FoonLudum Dare ExplorerLD27 → You have 10 seconds

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By gus

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CategoryRankScoreCount
Coolness360
Mood5172.78
Audio5272.60
Humor6832.03
Theme7003.00
Innovation9222.44
Graphics9792.14
Overall10522.45
Fun11281.94

Comments

loolpolo 2013-08-25 05:39

this is the specops os the indie games.

gus 2013-08-25 05:47

thx

kapitany 2013-08-25 08:43

This game is a bit bizarre...

senseidav 2013-08-25 14:57

Shoot or not shoot.. That´s the only question ?

loolpolo 2013-08-26 00:24

can't stop playing!!

zelun 2013-08-26 01:13

A trully masterpiece. It makes me think about what i have done in my life. And i expect to be a better person in the future. JUST BECAUSE OF THIS GAME. THANK YOU GUS!

loolpolo 2013-08-26 02:12

it reveals the reality of the human nature

targaciej 2013-08-26 06:33

I can still see his face

toadfrogs 2013-08-26 06:57

Didn't shoot at first... Good job on this one :D

eckcz 2013-08-26 10:27

No it's not that simple. Oh god! I killed a man. NO!

bradleysmith 2013-08-26 10:53

This is amazing, I love it.

adroitboss 2013-08-26 13:06

Sorry about when you played my game , I just noticed the bugs about Spawning monsters. Ill get on it asap! But Really nice game!

mrblade 2013-08-26 15:25

Nice job. I love the animation the briefer makes with his little arm. XD Keep it up.

urth 2013-08-26 21:13

Very disturbing game!
Why are the army light toned and the victim dark toned?

tobiasw 2013-08-26 21:32

I didn't shoot him. I feel like such a rebel/pacifist now.

(Then I clicked on "replay" and shot him just to see what happens. Okay, maybe I actually feel like a hypocrite.)

gus 2013-08-26 23:06

@urth
The racism is implicit, just like real war.

grayhaze 2013-08-27 11:59

An interesting psychological experiment. No idea what happens if you don't shoot. I killed him every time. ;)

codecranker 2013-08-27 17:37

this is a serious game with real consequences.

psychomonster 2013-08-27 17:51

Nice idea to let the player alone after he has chosen to shot or not to shoot... This is no game, this an ethics quest!

jimanzium 2013-08-27 19:00

Interesting idea. Would of been nice to see the consequences or what happens next, but I think that's against the point

sylvain-p 2013-08-28 00:46

Interesting concept. I agree with Jimanzium. I tried both ways to see if it changed something, but maybe it's not your point.

slayerexe 2013-08-28 18:47

I would have liked two different endings. But the idea is simple and shocking. I like it.

netmute 2013-08-29 21:03

Wondering what the consequences would be. They'll probably just sent someone else to kill that guy. Why is he supposed to die in the first place? So many questions... ;)

rave-radbury 2013-08-31 07:10

Very raw and visceral. A very powerful piece, that is well worth playing. It reminds me of Brenda Braithwaite's talk about her game "Train" and why games don't have to be "fun" to have value and importance.

vaelzan 2013-09-03 03:45

Interesting. Very simple and yet quite complex. Not much to say that others haven't. The aiming animation lends a lot to the tone. I shot the first time, second time I clicked elsewhere on the screen to see if it would fire somewhere else (nope!), then third time I spared him to see what happened. I didn't feel bad at all for it (it's a game afterall), but it did make me think about the natural reaction to kill in videogames as a default state, even though I don't think it's a real issue (again as it's a game).

colapsydo 2013-09-05 10:10

The audio is nice, even if it's a small loop it creates a oppressing mood.
I was a bit disappointed for not seeing consequences of my choice.

shellfishgames 2013-09-11 15:14

Interesting, to say the least.