yet, but this helping hand is welcome at times! I liked the sound effects, especially the disappointed kittens. Well done. :)
An interesting variation on rhythm action, but let down by the fact that the notes don't seem to have any correlation to the music being played. This makes it seem like the music and game are detached from each other and there's no feedback when you get things right. That being said, the music was very good for being produced in such a short space of time.
With a bit more development and polish it could be an interesting spin on the genre.
A fun variation on the endless runner. The controls felt a little too "floaty" for a precision game and the game over message was a little jarring, but it matches the theme well and I could see this being expanded with additional shapes and pickups. Good work! :)
Easily my favourite entry so far, and I actually made it to the end! :D
Really good use of the theme to produce something I haven't seen before and just the right level of difficulty. Excellent work!
I really liked the idea, but felt that it could have done with a shallower learning curve. The snake moved way too fast to get to grips with the movement and I got stuck after only a couple of levels. With some balancing I could see this being a lot of fun. Certainly not as bad as your description implied, and easily fixable. Well done. :)
No game to play, just a video of a game. You need to produce either a version of your game runnable in a web browser or links to download a compiled executable for Windows, OS X, Linux, etc. Looks like it might have been a solid little tower defence game too. :(
A fun mix of breakout, a twin stick shooter and air hockey, creating something unique. I had a lot of fun with this, but mostly found myself completing levels due to luck rather than any skill (or lack thereof) on my part! The graphics were really good for a competition entry. Really could have done with some sounds, as it wasn't always obvious when I was taking damage. Otherwise, a really enjoyable game which I'd like to see expanded on. Well done! :)
A fun, cute game with an interesting game mechanic. The cries of the fluffies were slightly disturbing as I sacrificed them for the greater good, but once I got to grips with the dominant colours the puzzles were fun. Good job! :)
A fun twist on the old classic. I found it really hard to retrain my brain to not attempt to rotate the shapes, but once I got into the swing of things I had a lot of fun.
The only minor criticism is that the perspective often made it a little difficult to line things up early in the game. A grid background might solve this, or do away with the perspective entirely.
All in all an excellent entry. Well done! :)
An interesting story, only slightly let down by some odd phrasing. Good work. :)
A fun idea, let down by the punishing difficulty ramp. Perhaps it could be improved by starting with smaller words at a lower speed, then gradually increasing the number of letters and speed? I still had fun though, despite only being able to get through a few words. Well done. :)
Looks like we had the same idea. ;)
I agree that the controls are a bit fiddly, but I enjoyed myself. Good work! :)
I had fun with this, although found it incredibly difficult to find a way to get more than one peg to fit, despite repeated discarding of cards in the hope of having something useful. My final score was 5 on easy mode as a result. :D
With a bit of balancing this could work nicely. Perhaps a multiplayer version would help, where if neither player has a card they can play both can discard without being penalised? All in all good work though, and I really liked the graphics and audio. Well done. :)
An interesting variation on the untangle puzzle which sorely needed mouse controls. I still had a lot of fun with this, but found myself spending more time moving the cursor than solving the puzzle. I could see this doing well as a mobile game if touch controls were added. I also liked the retro vector arcade look. Good work. :)
I found myself playing this for quite a long time. It's really relaxing growing your garden and seeing what weird and wonderful creatures you can breed. I especially liked the idea of turning creatures into platforms which grew higher as they ate. With some soft, tranquil music, and a few more things to keep the player busy, I could see this being a major time sink. Well done! :)
A fun idle clicker game which with a bit of polish could be something great. Unfortunately I got stuck on the "give potion" screen quite early on, and no amount of clicking on any of the buttons would get me out. I still enjoyed my time playing, even if it wasn't always clear what I was supposed to be doing. Good work! :)
A little glitchy, and the theme use seems almost incidental in that it's only really a way of representing power ups, but I still had a lot of fun with this. The movement could perhaps do with a bit of softening, but given the time this was made in it's a fun little shooter. Good work. :)
A really novel idea which I haven't seen done before, despite the huge number of roguelikes out there. The graphics and audio were perfect, although the strange perspective took some getting used to. I didn't feel that it fit the theme completely, but that didn't take away from my enjoyment of the game. I liked the thought that had gone into displaying which number would show in each surrounding square, as that was my main worry when reading the description. Really well done! :)
I couldn't get past the second screen, despite many, many attempts. Otherwise, this looked like a fun idea which could just use a shallower difficulty curve. I could see this idea working as a full game with some extra polish. Well done. :)
Excellent work! The sound effects really make this, but the game is also really fun. I started to get really stressed out after a while...
A+, would be a mouse again.
A really fun game with a wonderful atmosphere. At times it was a little difficult to see far enough ahead to make a judgement about what you needed to do, but I liked the "jumping" mechanic of increasing an decreasing mass as I went over a bump. Could make a cool one-button mobile game. Good work! :)
Felt more like a tech demo for a game engine than a game itself, but the graphics were very pretty. Not sure if there was anything else to do other than flatten and unflatten the terrain. I'd like to see a game made with this engine! :)
A fun little shooter, only very slightly hampered by the erratic, unpredictable movement of the flying enemies. The graphics were very decent for a competition entry. The sounds do get a little repetitive after a while, but that doesn't make the game any less fun.
I would have liked to see the shape shifting aspect developed a little more, perhaps with other vehicles with different weapons, but what you have is very solid, especially given that you were ill the whole time! Good work. :)
Really challenging, but rewarding when you get the shapes and colours right. A simple concept well executed. Good work! :)
For some reason this didn't work first time for me in the embedded view, but once I got the game going it was pretty fun. There didn't seem to be a way of avoiding the bird poop that I could see, but I still got pretty far.
A nice spin on Missile Command, with a great sense of humour. The sound effects start to get a bit repetitive after a while, but the game is challenging and you never know where that next goat is coming from. The graphics are also cute and clearly a lot of effort went into them. Well done! :)
Beautiful graphics and audio, but I got stuck on the second screen with no clear way to progress. I could see a sing past the barrier that said "try pushing things around", but nothing I did with either character allowed me to get past. I imagine the shapeshifting aspect comes later in the game, so I'm disappointed I couldn't experience the game properly. I'd love to see this developed further though, as the movement on the squid alone was amazing. Well done. :)
Well I just found my favourite entry. Amazing graphics, motion, music and just the right amount of challenge. Also a good use of the theme. I think the only thing that could make it better is randomisation of the colours and an infinite track. Amazing job! :)
The combination of the bright colours and scratchy sound made me feel like I was on drugs, but that's not necessarily a bad thing! I didn't really see much of the theme in there, so maybe I missed something, but I enjoyed escaping from the giant dog for a while. Well done. :)
The music was relaxing and a nice change from the scratchy sounds most LD games end up with. The graphics were also pretty. Unfortunately I couldn't get much further than three or four holes as I always ended up being faced with more than I could pass with a triple jump. I also never saw night, which I assume starts when you get past the holes, and didn't really see any hint of the theme. Could be fun with a bit more work on balance. Good job! :)
The idea sounds interesting. I wish I was able to give it a try, but I don't currently have a Linux machine available, so I can't give any ratings unfortunately. Well done on getting something together for the competition. Even if it was just a learning experience, it's still valuable and gives you a foundation to build on next time. Good work, and I look forward to your future entries. :)
I found this eggceptionally fun, despite it running at around 3 frames per seggond after a very short space of time. The shapeshifting seemed almost an afterthought, but the egg puns made up for it. I could see this doing well on mobile with some eggpansion of the core ideas. Well done! :)
I had a lot of fun with this, but two things got in the way. The first was working out how to go through the door at the end of the tutorial. Perhaps I missed an instruction somewhere that you have to press Enter?
The second was my brain having difficulty with the fact that I needed to press space to rocket jump with the blue shape, then the up arrow to jump when I switched back to another shape. Maybe the blue shape should always rocket jump instead of a regular jump?
Both small details that didn't detract from my enjoyment too much, and I can see that a lot of hard work went into this. Well done!
A fantastic puzzle game, although similar to others I've played in the past. I had a lot of fun playing this, and so very nearly got the high score. ;)
The only thing I'd change is to remove the need to hold down the mouse button entirely. It serves no purpose and gets uncomfortable after a while.
I really enjoyed this, and played all the way through. It's very retro and would make a good arcade game. I'm not really seeing much of the theme in it though, as the shapeshifting of the creatures was almost incidental and didn't really feed into the gameplay. A really solid, polished game though. Good work! :)
This was a fun and challenging cross between a roguelite and Sokoban, with a nice element of strategy thrown in with the shapeshifting. I enjoyed playing and would like to see this developed further. Well done. :)
I liked the soothing music and the charming graphics, but felt the controls let this down a little. It felt like I was skating on ice most of the time, with no friction on the platforms. I also found the shapeshift/jump combo to be a bit confusing, but that could maybe be explained with a mini tutorial at the start. Aside from these small complaints I had fun playing and think this is a really good entry for a first try, so well done! :)
An interesting variation on the twin stick shooter, without the shooting. I felt like one of the forms should be able to fire projectiles, as it basically became a game of taking out the red guys then timing it so that you could avoid the bullets of the green guys and get close enough to hit them. I ended up just using the red mode, as the other two didn't really seem to serve a purpose. Could work with a little more work and thought into the abilities of the various modes to make a case for using them. :)
I actually had quite a bit of fun with this, seeing which shapes would support each other and trying to get a tall stack. The only ugly thing about the game to me was the text, which would be an easy fix.
I'd like to see this developed more, as I think it has the potential to be a fun two player game - something we don't get much of on LD. Well done! :)
I had a lot of fun with this, although the level layouts seemed a little random in places. The W, A and D keys didn't work for me at all, so I used the arrow keys instead. Good work! :)
Really fun, and an interesting concept. Perhaps needs something to give it a little variety, as after a while I just found myself with no room left and no option but to end the game. Very polished presentation for a compo entry though, and definitely something I'd like to see expanded further. Well done. :)
I had fun with this, but once a million buildings started spawning I had no idea what to do. The tutorial is perhaps missing some vital bit of information about the aim of the game.
Otherwise I quite enjoyed the silly music and visually it was very striking. I could see this being developed further into something more coherent and enjoyable.
I had a lot of fun with this, despite failing many, many times. Although technically a platformer, it felt more like an outright puzzle game at times, requiring you to judge what would happen *after* you change shape. The music was decent and the graphics, although simple, were fun. Also a really good use of the theme which I haven't seen done quite the same elsewhere. Well done! :)