unTouchable by Ekanaut 2014-04-28T03:16:00
Fantastic art, but I can definitely tell that nearly all your effort went into it.
Foon → Ludum Dare Explorer → Users → otato
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 33 | You are the Monster | That Totally Done Wolf Game | compo | 787 | 2.71 | 2.71 | 2.41 | 3.65 | 3.00 | 2.60 | 32 | |||
| 2014 | 29 | Beneath the Surface | Can You Dig It? | compo | 289 | 3.46 | 3.39 | 2.92 | 3.44 | 3.22 | 3.41 | 3.23 | 3.21 | 64 |
Fantastic art, but I can definitely tell that nearly all your effort went into it.
Beautiful visuals, decent but floaty controls, but no sound. The last part really killed me, even just some simple ambiance would have made me enjoy it way more. Really fantastic job on the visuals though.
Enjoyed exploring underwater. The art style was adorable.
Reminds me of the old dungeon crawlers. I was sad to find that you couldn't see the monsters and felt like I couldn't really do anything to change the outcome of the fights...
Nice job. Took me a few tries to not just crash straight into the surface...
Interesting concept. Sweet and concise.
Entertaining little game. Has some jumping issues when trying to jump on tilted platforms but otherwise didn't have anything a little polish wouldn't fix. Nice job!
Solid roguelike. Liked the consistent graphical style throughout.
Really nice feel to the shooting. Only issue I had was that I couldn't tell how much damage I had taken/could take before I died.
I liked the way you handled switching between two worlds, but I was sad at the abrupt end to the game. Oh they joys of limited time :)
Solid game all around. Had issues getting back into the shop a lot of the time though :(
Really cute game. Only thing that bugged me was that all the text was through windows dialogue boxes. Great job!
Nice job. Best way to describe the game would probably be a little unsettling. I really liked the little details in the lake world.
Really interesting concept. Took me a little while to get the hang of moving away from enemies by separating myself from the movement (jumping).
Really great job! I decided to try and micro all the fish as fast as I could, which quickly made the game very difficult but still very fun! Unique concept, hopefully you'll work on a post-compo version :)
Has the feeling of cookie clicker mixed with minecraft. Sprites were really tiny, I feel like they probably would have looked nicer about 2x the size.
Solid job all around.
Really liked the visuals. As other people have mentioned the breaking through blocks took a while and my laser kept seeming to get stuck so I'd have to repeatedly fire it to get through multiple blocks.
Probably one of my favorites so far. Nice job with the lighting, and the consistently styled pixel art helped add to the moody aesthetic. Overall great job!
Really nice pixel art! I was a little sad there was a time limit because I wanted to explore the level more :(
Adorable pigs. The issue I had with playing it for very long was that the game window felt really small.
Reminded me a lot of Legend of Zelda Wind Waker (looks like you emulated the water texture too). Only problem I had was that right click diddn't work so great for the web version as it kept bringing up the browser menu.
Adorable visuals/audio. They gave the game a really relaxed aesthetic.
Thats a pretty sweet MS Paint cookie. Also thanks for messing up my vision for a few minutes with that effect.
Met the lag room as well. Don't really know what was going on in there :(
Very interesting concept. Enjoyed eating little animals :)
Great job! Game reminded me of a roguelike version of Might & Magic. Graphics really reminded me of 8 bit rpgs.
Decent idea, but the game was a little easy. Also found the shoot sound to be horribly shrill.
Its a decent start to a roguelike, but you really really need some terrain and escape abilities or something. It felt like being thrown into a blender to see how long you can survive without being able to escape from the enemies.
Interesting idea, but I feel like the player that if a player always chooses 6, as long as the other player chooses not 1 a few times, the 6 player will win...
Also had a bunch of the text cut off for me in the web player.
Nice job. Major complaint was that the controls felt really floaty. Would've been a little bit hard to deal with if your laser had the same limited range as all the enemies (thankfully it doesn't). Otherwise it was fairly solid!
It would be an all right peggle clone, but the time it takes for the balls to settle is excruciating.
It was a decent start to a top down shooter, but I felt the bullets moved way too slowly for the speed of the onslaught of enemies. It almost felt like I didn't have enough bullets to handle all the enemies coming my way. Breaking up the enemies into waves would also help to avoid the frantic rush for the shop button. Solid start.
Loved the graphic style, liked the story, but the gameplay felt incredibly slow. I don't know if it was the scale of the units or what, but compared to every other line battler I've played that was almost glacial in pace.
Really liked the theme. I was sad to see it end so quickly. Great job.
Good art. Sound mix was a little bit loud, but otherwise solid.
As someone who also had a game that definitely didn't get finished, I still found this very amusing. You definitely rocked the graphics, and the world reminded me of a certain counterstrike map. Keep up the good work :)
Graphics were definitely unique but on some of the later floors I found myself getting turned around with the lack of a map/compass. Otherwise great job!
Tutorial box definitely took a while to disappear, but then I felt insignificant as the giant wave of red dudes crushed me and the two other blue dudes. Not sure if that was intended or not, but I feel like this game is a decent explanation away from being enjoyable.
For those who don't want to install, you can always just extract the contents using something like 7-zip.
Anyways, game seemed solid, but the hyper restrictive view and the amount of health the enemies had meant I kept dying rapidly.
Seemed interesting but I was unable to really play it due to the massive lag (even with the native client running on my gaming pc). Looked good from what I saw though.
Looked interesting, but was unable to play it as I have no gamepad. Tried rebinding controls from the menu, but it wouldn't take any sort of input from the keyboard/mouse for the movement axis.