FoonLudum Dare ExplorerUsers → drnick

drnick

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201636Ancient TechnologyRune Stackerjam
201431Entire Game on One ScreenDoktornix And The Fetch Questcompo9582.782.383.233.842.752.542.802.5952
201430Connected WorldsTitle Unknown
201429Beneath the SurfaceGround control to major Tomashevskycompo8372.892.572.553.262.652.792.613.0377
201328You Only Get OneYou only get one digit!compo7442.712.253.673.731.152.362.0979

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by drnick

LD28 — You Only Get One

Ursa Miner by Will Edwards 2013-12-21T21:52:00

dat Goldeneye controllers. Nice atmosphere. - notdrnick
PS: drnick has a shitty computer and is sorry for not being able to play this game

Darkest Friday by Cake&Code 2013-12-17T06:20:00

Awesome art! Unfortunately a little slow on my good ol' ENIAC PC

Life: The Cynical-Hipster-Tetris Version by Tim Kaldor 2013-12-20T13:54:00

The mechanics aren't very clear, but still it's very symbolic. Also, cynicism is the only correct look upon our life as humans.

Superly Major Questing Adventure Fun Times by john_conder9 2013-12-17T02:44:00

Good!

8bit Rebellion by havana24 2013-12-20T00:05:00

Very good! Brings me memories of my Game Boy Color! Very good idea you had to use those graphics!

ONE DAY by jcvsmc 2013-12-19T23:46:00

Like Groundhog Day, except it's boring. Instead of Flash, you could have used HTML and Javascript, since with the <input type="button"> tag you could easily created an similar interface.

Bomb has been defused by SkyWolf 2013-12-19T23:54:00

lol

Single Dragon: You Owe N. Lee $1 by Tom 7 2013-12-20T07:09:00

Very nice

The sidekicks by Ludipe 2013-12-20T00:24:00

Linux version said:
./thesidekicks: error while loading shared libraries: libnss3.so: cannot open shared object file: No such file or directory
libNSS is an cryptographic key management library, why does it even use it? Couldn't test.

Fat the police by Zekyon 2013-12-17T01:43:00

this game has nice graphics and audio, but is unplayable, would really like to play it after some edits, though.

One-Shot Goldy by zbegra 2013-12-19T23:49:00

I don't know why you made the canvas so big if your graphics are pixelated, it couldn't run smoothly here. Otherwise very nice.

Sugar Rush by ALP_Squid 2013-12-20T00:16:00

Interesting, but I couldn't get through that passing in the top of the wall.

Deci-minute Gamer Dinner! by Aske 2013-12-19T23:43:00

Took a few attempts, but very fun

Acorn Hunter 5000 by dcolgan 2013-12-20T00:18:00

Sounds didn't play here, the walking animation for up/down is weird and implementation of the theme was very poor. However it's an interesting acomplishment for an 48h game.

You only get one pixel by Folis 2013-12-17T09:05:00

I liked it so much that I even created a bot to spam it!
http://gameprogrammersnotebook.blogspot.com.br/2013/12/my-code-you-only-get-one-pixel-bot.html

The Click Of Destiny by Integershift 2013-12-17T02:10:00

I don't even knew what I was doing

One Arrow by weazen 2013-12-19T23:34:00

Quite interesting, through it would be better with more levels. Remembers me of the original Mario Bros.

One Shoot by frickajr 2013-12-17T01:50:00

The particles are confusing and it took no skill to complete all the levels.

Stranded by Jeasonfire 2013-12-19T02:59:00

Very fun, yet the controls are a little confusing

BlocknBalls by Zenkerdus 2013-12-19T23:55:00

Nice, but incredibly hard. Hardest I have seen on LD.

Mime Time by GrinCreative 2013-12-17T04:14:00

Really awesome.

Justin Beiber Presents: Justin Beiber in, Justin Beiber-Ball starring Justin Beiber: Mad Swag edition by Jedi 2013-12-20T06:29:00

your warmup game is very well made, very realistic, much like hunting dinossaurs in real life 10/10 - notdrnick

Justin Beiber Presents: Justin Beiber in, Justin Beiber-Ball starring Justin Beiber: Mad Swag edition by Jedi 2013-12-20T06:39:00

^ Forget that, it's my troll friend spamming things with my account. He was talking about your Turing: Dinosaur Hunter game.

Public Mischief Performance by Jwatt 2013-12-17T06:22:00

It's confusing

Spring Crate by torcado 2013-12-20T07:19:00

The best "You Only Get One Button" game, so far.

OneVar by oldtopman 2013-12-17T03:29:00

Very interesting!

Pointless Game! by djdduty 2013-12-19T02:45:00

WebGL is power! Down with Unity!

Choices by davidwparker 2013-12-20T00:01:00

Very interesting, it's nice to see someone else creating a game from HTML elements/Javascript just like I did. Except you did it better, because it's a funny adventure instead of a boring mathematics game. >> http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=11663

TITAN SOULS by Claw 2013-12-20T09:17:00

This is ridiculously hard. Beat the left one, kinda figured how to beat the brain but couldn't do it. Didn't finish. Grrrrr. Still voted generously

Me and My Box by Kaslai 2013-12-17T04:55:00

Interesting effect with the outlines!

Wiped by Pitƶik4 2013-12-17T00:17:00

The character moves too slowly, also, some parts are annoying, and the level is black!

LD29 — Beneath the Surface

A Peas-ful Night's Rest by JoeProgram 2014-05-03T05:52:00

The music is quite annoying, and I think the physics needs more fine tuning.
On the third level, I had the princess land on the red square, yet I didn't go to the next level, instead it said the princess had pealummeted. You should check if the princess is atop the red square. I then gave up.
The strong points of your game are humor and originality.

Jetpack Caverns by Mental Atrophy 2014-04-28T22:40:00

A great game indeed! I always appreciate destructible scenario. Remembers me of Mega Man. It's funny how both our game's stories have to do with landing in strange planets :)

The Sun And Moon by managore 2014-04-30T22:52:00

Best LD game I've played so far! Nice music, amazing concept, good level design, and beautiful GB-style graphics!

P.S. the following levels suck:
16 - Because the exit isn't obvious or deducible at all.
23 - Because it's doing the exactly same thing perfectly twice.

Please Come Back by PapyPilgrim 2014-04-29T20:25:00

My finger is numb now

First Person Platformer by robcozzens 2014-05-03T20:36:00

Since the theme is nowhere to be found, I refrained from voting in the case someone might interpret it otherwise and vote with more wisdom than mine. The graphics look good, but Unity.

Beneath the surface by Vawx 2014-05-03T21:49:00

I second what has been said about relaxing on graphics and engine and focusing on gameplay and story, as I think this milks more from games as an art form and LD should be about making art with games as a medium. However, I certainly picked your game from the others on the rating menu based on GFX, and I believe you are getting a lot of five starts in graphics, so I think you might be going for the top few in GFX. It's a legitimate goal, if it's yours, even though not the preferred by the community.

Ground control to major Tomashevsky by drnick 2014-04-28T21:42:00

jsmars, you should have used "D" to skip dialog after the landing, as the instructions say. One takes the time to write instructions, and people don't take the time to read them; then they go hating on my game.

Ground control to major Tomashevsky by drnick 2014-04-29T19:32:00

PapyGaragos, the speech is Russian, synthesized with eSpeak. Then I opened it on Audacity and did equalization to remove frequencies below 150Hz and above 3KHz, applied a 140dB leveling and added white noise equalized in the same way (to look like it come from the same source).

Get Beneath The Surface by rujo 2014-05-01T04:26:00

While your game's great fun, it isn't very creative or deep.

Dr. Brainwire by snooze82 2014-04-28T22:52:00

Is this game about me? :P The music is a bit generic, so do the spiders. Some of the spiders look like they lay on one neuron, but actually lay on another one. Still, it's a nice concept.

Iron Rising by tripleVisionGames 2014-05-03T18:36:00

Really good. Some suggestions:
1) Multiply the score by the average fatalities from a nuclear strike. Exploding 17 nuclear submarines and saving 85 people seems ridiculous.
2) Saving "souls" is a break from the soviet theme, as the Soviet Union was an atheist state, and expected high-confidence officers to hold it.
3) Add a cone of "light" (visibility) to the front of the submarine, like in rnlf's game: http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=30930

Arctic Desert by BenW 2014-05-03T19:51:00

Too hard to kill enemies, too hard to find items, too hard to hear the detector sounds.

Dino Digger by Kimau 2014-05-03T19:23:00

Nice game, something that would make Pirulla proud!

Fragment by rxi 2014-04-28T22:15:00

Very good! I missed a line I couldn't find in the middle of the text, but then I looked at the source code to read it. Very moody! Nice music

Scout by cardboard 2014-05-03T20:16:00

Good, unfortunate you couldn't finish it on time.
How do I pass through the hole in the fence?

Lunch: A Space Odyssey by mauriciolopez 2014-05-03T19:34:00

Should be bigger, you had enough time to make a bigger game.
It looks very good already.

Since the player character is supposed to be named "Clara" I suppose she's some kind of Samus type?

Perhaps you should make the glass helmet break if you go head on into a planet, or make you die if you collide too fast.

Mars Under The Surface by zerocreativity1 2014-04-30T23:04:00

The story seems interesting and it was nice to follow it with the recordings.

However the gameplay isn't very good. Everything moves boringly slowly. The gravity could be greater. The walking pace of the player could be faster. Even the monsters and the shots of your gun are so slow they don't look very dangerous. The elevators take forever to go up/down.

Level design also isn't very rich. There are some blind jumps where you can't see if you'll fall to your death or land on the next platform you have to go.

It would be nice to have checkpoints in such a large game, but instead you have to start from the beginning if you fall. Otherwise the game isn't too hard, because it's so ridiculously slow. I'd like to complete the game for the story, but without checkpoints it'd be such a pain to do so I must refrain from going beyond the sobbing voice recording.

The Pond by SunShiranui 2014-04-28T22:22:00

Very interesting and certainly innovating concept. I like the way you used genetic algorithms. Also, having water mechanics was unexpected: many of us would have just made some semitransparent blue rectangle. The music complements the game quite well. Also, what Custard Games say is true, but it won't detract from the game as you have a choice to use it or not

Truth by Jason Lay 2014-04-29T00:17:00

Interesting, even though I am not too much into metaphors.

Wriggle Worm by gikdew 2014-04-29T01:55:00

Too simple

What Lies Beneath by Ariake81 2014-04-28T23:27:00

Your game has an immersive atmosphere. It's well executed. The shaders (or whatever ways you used to implement illumination) fit well. It's nice that you had the time to write different types of AIs (that one that makes the screen go red then goes away is pretty scary). However, collision with scenario is pretty annoying and difficult, and resets the game, impeding progress.

Hostile Planet by rezoner 2014-05-03T19:13:00

Congratulations for the innovative game concept! I also liked how you emulated the retro game look by making the planet look like a low poly polyhedral. I think your stars effect for the background is somewhat broken though as stars seem to spawn more in the left corner than everywhere else.

Beam Islands by mjau 2014-04-29T20:39:00

Best puzzle game I have played so far in this LD! Nice job, it's hard to come up with original ideas on so little time

denudation by zillix 2014-05-01T04:43:00

Very creative usage of physics engine! You have accomplished well the goals you set to achieve this LD. The boss battle is the best I have seen in a LD game. Quite epic. Reminds me of Shadow of Colossus.

Leaving Home by sbarrio 2014-05-03T19:27:00

This seems like it would be a good game, but it's too short and unfortunately I had to rate it poorly. The part that actually has to do with the theme (the part beneath the surface) is "to be continued"!

pod by TomCooper3D 2014-04-29T00:45:00

It could move a little faster

Scratch Ticket Fate by XenosNS 2014-05-01T01:46:00

Hahaha funniest LD entry I've played so far

Sundiver by kmakai 2014-05-01T04:09:00

Gameplay is nice but too simple. Should be more complex. Otherwise good.

Also, your game isn't very related to the theme.

Pig Cave by isaaccarpenter 2014-05-03T20:22:00

This game makes very little sense, if any at all. It's more of a demo of Unity's capabilities with very simple physics and controls than a proper game. When you have such a powerful tool as Unity at your hands, you must set yourself apart, compensating with quality.

Inner Demons by voidqk 2014-05-01T00:26:00

Great job!

Your game had very very good storytelling. The ending particularly was surprising.

The music is good too, the main music fits the fighting well, and the ending theme reminds me of House's opening song for some reason.

The gameplay was fun and varied, which I always like in games, specially LD entries, even though I didn't know how to make the mace red.

I saw the source code and your custom language, and it's really awesome! You never expect such technical geniality in a LD game, specially with all those easy peasy engines people like to use in LD.

Operation Nereids by ReactorScram 2014-05-01T00:54:00

A shame it isn't a bigger game.

PATRIOT by sumprunk 2014-05-03T08:29:00

Congratulations for great game, comrade game developer!
Check my game too, features also our great Motherland!

SubWars by Random Abductions 2014-05-03T19:04:00

The game's instructions don't explain the game adequately. Also, I recorded your morse code and found it to be -. -... -.-. -... -.-. ..-- - .- ---- .- .-- - -... -.-. ----- ...--... -.-. ..-- - .- ----- --- -... -.-. ----- ...-- .---- which translated gives NBCBC?TA?AWTBC0?C?TA0OBC031 where ? are unrecognized symbols. Either your morse code is fake or you are simulating some kind of encryption. This is disappointing, as a system to synthesize real morse code sounds is extremely easy to program. This is the kind of thing that catches detailist people.

Tiny Haunt by rojo 2014-05-01T04:33:00

The idea is good, but there's no challenge at all. Also, your interpretation of the theme was a bit poor.

Paranoia by WetDesertRock 2014-04-28T23:13:00

Very beautiful! The story is interestingly written, the sounds, specially the ones the nodes do as the little circles pass, have a beautiful melody, and the background is very nice to look at (even though it may be the source of the bug I told you about).

800bar by rnlf 2014-04-30T23:26:00

Quite nice!

As previously mentioned by many other commentators, the bubble particles give a nice touch and complement the atmosphere, as well as the lighting effects.

The turning mechanic tends well to this type of gameplay.

I'd like to give you two suggestions:
1)Between levels, change the ground/scenery's colour
2)Make the ground/scenery destructible by your torpedoes

I don't know anything about Love2d, but I may actually try to implement the above myself if I have the time.

Mine Jumper by Zekronz 2014-04-28T21:26:00

Good. It seems that the RNG isn't the best though. The obstacles seem to repeat a lot. Also, the lack of sound makes it less exciting.

Water Beneath Mars by Crawler Studios 2014-05-01T00:40:00

Quite interesting interpretation, this LD gave us many space games, including my own.

Broken Heart by TsFreddie 2014-04-29T01:38:00

[The game were good.] [...] [But me died too many times for bird's ejecta.] [...] [Please make bird lives lower.]

Can You Dig It? by otato 2014-04-29T00:40:00

Nice, but perhaps too difficult

Planet Corp. by Maschinen-Mensch 2014-05-01T01:27:00

Great game! The concept is good and the art is nice. The newsman saying nom nom nom nom nom nom

Amy's Rescue by WhiteWolf93 2014-05-03T20:34:00

The graphics look good, but it's just a post-processing effect easily attainable with Unity. Your stairs can only be walked down, and not up. The side platforms aren't implemented as one-way platforms, so they are quite annoying. There's only one kind of enemy. It's a quite generic platformer. Other than that, it has solid presentation and works the theme well. I only was harsh with the innovation score, because it isn't in any way original.

Jupiter Lander by IvanDashSmith 2014-05-01T01:16:00

Too hard, and the randomization of the layers' direction and speed gives an uninteresting luck component.

Still, appreciated it a lot because it has to do with space: I am making a solar system of games. I already have Mars and Neptune, and now I have Jupiter.

Planet Scan-it by Flopster 2014-05-01T01:36:00

It's too hard (perhaps impossible?), but the concept is so interesting!

Beneath The Clouds by Skipi 2014-05-01T00:50:00

Your game's concept is very nice and creative. It reminds me of Johnny and the beanstalk.

I understand that your idea was very ambitious (because it was a great idea!) and because of that the game isn't finished, so I leave you some tips if you wish to complete it:
-Make the birds damage the plants gradually. Perhaps make them eat only the leafs, without letting them kill the plant. With this mechanic, you could make the plants only grow if the topmost leaf isn't damaged by birds.
-Make the birds bigger so that they aren't as hard to kill
-Make the genetic differentiation faster so it's more perceivable
-Create more types of seeds and let the player chose which ones to plant

Fake Zoo by v3games 2014-05-01T02:07:00

Interesting game. It's a great accomplishment to have controls that are so random :P Unfinished though. Needs more polishing.

Winter Is Coming . . . by PixelFeet 2014-05-03T05:41:00

Very good concept. In a game like Minecraft you spend so much time chopping blocks from the trees, in this game you get to see the other side of the coin. Some comments:
1) For a jam game, the graphics are poor.
2) There could be more ambient sound, like in the menu.
3) The game is a little short, and often at the end all the nutrients disappeared and you are left with nothing to do.
4) On how to generate better levels/maps/soil: search on Perlin noise and it's applications in content generation.

Oshan: Exploring The Endless Deep Ocean Humans Left Behind by kiririn51 2014-04-29T00:07:00

Hehehe interesting, but I kept thinking "now something kinky will happen" when I got near to the octopi :P

Beneath The Surface by adamwoolridge 2014-05-03T08:19:00

Nice concept.
It would be better if your view's rotation had acceleration and deacceleration, and the top speed was higher than the current one.

WHAT IS IN THE SWAMP? (IT'S MONSTERS) by tacs 2014-04-29T01:42:00

Looks very good, as previously mentioned, reminds me of Alone in the Dark. Howerver the swamp layout could be better.

Under the City by Sannis 2014-04-28T23:38:00

Good lighting effects, but a somewhat generic platformer. I didn't get what do you mean by "tricks", O key did nothing.

Beneath the Surface by Milktoast 2014-04-29T02:08:00

I got a highscore of 529830. Great game, even though your design isn't original. Nice work with the CRT/retro look.

Hide-n-Stab by bendmorris 2014-05-03T06:30:00

Very good, remembers me of Assassin's Creed.
It's rare to see a multiplayer game in LD and even rarer to see a good one.

Kill or Kill by GreatBigJerk 2014-04-29T01:48:00

GARBAGE DAY!

Into the Light by okeedokeben 2014-04-28T23:45:00

Quite small. I get you are a beginning developer, so I hope you keep learning to develop games.

Box Simulator by terraco 2014-04-29T01:52:00

This has nothing to do with the theme.

Quantum Tunnelling by Toby Pinder 2014-05-03T20:01:00

The "fuel low" warning is too small, I once died just because I hadn't seem it. other than that, awesome game.

Toxic Below by dertom 2014-05-03T20:46:00

Crashes a lot.
Crashes at the end of the level so I couldn't play it entirely. Good game though. I like the graphics. The slurping animation is very good/funny. Also, nice engrish. It's always interesting to hear man-made MIC sound effects.

Surface of Sanity by Shigor 2014-04-29T02:42:00

Interesting game, there are very few FPSs with random level generation. The bullets on the ammo boxes look like dicks.

Beneath The Mountain by atlantian 2014-04-29T00:31:00

Interesting the way you implemented a small RPG system, such things always take adaptation to fit into 48h and it's nice to see when people achieve that. You could've added more types of enemies. Also, it would be nice not to have to click repeatedly to walk/attack.

In Hiding by Sheepolution 2014-04-29T19:58:00

Very good! Some people above complained that the situation should have been more explained, but I think this would detract from the experience: imagination is a powerful tool, which evils are they hiding from, there are so many options, the nazis, the mafia, etc. Very good indeed.

HammerHead in the Sea of Monsters by LTyrosine 2014-05-01T01:57:00

The strong point of this game is it's graphics. The animations of the creatures are also very well done, specially the green eelish one.

Sand Runner Arena by Sparrow 2014-05-03T19:45:00

Nice, but either add customizable controls or don't use the shift key as Windows keeps opening the adherence keys window.

LD30 — Connected Worlds

Inverted | Endless Runner by oranebeast 2014-08-27T21:00:00

testing123

LD31 — Entire Game on One Screen

Leaving by My Sweet Whomp 2014-12-13T23:52:00

very good game, the only thing I didn't give you 4+ stars was theme because the theme interpretation you used is the obvious one

Cell 09 by 01010111 2014-12-15T23:25:00

The gambling machine mechanic was quite interesting.
One critique I have is, despite the fact that the bazooka/rocket launcher is the last weapon in the game, it actually sucks.

Bad Television by bitslap 2014-12-10T05:54:00

Quite well made, the difficulty is very frustrating, but I guess that is intended.

Talking Heads by ponk 2014-12-11T23:03:00

The mechanic is very unoriginal, the game is quite short and there is not much challenge. However, the graphics and their style are very good.

Serenity by rxi 2014-12-10T05:19:00

Very good rxi!
Certainly beats most games on the graphics sector, and overall your game is so well finished!
I'd like to know more details about the lighting system later, perhaps we talk on IRC.
A shame you didn't get to finish the damage system, but even though you are invulnerable, the game is still so interesting, simply for the exploration!
Even though you can expect some poor theme ratings, I am certain your game will be well remembered.

by gre 2014-12-11T22:39:00

I found it quite fun and played until I got to the highscores (3rd place). It is interesting how the snowballs regenerate your life, but also make you bigger and easier to hit by the cars, so there is an strategy in getting hit by an equal amount of snowballs and fireballs.

Snowmen King Of The Hill by xeon06 2014-12-11T01:16:00

Very fun! Perhaps the most fun game I played so far.
"Bumper... uh, snowmen?!" - Bill
I played for some good 20 minutes vs. awsumpwner27, we got 80s max time I think.

ENTER IMAGE by tsjost 2014-12-10T04:49:00

I loved the sounds! psssshhhh prrrrrr pooow
The music is also very nice and soothing.
The idea of the letters is also a creative take on the theme.
However, I found your game very hard. I couldn't beat it after many tries. As I wanted to see the ending anyway, I opened the web console, selected the embedded frame and typed "create_enemy=function(){}" to disable the enemies so I could finish the game, and even so I took 115 seconds! Perhaps you suffered from the gamedevers bane of misjudging your own game's difficulty.

Serpedelic by deltagardner 2014-12-11T01:19:00

What did you use for this game? Z80 assembly or a C compiler? If the later, we could talk about it @ #ludumdare, !leavemessage for drnick

SnowCard by mrexcessive 2014-12-11T22:46:00

Quite limited, also the idea overall is quite nonsensical. Perhaps you could explore this nonsense idea and make something dada.

Dark Matter by donan 2014-12-11T17:28:00

Very nice to see a adventure game in Ludum Dare, in the way of those old Lucas Arts games but also with the fine (and certainly time-efficient on your part) black & white art of games like Shadowgate.

I specially enjoyed the gameplay in that it is all very logical and makes sense, unlike the fridge logic we often see in those.

The story of the game is also interesting and the opening sets well the atmosphere. The music sits nicely with the game albeit a little generic.

Definitely gave you some good ratings.

Atomic Space Vikings by AtomicVikings 2014-12-11T07:06:00

So interesting to see a RTS in LD!
It is also interesting to see that apparently all team members cooperated in the making of the game, even surprisingly there was more than one guy doing programming.

A Sketchy Game by Todnut 2014-12-11T04:50:00

I like this unique take on snowmen, and the gameplay is certainly not the usual Ludum Dare games (those mostly being of the action genre). The art is also very creative and nicely done.

Super Ultra Fishing Adventure Deluxe by scias 2014-12-11T18:58:00

The throwing mechanic is actually interesting.

Source of improvement is to implement some strategy over where to throw the line. You could see waves or bubbles in a part of the pond, and if you hit that part, you would get good fish, otherwise, bad small fish.

You could have made the player catch junk sometimes, like the canonical old boot, for humor.

You could have added some sort of challenge, like "catch X kg of fish before the day ends".

A technical improvement: in the future, add ".preventDefault()" in your mouse event handling functions, so that the page won't scroll down, that is specially annoying in the embedded version.

LD scan by NickMakesGames 2014-12-11T18:30:00

Interesting game, one that I enjoyed for its creativity.

However, I think you got some medical terms mixed up.
I think you have used "symptom" where "signal" should be used (symptom is what the patient feels, signal is something that can be seen or measured) and "prognosis" where "diagnosis" should be used (prognosis is how the disease is expected to progress, or how it has progressed depending on time we are talking about, after diagnosis and usually after treatment if such is available).

I would also have enjoyed the ability to turn off the scanner while I was thinking and then turn it on again.

LD scan by NickMakesGames 2014-12-11T18:51:00

Also I'd like to reiterate that I enjoyed your game a lot and played it quite a while.

I feel like the exceptions mechanic wasn't clear enough, clarifying it is another improvement I suggest.

Key Point by oranebeast 2014-12-11T05:57:00

I find it very annoying that people create games with spikes that point upward yet kill you even if you approach them slowly and/or from the side. That makes no sense. You should have used some sort of danger that is velocity and approach angle agnostic like fire or even a ball of spikes.

Also, I'd like to note that I played your game to the end, almost two times. The first one I fell through the part of the screen that says the name of the game, then fell off the borders of the screen and never returned. There was a gap in the ceiling of that part that makes it look like it was done in purpose, which is very annoying. The other one I got to the end and only got a "You win!" text, which is quite a disappointment. I tell you that I played it to the end because one of the reasons I do Ludum Dares is so that people play my game, and I realize many people give up easily and do not finish, even if your game isn't that big. Also, even though this comment may sound slightly harsh, it tells you I actually appreciated your game.

birdsong by managore 2014-12-10T05:47:00

Very good indeed! We all knew managore was going to surprise us again. It is nice that you made a game that works well, and is not only based on a cool gimmicky. The game is very challenging. However, you should definitely make progress saving work. It is very frustrating to play as is, without being able to go back, having to play it all in one sit.

Planet Of The Snowmen by Joshua Stone 2014-12-11T01:28:00

Interesting, but the gameplay is repetitive, and standing is the corner is a too simple yet definitive strategy. I think most people didn't realize the scenery is destructible, which I think is a very cool technical aspect. I think you should make the radius of the scenery destruction on impact larger, add some different snowmen AI, make them throw snowballs and add different missions and levels and weapons.

Last Ark by Nuclear Napalm 2014-12-11T20:30:00

As some other commenters I am not a fan of this type of game, however I think yours is well executed and sets the atmosphere nicely.

Mobile Life by tonypai 2014-12-11T18:06:00

I think you had a very creative usage of the theme. Your game definitely should have been longer, with progressively less time to accomplish the tasks.

MRBOX by karlipoppins 2014-12-11T22:58:00

I played it to the end, even though some jumps were very frustrating. This is a very complete game for your first LD entry. I also did like the story and how you established it with a beginning a middle and an end.

Train your Jedi ! by jarry 2014-12-10T04:57:00

Quite interesting!
At first very hard it seemed, but then ancient strategy of standing in corner found I.

Mr. Duck and the room0 by brainstorm 2014-12-11T05:08:00

I am going to suggest that you don't host your games on Gamejolt, Gamejolt sucks. Choose another free solution like Google Drive. Also, you should use .preventDefault on your game's keyboard input event handler function, as the page kept scrolling up when I pressed up to fly.

Milk and Cookie Dungeon by sharpie656 2014-12-11T05:19:00

The graphics are very good, so I think this your best skill at the moment. The gameplay and execution is otherwise very lacking. This is not only about the immediate close on 0 health and the lack of menu you mentioned, but also the fact that Santa apparently does not attack you. It is not clear that you have to attract the spiky things to kill Santa, and the player may have killed all of them. Since you need to, the cane is useless, you should just run for it while attracting the enemies.
I realize that the limitations of your game may be in part due to Game Maker bullcrap (I think your version is not the complete version, perhaps a trial version). You should definitely find something else to do games with then. If you want to go into programming without GM, I recommend you Love 2d with Lua (I don't personally use that, but it is very good and very beginner friendly).

SIRTET by stray 2014-12-11T17:51:00

Interesting puzzle, however, the idea is not original. I am not sure if you are aware of this? https://www.youtube.com/watch?v=gO0en7iaHWc

Clay Pigeon Hunter 2k14 by Jedi 2014-12-11T05:29:00

Here I was, playing a game called "Train your Jedi" (by user Jarry) thinking it was your game due to rxi's bot lack of user search hit precedence. I thought it was very weird it was a Flash game and not a Unity one.

On your actual game, it gives me good memories of pointing that gun at the television (mostly it was used to shoot that stupid dog in the other game).

Screencap'd by Avant-Marde 2014-12-11T05:04:00

The game is creative, though we can't call it original, as that kind of gimmick has been already used in games such as Super Paper Mario and Fez. Your execution suffers from having the player move ridiculously slow for no reason. Also, those flashing blocks are a detraction from the otherwise puzzle focused nature of your game.

LD34 — Two Button Controls / Growing

S.E.N.T.I.N.E.L. by rnlf 2015-12-15T06:11:00

I was thinking "this game is not very rnlf-y" but then that ending!

Very good graphics indeed, am happy that your recent work on depth-buffer stuff paid off.

Expected some more gameplay though.

We shall talk on IRC about the noisy lighting.

LD36 — Ancient Technology

Alchimancer by vicious_br 2016-09-03T05:30:00

I absolutely love the 80s aesthetics in this game. I am a fan of 80s aesthetics in general, see my site at www.kdrnic.xyz which is heavily influenced for example. And you explored them rather skillfully. The music is great!

P.S.: BR BR HU3 HU3 HU3 o/