FoonLudum Dare ExplorerUsers → Kaslai

Kaslai

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201328You Only Get OneMe and My Boxjam4872.422.302.272.423.462.6747
20132710 SecondsLab of Broken Timejam1733.383.113.563.812.892.832.112.78100
201225You are the VillainExecution Chamber (Now a Jam entry)jam3872.943.002.713.352.763.333.072.7995
201122AloneThe Lonesome Pixelcompo3222.732.333.002.141.872.131.582.232.5649

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Kaslai

LD22 — Alone

Chromboid by pekuja 2011-12-20T08:46:00

This game wasn't too innovative, and your character moves a tad too slow, but all of the resources are beautiful and it matches the theme perfectly, as well as establishes a great mood. I too, fell off the right side. Is there a proper ending?

0 ALONE by Neonlare 2011-12-19T05:42:00

It established a great mood and the audio was fitting. It wasn't funny at all though, and there wasn't much interactivity to it.

Ravenwood by Danik 2011-12-20T09:15:00

This entry was really great. I found it so fun that I kind of... er... beat it three times :)
With the exception of the humor category, you get A-1 ratings.

KIitty by Wiering 2011-12-19T06:53:00

It's a generic, audio-less platformer with okay graphics. My mood while playing this was: bored. It fit the theme really well though ;)

Out by kosinus 2011-12-19T05:46:00

It was way too short (only 3 levels, 2 of which were tutorials!), it didn't really match the theme well, there was no audio to it, and it ran really slowly on my computer. The graphics were nice and clean, though a tad simple.

Minicraft by Notch 2011-12-19T06:26:00

It's just Minecraft... But mini.
Nonetheless, it was still fairly fun and the graphics are downright incredible for the time spent on them.
This is a great quality game.

Alone:The Island Adventure by ursagames 2011-12-19T04:55:00

This game was interesting and I especially liked punching the trees. I couldn't really figure out any clear goals so I just ended up wandering around until death. Cute game ;)

AGAEPWTBYF by Derek 2011-12-19T06:17:00

The intro was pretty funny, and the tree cameo was just downright silly. The audio was quite fitting, too.

Lonely Ruins by Kableado 2011-12-19T00:51:00

Robot finds kitten!

I smiled at the end. Cute game :)

Mom? by doowttam 2011-12-19T07:00:00

This is a strange game. It's not really that fun or even funny, but I can't stop playing it and laughing at the silly gameplay mechanic. It doesn't really fit the theme though.

Forever Alone by sauronz 2011-12-19T07:04:00

This game is fairly bland. Without anything like powerups or an upgrade shop, most games like these are dropped in a matter of minutes. With some slight modifications, this game could be a lot more fun.

Alone in the Dark by Lolnut 2011-12-19T07:14:00

This game is boring, but it uses the theme well and does create a mood. Also: NYAN!

Limbus Kitten by scgrn 2011-12-19T05:58:00

The game mechanics themselves are interesting, but the game was too frustratingly difficult to be considered fun. I guess it kind of fits the theme. The graphic style was actually pretty cool. With a bit more effort, this game could have been a great success.

Purple is the Best Colour by Inertia 2011-12-19T05:50:00

This is just a generic vertical scrolling shooter with difficult and repetitive enemies. It doesn't even match the theme, since you are fighting alongside another ship! There was no audio, and nothing involving mood whatsoever.

Best Friend by TestSubject06 2011-12-19T06:50:00

It's a quick platformer, and it's fairly generic. The audio was short and repetitive, which is a big no-no with chip tunes. The graphics were acceptable. The end messages were pretty funny, and no matter what, the endings always made me feel at least a little sad :(

A dark dream by 0x64 2011-12-19T05:55:00

I've never seen a game quite like this before. It wasn't very fun, but it fits the theme quite well. The mood is also great with this one.
It wasn't at all funny either, and short.
Also: XNA. Gross.

Delirium! by V0ID 2011-12-19T06:54:00

Err... Is there a download link somewhere?

The Amazing but Lonesome Adventures of Greg the Spaceman by dem0 2011-12-19T06:09:00

This is a pretty standard precision control game, but it's still a little fun. It matches the theme a little bit, too.
The audio was cute, which contributed to the humor.

The first level is way too challenging with these gameplay mechanics though, which is really holding you back.

The hand drawn graphics are great though. (I'm a sucker for such things)

.Journey to Polygonia by sythe 2011-12-19T04:44:00

Wave after wave of the same, with glitchy physics and sporadic music.
The idea is cute, though :)

Hewwo 1, 2, & 3 by KniteBlargh 2011-12-19T07:26:00

This game was really cute and I really loved the ending. This is my favorite game of all the ones I've seen so far (with the exception of mine of course)

The Lonesome Pixel by Kaslai 2011-12-18T23:49:00

You just need to have a better sense of timing. Once you do it once, it's quite easy to do again. Try walking into the hole and then mashing the up button.

If you still can't beat it, then just modify the level in paint ;)

The Lonesome Pixel by Kaslai 2011-12-19T21:20:00

Like I said:
Note: Some users have experienced some difficulties on the bridge level. If you feel that it is too difficult, then replace /resc/maps/main3.bmp with http://whff.tk/download.php?file=3vmi1r5grk

As a drastic measure, you can also press the '0' (Zero) key to advance a level.

The Lonesome Pixel by Kaslai 2011-12-20T23:18:00

If you're missing any DLLs for whatever reason, throw these in with the executable.

http://fnord.tk/sXKGN7

ROM CHECK FAIL WITHOUT A CAUSE by ExciteMike 2011-12-19T06:11:00

This game was somewhat entertaining, but all of the resources belong to someone else, the game itself is just a lightly modified version of an old game, and it was really quite boring. Sorry :(

LD25 — You are the Villain

Bank Robber2.5D by Kix 2012-12-31T15:28:00

The 2.5D was kind of cool, but the closer I was to a billboard, the slower it ran. When I got to the chest at the end, by the time I was close enough to trigger the win message, it was well below 1 FPS. The second I passed through it, it rose back up to over 60.

My Little World Domination Simulator by Ace 2012-12-20T06:31:00

I was having a blast with this game. The only thing I really want is many more task labels, and a minion organizer. Also this was a real buzzkill: http://puu.sh/1D1zI
This is the first LD game that I've ever given full 5s to. I hope to see further revisions on this!

On the Run by spacechase0 2013-01-05T01:32:00

Anyways, it would be really nice if the world was larger and the orbs didn't spawn off the road. I don't like to risk the enemies catching up to me :(
It would also be good to explain why you need the orbs.

Attack of the Crimson Plumber by Dylan McCall 2012-12-19T03:18:00

If you time it just right, you can fire the lower projectile, kill the plumber, and then the gun kills the next plumber as he spawns. Just a silly little time saver :)

Invasion of the Replicators by JesterBLUE 2012-12-20T06:50:00

This game exhibits a super cheap mechanic: infinite lives with no death penalty! It's fun to hold down 'R'...

Lumberjack by BrothersT 2012-12-21T06:02:00

The gameplay was solid and fluid, and I had a blast playing the game. All this really needs is maybe an extra mechanic or two and some more eyecandy, along with an easy to use level editor for the masses. You could make hundreds or thousands off this game if you market it right ;)

Abrupt Salvation by NostraDamon 2012-12-31T16:38:00

Once you get past the framerate issue, it's pretty fun to destroy everything.

Schoolocide by romaniac 2012-12-21T06:12:00

This is just depressing. I couldn't bring myself past 3 frags :(

Smite the King! by MortalWombat 2013-01-05T01:44:00

The game was all around fantastic, but the raw mechanism behind it was way too brutal for me to finish :(

Ekil-Eguor by Zabot 2012-12-19T02:02:00

This was an interesting game. It's easily broken though if you stack guys on the spawn point; your money literally multiplies to millions. Could be quite fun if expanded upon and polished.

War'Asaal by Griz 2012-12-31T16:08:00

http://puu.sh/1HGV3
I'd always wanted my own horde of demon goats...

Villain OS 8 by tommycreo 2012-12-21T03:02:00

Short and sweet. I love my fluffy little companion!

End Boss by Ditto 2012-12-21T05:58:00

The graphics were fantastic, and the game is pretty fun. However, if you can position one of your two omnidirectional shooters over the player, you can instagib him >:3
It's a little OP. Just a little.

O TUTT'I CAVI LESI by Capro 2012-12-22T01:20:00

Angry developers are overpowered...

Satan's Booger by ddionisio 2012-12-21T05:52:00

I had a really hard time killing the guys with hearts, since my spikes went away every time I was forced to turn around, and I'd get cornered.

killCity by DST 2013-01-04T23:27:00

It was fun to trick the turret in to looking the other direction =p

I recommend you use jpeg for noisy textures in the future. You would easily save 20 MB if you did.

Bad Bad Pigeon by Andrey Pradun 2012-12-22T01:39:00

I thought the pooping aspect was hilarious, but it sometimes distracted me from where I was going...

Zzard by Peping 2012-12-19T02:22:00

I thought that this game was very fun and well done, but it doesn't really fit the theme all that well. It would be nice if Curiosity gave some sign of where he was going to move before he moved though.

Mad Goat by Ret44 2012-12-21T02:52:00

I think that the balance of power in this game feels way off. For the amount of bullets that the enemies can soak up, the spawn rate is way too high. The boss is really punishing with the 1-hit-you-die mechanic, especially after dealing with the small guys that you can pretty much tank forever. Also, you can jump behind the boss and not get shot at...

However, if the little guys were somewhat easier to kill, and also a bit more dangerous, it would have more of a Contra feel. This game has great pacing and has some good potential.

Eater by RokB 2012-12-19T03:00:00

This entry was somewhat entertaining, but the collisions were a little too ambiguous for me :/

Also I noticed your inclusion of libgcc_s_sjlj-1.dll and libstdc++-6.dll. I like to statically link those by adding "-static-libgcc -static-libstdc++" to my linker options.

Zomega by cambrian_era 2012-12-19T05:33:00

Well, I got all three endings... I dedicate this review to you, Cambrian. Good job on a great entry.

"I Never COULD Get The Hang Of Thursdays..." by Zed 2013-01-05T02:18:00

Those sound effects...

Welcome to my dungeon by Scrapworks 2012-12-20T22:22:00

I really enjoyed it but it ended way too soon! I wish it was never ending so that I can see how OP I get =p

Seeds of Wrath by 01101101 2012-12-18T02:43:00

This was fairly entertaining and the resources are fantastic. It took way too long to download though.

Vivi, the Greatest Villain by Tapestry 2012-12-19T05:51:00

Well, going through that maze was really tedious. I arrived at the blue door holding the yellow key, looped back to find the blue key, dropped the yellow one where the blue one was, only to find that immediately after the blue door was another yellow door. I loved the transition sound for some reason though. I also don't quite get how you are a villain for fetching those items...

Goatstar by shinD 2012-12-19T18:02:00

Well I do agree that the shooting mechanism isn't very straightforward. You have to hold down a key and wait for about a second before you start firing. Also, it would be less game breaking if weapons went on cooldown after using them too much. C is just OP.

Illegal Crime Game by angrygeometry 2012-12-20T18:58:00

I was laughing the whole game long. Good job.

MISSION 1 by zzForrest 2012-12-18T20:17:00

It worked for me. I just went in to \source\Skeleton_Gui and ran the EXE there.

Overall it was kind of boring. I got to the bigger guys that shoot the red and yellow balls at you, but it got way too repetitive. Maybe increase the charges per rock?

Susie's Xmas Hit List by AdricZero 2012-12-31T15:37:00

It's a cute space invaders type of game with the twist of limited ammo. It was pretty fun for a few repetitions =p

Execution Chamber (Now a Jam entry) by Kaslai 2012-12-18T01:35:00

Thanks for all the feedback everyone! I made this toy in lieu of what I had been working on due to my lack of planning, and I ran out of time... This morning I decided to change it to a Jam though, and got a bunch more time to turn it from a toy in to a game. The old version's still available, but the new version has some more interactivity :) Enjoy!

Execution Chamber (Now a Jam entry) by Kaslai 2012-12-21T03:19:00

Yea the water is a tad buggy, that's why I never mentioned it... Its intent is indeed to free all the verlet nodes from the simulation to salvage frame rates on a lower end computer. I guess I should have also let you fullscreen it to avoid clicking off screen. Oh well. Thanks for playing :)

Execution Chamber (Now a Jam entry) by Kaslai 2012-12-21T05:48:00

Yea the pull mechanic is an artifact from when it was just a toy. After the fact I realized I should have made the flinging totally automated.

Execution Chamber (Now a Jam entry) by Kaslai 2012-12-22T22:59:00

@youdonotexist
emscripten is really hard to use, and quite limited, so you won't be seeing a web version. If you're willing to get on an instant messenger with me and set up a build environment, we could get a Mac build going though. I don't have the ability to compile for Mac though, unfortunately.

Kidnap the princess by uwap 2012-12-31T15:33:00

Blasted goats!

The Day Before Monkeymass by Lashiz121 2012-12-31T15:04:00

125 megabytes? One-hundred-twenty-five megabytes. For this? What on earth is it all being used on? You have 3 meshes: the building, the ground, and the monkey. You have a few textures for them, but 125 megabytes? I have no idea how you managed to achieve that.

That aside, it was somewhat jarring to see that first monkey float down on to me from several stories up. It's also freaky when I turn around to see one right in front of my face :p
Actually killing the monkeys and getting to the end was too tedious and I gave up after 3 deaths.I was able to go by the backs of the buildings though and get to the red one, but I couldn't kill it before it killed me :(

LD27 — 10 Seconds

Hail Of Bombs by tinyworlds 2013-09-01T22:57:00

Well that was somewhat enjoyable. I started out really bored, wondering what the point was... but then I'm sure you know what happened. I got up to about 850 before accidentally clicking the copyleft symbol :(

Swarm by spacechase0 2013-08-31T07:18:00

I agree with Gremlin; this definitely needs some indication of movement. It's pretty solid for just a few hours of work.

The Compass by IonProgramming 2013-08-31T08:15:00

I was contemplating a similar interpretation of the theme, but decided against it because the actual meaning might get lost. Kudos to you for going along with it!

Treasure Get! by Ninja 2013-08-29T23:39:00

Seems like it could be a fun game with many people. I'll try to rally my friends and play some as a group on the public server.

Treasure Get! by Ninja 2013-08-31T09:20:00

I got a group of four together and played for about half an hour. Good times :)

Inherity by foumart 2013-08-30T02:10:00

The gameplay was mediocre at best. It was very easy to beat all the levels with little to no planning. It was pretty entertaining for a while though, and was a great demonstration as to the difference that a little sound and graphics can make.

10 Second Happy Rocket by Starspell 2013-09-06T00:48:00

I got it with three weights :)
http://puu.sh/4k5CJ.png

Quartz by Vavassor 2013-08-28T19:33:00

This entry was beautiful. I was incredibly frustrated by not being able to jump while ghosting, but it was otherwise an perfect game.

Fire, Fire, Burning Bright by Bensonance 2013-08-28T11:20:00

The graphics were pretty nice, and I laughed a bit when I ran out of resources.

Shuutshimi by awppy 2013-08-31T01:01:00

The music and graphics all go together very cohesively. The upgrade descriptions were also fantastic.

One Direction by KingRageXIII 2013-08-31T01:30:00

The game was somewhat fun, but that hosting service is awful. You should use something more along the lines of my site ( http://whff.frogbox.es/ )

Red Or Blue ? by leo_gri 2013-09-02T11:01:00

I scored 406! Is that a high score?

Pathfinders Delight by Exergy 2013-08-31T00:00:00

This was a cute little game. The UX was kind of bad, since clicking slightly on a wall would completely negate your path. It would be much nicer if it would snap to the nearest walkable tile. Also being able to click and hold would be really nice. It was otherwise very enjoyable.

Dodge These by Destroyer40k 2013-08-28T18:59:00

It's very easy to avoid the mines at full speed, since you can just move the mouse through any mines and not hit them. You just need to move the mouse so fast that the ship teleports completely over the mine.

Macro by RetroEpic 2013-08-31T00:20:00

I can't give this a 5 for humor, but in every other category, this earns solid 5s across the board. This is easily among the top 5 LD entries I've ever played. The graphics are perfect, the physics are perfectly implemented, the puzzles are genuinely fairly difficult, and the soundtrack is perfect. Good job, team!

CatWalk: Final battle by Pixelfan Games 2013-09-02T23:55:00

I loved the graphics, though it was quite frustrating how one hit meant death.

The Curse of Chronos by Vaalen 2013-08-29T22:24:00

Once I realized that time stepped only when I moved, it became more enjoyable.
Also Chronos ripped me off. I only got 20,000,000 seconds back for lifting the curse. That's only 8 months :(

The Curse of Chronos by Vaalen 2013-08-31T09:23:00

Now I can live forever! Muahahaha!

Nut - timeout by van noctar 2013-08-31T01:45:00

la codepage de ce site est errone. Tous les accents ne sont pas correct.
J'adore les graphiques parallaxes, mais je pense que le joueur devrait rebondir après tue les monstres, comme dans Mario.

Fly: Generations by Conry 2013-08-31T00:33:00

I got to 5 generations. It was a pretty cute concept. The second I grab one food, I sprint to get more, and repeat until I mate.

Mishlike by MidCry 2013-08-29T22:53:00

I found it nigh on impossible to beat even a single level. I was able to explore an entire area in ~ 6 seconds, but killing just one monster for a key can take upwards of 2 seconds. This would be a great game if you hadn't tried to stuff it in to such an arbitrary limitation.

Switch by Deep Water Games 2013-08-31T08:56:00

Do we really need 2048x2048 PNG textures? Can't you maybe downscale them and save them as jpeg? :(
Simply making OrangeDiamond.png a high quality, 1024x1024 jepg dropped it from 10MB to 300KB

10 Second Gooback by iambored2006 2013-08-28T19:45:00

The game was enjoyable, but it reminded me quite a bit of seppukuties.

Diesel May Care: Quest For The Ten-Second Car by nintendoeats 2013-08-31T08:49:00

I... I DID IT! FINALLY HE HAS BEEN PURGED FROM THIS EARTH!

Ten Second Physics by BoaHeck_ArtGent 2013-08-29T18:23:00

It was difficult, but not too difficult. I liked it quite a bit :)

Stahlholz by Laguna 2013-08-29T18:17:00

Well, I got to 154.7 seconds before getting two unobtainable time boosts in a row :(

The Ten Seconds by Piat 2013-08-31T08:05:00

Shooting from one or two random gunslingers is really annoying. I have no idea how to line up a shot. I won though, since I just atrophied shooters until I had one. From there I was very deadly.

Scorpio 10 by javifugitivo 2013-08-29T23:14:00

As PTSnoop said, the kerning on that font is awful. The game itself was well executed though. The clicking gets pretty intense too.

The Lost Robos by almightyzentaco 2013-08-28T11:38:00

The graphics are very cohesive and fit a very charming style. It was also very fun! I hope to see you at the top of the charts. Keep up the good work!

Marrow Wind by NikB 2013-08-29T19:35:00

The dialog makes the game. 5/5 from me :)

Black Holy Shit by gene-z 2013-08-29T19:22:00

I don't like installers :(

The game was fairly solid in all aspects, though it was very repetitive. Not being able to know where the portal is makes it almost impossible to go back in time more than two or three times.

Chrono Defense by Cardanis 2013-08-29T20:22:00

I loved this game! The only thing that could make it better (with current gameplay elements) would be allowing you to micromanage your units. It's incredibly frustrating when I have 3 snipers and they all attack the little guys, instead of the wave of hounds attacking my foot soldier blockade :(

Baldaquin by Marcellus 2013-09-02T11:39:00

Haha that boss fight surprised me and I laughed hard all the way through

Minute/6 by descrout 2013-09-02T11:34:00

Levels 9 and 12 were crazy

Twitchy Thrones by rpmoura 2013-08-31T01:19:00

Once I got the hang of the basic strategy, I was in love with the game. It would be more fun if it wasn't as... Twitchy, but otherwise this could be made in to a full game. Maybe conquer Britain, then the UK, then to Europe, then Eurasia, then the entire (eastern) world!

Our last 10 seconds together by Merkurio 2013-08-29T21:43:00

It's so... BIG! And here I thought Unity made huge files.
Anywho, there was very little gameplay, and the game messed up when I completed it. The graphics are quite nice though.

10 Seconds to Save the World by TeamAlpha 2013-08-29T18:30:00

This is really nicely done for a LD entry. The controls are very intuitive, and the first level explains the game perfectly. Kudos.

Every Ten Seconds A Kitten Drowns by matthias_zarzecki 2013-08-28T11:07:00

A cat spawned inside a mine. What a sad, sad day :(

The Thief by N0_Named_Guy 2013-08-30T00:23:00

I'm a sucker for stealth games. It was annoying how some guards could see through walls, but that just meant I needed to be more careful. The sounds were also a little obnoxious.

Jet Racing by lulzfish_4 2013-08-29T19:08:00

It pleases me to no end that you're using whff :D
At first, it seemed quite mediocre, but as the ghosts accumulated, it was incredibly fun to see all the cars zooming by in the middle of the track.

10s Zombies by Myyyvothrr 2013-08-28T12:25:00

A huge swarm of paladins ganged up on me :(

10 seconds of hell! by djdduty 2013-08-30T00:26:00

I found it fun up to round 17. At that point I could hardly keep up with the other triangle. The graphics are simple, but crisp. With some frills, I could see it as a mobile game.

10 Second Crawl by Twistedsnail 2013-08-29T23:12:00

This game was pretty decent, but it was infuriating when I ran out of time when I was standing on the stairs to level 4 :(

Also I've never had problems with OpenGL 1 in 2D games. Having shader access is nice, but even naive OpenGL 1 tile rendering on my computer from 2004 works just fine. (No graphics card, using the Mesa driver on Linux. 1200MHz dual core CPU)

Nex by Blunt 2013-08-28T11:12:00

The game itself was fairly fun, but the soundtrack made me want to rip my hair out after a while :(

I really love these graphics a lot, though.

Lab of Broken Time by Kaslai 2013-08-28T01:25:00

Thanks for your feedback! I'll try to figure out how to fix the bug with the green checkpoints right now.

Lab of Broken Time by Kaslai 2013-08-28T11:00:00

Aha! after far too long, I found the silly source of all my segfaults... void set_tile( int x, int y, tile t ){ tiles[x+y*width] = t; }

Oh well. All the gameplay bugs are gone now! Yay!

Lab of Broken Time by Kaslai 2013-08-28T12:27:00

Typedeaf, one of my biggest pet peves is when the framerate of the game doesn't match the framerate of the animations it uses. My options were either create twice as many frames, or halve the framerate. I guess if I take this game further though, it wouldn't hurt to increase the framerate of everything.

Lab of Broken Time by Kaslai 2013-08-29T19:41:00

Thanks everyone :)

Yes, I was planning on spending a bit of time cleaning up the code, then making a full game out of it. Stay tuned.

Lab of Broken Time by Kaslai 2013-08-29T20:59:00

BenWhi and jprogman: Yea I realize that. It was changed in the post compo version. Unlike in the game, I can't rewind time to put it in the jam version :(

Lab of Broken Time by Kaslai 2013-08-30T23:51:00

Thanks for all the praise, guys :)

LordHellMaX: Yes I made the music. You can rate it and poke fun at it at http://www.newgrounds.com/audio/listen/547538

Nick Cash: I just record a list of variables at different time steps and then do a linear interpolation in reverse. I was initially using a spline, but my implementation was far too slow for the huge datasets. I was using an O(n^2-(n-1)*n/2) implementation, which is basically O(n^2/2). Linear interpolation is O(1)

As for the crashes after level three, that's just because it's trying to load a level that doesn't exist. Too bad I ran out of time. I'm definitely going to clean up the engine a bit and start working on a proper game though. This was my first real foray in to using Lua.

GigaBass, thanks! I try to make my graphics look somewhat presentable.

Lab of Broken Time by Kaslai 2013-09-02T01:08:00

Last I checked, emscripten was pretty terrible, as was FlasCC, but I can take a look again if that would please you.

Countdown by Nilmrots 2013-08-31T01:34:00

The movement was really awkward, but I was able to get up to 800 points before getting bored.

LD28 — You Only Get One

You only get one digit! by drnick 2013-12-17T04:30:00

I liked the basic idea behind this, but the difficulty curve was a sheer cliff.

I did find the giant green Bieber though :)

CUOP DO SACI by leparlon 2013-12-18T10:26:00

I love making the guy jump in constant frontflips :P
I got as far as 15m when the stars aligned just right. http://puu.sh/5QvG7.jpg

CUOP DO SACI by leparlon 2013-12-20T06:05:00

I got to 33m! http://www.twitch.tv/kaslai/c/3420984

CUOP DO SACI by leparlon 2013-12-21T07:34:00

Thank you hehe. This is by far my favorite LD game ever.
(I also got to 55m earlier, but it was off stream unfortunately)

"a sword game" by droqen 2013-12-23T12:07:00

Bigger is better, right?

Replay by Typedeaf 2013-12-19T22:43:00

I loved the entry, but I had difficulty figuring out how you incorporated the theme. The last level was quite an interesting exercise though.

You Only Get One Direction by Techblogogy 2013-12-19T23:02:00

Whenever I see an adf.ly link, I want to do terrible things to the person who made them.

Purpose by deepnight 2013-12-19T22:52:00

This reminded me a bit of seppukuties in the core mechanic, but it was different enough to be immensely enjoyable. The graphics were also very nice.

One Bullet by bttf 2013-12-17T04:53:00

I love the solution!

You Will Die Alone At Sea by mcc 2013-12-17T05:01:00

I found it interesting, but is there any win condition?

Me and My Box by Kaslai 2013-12-19T22:56:00

@crockid5, you only have one box. How is that breaking the rules?

Super Pew-Pew by Charlie Hadden 2013-12-20T02:54:00

It's difficult at times to cope with the constantly changing background color, but it was fun. I was really hoping that 'Nope' was a difficulty and not a button that closed the game. I was not disappointed. Thank you.