@BipolarMike Thanks! The reason I gave out resources to spare is because these stages were designed to be part of a World 1. Trust me, if I ever made this a full game (which I am becoming increasingly more likely to do), the later stages would be VERY evil... The closest thing like that in the game as it is would be stage 3/4. You're given 25 recruit points and access to Bloks and Elite Bloks. The answer to this one is so obvious that some of my "bug testers"(by that I mean family) didn't figure it out...
@daldinblue Thanks! Yeah, that is interesting, and I already have some ideas on how to fix that. Too bad its too late to update anything that's not game-breaking...
@gabe00122 Thanks for that info. Sorry I didn't make it Linux compatible, as I've only ever used and developed for Windows systems. Next time I'll have to try harder to get Linux bug testers to test the game (or buy a new computer, wipe off the virus Microsoft refers to as Windows 8, and put Linux on, but thats less likely due to lack of funds.), and I'll be sure to see if I can replace the file loading code with this (and that I can do, because that counts as porting!). Also, I just realized that when I used my base engine, I forgot to change the package name to something like "com.gravitygamesinteractive.byttstrikesback", but I guess its too late now...
@Freakill Thanks! I actually didn't think the stages were designed THAT well, there was certainly nothing to stop people from abusing the heck out of Elite Bloks (maybe I should nerf those suckers, Sproing doesn't even jump over them.), but I tend to doubt myself on these things. I will agree, the possibilities of Sproing death are overwhelming, and it was hard to pick three puzzle ideas for this entry. Also, yeah, I keep hearing that this could be a good game, which is making me seriously consider making this my first serious Android project...