The Lone Starmen by cyberfrank 2020-10-06T20:32:20Z
excellent visuals of the game, thx for experience.
Foon → Ludum Dare Explorer → Users → Noire
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | π₯ | Everything is Fine | jam | 507 | 3.69 | 2.67 | 3.26 | 3.85 | 4.24 | 4.00 | 4.18 | |
| 2021 | 48 | Deeper and deeper | π₯ | River, Carry Me Away | jam | 749 | 3.61 | 2.45 | 2.89 | 3.32 | 4.49 | 4.59 | 4.49 | |
| 2020 | 47 | Stuck in a loop | π₯ | Shiny | jam | 385 | 3.80 | 2.72 | 2.82 | 3.36 | 4.38 | 4.32 | 2.24 | 4.14 |
excellent visuals of the game, thx for experience.
Hi! This is the Dreamtale Games team. Thank you all very much for your kind words! We are very glad that you enjoyed our game. We listened to your many requests and released a soundtrack.
https://soundcloud.com/dreamtalegames/dreamtale-games-ost-river-carry-me-away
@yeil , @lb01 , @negabyte , @almgru , @szymon-ogd , @fabian-g , @bubakgames , @24arina , @prostone , @janures , @corbeng , @sherwin-claridge , @dominium11 , @eboatwright , @rhoff95 , @realregi , @magnie , @pnkvrt , @koroshi , @ansick , @matijat , @dmitrygalias , @finn-tr , @rawb , @the-g , @phafou , @rouge-dragon , @maximegammaitoni , @youthfulidealism , @rendow , @wobs , @attala , @firas-mourad , @bokonon , @wisedawn , @nyanpierre , @pookipoot , @spliddo , @himeija , @kel , @joe-wright , @patsui , @cekitian , @wilhelmstein , @lev , @shaolin-dave , @getsky , @dodidouda , @kr0s , @peculiarcarrot , @jlv , @quite-good , @styrofoamwaffle , @jose-bonilla , @britt-henderson , @xpoho, @naali , @thestoff, @brielley , @tim77 , @xpycm , @david-u , @last-angle , @lelek-hunor-kadosa , @drew-long , @cem-adiloglu , @purplealien , @taran-unraveler , @tomz-best , @junior-lima , @szkocka , @luvjungle , @valfr , @jacobrutter , @caiolima , @omg-blackbeard , @xparker , @woolchara , @michaelhaughian
@kaminos Hey! Thx for feedback. Now I'll tell you how we managed to build communication in the team. 1. We had previously participated in jams together and knew our strengths and weaknesses 2. We spent half a day defining the idea of ββthe game and actively used the Miro service 3. We had 2 groups: one of artists, the second of narrative designers, who worked together 4. We wrote design docs and tried to keep documentation right away to evaluate the experience in the future 5. Most of us are from different cities, therefore all communication we have is through discord 6. We tried to get enough sleep and minimize the risks of project failure. Right during the jam, two people got sick and could not continue, several were not all 3 days. 7. We initially planned the work so that the first day would be occupied by the prototype, the second day - the beta version, the third day - polishing. The whole third day was spent on finalizing graphics, fixing bugs and polishing. The main thing is to trim the tails in time, otherwise everything is pointless. 8. We called up a couple of days before the jam and talked about how we would interact on the jam with each other so that it would be productive. For some of us, this was the first jam. 9. We kept an online table in which we noted what had already been done and what was still left, so everyone understood the degree of project readiness and saved time.
@ccglp Thanks! Yes, we love this game and were inspired by it as well.
@angela-he Thank you for such warm feedback! We know and love your games. Our sound engineer uses akg p120 microphone and FL studio sound editor, but will soon switch to ableton live