FoonLudum Dare ExplorerLD27 → Hail Of Bombs

Hail Of Bombs

By kddekadenz

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CategoryRankScoreCount
Coolness278
Audio4262.76
Humor8571.73
Graphics9472.21
Fun9782.36
Mood10181.94
Overall10422.48
Theme10852.36
Innovation11871.68

Comments

josriley 2013-08-26 02:15

Pretty cool for such a short amount of time. The concept is about as simple as it could get, but the bouncing and the music made it pleasing to play. Good work!

matthewvermaak 2013-08-26 02:23

Well done. I scored 681 with some frantic clicking.

kirbytails7 2013-08-26 08:57

Pretty addicting. I got to 1337 then got tired of it. Definitely great for having so little development time, though the difficulty could ramp up just a bit over time. Although, as an endurance game, it works well...

okmmjyygv 2013-08-26 09:28

Well, It's too easy. But a good idea.

lizzip 2013-08-26 10:41

O god, so many bombs. Nice simple game that works well.

rave-radbury 2013-08-26 12:01

That was a lot of clicking. Could have used some variety.

farfromsleep 2013-08-26 12:13

That sure is a hail of bombs alright. Nicely executed for such a quickly developed game, works really well.

rhy3756547 2013-08-26 13:24

It gets pretty tedious after a while, other than that nice work! I used to use scratch a few years ago. ;)

kddekadenz 2013-08-26 15:16

@RHY3756547 Scratch isn't what I'm normally using. I used it, because it's pretty good for creating rapidly prototypes. Otherwise in terms of customization, distribution and performance, I can't recommend it.

flod 2013-08-26 15:23

well done. simple concept. But it's a "mouse killer" ;-)

suese 2013-08-26 20:12

I guess I got the high score.

digitec 2013-08-27 01:49

The link is asking for login credentials, unsure if I'm the only one seeing that or not.

moonmagic 2013-08-27 06:24

The music is fun arpy stuff. I clicked some bombs. I would click more bombs if the bombs had some kind of "you clicked me" visual effect.

kddekadenz 2013-08-27 07:59

@DigiTec The service requires that for saving highscores and commenting. Everything else works without logging in, though.

tanser 2013-08-27 09:13

I couldn't see where you use the 10 seconds. Anyways the sounds are a bit repetitive, graphics simple but overall not bad for a Compo.

ratking 2013-08-27 09:18

Good music! ;-)
The bombs look more like cherries than bombs tho. Would be nice if the landing spot weren't always on the floor, for more diversity.

2013-08-27 13:11

Now I want to work with Scratch, too! It's really fun when it is getting faster.
Some more colours would be great and more diversity in the behavior of the bombs. Bouncing or big bombs, that explode faster.

matthias_zarzecki 2013-08-27 17:07

Nice clicker! suprisingly addicting. The feel is good, as is the music :)

reverend-speed 2013-08-27 22:03

It's a nicely skinned wack-a-mole, but I would have liked to have seen a few more ideas in there. Audio was nice.

rabbits 2013-08-27 22:26

I really liked the background music, froze on me a little at the end though

nickw 2013-08-28 10:05

Oh man, haven't play a whack a mole style game in ages. Though the 10 second timer on the bombs fit with the theme : ).

mboaj 2013-08-29 13:11

Very very fast game. Nice! :)

triplevisiongames 2013-08-31 10:25

Great simple game. Good graphics and great sound. Awesome work for such a short time!

jordo76 2013-08-31 12:32

Got to 1347 then got bored of it, the audio is a bit repetitive and the bombs look like cherries, but it's pretty addicting !

tijmentio 2013-08-31 12:51

It's short, simple and works great. A solid entry, ESPECIALLY for 4,8 hours!! We all know how impossible it is to finish a game in such a short amount of time.

Oh and I don't know if anyone else noticed or if it even was on purpose, but: 48hours / 10(sec) = 4,8hours
Brain exploded

kddekadenz 2013-08-31 12:56

@TijmenTio I'll probably write a post-mortem how it was possible in such a short amount of time.
Great find with the calculation! It wasn't intended, actually :D

zatyka 2013-08-31 13:13

Nice job for such a short development time. Things get awfully crazy very quickly. Not much to it, but whats there is quite enjoyable.

nezzhil 2013-08-31 13:46

Very polished for a quick development. Good job, i hope you'll try a real 48 hours game next Ludum. :)

klianc09 2013-08-31 15:05

Well, pretty simple and monotone, but I suppose your time constraints are an excuse for that. Thought the music fit very well with the frantic pace.

grooveman 2013-08-31 22:53

Cute and simple. I think a good next step would be having the bombs indicate that they're about to explode.

aslai 2013-09-01 22:57

Well that was somewhat enjoyable. I started out really bored, wondering what the point was... but then I'm sure you know what happened. I got up to about 850 before accidentally clicking the copyleft symbol :(

gsmproductions 2013-09-02 07:27

Well done for less than 5 hours! Went up to 330-something before I lost. The music was very nice, and kept your interest up!