sandra-jasionowska 2018-08-13 15:00
Hey, how to exit the game? :P
Foon → Ludum Dare Explorer → LD42 → Overflow
By antoined73
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 57 | 4.05 | 170 | |
| Fun | 91 | 3.85 | 170 | |
| Innovation | 145 | 3.74 | 170 | |
| Theme | 165 | 4.00 | 170 | |
| Mood | 61 | 4.00 | 169 |
Hey, how to exit the game? :P
Hey, how to exit the game? :P
This is great! Feels really polished—the boat is fun to steer around, and the visuals and sound have a really pleasant sort of Monument Valley vibe. It feels a little odd that you both get scored on the number of people you save and get an instant game-over if one of them drowns—I expected to get a not-perfect-score on the level rather than to be unable to finish it. Overall, though, nice work!
GREAT FUN GAME
GOOD ONE
NOCE
@sandra-jasionowska At the end of the game you can exit the game by pressing E. But if you don't manage to go to the end : Alt+F4. I didn't implemented a pause menu (yet) :P
@mahalis Thanks ! Yeah it's exactly one of the game that inspired me to make this one ! And yes, at first I wanted to enable non perfect scores. But I thought it wasn't really moral to let someone die x) I should remove the sentence "you saved X/X persons" when you win.
This was really fun to play. The boat physics and artstyle are top notch! My only small criticism is you should have put a flag on the wooden area. It took me few runs to realise i had to put them on their and not the land.
@kamikaziuk Thank you very much ! Okay, I already had this idea, but didn't made it yet. I'll definitely add it in the next version ! :)
Gorgeous and interesting game. Easy to play, but some levels aren't so simple. Love this game
P.S. Only menu is super slow IMO
Brilliant submission, cute art style, fun controls, and challenging puzzles/gameplay.
@bronydell Thank you !
Really nice game :) I Like both the graphics and the boat controls.
Controls are great, concept is great, graphics are great, the only thing is character models are really basic. Game is really fun tho, one of the best games i played so far, congrats!
This was so good! Love the feel of the boat (sometimes). It has a really good atmosphere! A weird blend between peaceful and stressful in a good way. Keen to see this idea expanded on, feels like it has a lot of potential.
@guilhermoni Yes I agree, I should change them but I don't have an idea of how they may look for the moment :)
@delightfullymad @dankar @sharky3188 Thank you very much for your feedbacks !
The best submission I have come across so far, Please I beg of you, continue with this. If it was early access, I would pay for it. If it was a full release, If there was more to this game I would pay full price. This game is visually stunning, audio is beautiful. Pat yourself on the back because this is the best submission I have seen and had the honour of streaming and playing so far!
This was very well made! The controls were very slippery but what can I expect of a boat? XD It was very fun! The mnimalistic polygonal 3d graphics looked great!
a simple and exciting game which is easy to understand and a great game to play. I loved it so much. Controls are not that great but considering it is a boat so it is understandable
this is very good game but controls were not good
The art is very nice! It's hard to master the controls for me, but after this it's very cool game
@rvenson Thank you for the feedback ! You're not the first to tell me that, maybe i will slow a bit the turning :)
Super polished for a LD game, congrats! As everyone says, the 'tank' controls are a bit old school. Something depending on the view rather than the player usually feels better! But overall it's really good.
Really nice game, super atmospheric. I think I found a bug at the last level where I think I made the last guy I saved on the raft fall back into the water. I got the win sound, but when that person fell into the water, I couldn't pick that person up again and lost. The graphics look amazing, and the sounds are great. The mood is a solid 5 in my book. Good job!
- Great theme - Great compisition - I need to feel like i have more choices, I don't feel like I have alot of impact or say on my decisions and I don't feel like my personal skill and awareness is being applied. - There are issues with spatial awareness and objectives - Inconsistent teach methods that should be applied - The biggest weakness is that I don't feel that there is like skillful choice. I get that this is more of puzzle, but if you are going the puzzle rout then you may want to change the water rising in real time. Idea, is have water rise when you move. - Clean up learn by failing, I believe you can be the better designer, win by failing is for newbs.
@thesomeonexd Thank you for the feedback, oh yeah, this is one bug i didn't figured out how to fix it yet. But thanks for the remark !
@cranestyle **Huge thanks**, you have been really helpful !
@thesomeonexd Thank you for the feedback, oh yeah, this is one bug i didn't figured out how to fix it yet. But thanks for the remark !
@cranestyle **Huge thanks**, you have been really helpful !
@thesomeonexd Thank you for the feedback, oh yeah, this is one bug i didn't figured out how to fix it yet. But thanks for the remark !
@cranestyle **Huge thanks**, you have been really helpful !
@thesomeonexd Thank you for the feedback, oh yeah, this is one bug i didn't figured out how to fix it yet. But thanks for the remark !
@cranestyle **Huge thanks**, you have been really helpful !
I actually liked the controls but would really like to have been able to pick drop off people on other sides for speedy drive-by drop-offs.
Here is the clip from my stream where we played your game: https://www.twitch.tv/videos/297137623
Love how smooth the control of the boat is and the progress of the game is very good as well. Also the visuals :thumbsup:
This game is awesome! I enjoyed the idea and the art and sfx are on point. Congratulations!
@aevek Thanks for playing and recording ! Yeah maybe it should be easier and nicer to drop off people to the side of the boat :)
@kornel, @foxserranu Thank you, I'm pleased you liked it !
This game has some cool puzzle elements. I also like the simplistic but gorgeous style of it.
@andreas-roschal Thank you very much :)
I really liked the game. The graphics and the sounds are very pleasant, the boat has a very good movement mechanic and the game fits the theme nicely as well. I guess the only element that was absent and would improve the game is a soundtrack.
It is a solid entry for the jam, congrats!
Loved this game! haha graphics and mood were spot on!
wow! Such a nice looking and good feeling game! The soft shaded look really struck home. Sounds were nice too. Overall it feeels and looks very polished! Great job :D
very good game i like how it teaches you the mecanics by playing instag of a long tutorial!
I really appreciate colors and also how you move the boat, it's fluid and pleasant. Good job :)
very relaxing, except for the 3rd level :D
One of the best game I play today, the gameplay was very fun, and despite the minimalist art, it was really pretty, hard to think that this game was made in 3 days only !
@derek-volker @zicboy @karseth @grogge @whitepoulpe @simogecko Thank you all for your feedbacks !
@deadeyejoe02 Wow, this is really nice of you ! Don't hesistate to share this game around you and spread the love ! :v:
I love the simple artstyle. The controls are super smooth. Very nice game. :)
Here is a link to your segment! the game played very smooth locally on my machine, just the stream output looks choppy. I think there is an issue with my video card when I play 3D games on stream. https://www.twitch.tv/videos/297300090?t=01h04m03s
@kappinski Thank you :)
@tigerj Oh thank you for coming back to vote ! Really appreciate. Thank you for the show ;)
This game is so peaceful and nice. Loved the low poly visuals and the sound effects!
I really liked the idea here, I think you did a great job of making it feel like a more polished short game. Though I really missed some music in there and sound effects to give life to the people. Good job with the tutorial as well, that needs a special mention.
Played this on stream but couldn't rate it, but can now. Overall, solid entry. Well done :)
@kjetil Thanks for the feedback ! I wanted to add a music but couldn't find one that fit in the game. So i prefered to let only the sounds of the waves and long music notes.. I wanted the player to be able to relax and just ear the sounds of the sea. But yeah, i'll see if i can add some more little sounds to make it even better !
@ildfuglen Oh yeah, thank you for coming back and for the test on your stream ! I'll test you rgame right away !
@antoined73 I forgot to mention that you won most impressive application exit! I added you to the hall of fame section on my twitch channel. Some people just call Application.Quit() but not you!
nice game! i like that it started to become puzzley, and wanted to play more of it :) itd be nice if you could remap the keys, because "E" feels like an awkward choice to me, rather than something lower on the keyboard like spacebar...
@toboggan Thank you for the feedback ! Okay understood, i will remap the keys to be able to play with spacebar + arrow keys AND wasd + e keys :)
Very nice and solid game. I wish there was some kind of visual hint in which direction i have to go, but overall well done.
@wowa Thank you very much ! Yes I think i should move the camera around the scene before when you begin the level or add UI marker i guess :)
Great game!! It's very aesthetic and it was really fun while still being a nice challenge. I did find myself losing track of where the raft was though. Perhaps some form of indicator where it is? Nevertheless great job!
Great graphics and fun game play. Nice work! The only thing a found annoying in this game was that you had to face the raft to put people on it and you couldn't just pull pull next to it and drop them off.
One of the best game I played so far! I love the mood, peaceful and stressful at the same time. I would love some bigger levels, and maybe some more "contemplative" ones, because the physic of the boat is fun and I would like to be able to navigate without stressing about the time. Really really great!
Everything was cool. Good job!
@ltven0mi @greenboxgames Thank you for the feedback !
@chocolat-endive Pleased you liked it ! Yeah I would like to make some contemplative levels too because I really want the player to relax and have a nice happy time :) I need to find out the right balance between contemplative levels, puzzle levels and race levels maybe ? Anyway big thanks !
A game about quickly assessing priorities. It's solid, polished, pretty and atmospheric and the whole aesthetic somehow makes the task relaxing when it should be stressful. I absolutely would play more.
I can imagine an expanded version of this where it's one big archipelago with islands and mountains and land-bridges, and it becomes a big puzzle of moving people around. You'd need lots of time to explore and work things out - which would not be a problem!
Very clean!
That was a lot of fun. Great job!
Thanks for the great game! :smile: More sounds + global movement would be nice tho!
Art audio and visuals all felt really well suited to one another and came together to make a really cute little game! Any game you play and feel like you want to play more of is a good game in my book! Job well done!
One of the best games I've played in this event. The team behind this is a talented bunch. Keep going. One thing many, myself included, should learn from this team is tutorialisation. Also, I appreciated the attention to detail. Everything animates, everything is dynamic. Well done.
I enjoyed the basic concept of the game, I was stuck on level 3, no matter how perfect i tried to get both people to the boat I just wasn't fast enough, I was about to give up but then I realized I can put people on land too. the boat controls well in big open spaces but not so well when you have it smashed up against an island or the raft. I had fun playing it, thank you!
Pretty fun, and looked fantastic! The boat handling felt really good. If I had a complaint, it's that it wasn't easy to know how high up I could put people. It also was hard to target the right person (for example, someone was drowning in the water right in front of me but the it picked up someone from the land next to me instead)
I wouldn't call it relaxing, though :)
A good game idea, the music should be improved. The graphics are good. Try our game too, maybe you'll like it)
Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames
I have rated your game, but all of my feedback was captured in the stream.
You can hear my comments in the archive at https://www.twitch.tv/videos/297520764
Really well made. Nice progression, it was very pleasant :)
Graphics remind me BeSiege a lot. It looks really nice and it's quite polished. A few tweaks for controlling the boat could be needed, but it's a really good job.
I love it ! Nothing to add. You kept it simple so that you could implement everything. From sound effects to shaders :D
Great graphics, game looks and feels very good! Relay great job on this one!
Great Game. Loved the aesthetics and gameplay. I'm impressed how polished your game is. Good job :smiley: :thumbsup:
I really love the way you took the challenge to design something that does fit the theme very well and use an uncommon mechanic to reduce the space (in terms of this jam).
Graphics and the behavior of the boat are excellent.
The game looks and sounds gorgeous and the levels are really well designed. This is most fun game I played in this event till now. The 4 levels were enough to make me understand the charm of the game and keep me craving for more. My only problem is that the boat was a bit hard to control (although I feel it was intentional to raise the challenge). Great job and Thanks for the fun game.
great game :D
Played and rated the game on stream! thanks for your subnmission! Really liked it!
Beautiful game. I like low poly art the most. Congrats :)
It's so cool game !!
Great idea, great use of the Ludum Dare theme. The game is minimalistic but has a nice climate.
Maybe you'll add music in the background. And yea, do more levels! :D because the game is great!!
Really cool game! I enjoyed visuals and sound, good job!
What a lovely game, nice to see your little humans have a better sense of self-preservation than mine do :P
I personally think the boat handling is spot on and feels like you're actually handling a vehicle.
And everything else is just real slick, love the theme implementation.
This game looks so cool!) Very cute game)
can you build 32 bit version ? i want to play !
@bhavesh-tiwari Here it is ! :)
Really cool puzzle concept! I like how you have to prioritize and make snap decisions in the moment. It has a great sense of tension and a great difficulty curve. Awesome work!
Pretty game, i wish i knew where the people i need to rescue are tho, maybe adding an indicator who knows. other than that, good job! congrats
I really like the mood of your game, it's peacefull while there are people who are drowning x) The boat is sometimes difficult to drive but it's fun to make it move ! Good job and BEAUTIFUL graphism ! And the typogrpahy ! Really like it ! (I saw that you're looking for a game with special mood, wanna try mine ?)
i like the feel of this game. peaceful sounds great concept good graphics = beautiful game!!
This game looks cool and plays great! Well Done!
Stellar game with some great polish! I'm especially curious about your boat controller. very good job friends.
The controls were a bit hard at first, but once I got the hang of it, I was amazed by the cleverness of the last 2 levels. The aesthetics is really soothing, congrats on the graphics. A bit short, but that's a good sign of craving for more! One of my favorite entries so far, good job!
A game with some of the better controls Ive seen so far this LD! Was fun and smooth to drive around. Great graphics too, even if you didnt do the modelling yourself it was all presented in a nice way. Well done.
First i wanted to thank you all for your nice comments ! It's very motivating and definitely make me want to continue and improve the game :D
@alex-adedge This is so frustrating how there are some people who totally like the controls and others who totally hate it x) What do you think if i decrease a little the turning speed ?
Lots of fun with this game -- I kept playing long after I'd rated it. Graphics are nice and clean, and the gameplay is solid. A minimap might make a good addition -- I lost a lot of time on one level trying to find the islands!
@antoined73 I think the turning speed was fine. It kinda needs to be quick due to the nature of the game, so it was good at times to be able to do really hard turns when needed. A bit unwieldy at times sure, but I never felt like it was too much. Its a boat afetrall theyre never going to be too easy to control XD
@digital-bacon Ohh thank you that's so nice ! Yeah i need to place some more indications I guess. Glad you liked it :)
@alex-adedge Haha yeah I think that the turning speed is nice when you have to be quick too x) Thank you for sharing your thoughts !
Amazing polish! :astonished: **One of the best ones in this Ld! :exclamation: **
@hugmugi7 Wow thank you very much :D
I think this is a great game and it definitely suits the theme. I did have some issues getting to grips with the boat, though. Not its speed/manoeuvrability — I think that's fine — but the fact that the reversing controls felt like they should have been inverted. Real-life boats move on an arc based around the rudder's direction (now that I think of it, so do cars, so I probably sound like an idiot right now), and I'm pretty sure most games I've played where you can sail use inverted backwards controls. Because this didn't have that, I couldn't get used to it at all. (Perhaps a setting in an options menu, given more time.)
Otherwise, great graphics and the sound effects worked well. I was grateful for the flashing platforms and the little health bars, although sometimes it took me a while to work out where the raft was! I agree with someone above that being able to let people out/pick up from the side of the boat would have been great.
@vulture-42 Thank you very much for your detailed feedback ! I'm not sure if I understood the thing about the controls : Do you say, for example, that the boat should turn to the right if we press the left key ?
@antoined73 So it's not great, but [this is the best diagram I could find](http://www.boatus.com/Assets/www.boatus.com/magazines/boatus/2018/june/img/backing-into-a-slip-illustration.jpg). Basically if you're sat on a boat going forwards, for example, and you push the tiller to the right of the boat, the rudder angles to the left and the front of the boat goes left. You could picture the movement as a curve.
If you then began to reverse with the tiller and rudder in the same direction, you'd move back along the same curve. So in terms of mechanics, if pressing 'right' whilst moving forwards turns right, then moving backwards with 'right' still held down will turn the rear of the boat left, meaning you end up in the same position you started in. The same as for cars: if the wheels are at an angle, you'll follow the curve forwards and backwards.
I hope that makes sense (and I wasn't too long-winded)!
Dude, I like your game especialy your colors and your sounddesign. It's a really good feeling for me when I collect something and put it on a place and then hear after this action this long hall sound. It has also a kind of mobile game touch. Would work as well.
To the controls: I can agree with the others and I don't agree with the others. I think it's hard to say what's better, because it comes by the already existing experience of the players which controls they prefer and which not. The only thing you can do is to make two options to choose for the player, but that's something for later I guess. And than it depends also if you play with the keyboard or with a controller. I tested it and with controller it feels a bit weird but with the WASD Keys it works for me.
And you said it would be a really relaxing game, but I disagree to 50 percent. What it makes relaxing is the soundscape and the whole presentation of the game. The gameplay itself is to the end really challanging. What works against a relaxing state. BUT it is a good combination of it in your game because of your delicious sounds.
That's all. :) And please make more levels. Maybe in a post jam version(?) :D
@vulture-42 Oh yeah i see :) Thank you very much for the details ! I'll try several solution and see which one is the best ^^
@norrimo I'm really happy you liked the colors and long notes in the sound ! I don't have actually a controller so i couldn't test and see how is it. But maybe i'll simply make the boat turn and everything with a single stick to make it super easy OR go forward and upward with right and left triggers and turn with the joystick.
And yeah.. At first i wanted the game to be really realxing like those game (monument valley, flower, flow, journey.. Do you know them ? ). But finally i see that water constantly rising is putting pressure on the player. The "problem" is that this mechanic was really appreciated and I don't really know actually in which way i should continue; because i would like to make the game relaxing but this mechanic is opposed to the concept of relaxing itself !
So maybe i should raise the water only when the player is moving ? Like that there will be no pressure of time BUT I want the player to be free and have fun controlling the boat.
I could also keep this kind of levels and add some where there is no pressure of time and you just have to explore the sea, find persons or items to collect in order to complete the level.
I'm really thinking of it right now and it's hard to decide.. x) What do you think ? :)
Amazing! one of the best game I've played this LD. Loved the art style and the simplicity of the game. Congratulations!
@antoined73 Oh yeah, I know these games. I've only played Flow and Journey but the others I know as well. :)
What all these games have in common is that they have no time pressure or a lose state. It's all about you and to be in this world. About the wondering and exploring. I'm inspired too of these games. That's the reason I wanted to do a relaxing exploration games in this Ludum Dare too. But I also inspired by Dark Souls. Not by the combat system more of the exploration and wondering of the world and leveldesign. :)
Anyway, I think you should not quit this direction your game goes, because I think it's a really good game because of this challange factor. But If you want to do only a really pure relaxing game than you should throw a way all the time presure and make more exploration and tell tiny stories through the enviroment maybe. Maybe you explore more a giant sea and take peaople sometimes with you and bring them to other places or to other people and they are a kind of happy or gave you a story hint about the world. You can make blockades for the player so that it's harder to get to these stranded peaople. But do not do a lose state!
And get a controller and try the controls out. It is really more enjoyable with it.
Btw, I really want to see in which direction you go with your game. Have you a twitter account so that we can follow each other? https://twitter.com/NORRIMO I will continue the work on my game too and change some things a bit. :D
Very beautiful and calming atmosphere. The puzzles are really good too. I think you should take this further than just a jam game :)
The controls of the boats are super cool ! It's hard sometimes to save the people but the game is really cool !
@rodrigo-denubila @somuch @dyzzyd Thank you all for your feedbacks, very motivating and kind of you :)
@norrimo Haha I just followed you everywhere (LudumDare, twitter, itch.io) ! I definitely want to see more games of you, I loved the mood of your game and I think it could be super nice if you have more time to complete and polish it.
Thank you so much for your feedbacks and ideas, i didn't even thought about blockade ! This is a super nice idea ! I think I'll mix those 2 ideas and make levels with and without pressure of time. Some levels with exploration, some about puzzle solving and some that require a bit of challenge but with a nice gentle curve of difficulty. Instead of making little tiny levels, i could totally make a giant sea and make the player explore the different island where he will find a challenge, a puzzle or an object to collect. Maybe if a person drown it doesn't make a lose state but influence the environnement. Like the more people you save, the more the environnement will be beautiful and everything.
Anyway thank you very much for your feedback, it's soo nice to be able to speak of it with another passionate and it's soo motivating !
Lovely game. Super smooth controls. Great game !
@antoined73 Haha thanks. I've followed you everywhere too. xD You are welcome. It's for me as well good to give these comments. I think that people learn so much about what for games they want to make while thinking about good game critism. You ask yourself what was good or not and WHY? That's mabye the reason why I've currently spend more time in the writing of comments as to play the LD games. But thats ok. I have fun with it. :)
And I found this. https://ldjam.com/events/ludum-dare/42/lighthouse Check it out. It need ratings and maybe it inspires you.
Sensational idea! Haha, the graphics are very beautiful and I really liked the mechanics of the game, at first the boat movement seems confusing but after a while playing I got used to it. Good job !
Great game! I like little smart game design ideas) And visuals are simple and neat. And it is also about boat! I guess it's my favorite LD42 game so far. Good job!
All round great game! Really liked the boat physics just sailing around felt fun, the visual effects were simple but super effective, and the sound fx/ambience just really good and suited it so well, it really made the difference!
Not much feedback but here's what I got:
1. Controls wise W,A,S,D obviously fine, but I probably would have had pickup/place on Spacebar/LMB instead of 'E' because I had to take my finger off 'D' to pick it up and it broke the flow a tiny bit.
2. I probably would have made the person placement system more forgiving, I think placing people from the sides would mean quick slick deliveries that would feel a lot more fun, I had to turn around to just to be able to place and that could be a little frustrating.
3. I think some other kind of goal(s) would allow for much more replay value. One example could be you have it timed and there is a "You beat the part time medal", another one could be that there are bonus people/animals that you can save but don't have to and there is a "Save All medal".
4. Have you considered allowing multiple people in the boat at once but having some kind of side effect. Effects could include: Slower boat, sharp movements like tight turning maybe the extra people could fall out the boat.
Just some food for thought, still though really great game, solid polished experience.
@coomzy Thank you very much for your detailed feedback and ideas !
For the 1 and 2 I already plan to make those changes as they were asked a lot.
Concerning the 2 last points, i already thought of this 2 possibilities yes. Especially the save all medal, the game is currently designed to make this mechanic happen. In fact i can say that only 2 persons on the 3 are needed to be saved to win the level (that's why you can see "good job ! you save X/X lives". I totally could have put "you saved everyone" instead.). I also thought about the fact that taking multiple persons could be possible maybe with some boat upgrades.
Initially i wanted to do an infinite game with random generated islands and persons. The more the times goes, the more the water rises quickly and the more persons need help. By helping a person you could earn some currency that you could spend in a shop boat passing by from time to time to upgrade your boat and have more seats, more speed, etc. Finally, I didn't had much time and preferred the puzzle route from the action. But maybe I can keep this idea for later or another game :)
Thanks again, it's really kind of you !
very like the movement of the boat
I just finished it, i like the graphics (specially the colors and the water fx) and the boat controls are really good, no music is actually a good thing, just the sound of the wave make us feel alone and lost. The game is quite stressful (in a good way) : the level are well design to be more and more difficult with more puzzle mechanics and we often finish them at the last seconds. Good job :)
This is a very fun game.
Gorgeous graphics and really intuitive gameplay. Feels a little short but as is its really fun to play. Some music would have enhanced the mood quite a bit.
Very nice, reminds me of the water levels in the DOS game "UGH!"
Great sound ambience and the little "cutscenes" are a nice touch.
Nice game, controls are great. I loved to chill on this.
I really like the visuals they reminded me of The Wind Waker and usually the lack of music is a minus in my book but here it kinda worked with the serene waves of the sea and the pleasant sound effects. The idea was solid, but I feel it just needs a bit of polish. The controls could be a bit tighter (maybe make the boat stop easier) and the range at which you can pick up people could be a bit more forgiving. Additionally, the third level felt impossible to me and a little badly designed considering it wasn't clear from the start where the people were leading to an almost guaranteed failure the first time due to no real fault of the player. Just my thoughts on how to improve the game in the future, solid work still!
@duden Nice ! Glad you chilled on this ;)
@shell-pirate Thank you for the feedback ! Yeah the third level is badly designed because the player will learn by failure, this is frustrating for the player and i really don't want the player to feel that. I'm glad you liked the sound of the waves :) For the future of the game i was thinking about adding a soundtrack composed of few notes, bearly noticeable to make the game a bit less empty. Also add more sounds effects to make the ambiance more rich. Thank you again for your ideas !
Verycool! Nice game :thumbsup:
Nice presentation and post effects you got there. The theme shined through nicely and I found it a very charming experience. It's not the most fun I've had, but as a packaged experience, it's very solid. Boat controls could use some tweaking and knowing exactly you can drop off a passenger would help iron out the small frustrations. Very good job!
I really loved the way the boat controlled after I got the last passenger in each level I was just having fun drifting! It all looked nice and coherent kind of a cute style. And the puzzle elements you introduced were fun but could be expanded on a bit more in a full game. Sounds were also very satisfying.
A really fun game The graphic is really good The gameplay is easy and convenient Good job
Fun game, liked the art and the controls were very responsive. Would like to see what else you add to it, feels like you are onto something here.
Mechanics are deeper than I expected -- there's some decent room for puzzles in there. I found the introduction of new mechanics executed well, also.
I think the chime for finishing a level could have faded out a little quicker, but that's a pretty minor complaint. Clean entry -- nice job!
I loved your usage of the theme, the simplistic graphics (although the water could've been made a bit prettier imo), and the audio. The turning and pickup hitboxes were a bit frustrating to play with, but other than that the gameplay was smooth as well. I think an arrow pointing to where you had to put people (or the people themselves) would've been useful - it's easy to get lost in some levels. Great job though!
5-stars! When I sped across the water and spun 180 degrees to return to the raft, I felt skillful! If you continue to develop this, at first I thought my boat could hold two passengers.
Hey I really like the art style here in your screenshots! However, I'm on a Mac so I can't actually play your entry. If you manage to get a web or Mac version, I'll gladly play it!
Amazing entry, my only real complaint is that it isn't longer! Love the clean visuals especially (with touches like that wake effect), and the triage puzzle gameplay is great. I think this could make a really interesting puzzle game, but would also work well as a local multiplayer game in the vein of overcooked (you could have different vehicles for each player, or different roles piloting the vehicles/attending to rescued people/whatever).
This was an awesome game! It was quite polished. Everything worked smoothly and it looked and sounded beautiful. I'm not so sure about how true "relax on the waves" is. It was pretty intense.
I like thw sound of people, when i save them. And I really worried about they lives! Very good and beautifull game.
Loved the water effects on this! Really well done entry! Thanks for sharing this with my stream. Your game starts at about 3:03 into the vod https://www.twitch.tv/videos/297479036
Smart and good looking game! Controls are a bit hard to handle but the levels are interesting and the water effects are great
Great use of the theme. The setting had me sold too. The graphics looked really nice in the screenshots altho unfortunately I had some kind of shadow bug on my computer, but it didn't affect playability. c: Too bad I can't rate you for them, because it's pretty! Really liked the concept but I just couldn't beat one of the levels and so I got stuck after tons of attempts. ): The boat was a bit difficult to control. But overall really neat game!
Very cute low poly art!