Foon → Ludum Dare Explorer → Users → Kaslai
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | Me and My Box | jam | 487 | 2.42 | 2.30 | 2.27 | 2.42 | 3.46 | 2.67 | 47 | ||||
| 2013 | 27 | 10 Seconds | Lab of Broken Time | jam | 173 | 3.38 | 3.11 | 3.56 | 3.81 | 2.89 | 2.83 | 2.11 | 2.78 | 100 | ||
| 2012 | 25 | You are the Villain | Execution Chamber (Now a Jam entry) | jam | 387 | 2.94 | 3.00 | 2.71 | 3.35 | 2.76 | 3.33 | 3.07 | 2.79 | 95 | ||
| 2011 | 22 | Alone | The Lonesome Pixel | compo | 322 | 2.73 | 2.33 | 3.00 | 2.14 | 1.87 | 2.13 | 1.58 | 2.23 | 2.56 | 49 |
This game was interesting and I especially liked punching the trees. I couldn't really figure out any clear goals so I just ended up wandering around until death. Cute game ;)
The intro was pretty funny, and the tree cameo was just downright silly. The audio was quite fitting, too.
Robot finds kitten!
I smiled at the end. Cute game :)
This game is fairly bland. Without anything like powerups or an upgrade shop, most games like these are dropped in a matter of minutes. With some slight modifications, this game could be a lot more fun.
This game is boring, but it uses the theme well and does create a mood. Also: NYAN!
The game mechanics themselves are interesting, but the game was too frustratingly difficult to be considered fun. I guess it kind of fits the theme. The graphic style was actually pretty cool. With a bit more effort, this game could have been a great success.
This is just a generic vertical scrolling shooter with difficult and repetitive enemies. It doesn't even match the theme, since you are fighting alongside another ship! There was no audio, and nothing involving mood whatsoever.
It's a quick platformer, and it's fairly generic. The audio was short and repetitive, which is a big no-no with chip tunes. The graphics were acceptable. The end messages were pretty funny, and no matter what, the endings always made me feel at least a little sad :(
I've never seen a game quite like this before. It wasn't very fun, but it fits the theme quite well. The mood is also great with this one.
It wasn't at all funny either, and short.
Also: XNA. Gross.
This is a pretty standard precision control game, but it's still a little fun. It matches the theme a little bit, too.
The audio was cute, which contributed to the humor.
The first level is way too challenging with these gameplay mechanics though, which is really holding you back.
The hand drawn graphics are great though. (I'm a sucker for such things)
Wave after wave of the same, with glitchy physics and sporadic music.
The idea is cute, though :)
This game was really cute and I really loved the ending. This is my favorite game of all the ones I've seen so far (with the exception of mine of course)
You just need to have a better sense of timing. Once you do it once, it's quite easy to do again. Try walking into the hole and then mashing the up button.
If you still can't beat it, then just modify the level in paint ;)
Like I said:
Note: Some users have experienced some difficulties on the bridge level. If you feel that it is too difficult, then replace /resc/maps/main3.bmp with http://whff.tk/download.php?file=3vmi1r5grk
As a drastic measure, you can also press the '0' (Zero) key to advance a level.
If you're missing any DLLs for whatever reason, throw these in with the executable.
http://fnord.tk/sXKGN7
This game was somewhat entertaining, but all of the resources belong to someone else, the game itself is just a lightly modified version of an old game, and it was really quite boring. Sorry :(
The 2.5D was kind of cool, but the closer I was to a billboard, the slower it ran. When I got to the chest at the end, by the time I was close enough to trigger the win message, it was well below 1 FPS. The second I passed through it, it rose back up to over 60.
I was having a blast with this game. The only thing I really want is many more task labels, and a minion organizer. Also this was a real buzzkill: http://puu.sh/1D1zI
This is the first LD game that I've ever given full 5s to. I hope to see further revisions on this!
Anyways, it would be really nice if the world was larger and the orbs didn't spawn off the road. I don't like to risk the enemies catching up to me :(
It would also be good to explain why you need the orbs.
If you time it just right, you can fire the lower projectile, kill the plumber, and then the gun kills the next plumber as he spawns. Just a silly little time saver :)
This game exhibits a super cheap mechanic: infinite lives with no death penalty! It's fun to hold down 'R'...
The gameplay was solid and fluid, and I had a blast playing the game. All this really needs is maybe an extra mechanic or two and some more eyecandy, along with an easy to use level editor for the masses. You could make hundreds or thousands off this game if you market it right ;)
Once you get past the framerate issue, it's pretty fun to destroy everything.
This is just depressing. I couldn't bring myself past 3 frags :(
The game was all around fantastic, but the raw mechanism behind it was way too brutal for me to finish :(
This was an interesting game. It's easily broken though if you stack guys on the spawn point; your money literally multiplies to millions. Could be quite fun if expanded upon and polished.
Short and sweet. I love my fluffy little companion!
Angry developers are overpowered...
I had a really hard time killing the guys with hearts, since my spikes went away every time I was forced to turn around, and I'd get cornered.
I thought the pooping aspect was hilarious, but it sometimes distracted me from where I was going...
I think that the balance of power in this game feels way off. For the amount of bullets that the enemies can soak up, the spawn rate is way too high. The boss is really punishing with the 1-hit-you-die mechanic, especially after dealing with the small guys that you can pretty much tank forever. Also, you can jump behind the boss and not get shot at...
However, if the little guys were somewhat easier to kill, and also a bit more dangerous, it would have more of a Contra feel. This game has great pacing and has some good potential.
This entry was somewhat entertaining, but the collisions were a little too ambiguous for me :/
Also I noticed your inclusion of libgcc_s_sjlj-1.dll and libstdc++-6.dll. I like to statically link those by adding "-static-libgcc -static-libstdc++" to my linker options.
Well, I got all three endings... I dedicate this review to you, Cambrian. Good job on a great entry.
Those sound effects...
I really enjoyed it but it ended way too soon! I wish it was never ending so that I can see how OP I get =p
This was fairly entertaining and the resources are fantastic. It took way too long to download though.
Well, going through that maze was really tedious. I arrived at the blue door holding the yellow key, looped back to find the blue key, dropped the yellow one where the blue one was, only to find that immediately after the blue door was another yellow door. I loved the transition sound for some reason though. I also don't quite get how you are a villain for fetching those items...
I was laughing the whole game long. Good job.
It's a cute space invaders type of game with the twist of limited ammo. It was pretty fun for a few repetitions =p
Thanks for all the feedback everyone! I made this toy in lieu of what I had been working on due to my lack of planning, and I ran out of time... This morning I decided to change it to a Jam though, and got a bunch more time to turn it from a toy in to a game. The old version's still available, but the new version has some more interactivity :) Enjoy!
Yea the water is a tad buggy, that's why I never mentioned it... Its intent is indeed to free all the verlet nodes from the simulation to salvage frame rates on a lower end computer. I guess I should have also let you fullscreen it to avoid clicking off screen. Oh well. Thanks for playing :)
Yea the pull mechanic is an artifact from when it was just a toy. After the fact I realized I should have made the flinging totally automated.
@youdonotexist
emscripten is really hard to use, and quite limited, so you won't be seeing a web version. If you're willing to get on an instant messenger with me and set up a build environment, we could get a Mac build going though. I don't have the ability to compile for Mac though, unfortunately.
Blasted goats!
125 megabytes? One-hundred-twenty-five megabytes. For this? What on earth is it all being used on? You have 3 meshes: the building, the ground, and the monkey. You have a few textures for them, but 125 megabytes? I have no idea how you managed to achieve that.
That aside, it was somewhat jarring to see that first monkey float down on to me from several stories up. It's also freaky when I turn around to see one right in front of my face :p
Actually killing the monkeys and getting to the end was too tedious and I gave up after 3 deaths.I was able to go by the backs of the buildings though and get to the red one, but I couldn't kill it before it killed me :(
Well that was somewhat enjoyable. I started out really bored, wondering what the point was... but then I'm sure you know what happened. I got up to about 850 before accidentally clicking the copyleft symbol :(
I agree with Gremlin; this definitely needs some indication of movement. It's pretty solid for just a few hours of work.
I was contemplating a similar interpretation of the theme, but decided against it because the actual meaning might get lost. Kudos to you for going along with it!
Seems like it could be a fun game with many people. I'll try to rally my friends and play some as a group on the public server.
I got a group of four together and played for about half an hour. Good times :)
I got it with three weights :)
http://puu.sh/4k5CJ.png
The graphics were pretty nice, and I laughed a bit when I ran out of resources.
The music and graphics all go together very cohesively. The upgrade descriptions were also fantastic.
The game was somewhat fun, but that hosting service is awful. You should use something more along the lines of my site ( http://whff.frogbox.es/ )
I scored 406! Is that a high score?
This was a cute little game. The UX was kind of bad, since clicking slightly on a wall would completely negate your path. It would be much nicer if it would snap to the nearest walkable tile. Also being able to click and hold would be really nice. It was otherwise very enjoyable.
It's very easy to avoid the mines at full speed, since you can just move the mouse through any mines and not hit them. You just need to move the mouse so fast that the ship teleports completely over the mine.
I can't give this a 5 for humor, but in every other category, this earns solid 5s across the board. This is easily among the top 5 LD entries I've ever played. The graphics are perfect, the physics are perfectly implemented, the puzzles are genuinely fairly difficult, and the soundtrack is perfect. Good job, team!
I loved the graphics, though it was quite frustrating how one hit meant death.
Once I realized that time stepped only when I moved, it became more enjoyable.
Also Chronos ripped me off. I only got 20,000,000 seconds back for lifting the curse. That's only 8 months :(
Now I can live forever! Muahahaha!
la codepage de ce site est errone. Tous les accents ne sont pas correct.
J'adore les graphiques parallaxes, mais je pense que le joueur devrait rebondir après tue les monstres, comme dans Mario.
I got to 5 generations. It was a pretty cute concept. The second I grab one food, I sprint to get more, and repeat until I mate.
I found it nigh on impossible to beat even a single level. I was able to explore an entire area in ~ 6 seconds, but killing just one monster for a key can take upwards of 2 seconds. This would be a great game if you hadn't tried to stuff it in to such an arbitrary limitation.
Do we really need 2048x2048 PNG textures? Can't you maybe downscale them and save them as jpeg? :(
Simply making OrangeDiamond.png a high quality, 1024x1024 jepg dropped it from 10MB to 300KB
The game was enjoyable, but it reminded me quite a bit of seppukuties.
I... I DID IT! FINALLY HE HAS BEEN PURGED FROM THIS EARTH!
It was difficult, but not too difficult. I liked it quite a bit :)
Shooting from one or two random gunslingers is really annoying. I have no idea how to line up a shot. I won though, since I just atrophied shooters until I had one. From there I was very deadly.
As PTSnoop said, the kerning on that font is awful. The game itself was well executed though. The clicking gets pretty intense too.
The graphics are very cohesive and fit a very charming style. It was also very fun! I hope to see you at the top of the charts. Keep up the good work!
The dialog makes the game. 5/5 from me :)
I don't like installers :(
The game was fairly solid in all aspects, though it was very repetitive. Not being able to know where the portal is makes it almost impossible to go back in time more than two or three times.
I loved this game! The only thing that could make it better (with current gameplay elements) would be allowing you to micromanage your units. It's incredibly frustrating when I have 3 snipers and they all attack the little guys, instead of the wave of hounds attacking my foot soldier blockade :(
Once I got the hang of the basic strategy, I was in love with the game. It would be more fun if it wasn't as... Twitchy, but otherwise this could be made in to a full game. Maybe conquer Britain, then the UK, then to Europe, then Eurasia, then the entire (eastern) world!
It's so... BIG! And here I thought Unity made huge files.
Anywho, there was very little gameplay, and the game messed up when I completed it. The graphics are quite nice though.
This is really nicely done for a LD entry. The controls are very intuitive, and the first level explains the game perfectly. Kudos.
A cat spawned inside a mine. What a sad, sad day :(
I'm a sucker for stealth games. It was annoying how some guards could see through walls, but that just meant I needed to be more careful. The sounds were also a little obnoxious.
It pleases me to no end that you're using whff :D
At first, it seemed quite mediocre, but as the ghosts accumulated, it was incredibly fun to see all the cars zooming by in the middle of the track.
A huge swarm of paladins ganged up on me :(
I found it fun up to round 17. At that point I could hardly keep up with the other triangle. The graphics are simple, but crisp. With some frills, I could see it as a mobile game.
This game was pretty decent, but it was infuriating when I ran out of time when I was standing on the stairs to level 4 :(
Also I've never had problems with OpenGL 1 in 2D games. Having shader access is nice, but even naive OpenGL 1 tile rendering on my computer from 2004 works just fine. (No graphics card, using the Mesa driver on Linux. 1200MHz dual core CPU)
Thanks for your feedback! I'll try to figure out how to fix the bug with the green checkpoints right now.
Aha! after far too long, I found the silly source of all my segfaults... void set_tile( int x, int y, tile t ){ tiles[x+y*width] = t; }
Oh well. All the gameplay bugs are gone now! Yay!
Typedeaf, one of my biggest pet peves is when the framerate of the game doesn't match the framerate of the animations it uses. My options were either create twice as many frames, or halve the framerate. I guess if I take this game further though, it wouldn't hurt to increase the framerate of everything.
Thanks everyone :)
Yes, I was planning on spending a bit of time cleaning up the code, then making a full game out of it. Stay tuned.
BenWhi and jprogman: Yea I realize that. It was changed in the post compo version. Unlike in the game, I can't rewind time to put it in the jam version :(
Thanks for all the praise, guys :)
LordHellMaX: Yes I made the music. You can rate it and poke fun at it at http://www.newgrounds.com/audio/listen/547538
Nick Cash: I just record a list of variables at different time steps and then do a linear interpolation in reverse. I was initially using a spline, but my implementation was far too slow for the huge datasets. I was using an O(n^2-(n-1)*n/2) implementation, which is basically O(n^2/2). Linear interpolation is O(1)
As for the crashes after level three, that's just because it's trying to load a level that doesn't exist. Too bad I ran out of time. I'm definitely going to clean up the engine a bit and start working on a proper game though. This was my first real foray in to using Lua.
GigaBass, thanks! I try to make my graphics look somewhat presentable.
Last I checked, emscripten was pretty terrible, as was FlasCC, but I can take a look again if that would please you.
I liked the basic idea behind this, but the difficulty curve was a sheer cliff.
I did find the giant green Bieber though :)
I love making the guy jump in constant frontflips :P
I got as far as 15m when the stars aligned just right. http://puu.sh/5QvG7.jpg
I got to 33m! http://www.twitch.tv/kaslai/c/3420984
Thank you hehe. This is by far my favorite LD game ever.
(I also got to 55m earlier, but it was off stream unfortunately)
Bigger is better, right?
Whenever I see an adf.ly link, I want to do terrible things to the person who made them.
I love the solution!
I found it interesting, but is there any win condition?
@crockid5, you only have one box. How is that breaking the rules?
It's difficult at times to cope with the constantly changing background color, but it was fun. I was really hoping that 'Nope' was a difficulty and not a button that closed the game. I was not disappointed. Thank you.