10 Second Happy Rocket by Starspell 2013-09-06T00:48:00
I got it with three weights :)
http://puu.sh/4k5CJ.png
Foon → Ludum Dare Explorer → Users → Kaslai
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | Me and My Box | jam | 487 | 2.42 | 2.30 | 2.27 | 2.42 | 3.46 | 2.67 | 47 | |||||
| 2013 | 27 | 10 Seconds | Lab of Broken Time | jam | 173 | 3.38 | 3.11 | 3.56 | 3.81 | 2.89 | 2.83 | 2.11 | 2.78 | 100 | |||
| 2012 | 25 | You are the Villain | Execution Chamber (Now a Jam entry) | jam | 387 | 2.94 | 3.00 | 2.71 | 3.35 | 2.76 | 3.33 | 3.07 | 2.79 | 95 | |||
| 2011 | 22 | Alone | The Lonesome Pixel | compo | 322 | 2.73 | 2.33 | 3.00 | 2.14 | 1.87 | 2.13 | 1.58 | 2.23 | 2.56 | 49 |
Kaslai leaves an average of 26.0 feedback comments each event.
I got it with three weights :)
http://puu.sh/4k5CJ.png
I loved the graphics, though it was quite frustrating how one hit meant death.
I scored 406! Is that a high score?
Well that was somewhat enjoyable. I started out really bored, wondering what the point was... but then I'm sure you know what happened. I got up to about 850 before accidentally clicking the copyleft symbol :(
Do we really need 2048x2048 PNG textures? Can't you maybe downscale them and save them as jpeg? :(
Simply making OrangeDiamond.png a high quality, 1024x1024 jepg dropped it from 10MB to 300KB
I... I DID IT! FINALLY HE HAS BEEN PURGED FROM THIS EARTH!
I was contemplating a similar interpretation of the theme, but decided against it because the actual meaning might get lost. Kudos to you for going along with it!
Shooting from one or two random gunslingers is really annoying. I have no idea how to line up a shot. I won though, since I just atrophied shooters until I had one. From there I was very deadly.
I agree with Gremlin; this definitely needs some indication of movement. It's pretty solid for just a few hours of work.
la codepage de ce site est errone. Tous les accents ne sont pas correct.
J'adore les graphiques parallaxes, mais je pense que le joueur devrait rebondir après tue les monstres, comme dans Mario.
The game was somewhat fun, but that hosting service is awful. You should use something more along the lines of my site ( http://whff.frogbox.es/ )
Once I got the hang of the basic strategy, I was in love with the game. It would be more fun if it wasn't as... Twitchy, but otherwise this could be made in to a full game. Maybe conquer Britain, then the UK, then to Europe, then Eurasia, then the entire (eastern) world!
The music and graphics all go together very cohesively. The upgrade descriptions were also fantastic.
I got to 5 generations. It was a pretty cute concept. The second I grab one food, I sprint to get more, and repeat until I mate.
I can't give this a 5 for humor, but in every other category, this earns solid 5s across the board. This is easily among the top 5 LD entries I've ever played. The graphics are perfect, the physics are perfectly implemented, the puzzles are genuinely fairly difficult, and the soundtrack is perfect. Good job, team!
This was a cute little game. The UX was kind of bad, since clicking slightly on a wall would completely negate your path. It would be much nicer if it would snap to the nearest walkable tile. Also being able to click and hold would be really nice. It was otherwise very enjoyable.
I found it fun up to round 17. At that point I could hardly keep up with the other triangle. The graphics are simple, but crisp. With some frills, I could see it as a mobile game.
I'm a sucker for stealth games. It was annoying how some guards could see through walls, but that just meant I needed to be more careful. The sounds were also a little obnoxious.
Seems like it could be a fun game with many people. I'll try to rally my friends and play some as a group on the public server.
As PTSnoop said, the kerning on that font is awful. The game itself was well executed though. The clicking gets pretty intense too.
This game was pretty decent, but it was infuriating when I ran out of time when I was standing on the stairs to level 4 :(
Also I've never had problems with OpenGL 1 in 2D games. Having shader access is nice, but even naive OpenGL 1 tile rendering on my computer from 2004 works just fine. (No graphics card, using the Mesa driver on Linux. 1200MHz dual core CPU)
I found it nigh on impossible to beat even a single level. I was able to explore an entire area in ~ 6 seconds, but killing just one monster for a key can take upwards of 2 seconds. This would be a great game if you hadn't tried to stuff it in to such an arbitrary limitation.
Once I realized that time stepped only when I moved, it became more enjoyable.
Also Chronos ripped me off. I only got 20,000,000 seconds back for lifting the curse. That's only 8 months :(
It's so... BIG! And here I thought Unity made huge files.
Anywho, there was very little gameplay, and the game messed up when I completed it. The graphics are quite nice though.
I loved this game! The only thing that could make it better (with current gameplay elements) would be allowing you to micromanage your units. It's incredibly frustrating when I have 3 snipers and they all attack the little guys, instead of the wave of hounds attacking my foot soldier blockade :(
The dialog makes the game. 5/5 from me :)
I don't like installers :(
The game was fairly solid in all aspects, though it was very repetitive. Not being able to know where the portal is makes it almost impossible to go back in time more than two or three times.
It pleases me to no end that you're using whff :D
At first, it seemed quite mediocre, but as the ghosts accumulated, it was incredibly fun to see all the cars zooming by in the middle of the track.
This is really nicely done for a LD entry. The controls are very intuitive, and the first level explains the game perfectly. Kudos.
It was difficult, but not too difficult. I liked it quite a bit :)
The game was enjoyable, but it reminded me quite a bit of seppukuties.
It's very easy to avoid the mines at full speed, since you can just move the mouse through any mines and not hit them. You just need to move the mouse so fast that the ship teleports completely over the mine.
A huge swarm of paladins ganged up on me :(
The graphics are very cohesive and fit a very charming style. It was also very fun! I hope to see you at the top of the charts. Keep up the good work!
The graphics were pretty nice, and I laughed a bit when I ran out of resources.
A cat spawned inside a mine. What a sad, sad day :(
Those sound effects...
The game was all around fantastic, but the raw mechanism behind it was way too brutal for me to finish :(
Anyways, it would be really nice if the world was larger and the orbs didn't spawn off the road. I don't like to risk the enemies catching up to me :(
It would also be good to explain why you need the orbs.
Once you get past the framerate issue, it's pretty fun to destroy everything.
It's a cute space invaders type of game with the twist of limited ammo. It was pretty fun for a few repetitions =p
Blasted goats!
The 2.5D was kind of cool, but the closer I was to a billboard, the slower it ran. When I got to the chest at the end, by the time I was close enough to trigger the win message, it was well below 1 FPS. The second I passed through it, it rose back up to over 60.
125 megabytes? One-hundred-twenty-five megabytes. For this? What on earth is it all being used on? You have 3 meshes: the building, the ground, and the monkey. You have a few textures for them, but 125 megabytes? I have no idea how you managed to achieve that.
That aside, it was somewhat jarring to see that first monkey float down on to me from several stories up. It's also freaky when I turn around to see one right in front of my face :p
Actually killing the monkeys and getting to the end was too tedious and I gave up after 3 deaths.I was able to go by the backs of the buildings though and get to the red one, but I couldn't kill it before it killed me :(
I thought the pooping aspect was hilarious, but it sometimes distracted me from where I was going...
Angry developers are overpowered...
This is just depressing. I couldn't bring myself past 3 frags :(
The gameplay was solid and fluid, and I had a blast playing the game. All this really needs is maybe an extra mechanic or two and some more eyecandy, along with an easy to use level editor for the masses. You could make hundreds or thousands off this game if you market it right ;)
I had a really hard time killing the guys with hearts, since my spikes went away every time I was forced to turn around, and I'd get cornered.
Short and sweet. I love my fluffy little companion!
I think that the balance of power in this game feels way off. For the amount of bullets that the enemies can soak up, the spawn rate is way too high. The boss is really punishing with the 1-hit-you-die mechanic, especially after dealing with the small guys that you can pretty much tank forever. Also, you can jump behind the boss and not get shot at...
However, if the little guys were somewhat easier to kill, and also a bit more dangerous, it would have more of a Contra feel. This game has great pacing and has some good potential.
I really enjoyed it but it ended way too soon! I wish it was never ending so that I can see how OP I get =p
I was laughing the whole game long. Good job.
This game exhibits a super cheap mechanic: infinite lives with no death penalty! It's fun to hold down 'R'...
I was having a blast with this game. The only thing I really want is many more task labels, and a minion organizer. Also this was a real buzzkill: http://puu.sh/1D1zI
This is the first LD game that I've ever given full 5s to. I hope to see further revisions on this!
Well, going through that maze was really tedious. I arrived at the blue door holding the yellow key, looped back to find the blue key, dropped the yellow one where the blue one was, only to find that immediately after the blue door was another yellow door. I loved the transition sound for some reason though. I also don't quite get how you are a villain for fetching those items...
Well, I got all three endings... I dedicate this review to you, Cambrian. Good job on a great entry.
If you time it just right, you can fire the lower projectile, kill the plumber, and then the gun kills the next plumber as he spawns. Just a silly little time saver :)
This entry was somewhat entertaining, but the collisions were a little too ambiguous for me :/
Also I noticed your inclusion of libgcc_s_sjlj-1.dll and libstdc++-6.dll. I like to statically link those by adding "-static-libgcc -static-libstdc++" to my linker options.
This was an interesting game. It's easily broken though if you stack guys on the spawn point; your money literally multiplies to millions. Could be quite fun if expanded upon and polished.
This was fairly entertaining and the resources are fantastic. It took way too long to download though.
This game was really cute and I really loved the ending. This is my favorite game of all the ones I've seen so far (with the exception of mine of course)
This game is boring, but it uses the theme well and does create a mood. Also: NYAN!
This game is fairly bland. Without anything like powerups or an upgrade shop, most games like these are dropped in a matter of minutes. With some slight modifications, this game could be a lot more fun.
It's a quick platformer, and it's fairly generic. The audio was short and repetitive, which is a big no-no with chip tunes. The graphics were acceptable. The end messages were pretty funny, and no matter what, the endings always made me feel at least a little sad :(
The intro was pretty funny, and the tree cameo was just downright silly. The audio was quite fitting, too.
This game was somewhat entertaining, but all of the resources belong to someone else, the game itself is just a lightly modified version of an old game, and it was really quite boring. Sorry :(
This is a pretty standard precision control game, but it's still a little fun. It matches the theme a little bit, too.
The audio was cute, which contributed to the humor.
The first level is way too challenging with these gameplay mechanics though, which is really holding you back.
The hand drawn graphics are great though. (I'm a sucker for such things)
The game mechanics themselves are interesting, but the game was too frustratingly difficult to be considered fun. I guess it kind of fits the theme. The graphic style was actually pretty cool. With a bit more effort, this game could have been a great success.
I've never seen a game quite like this before. It wasn't very fun, but it fits the theme quite well. The mood is also great with this one.
It wasn't at all funny either, and short.
Also: XNA. Gross.
This is just a generic vertical scrolling shooter with difficult and repetitive enemies. It doesn't even match the theme, since you are fighting alongside another ship! There was no audio, and nothing involving mood whatsoever.
This game was interesting and I especially liked punching the trees. I couldn't really figure out any clear goals so I just ended up wandering around until death. Cute game ;)
Wave after wave of the same, with glitchy physics and sporadic music.
The idea is cute, though :)
Robot finds kitten!
I smiled at the end. Cute game :)
LD28 — You Only Get One (9)
"a sword game" by droqen 2013-12-23T12:07:00
Bigger is better, right?
Super Pew-Pew by Charlie Hadden 2013-12-20T02:54:00
It's difficult at times to cope with the constantly changing background color, but it was fun. I was really hoping that 'Nope' was a difficulty and not a button that closed the game. I was not disappointed. Thank you.
You Only Get One Direction by Techblogogy 2013-12-19T23:02:00
Whenever I see an adf.ly link, I want to do terrible things to the person who made them.
Purpose by deepnight 2013-12-19T22:52:00
This reminded me a bit of seppukuties in the core mechanic, but it was different enough to be immensely enjoyable. The graphics were also very nice.
Replay by Typedeaf 2013-12-19T22:43:00
I loved the entry, but I had difficulty figuring out how you incorporated the theme. The last level was quite an interesting exercise though.
CUOP DO SACI by leparlon 2013-12-18T10:26:00
I love making the guy jump in constant frontflips :P
I got as far as 15m when the stars aligned just right. http://puu.sh/5QvG7.jpg
You Will Die Alone At Sea by mcc 2013-12-17T05:01:00
I found it interesting, but is there any win condition?
One Bullet by bttf 2013-12-17T04:53:00
I love the solution!
You only get one digit! by drnick 2013-12-17T04:30:00
I liked the basic idea behind this, but the difficulty curve was a sheer cliff.
I did find the giant green Bieber though :)