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Gravity Games

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201636Ancient TechnologyAIMGcompo
201534Two Button Controls / GrowingDraygon Habitatcompo9372.452.212.502.692.622.712.272.2356
201533You are the MonsterShroomer's Questcompo7612.762.402.122.482.923.002.582.6346
201430Connected WorldsChomp X Ludumcompo
201429Beneath the SurfaceKyle the Caiman in: Kyle's Dreamlandcompo9122.812.672.562.153.192.962.592.7946
201328You Only Get OneSuper Sting Something or other Fortjam4882.412.351.761.292.532.7832
201326MinimalismChomp Colorscompo11612.522.381.713.322.7135
201225You are the VillainProject Sproing - Bytt Strikes Back!compo5532.662.663.133.412.412.042.192.4065

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Gravity Games

LD25 — You are the Villain

You Are The Virus by Jogy34 2012-12-17T03:58:00

Well, I'm sorry, but I just didn't have much fun with this. The antibodies move way too fast, faster than the white blood cells, and I couldn't make it past level 2. It would also be nice if you were able to restart from the stage you failed if you die, as restarting the whole game everytime is kind of unforgiving. It was, however, very frantic, and I liked the feel it gave me, despite being mercilessly hard. So if that's the kind of game you like, then power to you! Unfortunately though, its just not my cup of tea...

Dragon Boss by Zanzlanz 2012-12-17T22:35:00

I must say, this game was a blast to play. It was quick paced and action packed; I didn't get bored playing once, even after I won. The graphics are nice, as is the music, and they both fit the arcade-y vibe that the game gave off. If you want to make a larger game with this, you certainly have a good base, and I hope to see more if you do. The only thing that got annoying is the stamina, it runs out too quickly in my opinion.

In My Evil Dream by pirate-rob 2012-12-18T16:44:00

Its pretty good! I had a lot of fun with this game, especially on the dark side. I never was able to defeat the final boss though, its a bit too hard to hit something that fast with the bow... All in all, its a great game that you should make longer.

You're a Bastard! by CappaGames 2012-12-18T03:17:00

Well, this game was okay. The game is pretty fun, and the multiple minigames reminds me of Wario Ware microgames. However, because of these minigames always being the same, there's no replay value. The in-game text was mildly humorous, and I chuckled at least once. Also, for some reason, it crashed at the final stage when I was replaying it (without closing the game). All in all, its good for what it is, but you really should add more minigames.

The Red Hood by OrangeeZ 2012-12-18T03:39:00

This one was okay. It seems like it was originally meant for night and day, but I guess it still works. I really like the style you used for the graphics, and the sounds are pretty nice. It was fun for a short while, but then it started to get boring. All in all, its a pretty nice game, and I think more should be added to it.

Goat Hate Jug Band by Jerre 2012-12-17T18:29:00

All right, this game was kinda weird, but not in a bad way. Its a nice idea I guess, but I don't like how the bar works. It took me until level 2 to realize that you can only make noise when the outside of the Breath-o-meter is green. Also, the goat doesn't really seem like a villain to me, but that might just be me. The graphics, music, and sounds go together really well, and add to the strange, trippy, early 90's Nickelodeon feel I get from this. Its really amusing, but unfortunately it wears of quickly, due to the game being repetitive. All in all, its a pretty okay game, it just doesn't really fit the theme well (even the sub-theme seems a bit forced...). If you were to continue this, you'd probably need to add more substance to it, because as of now, it feels like a Wario-Ware micro-game at best, and a cruddy flash game at worst.

Cure 48 by SonnyBone 2012-12-17T19:05:00

Overall I thought the game was really cool. The game is really nice, and the ending really does make you think. (You've got to admit that just about everyone started killing the slime...) The feel I'm getting from the graphics and music is really nice. All in all, its a really nice game, and I would love to see more added on.

Royal Reptile Rampage by dalbinblue 2012-12-18T00:55:00

This was pretty nice overall. It was fun to play and didn't get repetitive until close to the end. I think maybe you should add more to this game and try to keep too many archers from ganging up on you, it gets annoying sometimes. Also, the controls are a bit awkward, but that's probably just me. I really like the cartoony look of the graphics, it reminds me of Yoshi's Island for some reason. I hope you continue this, as it has some potential to be a nice game, just add some more rampaging and make it easier to do so...

Your Mind Hates You by Peltast 2012-12-18T00:37:00

Its a nice start, but this game needs a lot of polish. It took a long time to figure out the stages, as the game really needs to recognize more phrases. The graphics aren't spectacular, but a text game doesn't really need them, so they aren't a problem. I did, however, really like the humor when you type something unexpected (and by that, I mean the you like poop from the screenshot...)Its an okay game, but it just needs so much more before it can become a great game.

Dungeon Tycoon by Dadeyemi 2012-12-18T16:17:00

This is really nice! Its really fun to play once you find a good strategy. The sound effects and graphics are both really nice. The only problem is that when you win, the hit sound effect keeps playing over and over really fast.Fix that (and maybe set the placing of objects to a grid), and this game would be even cooler. If you were to continue this, the first thing I would suggest (aside from fixing the sound glitch at the end) is to add more enemies. The zombies are really weak, and it takes a good amount of them to kill any heroes.

Lack of Texture Adventure by Dioiminik 2012-12-17T20:35:00

Well, I didn't really enjoy this one. Don't get me wrong, it was fun, but it was really hard and nearly impossible to win. The gameplay was fun, but a bit cliche with no real twists, not that its a bad thing. The only "bad" thing I can say about it is that the enemy AI is just so ruthless. They follow you relentlessly, whilst ganging up on you at the bottom. The ones that can shoot, however, are even worse! They can shoot at you from any angle, and since bullets can go through walls, it makes them really hard to dodge. All and all, its okay, but it simply lacks polish. I guess this is forgivable, since its your first game in (I'm assuming you're using anyway, due to the .jar file) Java, but when you continue this, I would really consider redoing the enemy AI.

Zombie Tower Defence by Julgodis 2012-12-17T21:47:00

I really liked this one, the only problem is that it gets obsessively hard later on in the game. I couldn't get past level 23. Nevertheless, this game was really fun, the graphics and sound are nice, and fit the game perfectly! I really hope you continue this one.

Twisted Minion by Justin Kibbe 2012-12-18T15:48:00

I don't mean to be mean, but I personally didn't like this one. Its very easy to glitch out the hero, and if you don't, then its extremely hard to win. Either way though, all that the strategy boils down to is to mash the x button. The graphics are pretty sub-par, but not to the point where the game is impossible to play, and the music is pretty bad. All in all, I think you should start over. There's not really much with potential here IMHO.

You Are The Virus by Ashkin 2012-12-17T04:07:00

I must say, this game was a blast to play, but it still had its problems. Most notably, your level generation code is a bit wonky. Quite often I would be stuck due to unbeatable stages. Also, the way the screen scrolls makes it hard to keep track of whats going on, especially in conjunction with the graphics used; not to say the graphics were bad, I actually like the minimalist style you have here. It probably would be better to make the screen stay still and have the whole maze show up on the screen. Anyway, those are my two cents, and I hope you continue this game, it actually has a lot of potential in my honest opinion.

Second Skin by MrAmazingSocks 2012-12-17T20:06:00

Well, its a really nice start, but it has some very obvious problems. The first is that there is no shortcuts for the powers. You have to cycle through with r and t each time you want a different power. Second, the graphics on the powers make it hard to tell which power is which. Finally, every time you switch powers, you lose your skin, so it gets annoying when trying to attack guards. You should at least keep it until you use a power. Other than that though its really good and I think you should continue it. Its really fun, and minus the graphics, the game has a really nice and creepy feel to it.

Rest in Pixels by joaorequiao 2012-12-18T04:05:00

All and all, this is really nice for a first game! The graphics look really good, and the music complements it nicely. Its also pretty fun, but the platforming is a bit awkward with you not being able to jump and relying on those glitchy beams. Its good so far, but it still needs a bit more polish.

You Are Satan by antonijn 2012-12-18T16:50:00

Can't rate this one, it doesn't load for whatever reason.

The Fix by Crimsoneer 2012-12-17T17:27:00

I can't rate this game because I wasn't able to download it, I think the link is broken.

Project Sproing - Bytt Strikes Back! by Gravity Games 2012-12-17T14:54:00

Thanks for the rating! :)
What exactly did you do before it froze? Did anything weird happen beforehand? Does it happen again when you repeat the process, or is it a one time thing? It would be nice to fix it so it doesn't happen to anyone else.

Project Sproing - Bytt Strikes Back! by Gravity Games 2012-12-17T19:43:00

@Pixelbear Thanks! I actually had the locked icons drawn for the units, but didn't have time to add them, as when I got done with them it was 1 minute past the deadline :(. Also, that ground bug is pretty interesting, but I'm pretty sure I know whats causing it. I'll be sure to look into it if I continue this project past the dare!

@TheCze I've never heard about the Double Fine Amnesia Fortnight, but I'll be sure to Google it.

@Parapup Yeah I know, there was SOOO much I wanted to add on to this. There were voice clips, music, and another 3 units that I never got a chance to do. Also, fun fact, there was another stage that was supposed to be between 2 and 3, but never got added due to using unimplemented units. The file for stage 3 is even called "VerdantValley4.txt"!

Project Sproing - Bytt Strikes Back! by Gravity Games 2012-12-17T21:07:00

@SonnyBone Thanks! Yeah, there were originally more troops to choose from, but I was running out of time and decided more stages with the current two would be better to have. As for the hero's character design, I like it, but I will agree that he does seem uninteresting compared to Bytt; but that seems to be a problem I have with almost all of my heroes compared to my villains... Also, that suggestion about an Android port seems...interesting...tempting even...

@Tapestry Thanks! I personally wasn't happy with some of the graphics, due to the fact I know I could have made them look better if I spent more time on them. Also, yes. Yes, Bytt is very awesome. Which is why I'm sad I didn't get to do the voice clips I wanted (some of them were pretty funny too...).

Project Sproing - Bytt Strikes Back! by Gravity Games 2012-12-18T15:05:00

@BipolarMike Thanks! The reason I gave out resources to spare is because these stages were designed to be part of a World 1. Trust me, if I ever made this a full game (which I am becoming increasingly more likely to do), the later stages would be VERY evil... The closest thing like that in the game as it is would be stage 3/4. You're given 25 recruit points and access to Bloks and Elite Bloks. The answer to this one is so obvious that some of my "bug testers"(by that I mean family) didn't figure it out...

@daldinblue Thanks! Yeah, that is interesting, and I already have some ideas on how to fix that. Too bad its too late to update anything that's not game-breaking...

@gabe00122 Thanks for that info. Sorry I didn't make it Linux compatible, as I've only ever used and developed for Windows systems. Next time I'll have to try harder to get Linux bug testers to test the game (or buy a new computer, wipe off the virus Microsoft refers to as Windows 8, and put Linux on, but thats less likely due to lack of funds.), and I'll be sure to see if I can replace the file loading code with this (and that I can do, because that counts as porting!). Also, I just realized that when I used my base engine, I forgot to change the package name to something like "com.gravitygamesinteractive.byttstrikesback", but I guess its too late now...

@Freakill Thanks! I actually didn't think the stages were designed THAT well, there was certainly nothing to stop people from abusing the heck out of Elite Bloks (maybe I should nerf those suckers, Sproing doesn't even jump over them.), but I tend to doubt myself on these things. I will agree, the possibilities of Sproing death are overwhelming, and it was hard to pick three puzzle ideas for this entry. Also, yeah, I keep hearing that this could be a good game, which is making me seriously consider making this my first serious Android project...

Project Sproing - Bytt Strikes Back! by Gravity Games 2012-12-31T02:25:00

Wow, thanks guys for all the comments! Its pretty much been decided at this point that there most likely will be a post compo edition of some sort.

@SuperDisk Woah wait, did you say "Bytt" was taking damage? Are you sure you didn't mean "Sproing", because if not, I really need to look into that...

Entropy by gabe00122 2012-12-18T03:26:00

I must say, I really didn't like this one at all. First of all, its way, WAY to random, and I keep getting stuck with blocks all around me, the window crashes randomly, its just not fun. Also, I'm sorry, but I don't see how this fits in with "You are the Villain", it seems more like you took a game from another idea and tried to force it into this one. Its pretty bad in my honest opinion, so if you wanted to make a longer game with a concept like this, it probably would be best to start over.

Micro Mob by chrismwaite 2012-12-17T20:59:00

All in all this one is really nice. The graphics and music go together really well, I like the sort of 50s vibe its giving me. Its also really fun to play, if you like real time strategy games that is. My only complaint is that the stats are not well explained. It took me a while to figure out that fresh blood is how many new recruits you get per 15 seconds. Once you figure out how the system works, its really easy however. I went for all the cheaper properties before the fuzz got to them, and then took out the fez's properties one by one. Its a really nice game, but I really think you should make a better tutorial for it.

Journey Of Evil by jayhC 2012-12-21T18:29:00

I liked this one a lot. The graphics have a nice style, and its pretty fun to play once you figure it out. My only complaint is how annoying it is to comsume villagers, maybe you should make it so that all dead villagers on screen will be consumed.

Kidnap the Princess by Ray_Mickelino 2012-12-21T20:49:00

I didn't really like this game to be honest. I didn't really feel like a villain in this game, and the attack was very glitchy. It didn't even work the first few times I tried it. The graphics and music were sub-par, but I guess its good for only two hours...

HeroDontSavePrincess by pvp 2012-12-17T14:52:00

Alright, I must say this one was pretty cool. First of all, I really love the graphical vibe you give off with this one, all the graphics fit together really nice. The concept you picked is also really different, I haven't seen it before (well, except in my game...now that I think about it, thats probably why I like it so much...). The 8-bit sound effects fit in wonderfully, not one of the sounds sound off. There are two complaints I have though. First, the theme is a bit cliched, you know, a knight trying to save a princess, but it doesn't ruin the game or anything, so its okay. Second, however, is the difficulty, there's only a few good spots to place the block, and you can't place more than one per hero life. This makes it really challenging to experiment, as it only takes one wrong placement to lose the game and start all over. All in all, its a great game, but if you continue it, I suggest that you make it a bit easier.

Super Natural Habitat Destroyer by _Rilem 2012-12-18T04:21:00

I really liked this one! The tree chopping is fun, the upgrades are fun, this game is just a lot of fun in my honest opinion. The graphics are really cool, and the catchy son in the background is nice too. All in all, its a great game, and it would be nice to see more than 5 stages. I hope you work more with this.

You are the Evil Overlord by Worse 2012-12-17T22:11:00

I thoroughly enjoyed this one. Commanding a whole army of minions at once with only verbal abuse was quite interesting to say the least. I both do and don't like the simplistic graphics, they look almost like your watching some sort of primitive satellite tracking from afar, which sorta helps the whole all-seeing evil mastermind vibe. The voice commands are pretty humorous, and I only wish you did some voice acting. All in all, it was really fun, and I hope you continue it.

Target: Restaurant ! by illugion 2012-12-18T03:52:00

Its nice, but I'm not sure if its possible to get the waiter fired. The graphics however were nicely done, and its a shame you didn't have more time to finish...

Planet Xulub by lekiy 2012-12-17T04:38:00

This one could have been better, and for many reasons. First of all, I don't really see how this has much to do with the theme, the closest thing to villainy that the game has is killing innocent aliens. While I guess that's evil, it seems like it was simply fitted around the theme. The grappling beam is cool, but its really glitchy. Is it a bunch of different objects? Because it kept getting caught on scenery, splitting the beam in two. One time, the end of the beam caught one of the aliens, and continued to go forward, flying right past the edge of the screen, before eventually coming back (fortunately...). Also, the gameplay is tedious. Killing ten of these aliens is already excessive, but having to hunt down one of those purple crystals each time is even more so. About 4 aliens in, it starts to get boring, and the one line message at the end doesn't make it worthwhile to beat the game; it doesn't help that the one line goes off the edge of the screen. However, to your credit, the graphics are really good, minus the fact that the left and right walking animations don't make the character look like he's walking. All in all, I'd say you've got a potentially nice gem here, but it needs a lot of polish to make anything good.

Conquer The Kingdom by DaGamesta 2012-12-18T15:14:00

I really liked this one. It progresses very nicely and is fun to play. The graphics and sound go together quite nicely. I also liked the ending, but to answer it, go back and kill the knights you skipped. All in all, great game, and I say you could make a pretty good platformer with this engine.

DinoBurgers by Contraspect 2012-12-17T15:39:00

This one is pretty nice, its a lot of fun to play. The later waves are a bit challenging, but not to the point of frustration, just enough to keep you playing to the end. I really like the minimalist pixel art (though the dinosaur graphics clashed with everything else...), and the sound effects fit really nicely as well. I really liked the whole feel of the game, but it doesn't really have much to do with being a villain if you ask me. However, I still think the game is nice, and its very wacky and humorous. If you were to continue this, the only advice I could give you is to add more enemies, locations, or waves, but it stands well as it is.

Splendorman by raubana 2012-12-18T17:04:00

Its pretty nice, but there are still flaws. The teleportation is pretty much useless as you can't teleport through trees and the range is very limited. Also, its hard to sneak up on the player character, as the instant you get seen, you are stuck with static on the screen (I know this happens in Slender, but its annoying here). All in all, its okay, and the graphics are superb, but the mechanics still need a bit of work.

Dark World by KilledByAPixel 2012-12-17T15:52:00

I really like this one. The graphics look absolutely amazing, and the feel of the game is really set up nicely. Its also really fun to play, but as you said, the platform physics are a little wonky. The sound effects are good, but the music just seems unfitting to me. All in all, its really good, but it needs more solid platforming, and more fitting music.

Monologuer by Devenger 2012-12-17T23:52:00

Alright, this one is really cool. The whole micromanagement thing is challenging, but not to the point of being annoying, so it kept me playing for a while. The graphics and music remind me a lot of an Atari game. If I had to pick one thing as my favorite however, it would be the things the villain says. Its all of that pretentious and witty dialouge you'd expect from one of those hilarious to watch villains in the media. The only problem is its sometimes a bit hard to move back and forth between everything. You should probably be able to squish the good guys at all times. All in all, its a really great game, and I hope to see more.

Minions by ripter 2012-12-17T14:40:00

I personally liked this one. The random encounters are often at least slightly humorous, and the turn based gameplay suits this game well. I really enjoyed building up a massive army; but this unfortunately leads to my main complaint about this game, its too easy. After a few minutes, your undead army will be so large that its nearly unstoppable, and because of that, I flew through the rest of the game. It was really fun, but I hope if you continue this game, you either make it longer or more challenging (but preferably both).

Kleptomaniac by Sanguine 2012-12-17T16:28:00

Well, I personally didn't enjoy this one. The movement is really awkward. You have to move with the z key while moving the mouse to move. This gets annoying really quickly, especially on a laptop mousepad. It probably would be better to use the arrow keys. I don't really like the look of the graphics, but that's just me, and its not like it kills the gameplay. Other than that, its okay, but it could probably be better. If you were to continue this, the first thing I would suggest is to make the character move with the arrow keys. That alone would make the game run so much smoother and fun to play.

Sixxy the Puppy by vandriver 2012-12-18T03:06:00

Well, this one was pretty weird. First off, I don't get how this fits under "You are the Villain", the worst thing you really do is misbehave. However, I will admit that its pretty funny when you achieve behemoth. I had a blast plowing over everything. The graphics are good and the sound effects are okay. They give me sort of an early DOS vibe. The animations on the sprites are really fluid and well done. All in all, its okay, but a bit too short. Also, please don't try to do jump scares. No one finds them funny or scary anymore.

Vivi, the Greatest Villain by Tapestry 2012-12-17T19:36:00

Well, I'd say that overall the game was good. It felt consistent and coherent in feel (although I think the main characters graphics clashed a bit...). The only thing that really annoyed me is the maze stage, but its not that your game was poorly designed, I just generally don't like mazes... All in all, its a pretty great game, though if you don't mind me asking, whats the levels folder for? Editing the files in there doesn't seem to do anything in-game.

Salvation by Nutter 2012-12-17T18:36:00

Alright, this game is great except for one major problem. Its too short. I mean, its not very innovative, being a generic platformer, but the mechanics are really solid. The stylized graphics are really nice, and while I think the music is a bit repetitive, it fits the feel the graphics and level design give very nicely. All in all, its pretty good, and if you were to continue this game, add more to it. Even if you don't continue it, I say you should at least use the engine for another project, as it feels to solid not to be used for anything.

LD26 — Minimalism

Astral Offset by bytegrove 2013-05-01T18:34:00

I really liked this game a lot, though combat is a bit awkward from the angle the camera is at (at least awkward before you get used to it). However, there were quite a few glitches, for instance, I apparantly went to far, and was able to control the teleporting cubes with the camera (unless that was supposed to happen), and holding down the sword button allows you to keep attacking, even though the animation stops. All in all, it was a very interesting and cool game, and I would love to see it continued in another form.

Coin Collector by anbreizh 2013-04-29T02:57:00

Pretty well done, far better than my entry for sure! I really like the graphic style you used.

Don't Smash The Vase by CryoGenesis 2013-04-29T18:13:00

Well, I thought this was a really good idea for a game, but it feels very tedious to me personally. Its not bad by any means, its just not exactly my cup of tea...

Make it minimalistic! by Saltysandwiches 2013-04-30T15:41:00

Eh, the concept was a bit cool, but I personally thought the game was a bit boring, no offense.

Crated by Thepattybeast 2013-04-29T22:59:00

For whatever reason, the game won't even start when I double click on the .jar, and the batch file gives me an error, saying "Java" isn't an executable file. If it helps, I'm on Windows 7.

Game Formerly Known as BlockBuilder by RexSpaceman 2013-04-30T18:53:00

Pretty nice entry, though sometimes the cubes refuse to lock into place, making some of the shapes quite annoying to do. (I was playing the web version in case that has anything to do with it.)

Cells by anatolat 2013-04-30T14:53:00

This game is a lot of fun and had a pretty cool concept, I liked it. However, as fussycashew said, farming on the "LD26" really made it easy to beat. You might want to make it more clear that the mouse controls the cell if you ever continue this, as I died a couple of times trying the arrow keys and the wasd keys...

m by yangamedev 2013-04-30T21:21:00

I wasn't able to play it, it gave me this error: "VerifyError: Error #1014: Class flash.display3D::Context3D could not be found.", and then it showed nothing but a black screen. You probably should look into that...

Avoid by jm77345 2013-04-29T17:52:00

For some reason, I can't play this game. When I try to download it, your Dropbox gives me a 404 error. Did you move or delete the file from your Dropbox folder?

Avoid by jm77345 2013-04-29T23:02:00

It says that the zipped folder is empty. If it helps, I'm on Windows 7.

The dark maze by OfficialKoolingGames 2013-04-30T22:18:00

Well, you weren't kidding when you said it was no where near done. It could have been quite a bit better if you made a larger and better maze, though.

2 Bit Battle Royale by cpayne 2013-05-01T18:22:00

Pretty nice game, though for whatever reason, sometimes Player 1 will constantly go left. It would probably be a lot of fun with another player, but unfortunately I won't be able to find out... Still nice though.

Worm outbreak! by Magewalkr 2013-04-30T21:17:00

Sadly, I was not able to play this entry. The window was stuck on the top left, and froze when I pressed the spacebar too many times.

Street of Rave by TinyDrakkarStudio 2013-04-30T20:17:00

I had quite a bit of fun with this game, though I wasn't able to beat it. Its nicely done though.

Cottonhead by Patacorow 2013-04-29T22:49:00

I must say, this is probably one of my favorite entries yet! The graphics and sound have a quirky feel to them, and the stage is well designed for the most part. The only real problem I see is that it doesn't fit the theme well...

Leaf Me Alone by Claw 2013-05-22T04:51:00

...wow. I'm absolutely astonished. HOW THE HECK DID YOU MAKE A GAME SO GOOD IN 48 HOURS? I MUST KNOW!

...but seriously, I'm really glad you won, you definitely deserved it. I really loved the Fez atmosphere I got from it, heck, this game pretty much already feels professional, you should make a post-mortem and put it on Steam or something!

ASTEROIDS! (the side-scroller) by locknic 2013-04-30T18:45:00

Wow, I really liked this one, but I wasn't able to beat it. Funny alternate message when you hit the potato BTW...

LD28 — You Only Get One

Hrytz's Sunday by ezolotko 2013-12-16T15:16:00

Well, music aside, this one's actually pretty solid. For a Spectrum-esque style, the graphics for the most part actually look pretty good, and its also pretty immersive. I couldn't really make head or tails of the endings, but it was still pretty interesting. Its kind of sad the music is so out of tune though. The Spectrum was actually capable of some pretty sweet tunes if Beepola is accurate to the system. Well, at least it added to the unsettling atmosphere (assuming that's what you're going for), so that's why I rated the music higher than I normally would.

Monoshooter by Red Nick 2013-12-16T17:37:00

The controls are a bit odd (it probably would be better to have one fire button...), but for what it is, its an excellent time killer. Nice!

Super Sting Something or other Fort by Gravity Games 2013-12-16T15:02:00

Did you unzip it? It loads the resources from a folder called "res" in the same folder.

Super Sting Something or other Fort by Gravity Games 2013-12-16T17:33:00

Wow, thanks for the comments!

@joppiesaus Thanks, the usage of the theme was supposed to be that you only get one soldier. There was going to be an intro explaining this, but I ran out of time...

@timtipgames Because I was watching tv until about 10:30 last night...
...anyway, thanks for the feedback. I decided against bullets for the main gun because they'd be so small and so fast you wouldn't be able to see them anyway...at least for the first gun. Originally, you could change guns instead of just upgrading, but again, lack of time...

@zconnelly13 Thanks, but I actually thought graphics was probably the weakest area (the graphics are drawn okay sure, but the fluidity of the animation is HORRENDOUS...). I did notice that spamming became a problem, but I couldn't really think of anything to do but redesign the stage, and with there only being a few hours left...

I'm thinking about doing a post-compo version for the Ouya, but it depends on if I feel like doing it later or not. (Either way, its more likely to happen than the Bytt Strikes Back post-compo at this point, lol...)

Only one Cookie by Linus Lindberg 2013-12-16T16:27:00

Nice! It gets a little repetitive after a while, but the atmosphere kinda makes up for it. It looks and sounds quite professional actually...

One Chance One Life by kovacsmarcell99 2013-12-16T15:00:00

Eh, it got repetitive really quickly (though mine kinda does as well...). It needs more enemies than spikes, and also some variable jump height (even when up is tapped for a short time, you jump for the full jump height...). I guess it has potential to become a solid infinite runner, but as it stands, it just needs a bit more work...

One shot, One opportunity. by Sr. Nice 2013-12-16T15:04:00

I got an error saying the .jar file was corrupt. Any idea what the problem might be?

Casual Friday by TheWhiteLlama 2013-12-16T16:19:00

Nice, a few glitches here and there like enemies getting stuck for some reason, but overall its pretty nice! I just wish there was some music, and a bit less repetitive...

You only get 1-1 by headchant 2013-12-16T15:34:00

Nice game, its really atmospheric and dark. You've got a really solid platforming engine here, and the level design was fun to play, being challenging, but not too difficult.

Time Detective by mruno 2013-12-16T15:42:00

I wasn't able to try it, due to the .exe saying it's not for my version of Windows, and the zip saying its corrupt. It looks interesting though.

LD29 — Beneath the Surface

A Bank Heist on Christmas by Hob623 2014-04-29T12:58:00

Well, I don't really have a better way to describe what I just played besides "It reminds me a lot of Earthbound". Nice job BTW.

Cave Runner - A multi monitor game by DazKins 2014-04-29T15:25:00

It was a nice concept, but clearly needed more play testing. The character select was non-functional, and I was always the default player on both screens. On top of that, I fell into the hole under the moving platform and couldn't get out. The controls generally felt clunky and unresponsive, and control is very important in a platformer.

Kyle the Caiman in: Kyle's Dreamland by Gravity Games 2014-04-29T12:39:00

Thanks for all the comments!
@zebi24 Yeah, I was intentionally going for a wacky and weird feeling, I'm honestly not confident I pulled that off well enough to be honest...

@Cambrian_Man Any particular ideas you had in mind? I was thinking of doing a post-mortem in the form of a bonus stage in the game I'm working on if this entry is generally well-liked.

@Otato Thanks, the different worlds were originally going to be vastly different (which you can sort of tell in the first 3 worlds, there was even going to be a boss that changed depending on the world you were on), but then I looked at the clock and saw it was 8:00 PM... yeah, I knew I wasn't going to be able to do that without a level editor, and I just didn't have level editor time...

@kyyrma Can you try replicating the glitch and/or explaining your hardware? I'd like to try and fix it if at all possible.

Guidance by oyster_crusher 2014-04-29T03:17:00

While puzzle games aren't really my type of game, I can tell that for people that enjoy them, its a fun game. Though you really should have an in-game tutorial, I had no clue what I was supposed to do at first. The graphics are kind of lacking, but not to the point where the game is a pain to look at.

Grimlock's Lair by Supernaught 2014-04-29T15:05:00

I wasn't able to beat the boss (probably because I use a laptop with a trackpad, so I can move and aim at once), but I had a lot of fun. Probably one of the best LD games this go round.

Scuba Sam by Boodog 2014-04-29T14:55:00

To be honest, it was quite annoying that in later levels, you have to run around without even knowing where the goal is. Well, it wouldn't be if it weren't for the time/air limit. Though to be fair, I've always found time limits in games annoying...

Planetary Fruit Miner by InvisibleWonder 2014-04-29T15:15:00

It's a nice concept, but it gets old pretty fast due to there not being enough variety...

NanoMed by Felix the Katz 2014-04-29T03:04:00

It was fun to control the syringe, but the pathogens would tend to always pin me against the wall, resulting in a lot of frustrating deaths. You also might want to make it more clear that you can restart the game with enter.

Nesty Fall by cleitoneldorn 2014-04-29T02:46:00

A pretty nice metroidvania styled game, but the character moves MUCH TOO SLOW. It was kind of cool to see the character change as you got powerups, and I really think it would have been cool if you could keep playing after you got the wings, it would be cool to see what secrets are possible to find with them, but I understand that you probably couldn't due to time constraints...

Uncle Jack's Knick Knack Shack by rlangewi 2014-04-28T03:13:00

Fairly solid game. The controls are a bit hard to get used to, but it can get pretty addictive. You should probably experiment with porting this game to Android if you plan on continuing it...

Beneath the surface by Norman12 2014-04-29T13:46:00

This game reminds me a lot of Super Meat Boy, and its surprisingly polished for 72 hours. However, the game did glitch out once, and I was unable to jump.

Mobius by Zeta 2014-04-29T13:21:00

It has potential, but IMHO it's really too buggy to be too much fun, sorry. I glitched through random platforms, the red platforms have no collision at all (unless that's intended), and using the warps is irritating.

Beneath the surface. by shaneparsons 2014-04-29T15:40:00

Sorry, but TBH, its quite boring. Maybe add a way to jump and more obstacles (and make it less easy). Also, why are you setting your game to such a high fps? 30 or 60 fps is usually more than enough, and is easier on the GPU. But, since it is your first Ludum Dare, you seem to at least have potential, and I've seen a lot worse attempts (games that don't run, games that crash on startup, Sting Wars... wait... that last one was a first 7DRTS, nevermind...), I'll rate a little kinder than usual...

Monster Caves by Strandmullen 2014-04-29T14:48:00

Eh, its more or less just a typical dungeon crawler, with no real specific twist or usage of the theme. It was fun, but bland and forgettable.

Subocula by DrMelon 2014-04-29T17:24:00

It was a bit too short, there was a pit in the second part of the level I couldn't escape, and I would say that the good ending was a bit too easy to get (got it on my first try, but saying the good ending is too easy to get is hypocritical, considering that the good ending in my game is the default one...), but it was a very nice experience.

Symbiosis by SIMON_SIMON 2014-04-29T14:37:00

The whole stats being decided by an intro quiz was pretty cool, but the game was easily broken by spamming the lightning ability, though I'm not sure whether or not this was due to some hidden stat.

Diggin' Dodge by wheelsx (StickyKittyGames) 2014-04-29T02:52:00

Pretty fun game, the digging mechanic reminds me of the dirt from Super Mario Bros 2. I don't like how there's no way to defend yourself though (and the saws take a bit too much health IMHO).

Fist of Truth by djdduty 2014-04-28T03:07:00

When I tried to run, it said I needed two .dll files, and when I downloaded the required .dll files, it wouldn't load, giving an error that said "The application was unable to start correctly (0xc000007b). Click OK to close the application. If it helps, I'm on a Windows 7 x64 PC. Its a shame, I was looking forward to playing it...

LD30 — Connected Worlds

Connected We Run by Sandcrawler 2014-08-25T02:08:00

Unfortunate that it doesn't speed up or prevent impassable levels, but aside from that (and the music being a tad repetitive), it was pretty good for being made in 48 hours. Especially so when you consider that most infinite/endless runners have far less content and still make money.

Schizophrenia by Sogomn 2014-08-25T02:16:00

I'm not sure if maybe I'm doing something wrong, but the game locks up upon attempting to jump...also, part of the directions are outside of the screen for me. If it helps, I ran it on a machine with 64-bit Ubuntu Linux.

@Jaloko That's probably a bad idea. As Ludum Dare entries are not automatically open source, you should get permission from Sogomn before implementing his code.

LD33 — You are the Monster

Dragon Quest by Zathnic 2015-08-25T19:16:00

I frankly didn't find the game to be very fun. There really needs to be either some sort of hotkeys to allow you to attack faster, or the game needs to be turn based instead IMO. There was also quite a bit of screen tearing when the player character moved, you might want to look into that. I assume that it has to do with the way the drawing calls work. Also, I don't really see how it fits the theme, but maybe it's just because I didn't make it far enough.

Monster Possession by Clurect 2015-08-24T13:31:00

Well, the graphics clashed a lot, and it was way too short in my opinion, but the concept is strong, and I had fun for the 15 seconds I got to play. There definitely needs to be more monsters to control and more "good guys" to destroy, maybe even have each one have strengths and weaknesses.

Shroomer's Quest by Gravity Games 2015-08-24T12:36:00

@keyboardsan Did you unzip the file? AFAIK my games don't work unless you do, due to the fact that images and stage files are loaded externally. In either case, I added a warning about this to the description.

Shroomer's Quest by Gravity Games 2015-08-24T13:27:00

@azakhary Shroomer the shroomer is the first enemy, so obviously it's not a very threatening monster. Also, Shroomer is able to wall jump. The jump key is what you press to exit dialog, not the C key, that's for something later on.

Shroomer's Quest by Gravity Games 2015-08-24T13:40:00

@Mister_Melon Thanks, I did plan to utilize the wall jumping more, but frankly, I managed my time very poorly. I might want to make a post compo if I feel bored one day, as this is actually a story I'd like to fully realize. As for the in game instructions, yeah, I definitely should have done something about that, but with only 30 minutes left, it was either rushed instructions or a rushed cameo. ...yeah I chose poorly, didn't I?

@Mizipzor Yeah, I'm a little rusty at level design, and the 48 hours didn't really help. In retrospect, I probably suffered in the long run by dragging the first part out too long. Because of it, I didn't get a chance to fully utilize the pipe breaking mechanic, or even implement some of the other things I wanted to do.

@Juin I see if altering the walljump will make it less awkward if I make a post compo version.

Shroomer's Quest by Gravity Games 2015-08-25T18:53:00

@Frozen Ninja Actually, I didn't use a physics engine at all, though I might have made the friction a bit too low, given how I didn't actually reference how I usually do that from my older code. It should be quickly fixed by changing just that value. I personally didn't notice it being too slippery, but if I make a post-compo version, I'll try fiddling with it a bit more.

Shroomer's Quest by Gravity Games 2015-08-26T13:18:00

@Slapunas You press the "X" key at that point. It's the button that progresses through dialog.

I Want To Be The Bully! by Toccio 2015-08-25T15:48:00

I had a lot of fun with this entry, it reminds me a lot of older web games. In a good way, I assure you. My only complaint was that it was way too hard. I'd suggest having being hit not take you back all the way to the bottom (maybe just take a chunk of the meter), and some diagonal movement as well.

Escape to Hell by Kep 2015-08-26T12:54:00

Overall great job, but I did notice that it was really easy to get stuck in between buildings and such, and that the farmers weren't much of a threat. Despite this, I had fun playing.

Melda: The misunderstood by lintfordpickle 2015-08-24T13:07:00

Wasn't able to make it to the end (though part of it was likely not having my mouse with me), had fun nonetheless. The collision with the walls seemed a bit odd, but otherwise it's a solid game, though admittedly lacking in variety (again, this might be because I didn't make it far enough).

Definitely Human by Zambini 2015-08-27T16:54:00

Fairly solid, though it was rather confusing how the soldiers with guns were supposed to work. Was there some sort of sign of where they're looking that I just didn't see? Would have been nice to see more levels, but being a jam game, it's understandable.

Antimon by ViKing Games 2015-08-24T02:40:00

The retro Gameboy-esque style was a nice touch (especially since you went with the odd green scale that real Gameboys had, rather than the gray scale that emulators opt for). However, I will say that the game does get old rather quickly, and I did have a bit of trouble dodging some attacks, but that's likely just a matter of me not mastering the timing. It honestly feels like the game needs more variety, and that likely could be largely fixed by making the trainers...well...send out their own Antimon rather than fighting you hand to hand. Though for 48 hours, you did seem to do a lot of attacks for the trainers themselves, so I can't really fault you there.

Scare the Looters by Slapunas 2015-08-26T13:17:00

This is actually a really nice game for the short amount of time. Heck, from what I've seen, it actually looks like something I'd see on Steam in it's current state!

Bashy Bashy by pokeplun 2015-08-24T03:25:00

Eh, to be honest, this game doesn't feel like it was made within 48 hours, it feels more like a game made in a few hours. The models are super simplistic, and while not necessarily ugly, do still feel like they're unfinished. The controls are...pretty awful. The A and D keys, rather than moving the player left and right, rotate the player, and the W and S keys move the player forward and backwards respectively. While this might work okay for a 3D game, I feel that for a 2D game (which I would classify this as, since despite the 3D graphics there are really only an X and Y axis) it feels really, REALLY awkward. Also, I noticed that the enemies can fall off of the map while you chase them (something that I will refer to at further points in this review as "ploishing"). What makes this worse is that the player can wind up ploishing as well. Simply put, the player character being able to ploish is a sign of a poor quality game when it's this easy. There NEEDS to be either some sort of border to the world, or the world needs to be infinite. Finally, there's only 3 enemies. While I guess this is acceptable for a 48 hour period, it really would have been nice to get more variety. All in all this game is...pretty bad in it's current state. If you plan on making a post compo out of this, you have a LOT of work ahead of you, but I wish you luck.

You'll find the monster when it's over by pi_pi3 2015-08-24T12:46:00

Well, I wasn't able to get the game running on my Surface Pro. It just played some music to a black screen. I would test it on my other computer, but I'm on the go right now, so yeah...

Gobblin' Goblin! by KeithKarnage 2015-08-24T14:41:00

While I did have some fun with this game, I found the jump to be way to twitchy and heavy. The character moves up too fast and down too fast IMO, limiting the utility of the jump drastically. I had trouble jumping over pits only 2 or 3 tiles wide, and the jump REALLY wasn't fun when using it to cross large pits with 1 tile wide platforms. The jump, however, is clearly the game's bigest flaw. If you keep working on it, I say make the jump less awkward, and add some more collectables and environments, as just moths and sheep get boring after a while.

Super Boss by Daukan 2015-08-26T13:07:00

Reminds me a lot of the game that I did for "You are the Villain". IMO it needs to have a lot more variety, such as more obstacles and more control over the level layout. The Hero AI also needs to work smoother, but to be fair, this was made in a short amount of time, so it's understandable. Also, it got boring really quickly, but fun at first. It could actually be a really great game with some more polish and variety.

Disastris by TerraCottaFrog 2015-08-24T02:55:00

I had a lot of fun playing this entry. Each disaster reacted differently, and while it took some getting used to, I had a lot of fun trying each of them out to learn how they work. I could actually see this expanding out rather well into a full game! If I had to complain about something, it would be that there's only a few maps, but this is a game made in 48 hours, so it's understandable.

You Are The (Loch Ness) Monster! by architect404 2015-08-24T12:56:00

I actually had a lot of fun with this one. I will admit, I wasn't really able to get past level 2 (I know, I suck), but I can't really think of anything that I would improve outside of the graphics. Nice job, and I feel you on having to submit a compo game to the jam (it happened to me before).

Hero's Quest by GFM 2015-08-24T19:49:00

The graphics and audio were really nice, but overall, the game was pretty bad IMO. It was very much just a chore to play. The dagger was much, MUCH too short to reliably attack enemies, so any progress felt like it was made by pure dumb luck. There was also absolutely no indication of the player's health at all, so there's no way of even knowing how much longer you're going to last. Heck, because of this I thought the player was invincible at first.

Curtain Call by rogual 2015-08-24T13:25:00

I really liked the way that the real time was implemented, it added a cool layer of detail to the whole game. The music, while I liked it, got old after a while. Overall a good job, though I do think it would have been cool to have the music change for different areas. If you do a post compo version, could you make it so that the rest of the theater uses the existing music, and the stage music changes according to what happens during the play?

LD34 — Two Button Controls / Growing

Draygon Habitat by Gravity Games 2015-12-14T04:59:00

@mf1214 Might you have an idea what might have caused this? Did you unzip the zip file? What OS are you using? Things like that?

Draygon Habitat by Gravity Games 2015-12-14T05:08:00

@fede0d I'm guessing that mf1214 was also using Linux, as when I tried it on my Ubuntu 15.10, I also got this error. I'm going to try and see if I can create a Linux hotfix version soon.

@JohnGalt Thanks! I also look forward to making more to be honest.

Draygon Habitat by Gravity Games 2015-12-14T05:31:00

@mrjorts You should be able to use the speed items by going to the inventory, then selecting a draygon to use the boost on.

@RiOrius Thank you for the feedback! I'm not sure what the fading to black is about, as I'm fairly certain that the inventory system worked before. I hope I didn't break something from patching out an unfinished minigame...

Draygon Habitat by Gravity Games 2015-12-15T15:26:00

@cudabear Thank you for the feedback. Yeah, considering that I still tend to play the Chao Garden to this day, it was a very large inspiration for me when I wanted to make a virtual pet game. I do plan to add more minigames before the month is out, so if you're interested in a post compo version, be sure to check this page out later. Sadly, I think I may have focused too much on the graphics this time around, and then spent so much time in getting them all in a few big image files that I couldn't even get all of the graphics into the game (most notably the walking animation for the draygons). If not for that, I probably would have at least gotten the Showdown minigame in, as it's currently the most complete out of the cut content. I guess that I need to make a note of that next time and try to write a tool that does that for me before Ludum Dare 35, huh.

Draygon Habitat by Gravity Games 2015-12-15T20:36:00

@AzureAspect Yes, the speed upgrades help for the races. On the "unfinished minigame" screen, you should be able to click the screen to go back. Unfortunately, only the second one is completed so far, but I'll likely release an update with at least one other minigame sometime today or tommorow.

Draygon Habitat by Gravity Games 2015-12-15T21:19:00

@Squid Thank you for mentioning that! In my haste on the last day, I must have not noticed. This will be fixed in the next post jam update.

Shroomys quest for fuel by StMatn 2015-12-15T20:53:00

Seems like an alright game for casual play, but the lack of music really works against it. Right now, the game gets pretty boring pretty quickly.

EarthWard by luke 2015-12-15T18:34:00

I really liked this game, the mouse controls felt nice (and would likely feel even nicer when not using a mousepad), and this game is really, REALLY impressive for 48 hours of work. The graphics and music are well made and charming. All around great job!

Monster Munch by Leuthil 2015-12-15T16:07:00

I thought the controls were a bit awkward (though granted, I didn't use a gamepad), but otherwise, I had a lot of fun with the game. I liked the different factory events as well. The only thing that bugged me is that if the game ends from eating a bomb, the game doesn't tell you your score.

Thogh - Growth by sorle 2015-12-15T19:11:00

The game was pretty nice, but very repetitive. The music also felt too quiet to me.

Man Simulator by Drtizzle 2015-12-15T16:13:00

I really liked what I was able to see of this game. The minigames were pretty fun once you knew what to do, and the graphics and music were great!

Need For Seed: Undergrowth by RhythmLynx 2015-12-15T18:39:00

Really nice game, it reminds me of Atari 2600 games. The sound effects were pretty nice, it was fun to play, and I admittedly laughed at more than one of the puns on the title screen. However, some elements of the game were not quite clear at first, most notably the pollination.

Moo.F.O. by Maxr00 2015-12-14T04:48:00

Pretty nice game, and very fun to play, though it lags quite a bit on my computer. I'm not sure if that's on the part of your game or my computer TBH.

Two Finger Platformer by pedrocb 2015-12-14T04:52:00

The game feels rather clunky to me and not very fun, and the graphics are pretty bad. I suppose the concept is pretty interesting though, just...well, not very fun IMO. The music is pretty good though.

Unicell Manager by PanKamil 2015-12-15T18:27:00

I liked this game for the most part, but there's no way to produce a new protein vacuole if you're out of protein and your last one is destroyed, though I guess that makes sense. Also, I'm not sure if there's a better way to deal with toxins than to block them from reaching your nucleus with your other organelles, but if there is, you probably should make it more known.

The Lawpasser by KBF123 2015-12-14T03:47:00

Not quite sure how to run this one. There doesn't seem to be any sort of executable included in the .zip.

Mining Game by DugelStudios 2015-12-14T04:26:00

The fact that each individual file needs to be downloaded is REALLY annoying, and the game is REALLY unfinished (though that's understandable, as you said you didn't have much time this weekend.

itch by fasterthanlime 2015-12-14T22:04:00

Huh, seems cool. I'm giving this a download, I'll try to get my entry working with it later.

Keyboard Prince by LavaGhost 2015-12-14T03:22:00

I experienced quite a bit of lag on my weak PC, though I may try this game again later on my more powerful one, since this game supports Linux (at least, I'm assuming it does with the "Multi-Platform" label). The collision for the enemies felt a bit off, half the time the attack wouldn't hit them, and it felt quite random. Also, the blue texture in area 2 made it very hard to figure out where I was going, and as such, I found myself backtracking a lot. You probably want to make this texture more detailed to help solve this.

Millenium Fist by AzureAspect 2015-12-15T20:15:00

Punched bully twice to the face, bully died.

10/10 would Millenium Fist again.

...but in all seriousness, this is a nice, albeit short game.

Bad Cloud by pedrorossa 2015-12-15T15:42:00

I liked this game, despite not seeing what it had to do with either theme. The graphics were really nice, and the controls worked rather well. However, either the collision or the camera seemed to be a tad wonky, as the lightning bolts and the water absorption didn't work where it looked like they should, but rather a bit above and to the left of where it looks to be. If you fixed this and added some more variety, this would actually be a pretty good casual web game.

Jeff is having issues controlling his appetite by Ittai Manero 2015-12-15T20:43:00

It's a shame that you couldn't get the story finished, as the art is amazing, the music and atmosphere are great and the dialogue is hilarious. I really hope you continue this in some form.

Plumber Panic by Mr.Chippy 2015-12-15T18:47:00

The gameplay got repetitive really quickly and could be cheesed easily by spamming the left and right buttons. Adding a delay to switching sides may fix this, but you'll likely also need to reduce the number of plumbers to compensate.

Super Spacesquids by timsjostrand 2015-12-16T00:49:00

Fairly nice engine for a top down action game, but I feel like it needs some more enemies, as well as a way to heal. Didn't really see a theme connection, but at least it was fun.

The True God by MacDocBros 2015-12-15T14:42:00

The game was pretty buggy in my experience. I once randomly died despite having plenty of food and faith, and at one point, my character just kinda flopped over and was unable to move. Also, you can repeatedly jump into the sky, so...yeah, that's a bug that probably needs to be fixed.

リーソンのゲーム Leeson's Game by Leeson 2015-12-15T15:49:00

I had a few issues with the game scrolling around when the arrow keys were pressed, but when it worked, I had fun playing. Though if you don't mind me asking, why do you have part of both the game and the game's title written in (what appears to be, but forgive me if I'm wrong as I've only started learning Japanese not too long ago) Japanese Hiragana, yet the entire description is written in English?

GuettoCraft by DanielParra 2015-12-15T16:33:00

This one had quite a few issues, such as the map scrolling being really fast and only controllable by the arrow keys as opposed to WASD, and I don't get how it uses either theme, but that didn't stop it from being fun. I had a good time with this game, and it would be interesting to see you extend this further.

Evil Developer's Lair by Baecun 2015-12-15T16:47:00

The double jumping felt like more of a bug than a feature, there's only a few graphics, and their constant reuse makes them uninteresting quickly. The game itself really feels unfinished, and I don't just mean thematically. That said, this is a lot better than most people's, including my own, first game, so you should probably be really proud.

Crab Quest by Squid 2015-12-15T20:34:00

Unreal Engine was probably the wrong tool to make this game with. Also, the crab movement and turning is much too slow to be much fun IMO. Using both buttons at once to change actions was pretty neat though.

Omega Llama! by yumaikas 2015-12-14T04:39:00

When I tried to run it, I got an error saying something along the lines of "make sure main.lua is at the top level of the zip". There does not appear to be a "main.lua" in the folder.

Infinite Runner by Penthaquill 2015-12-15T14:30:00

The game ran pretty buggy on my end, the graphics are pretty terrible IMO, as well as not contrasting enough, as it was hard to tell where the player character was at times. However, I did really like the music, so I think you did well on that front.

Waffle Hunters by Mechamism 2015-12-15T15:04:00

I really liked the graphics and audio, but the game itself is quite buggy. The jumping in particular just doesn't quite feel right.

AGE by Kouthem 2015-12-14T04:32:00

Looks, sounds, and plays really nice, but I wasn't able to beat it, so I'm judging based off of level 1, assuming there's more. I find the enemy AI to be quite a bit annoying, and I think that the age drains a bit too fast, but I could be wrong.

Switchies by SwitchTeam 2015-12-15T15:20:00

The way that the game jumped back to the main menu after every stage was annoying, but otherwise, this is a fairly nice game. I would like to mention, however, that I thought it was a bit odd that the character stayed in place after it was pushed back, in most runner games, they will eventually move back to the default position. I'm wondering if this is intentional or not.

Kindom Questions by theSand 2015-12-15T15:33:00

I know this was only made in 24 hours, the graphics are pretty bad as-is, though I suppose it is understandable. I did like the decision making, but I felt like there wasn't enough involvement with the progression of the city, and I think there should have been more questions. Perhaps the ability to choose where walls and buildings are placed would be in a future build?

Face Off: Retrieve Your Face by epicTCK 2015-12-15T16:38:00

The gameplay feels rather stiff and unnatural, and the music creates some serious clashing in the mood IMO, with the music being cheery and upbeat and the graphics being of a dark and grey city area. That said, for a third game, this isn't THAT bad. Heck, my third game was a WHOLE lot worse.

Jeffrey's Adventure by CaptainRed_ 2015-12-15T14:55:00

For a game that's fairly buggy, this is actually pretty fun, despite some terrible level design choices, like how the wall jumping segments were handled.

Rape, Pillage, Makane! by CMG 2015-12-14T04:58:00

Well...that was...quite the adventure...

LD36 — Ancient Technology

AIMG by Gravity Games 2016-08-29T22:35:00

The game technically ends after the suit upgrade is collected, all the rest is optional exploration.

@edve98 Wow, it does seem to be the same song, I wonder why the generator generated the same song twice, perhaps we both entered in the same name as the seed?

Ogg and the Obelisk by SimonHutchinson 2016-08-29T01:55:00

I like the old school pixel graphics, they had a nice charm to them. Not sure if I'm missing something though, as I could only travel back and forth between two technology levels. Probably isn't possible on the Pico-8, but it'd be kinda neat to see the level of graphical fidelity increase with the technology level if you do something with this concept later on.