Life is Pietzsche by Rave Radbury 2012-08-27T21:40:00
Fixed issue with enemies spawning behind the backdrop by creating a vent for them to return through.
Foon → Ludum Dare Explorer → Users → Rave Radbury
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | <-Saccade-> | compo | 489 | 3.12 | 2.93 | 3.00 | 2.88 | 2.77 | 2.85 | 1.81 | 2.45 | 69 | |
| 2012 | 24 | Evolution | Life is Pietzsche | compo | 526 | 2.70 | 2.55 | 2.80 | 3.05 | 2.40 | 2.47 | 2.62 | 2.67 | 35 |
Fixed issue with enemies spawning behind the backdrop by creating a vent for them to return through.
If you're having trouble finishing the game, try upgrading your health every round.
That was a lot of clicking. Could have used some variety.
Interesting concept. I'm not quite sure how the scoring works, but what's to stop me from waiting up at the top for someone to pass me and take 1st? Also, the races seemed to take a while to complete, with some sections of relative inactivity that were maybe a bit too long.
I'd like to see more expansion on the concepts in this game.
Each level is 10 seconds long, but the game is designed to make them feel longer. It's very on theme.
The effects are all a matter of contrast. If the difficulty and speed increase too slowly, then the illusion is lost. At least this is as far as I can tell.
Fun game, iteration upgrade systems are always a blast. It could have been padded out a bit more.
The music was a bit harsh at first, but I got used to it.
I found myself accidentally skipping through the message the first few times I played, but I enjoyed the active reversal of time (and being able to skip it if I so chose.)
11 iterations
Great game! A lower health bar or a larger item pool might make draws less frequent. The strategy aspect leads to a sort of stalemate, so more luck may be needed to break that up.
It's like the first half of Quickman's stage and Kaizo Mario World had a child and failed to raise it properly so it became vicious and cruel (even by their standards.) Great job!
Excellent graphics, and very good use of the DB16 palette.
For some reason I had difficulty completing the pipe puzzles at the beginning and found myself having to sit through the intro over and over again. That was a bit aggravating.
Good use of classic puzzles for different tasks.
Would love to see it fully completed!
Fantastic atmosphere! I especially enjoyed the commentary on the storefronts. Congrats on your first polygonal game.
I'm always a fan of games that teach in small ways through theme and design. Good job! The biggest weakness for me was the lack of sound effects; I expected to hear them at certain points (jumping, monster spawn, death, treasure opening) and was shook out of the experience a bit when they didn't happen.
Wow! I really liked the blackouts as a way to introduce new waves. The gibbing was satisfying, and the blocky rectangle character shapes were charming. The music was fantastic. Awesome game.
Simple yet elegant. I really liked the dynamic soundtrack. The dash mechanic took a few tries to get used to, but was very satisfying. Great game!
Good game, but the lack of any background really killed it for me. Anything would have been better than plain white.
Great plot development and quirky writing.
Great take on skeeball and other skill shot games. The physics were satisfying, but I felt that sometimes I didn't have enough space to launch the ball properly.
Very raw and visceral. A very powerful piece, that is well worth playing. It reminds me of Brenda Braithwaite's talk about her game "Train" and why games don't have to be "fun" to have value and importance.
Great take on pipedream-like puzzle games. I felt that the pool for drawing new pieces from was a bit too small for the amount of time available to think and plan.
If you're going to have clock faces as enemies, why have a countdown timer over them? You could have had their clock faces countdown, and had them become redder to indicate urgency.
The hectic nature of the later levels was appreciated, but the audio became so busy that I had to mute it. Then again, it's not really my kind of humor.
9.8" 10.2" Just not close enough. It reminds me of QWOP re: absurd athleticism. Good job!
The controls aren't working, Chrome acts as if I'm not interacting with the game (space makes the page scroll down)
Amazing overkill ending!
Nice take on a strategy game. Very intense, everything felt down to the wire. A lot of clicking though, I would have preferred being able to use the keyboard for grade improvement.
Fantastic title card!
The gameplay seemed a bit jumpy as the game switched between tasks, and the effect being applied to the HUD was kind of eye-burning.
Would have appreciated some sort of feedback on just how buffed and successful my mad abs had become due to this one simple workout.
The graphics were clean and satisfying. I think one of your math questions might have been a bit off. Aside from the whole maths, I enjoyed the satirical nature of the questions. Edgy and well done for 72 hours. Great job!
I really enjoyed the body physics, maybe a bit too much.Good game.
There was meter that said 8/8 at the bottom of the screen, it never changed, I don't know what it was supposed to do. I managed to get through the second level without killing anyone, and even if I waited around, the death timer didn't activate.
80's Hair Cop + NES Graphics. What an excellent throwback! Could've used a soundtrack.
Flying is the bessssssssssssssssssssssst!
Best application of the theme that I have encountered.