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Rave Radbury

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
20132710 Seconds<-Saccade->compo4893.122.933.002.882.772.851.812.4569
201224EvolutionLife is Pietzschecompo5262.702.552.803.052.402.472.622.6735

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Rave Radbury

LD24 — Evolution

Life is Pietzsche by Rave Radbury 2012-08-27T21:40:00

Fixed issue with enemies spawning behind the backdrop by creating a vent for them to return through.

Life is Pietzsche by Rave Radbury 2012-08-29T05:08:00

If you're having trouble finishing the game, try upgrading your health every round.

LD27 — 10 Seconds

Hail Of Bombs by tinyworlds 2013-08-26T12:01:00

That was a lot of clicking. Could have used some variety.

Up-Run by garygreen 2013-08-26T12:35:00

Interesting concept. I'm not quite sure how the scoring works, but what's to stop me from waiting up at the top for someone to pass me and take 1st? Also, the races seemed to take a while to complete, with some sections of relative inactivity that were maybe a bit too long.

I'd like to see more expansion on the concepts in this game.

<-Saccade-> by Rave Radbury 2013-08-27T10:10:00

Each level is 10 seconds long, but the game is designed to make them feel longer. It's very on theme.

<-Saccade-> by Rave Radbury 2013-09-16T23:16:00

The effects are all a matter of contrast. If the difficulty and speed increase too slowly, then the illusion is lost. At least this is as far as I can tell.

Space TimeX10 by Sh1rogane 2013-08-26T09:00:00

Fun game, iteration upgrade systems are always a blast. It could have been padded out a bit more.

The music was a bit harsh at first, but I got used to it.

I found myself accidentally skipping through the message the first few times I played, but I enjoyed the active reversal of time (and being able to skip it if I so chose.)

11 iterations

Second's Showdown by aschearer 2013-08-27T07:12:00

Great game! A lower health bar or a larger item pool might make draws less frequent. The strategy aspect leads to a sort of stalemate, so more luck may be needed to break that up.

Omnidirectional Chaos by Martze 2013-08-26T12:57:00

It's like the first half of Quickman's stage and Kaizo Mario World had a child and failed to raise it properly so it became vicious and cruel (even by their standards.) Great job!

Thade by Aurel Bílý 2013-08-26T09:32:00

Excellent graphics, and very good use of the DB16 palette.

For some reason I had difficulty completing the pipe puzzles at the beginning and found myself having to sit through the intro over and over again. That was a bit aggravating.

Good use of classic puzzles for different tasks.

Would love to see it fully completed!

Midlands Noire by Ysty 2013-08-26T10:40:00

Fantastic atmosphere! I especially enjoyed the commentary on the storefronts. Congrats on your first polygonal game.

The Hero's Journey (or get the treasure and run) by Ludipe 2013-08-26T08:40:00

I'm always a fan of games that teach in small ways through theme and design. Good job! The biggest weakness for me was the lack of sound effects; I expected to hear them at certain points (jumping, monster spawn, death, treasure opening) and was shook out of the experience a bit when they didn't happen.

Murder On The Dancefloor by CustomPhase 2013-08-26T11:31:00

Wow! I really liked the blackouts as a way to introduce new waves. The gibbing was satisfying, and the blocky rectangle character shapes were charming. The music was fantastic. Awesome game.

Tourmaline by NMcCoy 2013-08-26T09:49:00

Simple yet elegant. I really liked the dynamic soundtrack. The dash mechanic took a few tries to get used to, but was very satisfying. Great game!

Defusing Emily by ydg 2013-08-26T11:44:00

Good game, but the lack of any background really killed it for me. Anything would have been better than plain white.

Great plot development and quirky writing.

Basketeerz by Jhelle 2013-08-26T10:48:00

Great take on skeeball and other skill shot games. The physics were satisfying, but I felt that sometimes I didn't have enough space to launch the ball properly.

Temple by 3beards 2013-08-27T07:13:00

Reminds me a lot of ALttP. Great introduction of the 10 second time limit after basic mechanics have been properly established. Hope you guys can add sound in later.

Viral by Kaldrick 2013-08-26T09:44:00

The game seems a bit rough and unpolished, some aspects of the HUD were confusing and the gameplay felt choppy. However, I really enjoyed the mechanics and setting (evolving biology is always cool).

AntiVirus by Kevlanche 2013-08-26T11:26:00

Clean graphics, well made puzzles. Great job! Could have used some background music.

Cast Out by Seihi 2013-08-27T07:37:00

Great art! It really captured the classic Pokemon encounter feel.

You have 10 seconds by parDal 2013-08-31T07:10:00

Very raw and visceral. A very powerful piece, that is well worth playing. It reminds me of Brenda Braithwaite's talk about her game "Train" and why games don't have to be "fun" to have value and importance.

Crazy Genetist by ratalaika 2013-08-26T09:12:00

Great take on pipedream-like puzzle games. I felt that the pool for drawing new pieces from was a bit too small for the amount of time available to think and plan.

Tick Tick Mother F***er by eckcz 2013-08-26T08:50:00

If you're going to have clock faces as enemies, why have a countdown timer over them? You could have had their clock faces countdown, and had them become redder to indicate urgency.

The hectic nature of the later levels was appreciated, but the audio became so busy that I had to mute it. Then again, it's not really my kind of humor.

The Barrier by xrm0 2013-08-26T13:04:00

9.8" 10.2" Just not close enough. It reminds me of QWOP re: absurd athleticism. Good job!

GO AWAY I'M EXPLODING by sirtetris 2013-08-26T10:51:00

The controls aren't working, Chrome acts as if I'm not interacting with the game (space makes the page scroll down)

Juu Byo by Zelun 2013-08-26T11:21:00

Good game. Would have appreciated more levels, in order to experience more Morgan Freeman.

Stay Alive 10 Seconds by as3boyan 2013-08-26T12:09:00

Amazing overkill ending!

BeQuick by nandor 2013-08-26T10:05:00

What's the point of the red arrow? Is it simply there to indicate the player character?

I only need ten more seconds by anserran 2013-08-26T11:56:00

Nice take on a strategy game. Very intense, everything felt down to the wire. A lot of clicking though, I would have preferred being able to use the keyboard for grade improvement.

Amazing Abs in just 10 seconds by vvolis 2013-08-26T11:16:00

Fantastic title card!

The gameplay seemed a bit jumpy as the game switched between tasks, and the effect being applied to the HUD was kind of eye-burning.

Would have appreciated some sort of feedback on just how buffed and successful my mad abs had become due to this one simple workout.

MumiaSnowdenManning by Pinktreeleaf 2013-08-27T07:38:00

The graphics were clean and satisfying. I think one of your math questions might have been a bit off. Aside from the whole maths, I enjoyed the satirical nature of the questions. Edgy and well done for 72 hours. Great job!

10 Seconds to Die by Ret44 2013-08-26T10:01:00

I really enjoyed the body physics, maybe a bit too much.Good game.

There was meter that said 8/8 at the bottom of the screen, it never changed, I don't know what it was supposed to do. I managed to get through the second level without killing anyone, and even if I waited around, the death timer didn't activate.

Hair Cop by PixelRebirth 2013-08-26T12:21:00

80's Hair Cop + NES Graphics. What an excellent throwback! Could've used a soundtrack.

Monster every 10 seconds by seth vincent 2013-08-29T15:50:00

Flying is the bessssssssssssssssssssssst!

Rules X by hungyg 2013-08-26T10:44:00

It's kind of like a demake of Towerfall. Pretty cool. Procedurally generating levels doesn't seem to have much balance to it, which can be a problem.

Go For Gold by zaratustra 2013-08-26T12:47:00

Best application of the theme that I have encountered.