The MANT Experiment by AlbertoSM 2014-12-10T13:28:00
A nice fun, simple game! I especially like the animation when you go into and come out of the portal!
Foon → Ludum Dare Explorer → Users → Esjaji
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | Don't Stop For No'Fin | jam | 3.75 | 3.50 | 3.00 | 4.00 | 3.66 | 3.50 | 3.83 | |||
| 2015 | 34 | Two Button Controls / Growing | You Make It To The Mansion... | jam | 641 | 3.19 | 2.80 | 3.53 | 3.60 | 3.63 | 3.47 | 32 | ||
| 2014 | 31 | Entire Game on One Screen | Borkmaster | jam | 256 | 3.50 | 3.35 | 3.22 | 4.33 | 3.83 | 3.13 | 3.14 | 36 |
A nice fun, simple game! I especially like the animation when you go into and come out of the portal!
A fun little game! The visuals and sound are pretty good, and very fitting for the game. The gameplay's pretty solid too, although I do feel that the fire buttons could be on either side of the bomb button, or perhaps you should auto-strafe when firing. Either way, well done; it's a good effort!
It's a lot of fun, in a stress-relieving way. It also looks /very/ nice; the art style comes together really well! I do feel like there's no real goal to keep me going however, which a shame, because apparently I have a penchant for beating up snowmen that I didn't know I had before!
Quite a fun game! Took a small while to work out what to do, but once I did, it was really enjoyable. I like how you rather cleverly made it so the puck wouldn't get stuck in the corners, certainly goes a long way to preventing cheating. The game looks good too, so good work!
I really like the adorable visuals! There's a few text glitches here and there, but otherwise I think it comes together rather well!
Difficult, but rather fun concept! The screaming was a hilarious touch, and it looks great, too!
Whoops! Completely replied to the wrong game there (Yay for mindlessly switching tabs!) For the /actual/ game, I really rather liked the game! Very clever idea with the hot and cold maze theme, and the visuals are really rather charming. I did struggle however, but I quite liked the challenge Very good effort!
Certainly a nice concept! Given some extra time, and a little polish, you could have something very snazzy! I like the slightly morbid undertone to the gameplay, too. Very clever!
I approve! There's something fundamentally hilarious about throwing a cat at a fly. Was actually surprisingly tricky, but I got there in the end! The visuals work well, and the sound is also pretty functional too. It's the concept that shines more than anything here however, so well done!
Extremely good-looking game! The gameplay is really solid, too! I managed to get past the first boss, but beyond that, the game became a little too hectic for me. Great concept, great implementation, but I do feel the difficulty could ramp up a little more gently.
Oh wow, what a beautiful concept. Took me a little while to get the idea, but once I did, I realised how fantastic this game was. Great aesthetic, great idea, and kinda fun, in its own way.
The style is a very nice touch! I also really love the challenge, even though I'm absolutely awful at the game; I got about halfway through before grinding my teeth and giving up, but it was a fun little romp nonetheless!
I love the humour in the game, and I like how challenging it gets once the pace picks up. Great art style (Love the Tiger Handheld/Game And Watch look), and the music is pretty catchy, too! Excellent work.
Really good concept. The gameplay's really tricky, but extremely fun once you've worked it out. The visuals work well, although they can hurt your eyes a little when trying to focus on the dots. Still, everything comes together really well, and the music is the icing on the cake. Very, very cool game. Well done!
Such a clever gameplay mechanic with the physics! The intro was also a nice touch, too! A little bit of sound to liven things up a little would go a long way mind you, but otherwise it's a pretty cool piece of work!
Interesting concept! I wish there could be some kind of goal, but it's actually quite relaxing to play. It's certainly impressive for only six hours of work!
I love the WarioWare-style minigames, and the fact they get so faster as you go along is so satisfyingly challenging. The shooting sections feel a little too easy at some points though, to the point I was struggling to get hit on purpose. Overall though, it's pretty sweet! The visuals and the music go well together!
I really like the concept, but the movement between pieces is a little jarring, and it's not immediately clear what's happening when you select the dice (I assume it decides on the number of spaces to move). I like the fighting mechanic though, which is a very nice touch! A solid attempt, I think!
Really neat little game! The controls were tricky but ideal given the themes, and it was pretty fun too! If I had to pick at only one thing, it would be that the fishing spots and seaweed were just a taaaad too hard to see! Otherwise, really good work!
"KRILL!"
Very nice humourous touch there! The concept is a pretty interesting interpretation of the theme, and the gameplay is sound, but the enemy patterns are admittedly a little too random to get any sense of rhythm going on. The visuals are really rather lovely, though! Well done!
Very interesting concept, and very, very pretty to look at. It's a little unintuitive to control though, and it's sort of tricky to get your bearings (and I'm not quite sure how it relates to the theme!) but I really, really like the idea, and the implementation is mostly superb. The online mode is an especially awesome feature and serves to create a very interesting experience indeed! Well done!
Interesting concept! Local multiplayer is such a rare thing nowadays! Well done!
Not often I play through an LD game several times over! It's actually quite a fun concept. Took a little getting grips with, but it's certainly got an addictive streak to it! The visuals are also rather charming! Good work!
Quite a cool idea! My biggest real issue is that there seems to be a bit of control delay when jumping, but otherwise, it's a pretty sweet concept!
That was actually quite a lot of fun! It's very difficult against the CPU, but the AI actually does seem rather natural. The visuals are pretty sweet, too!
I'm really enjoying the visual style here. While it's not immediately obvious what should be going on (perhaps the Sparky could have some kind of more immediate visual cue as to what he's doing, even when he's not actually setting something on fire?), but there's a really solid base for an interesting game here. Good work!