pjimmy 2015-12-15 20:47
awesome! very creative use of physics, love the visuals and how you tell a story, nice drawings! If it had sound and music it would be flawless. Please keep working on it. One of my favourites :) well done!
Foon → Ludum Dare Explorer → LD34 → Shroomys quest for fuel
By stmatn
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 62 | ||
| Innovation | 66 | 3.90 | ||
| Humor | 219 | 3.28 | ||
| Fun | 398 | 3.30 | ||
| Overall | 414 | 3.42 | ||
| Theme | 615 | 3.58 | ||
| Mood | 679 | 3.00 | ||
| Graphics | 731 | 3.03 |
awesome! very creative use of physics, love the visuals and how you tell a story, nice drawings! If it had sound and music it would be flawless. Please keep working on it. One of my favourites :) well done!
This was a really well executed mechanic, and a supporting story that works well for it. This would be really satifying as a touch interface! Thanks
Hey there, I liked the concept of your game, but it didn't make me feel very engaged, maybe you could add an optional speed button for these phases where you want to move a lot but have to wait for shroomy to regrow.
Nice game overall :)
Seems like an alright game for casual play, but the lack of music really works against it. Right now, the game gets pretty boring pretty quickly.
Thank you all for your feedback and the nice words :)
The lack of audio is the thing, that annoys me the most, but time was a bit short on the end-phase...
A way to speed up regrowth would be in fact a really useful addition. Thx for the suggestion!
I wanted to work against boredom by trying to make diverse levels. The first one acts as a kind of "tutorial". I put very much thought on nearly every aspect of it. On levels 2 and 3 you should try to not delete shroomy on any of the two paths and on the last two levels you should try to not burn up. Maybe thats not enough...
Very different but I did not like the audio just me maybe. any way good game.
Nice game mechanic. The level format really helped me understand the tactics to use in the game. Well done :)
I liked the way the plot unfolds, but the controls are not so intuitive at first. Maybe adding a tutorial level could help. Also, glad to find a Java game that works well on OpenJDK.
Very neat mechanic, and fun to play. Well done. :)
Thx everyone :)
Haha, what a lovely mechanic! :D And it's so well executed, congrats! I love the intro comic. :D
Great game! Simply moving through the levels with the unique controls is enjoyable. The game can get a tedious at times, especially when split in two different locations, and the tutorial images are a bit hard to decipher. Other than that though, it's a cool and well executed concept!
Hey, that was good fun, I liked how I had to chase after all the little slime peaces I left behind to be able to go forward. Impressive animation code, nice particles, good idea.
Did you use a Java framework to code this? What are your apis?
@all:
Thx for your feedback! :)
@oparisy:
I'm using plain java. If I start a new (game-) project, I copy a (evolving) base of around 100-200 lines of code (very rough estimation by gut feeling - may be a bit more). For comparison: Shroomy has a total number of 1921 lines of code. This code base could be considered a "framework", but it only opens up a blank window and sets up basic input methods and a clockgenerator, that executes a blank method (="main method") with a fixed rate. (All of it is written by myself) So basically I write a whole engine for each project. It seems a bit overkill, but I love the resulting filesizes and the ability to track down bugs to single lines of code and to quickly identify performance-bottlenecks ;)
If you are interested, I can provide the shroomy-code and/or my "framework". But be warned, that during LD I always stop writing clean code on the like the last day, when panic and pressure kick in :D I love to read nicely written code, but when time is constrained, functionality and code aesthetics often are in conflict...
Took me a little while to figure out what did what, but the unique controls & mechanics were worth it! :)
Technically impressive for a jam game. Well done!
Thy guys :)
Such a clever gameplay mechanic with the physics! The intro was also a nice touch, too! A little bit of sound to liven things up a little would go a long way mind you, but otherwise it's a pretty cool piece of work!
I really liked the flooding-like mechanics as you removed parts of the shroomy and the concept was pretty interesting. Nice job!
Thank you all very much :) It's nice to read those kind words, but I would love to hear of aspects, I need to improve on (from the view of players) ;)
Nice little game :D Just needs music. I liked the generation :D