Outrunning Space! by drludos 2018-08-14T00:47:43Z
That's one of the simplest and most creative game ideas I have ever seen at a game jam. Great work!
Foon → Ludum Dare Explorer → Users → Andreas Roschal
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| π₯ | π₯ | 2025 | 57 | Depths | Deep Pursuit | jam | Theme | 4.70 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | π₯ | Smoke Diss | jam | 24 | 4.28 | 4.13 | 4.18 | 4.63 | 4.21 | 3.96 | 4.39 | 4.19 |
| 2025 | 58 | Collector | π₯ | Poopy-mon | jam | 44 | 4.14 | 4.30 | 3.42 | 4.50 | 4.35 | 4.00 | 4.44 | 3.91 |
| 2025 | 57 | Depths | π₯ | Deep Pursuit | jam | 42 | 4.21 | 4.06 | 4.32 | 4.70 | 4.28 | 4.15 | 4.32 | 4.08 |
| 2024 | 56 | Tiny Creatures | π₯ | Battle for the Pages | jam | 46 | 4.21 | 4.32 | 3.72 | 3.57 | 4.33 | 4.03 | 3.52 | 3.94 |
| 2024 | 55 | Summoning | π₯ | Keyboard Summoner | jam | 115 | 4.07 | 4.13 | 3.72 | 4.42 | 4.11 | 3.18 | 2.80 | 3.57 |
| 2023 | 54 | Limited Space | π₯ | Storage Overflow 2 | jam | 368 | 3.77 | 3.67 | 3.42 | 4.34 | 4.05 | 3.31 | 3.57 | 3.45 |
| 2023 | 53 | Delivery | π₯ | The Rum Run | jam | 18 | 4.36 | 4.47 | 3.29 | 3.68 | 4.52 | 3.95 | 3.77 | 4.18 |
| 2023 | 52 | Harvest | π₯ | Mineral Maniac | jam | 93 | 3.97 | 3.83 | 2.92 | 3.38 | 4.38 | 3.92 | 2.94 | 3.60 |
| 2022 | 51 | Every 10 seconds | π₯ | BeaT-Rex | jam | 13 | 4.39 | 4.45 | 4.07 | 4.27 | 4.20 | 4.50 | 3.75 | 4.01 |
| 2022 | 50 | Delay the inevitable | π₯ | Unhoarded | jam | 74 | 4.11 | 4.14 | 3.76 | 3.95 | 4.16 | 3.60 | 3.81 | 3.71 |
| 2021 | 49 | Unstable | π₯ | Rocky Roost | jam | 124 | 4.05 | 3.89 | 3.53 | 4.24 | 4.51 | 3.53 | 3.62 | 3.80 |
| 2021 | 48 | Deeper and deeper | π₯ | Crumbling Caves | jam | 112 | 4.12 | 3.87 | 4.12 | 4.50 | 4.22 | 3.50 | 2.92 | 3.73 |
| 2020 | 47 | Stuck in a loop | π₯ | Roundabout Rowdy | jam | 22 | 4.33 | 4.45 | 3.79 | 4.37 | 4.48 | 4.12 | 4.13 | 3.94 |
| 2020 | 46 | Keep it alive | π₯ | What the Shell | jam | 51 | 4.22 | 4.16 | 3.60 | 4.12 | 4.24 | 3.80 | 3.98 | 3.92 |
| 2019 | 45 | Start with nothing | π₯ | Rolley Shβ€t | jam | 278 | 3.73 | 3.67 | 3.42 | 3.69 | 3.74 | 2.87 | 3.96 | 3.39 |
| 2019 | 44 | Your life is currency | π₯ | Bill Hunter | jam | 180 | 3.81 | 3.59 | 3.73 | 3.60 | 3.98 | 3.47 | 3.45 | 3.18 |
| 2018 | 43 | Sacrifices must be made | π₯ | Book of Crab | jam | 660 | 3.27 | 3.17 | 2.92 | 4.00 | 3.47 | 3.39 | 3.33 | 3.35 |
| 2018 | 42 | Running out of space | π₯ | Storage Overflow | jam | 157 | 3.84 | 3.82 | 3.52 | 4.49 | 3.60 | 3.32 | 3.00 | 3.20 |
| 2018 | 41 | Combine 2 Incompatible Genres | π₯ | Turn the Fight | jam | 515 | 3.51 | 3.38 | 3.46 | 3.59 | 3.67 | 3.17 | 3.41 | 3.25 |
That's one of the simplest and most creative game ideas I have ever seen at a game jam. Great work!
The concept is really good. I enjoyed the game very much. Although I have to admit, that after some time, I didnβt even look at the requirements above the NPCs and just placed them on any highlighted chair that would let me, which worked out pretty well with a maximum of maybe 2ish passengers not getting a seat per round. Taking in all the requirements and thinking about a global solution is just a bit too much to comprehend, I guess.
The gameplay is very enjoyable and the game is really well balanced. While itβs getting pretty hectic really fast you can still manage to serve all customers just on time, feeling the pressure slowly building up. Really like those kinds of game.
Played through all the levels. Really cool puzzle game with a charming look.
Really impressive jam entry. Looks and feels very polished, and gameplay is pretty interesting and fun.
This game is amazingly satisfying to play. Love the fighting animations and the enemy types.
Wow, that are some fatal paper planes, I need to say. Awesome game :)
Really cool game! Love the art, sounds and general feel of it. I was also a bit confused first, as I only took a quick look at the "How to play" section and completely missed the part that you can destroy falling blocks by jumping into them, which actually turns out to be crucial for surviving longer.
Pretty cool game. The controls of the forklift are really well implemented. I found it a bit confusing that the ego perspective camera is fixed to the extending part of the forklift. When picking up my first package in forklift view, I thought it didn't lift.
This game has some cool puzzle elements. I also like the simplistic but gorgeous style of it.
Really fun game and nice implementation of the theme!
I love the muffled german voices, haha. Sounds really funny. Also, the AI is actually pretty good for such a small game.
@ryusui You can use the right mouse button to throw items rather than the left mouse button to just place them. You can load packages more easily that way.
@sauski Having the displays somewhere close to the according trucks and still being always visible as part of the UI would definitely be desirable. However, for the jam we decided to just put them on the upper right as this was the simplest and fastest solution where time was limited. But you are right. We should probably add this to our "What we would have done/changed if there was more time" list above.
@pnghasemi Yes, you are absolutely right about what you said. Unfortunately balancing a game is usually one of the most time-consuming tasks and we couldn't invest as much time into this as we would have liked to. Hence, the game turned out a bit more hectic than planned and becomes too messy too fast. Organizing and sorting packages was a planned game element but it got kind of suppressed in the end result because of the fast-growing package chaos. β¦ Well, at least that way it satisfies the theme pretty well. :)
Very nice game. Love the graphics. The intro scene has amazing quality for a game jam.
That's a really cool idea for a puzzle game and a nice implementation of the theme. Like others, I also had a bit of a rough start with the controls, but you get used to them very quickly.
Nice game! I had a bit of trouble collecting the iron. I had to spam E as it was often only picking it up from certain angles. But apart from that, I like the game and it fits the theme well.
Really nice game idea. Increasing the size of your planet felt really good.
I really like the simple but cute graphics. Sound is really nice as well. While the game mechanic is pretty basic, it fits the theme perfectly.
Fighting animations in this game feel really good. Nice job on the visuals.
Pretty cool game mashup idea. Also fits the theme very well.
@infinityforger9 Thank you, it's fixed now.
That's definietly the most polished and also most humorous game I have played so far this jam. Awesome work!
The game looks visually very appealing. But I think the mechanics are a bit too simple. The game doesn't really seem to come to an end as well.
@pestodesign Ah sorry, I missed the part in the info image where it said first to 100 loses. Now it makes sense. Should have probably played about half a minute longer and I would have noticed myself >.<
Great game! Very clean and smooth visual presentation. Game mechanics are very interesting. I like that the player is choosing his own path from nothing.
I noticed that you did opt out from all optional rating categories. Were there any particular reasons? Some card texts were really funny and I would have probably given a very high score in humor, as well as graphics.
The mood and presentation in this game is definitely very unique compared to any other entry I've played yet. While I'm not completely sure what I just played, I still think it was very interesting. Well done.
I'm not entirely sure what I just played, but it was definitely very interesting to look at.
Really cool and well balanced game! Nice usage of the theme. Graphics look awesome. I really liked the fact that you had to kill and resurrect the animals at the beginning. Very clever. I actually died at my first run, when trying to solo kill the single zombie, haha.
Wow. That was definitely one of the more innovative entries I've played so far. It surely stands out from other games. Great job.
Really funny game. The difficulty maybe was a bit too easy for my taste. Good implementation of the theme as well.
Outstanding graphics and effects! It's amazing what some people can do in just 3 days.
Save-The-Cake.png
That was awesome! I really love games that start slow but absolutely escalate over time.
Spent almost 10 minutes on wave 29 before I lost and now I can't feel my index finger anymore but it was totally worth it.
The only problem I had - as I played on pc and not mobile - was that I lost sight of my cursor about half the time on later waves. Not that it was a problem at all since there weren't any free spaces without enemies left anyways. But changing the cursor to some icon with an easily noticeable color (e.g. red or pink) on top of all those white sleems would help very much.
Very good entry!
Very fun game. Nice to see that other people also came up with the idea of a roundabout as the theme interpretation :D
The style of this game is something I really like and the music is fitting perfectly. The gameplay and puzzle is really well executed, although I would probably add some quality of life features, like a fast-forward/increase-playback-speed option and an undo button or generally a remove tool for misplaced objects. Overall very polished and amazing game!
Very cool puzzle platformer. Fits the theme perfectly.
Very nice clicker game and good use of the theme. The game progression is very well balanced (which can definitely be hard in this type of game) and once automation starts to speed up, it becomes really satisfying.
Once you get 10+ train carts, this game's genre changes to Bullet Hell... for the enemies. Awesome game. Very satisfying and fun to play!
Very fun game. The ramp up of the difficulty over time is well paced. One thing that I would probably add is some indicator of the rails damage outside the repair view. E.g. make rails blink red for 2-ish seconds before they actually start burning so the player can prepare to jump over them or repair them quickly.
@tomate-salat Yup. This "10min-modelling-challenge" you mentioned was definitely a great resource for us, when it came to creating our models. ;)
Very clever usage of the theme. I really love the work of Escher. Seeing his waterfall illusion put into a game is really cool. The controls felt a bit wonky to me, but that's probably mostly because I'm not really a big fan of dragging/swiping gestures with a mouse in general. I can see this working very nicely as a fun little mobile game if you add more levels.
Super fun game, I enjoyed it a lot. The gameplay is very satisfying. I love how smooth the drifting controls are. The visual neon style and the sound tracks are amazing. Very polished feeling overall. Excellent job!
Very nice puzzle game! First I thought it would be quite easy but once more and more colored pipes with different mechanics were added up to the point were a level would include all of them, it became really challenging. Although I have to admit that in the last few levels, I resorted more to trial-and-error rather than thinking about the level logically. Nonetheless it was really enjoyable to play! Also love the retro vibe.
Amazing graphics and ambience. The mood and atmosphere you created is impressive. I was a bit confused about the objective at first thought. I figured it would probably be a sequence-based puzzle, but I still checked the comments to confirm before I actually tried all the combinations.
I like your usage of the theme. The orbital movement of the snake made for some cool situations where your timing and planning is crucial. The game even felt kinda rhythmic to me after getting the hang of it, because of the jumpy movements you had to make. This made it very satisfying to play. Awesome game!
The artwork, visual effects and audio are really superb, and the game has a great atmosphere. It definitely shows that most of your efforts went into those aspects. The combat gameplay could use a little more depth. Having only one attack action and no combos or anything feels a bit repetitive very quickly, but it's also understandable considering the time constraint of the jam. All in all very impressive entry and it's definitely among the visually best looking ones I've played so far.
That's a very clever interpretation of the theme an also a cool puzzle game concept. At first I thought that puzzles would not get very challenging, but once buttons started to toggle multiple doors at once, I realized that the solutions might not be as trivial as I first thought. Still, most levels very quite straight-forward or could be solved by trial-and-error very easily. However, I think for a jam game this is totally fine and definitely better than making puzzles too hard or confusing. I really like the game art as well. Good job!
Super fun game. From the game page it looked a lot simpler than it actually is. Took me a few tries until I landed the plane safely. It also took some time until it clicked for me that I actually had to preventively move to the other side before the engine sets on fire. Without the preemptive unbalancing to the other side you cannot save the plane. Very well thought through gameplay design. Visuals are beautiful as well. There are so many details to the surrounding terrain. The audio made the game super atmospheric. I think there is not much I'm missing from this game. Maybe some more hazards like occasional wind turbulences could have been added, but the game is already very hectic and fun without it, so it's probably not needed. Overall very impressive entry.
Very nice game. The visual presentation is super adorable. The gameplay is very well implemented and hits the theme on the spot.
Very cool concept for a puzzle game. I like the minimalistic visuals and feeling of it.
Completed all the levels. It was very tempting to just use trial and error in the last few levels, but planning ahead and tracing the electrons' paths in your head instead was a good brain exercise and it felt very satisfying once the chain reactions cleared the whole screen. Excellent level design.
I like this game a lot. The dithering art style looks super nice and the gameplay flow feels very good.
Really unique and characteristic visuals. I dig your style a lot! Gameplay felt very nice as well.
I also somehow managed to get myself out of bounds in level 4, like someone else posted above. I think I was running against a wall while my sushi stack got replenished and it pushed me through the collider or something.
Great concept. I liked it a lot. One problem I had was that it is not 100% clear how large the "holes" or trasure chest zones are. Mybe some visual indicator (e.g. some projected circle around the chest) would be helpful.
This game hits the theme probably as accurately as it can get. I quite enjoyed it. Felt kinda relaxing.
Very good caption of atmosphere and mood for the depressing topic this game is about. The story-telling is very well executed - I especially liked the conversation with the speech bubbles, where your opposite fills in the puzzle pieces perfectly, but your own dialogues cannot even fit in the first place. Cool metaphors like these show that a lot of creative thinking went into the game.
The game looks and feels very polished. Gameplay is also very nice, but I don't know if one should be able to just run past all enemies, or this actually being the better strategy, since shots fill up your gauge which you want to avoid. The charging enemies made this a bit better, as they sometimes force you to shoot them, but often you could avoid those too. Maybe some room segments would have been good, where entrance and exit close up on entering and only open again once you killed all enemies inside. This would add some additonal time preassure as you would have to clear the room fast before the gas can reach you. But appart from this small nitpick, I enjoyed the game a lot. Yery good entry.
Damn, I was not expecting this. That twist caught me quite off-guard. I think I actually sat there a few seconds with my jaw dropped, before I could continue going forward. Super creepy. Loved it. Like others already said - game looks awesome and feels very polished. I would have actually enjoyed to play some more levels before ... well ... things happened. :D
Great entry.
Cool concept for a game. Very creative. I en j o y e d i t >--|⬀ a l o t .
But damn, I had my volume turned up way too high and that first error-dialog beep-sound scared the hell out of me.
Very interesting entry. I enjoy those games which have a more artistic meaning in mind.
Very relaxing mood for a game that gets stressful this quickly. I like such kinds of juxtapositions. It was a nice surprise when the song started playing after some distance. Managed to get a score of around 15000 during my few tries. Like others, I did not find the split functionality that useful in the gameplay itself, but it was a cool idea and fun feature.
Very good game all-around.
Wait... How did you know what my pc desktop looks like?
Very goofy game. Love it.
Great visual design. The level of polish is very impressive. The quality of the in-game tutorial is amazing.
Super fun idea and fits the theme very well. I found it hilarious when a single cart deleted the whole swarm of guards following me.
Very enjoyable game.
The visuals are hilarious. From the cat's facial expression when being sucked in, to the incorrectly named paint buckets. Some very funny details. I can see humor was definitely a major focus for this game (which I approve a lot!).
I liked the graphics, especially your menus look and feel very clean and slick!
Gameplay-wise it felt maybe a bit slow and was not as challenging as it could have been. I finished all tasks and found all carrots with quite some time left.
Maybe fending off the racoons with some other action than just holding down the E key would make the game more engaging. First thing that comes to mind may be having to quickly type some random letter combination that resets when you fail it. Something like that to add a bit more pressure.
Also, as someone else already mentioned, the F key seems to do some weird stuff where it swaps the state of all 3 stations on/off. Maybe some forgotten debug-feature? I did not use it to complete the game, I just noticed it.
Other than that I enjoyed the look and feel of your game.
Very beautiful art style, music and story telling. The gameplay parts with the rhythm actually got really challenging towards the later levels. I messed up quite a bit, haha. But I enjoyed it very much.
Really cool that you used Ludum Dare as an opportunity for a class project in your university. I cannot even imagine how hard it must be to coordinate so many people to make a game in this short amount of time. There were only 5 people on our game and I found it already quite difficult to assure everyone got tasks assigned and everything was working together correctly.
Your game has a lot of content and while there are so many minigames it still feels very coherent, which is very impressive, again, considering the large amount of people that worked on it.
I enjoyed all the mini games very much. I hope you had a lot of fun working on this game together with your peers.
Simple concept but really well executed. I had fun playing. I really like the character art. Some combinations of facial features look hilarious.
Visuals, UI, and Audio a superb. The game feels and plays really well. Gameplaywise it was not really that complex for games of this genre, but that is completely justifiable in the scope of a game jam. It made the game super relaxing to play which made me enjoy it a lot. Great entry!
Really great game and impressive scope especially for a compo entry!
I like how you made the world loop in all directions. When I play a game like this the first thing I usually do is to fly straight in one direction and see how long it takes me to reach the border. So I was pleasantly surprised that you actually loop instead of flying over and endless ocean.
I was also surprised how well those turrets predicted my flight. It felt like they even included my curvature and not just my linear velocity for predicting my position in the future at time of shooting. Super nice.
The controls are really good - maybe just a tiny bit too sensitive for me, since I often found myself overshooting and having to steer back when I tried to make sharp turns.
Sometimes I had difficulties to distinguish the red an yellow packages from afar (Probably because the middle part is orange for all packages). Maybe also coloring the balloons red, blue or yellow could be a nice visual aid.
I enjoyed the game a lot. Spent a good 5 minutes flying around and searching for that one village I missed, haha.
@juutis Yes, the balance is something we are also not 100% happy about, but it's what we have settled for for the scope of the jam. Thanks for giving the game a second go!
Loved the meme references in your game art and the funny ad popups. I definitely crashed a few times just because I wanted to read the puns rather than instantly closing the ads, haha.
I really like the art direction and the super intuitive controls. Had a lot of fun playing it. As others already said, I think a distance number on the navigation makers would make a nice addition to the otherwise already very clean and clear UI.
The polish and quality of this game is surreal on every level. The music and sfx are phenomenal. I really like how the bg music gets muffled in the safe rooms and other little details like that. Great job!
Super fun and nice difficulty progression. The 3rd day definitely had me break into a sweat while juggling around those masses of packages as they block my view on the remaining truck space. Hits the theme in multiple ways! Very nice entry.
@thejonu You can use the mouse wheel to change the height of an item while it is being held. That way you can lift it up again from the lower area. We didn't have enough time for an in-game tutorial, so controls are only explained on the game's page unfortunately.
Very relaxed and cozy game. Well, *cozy* until the genoci-... I mean until the reallocation of the island's inhabitants takes place. I enjoyed the game a lot. Also came back for a bit of achievement hunting after the first playthrough. The game feels super polished in every aspect. Nice job!
Really good polish on this game. All the little animations, effects, particles, etc. add up to a very nice presentation.
Gameplay is pretty straightforward but super addicting.
Great job!
Really like the typing idea with prefixes to buff your units. Very clever! Had a lot of fun playing this game. Very nice job!
Extremely creative game idea. Those intermission letters are super funny.
Very fun game! Always love it when physics are incorporated as part of the gameplay challenge. Audio and visual representation are very clean and super funny. Finished with a time of 20 minutes, but about 18 of those came from penalties. π Also, really nice interpretation of the theme. π
Great art style and music! It's unfortunate you ran out of time to finish on everything you planned. Maybe you will continue on it and release a post-jam version? I think what you already have here is pretty neat. :)
Super cute voice lines! Awesome that you are enjoying this hobby with your kids. Keep at it!
Really interesting puzzle game. Has more depth than one might imagine at first glance. I really liked the incremental introduction of mechanics. Made the learning experience very natural. While playing, I felt that maybe a game-speed toggle (e.g. x2, x4) would be really nice, since the place-down animation of tiles might feel a bit slow after you have seen it a few dozen times. :sweat_smile: Great entry!
Really love the urban style and music! Threw me back to playing Tin Pin Slammers in TWEWY, except this one is an auto battler. I had a lot of fun collecting tokens and watching their abilities on the field.
That peeling mechanic is super satisfying! Also, very beautiful foil shaders.
Really fun game mechanic! Love physics based games. I did not really find myself organizing the backpack with the mouse though. Everything seemed to fall into place nicely anyways, so I focused more on catching items and evading those on the ground.
That was really fun! I sometimes had issues though recognizing the trash collectibles, especially if they spawned on buildings. Maybe they could have some outline or wobble around or some other visual indicator? Maybe there was an upgrade that made them easier to see, but I have to admit, I did not have much time reading the upgrade choices, since the timer continued ticking while choosing and I just picked on feeling. :sweat_smile: Also, props for doing voice acting on a jam game. It's extremely hilarious. Loved it.
Super solid card collection game. Very impressive that you decided to integrate a social component in the short time frame of a jam game. You definitely succeeded on that part! There is already so much engagement in the comments. Here are some codes I got that have been asked for: * #29 `HQAFtLlq0MRE9kSojg` * #39 `JwEF_AkYE6ToLrjaxg` * #60 `PAAGJ4XA_88W0XoQ0Q` * #69 `RQAFfKtwZP4nwlzGdg` * #70 `RgADZLv8apoJwfD1UA` * #88 `WAAELum4OfCxjjU2kA` * #93 `XQAHpZHIqV0okgJWjA`
Also one question - how does rarity work? I noticed that each card can have a rare (shiny) variant as well. Is that information also shared via the codes? Do shiny cards have separate codes? If so, collecting all shiny card codes will be the real community goal!
Here are all shiny card codes I got so far: * #7 `BwIFfsPQD-ISIfQyXg` (shiny) * #18 `EgIDmSuDwOHOY95ICQ` (shiny) * #34 `IgII5PQCP0lIK6IpIw` (shiny) * #49 `MQIFdUzRrAOd51mgOw` (shiny) * #69 `RQIGBa-vZFH7nmCYDg` (shiny) * #98 `YgIAmSrDGqKGGwWvZw` (shiny) * #104 `aAIBB4LJjT68z0eXHw` (shiny)
Nice combination of a racing and platformer game. You did a very good job on the enemy cars! Implementing well balanced and natural feeling CPUs can be a challenging task, especially in such a short amount of time.
This game is great and the idea is really creative. One of my favourite games of this Jam for sure.
I really like this game. Especially the elasticity of the physically simulated blocks adds some nice feeling to it.
Very innovative idea. I really like it. Found one bug/problem while playing: If you stack up barricades centered up to the defence line, helicopters will start spawning non-stop because of instant collision with already placed objects.
This is so beautifully absurd. I love it!
This game was a fantastic experience. Also, ball is life.
Pretty cool idea to extend classic laser reflection mechanics with rhythm limitations. I like this concept. Wish there were more levels.
Very lovely game art and great atmosphere.