FoonLudum Dare ExplorerUsers → Noire

Noire

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202149UnstableπŸ‘₯Everything is Finejam5073.692.673.263.854.244.004.18
202148Deeper and deeperπŸ‘₯River, Carry Me Awayjam7493.612.452.893.324.494.594.49
202047Stuck in a loopπŸ‘₯Shinyjam3853.802.722.823.364.384.322.244.14

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Noire

LD47 — Stuck in a loop

The Lone Starmen by cyberfrank 2020-10-06T20:32:20Z

excellent visuals of the game, thx for experience.

LD48 — Deeper and deeper

River, Carry Me Away by Noire 2021-04-28T23:50:48Z

Hi! This is the Dreamtale Games team. Thank you all very much for your kind words! We are very glad that you enjoyed our game. We listened to your many requests and released a soundtrack.

https://soundcloud.com/dreamtalegames/dreamtale-games-ost-river-carry-me-away

@yeil , @lb01 , @negabyte , @almgru , @szymon-ogd , @fabian-g , @bubakgames , @24arina , @prostone , @janures , @corbeng , @sherwin-claridge , @dominium11 , @eboatwright , @rhoff95 , @realregi , @magnie , @pnkvrt , @koroshi , @ansick , @matijat , @dmitrygalias , @finn-tr , @rawb , @the-g , @phafou , @rouge-dragon , @maximegammaitoni , @youthfulidealism , @rendow , @wobs , @attala , @firas-mourad , @bokonon , @wisedawn , @nyanpierre , @pookipoot , @spliddo , @himeija , @kel , @joe-wright , @patsui , @cekitian , @wilhelmstein , @lev , @shaolin-dave , @getsky , @dodidouda , @kr0s , @peculiarcarrot , @jlv , @quite-good , @styrofoamwaffle , @jose-bonilla , @britt-henderson , @xpoho, @naali , @thestoff, @brielley , @tim77 , @xpycm , @david-u , @last-angle , @lelek-hunor-kadosa , @drew-long , @cem-adiloglu , @purplealien , @taran-unraveler , @tomz-best , @junior-lima , @szkocka , @luvjungle , @valfr , @jacobrutter , @caiolima , @omg-blackbeard , @xparker , @woolchara , @michaelhaughian

River, Carry Me Away by Noire 2021-04-29T11:00:31Z

@kaminos Hey! Thx for feedback. Now I'll tell you how we managed to build communication in the team. 1. We had previously participated in jams together and knew our strengths and weaknesses 2. We spent half a day defining the idea of ​​the game and actively used the Miro service 3. We had 2 groups: one of artists, the second of narrative designers, who worked together 4. We wrote design docs and tried to keep documentation right away to evaluate the experience in the future 5. Most of us are from different cities, therefore all communication we have is through discord 6. We tried to get enough sleep and minimize the risks of project failure. Right during the jam, two people got sick and could not continue, several were not all 3 days. 7. We initially planned the work so that the first day would be occupied by the prototype, the second day - the beta version, the third day - polishing. The whole third day was spent on finalizing graphics, fixing bugs and polishing. The main thing is to trim the tails in time, otherwise everything is pointless. 8. We called up a couple of days before the jam and talked about how we would interact on the jam with each other so that it would be productive. For some of us, this was the first jam. 9. We kept an online table in which we noted what had already been done and what was still left, so everyone understood the degree of project readiness and saved time.

LD49 — Unstable

Everything is Fine by Noire 2021-10-04T22:53:50Z

@ccglp Thanks! Yes, we love this game and were inspired by it as well.

Everything is Fine by Noire 2021-10-13T06:25:02Z

@angela-he Thank you for such warm feedback! We know and love your games. Our sound engineer uses akg p120 microphone and FL studio sound editor, but will soon switch to ableton live