Foon → Ludum Dare Explorer → Users → sobakaduka
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 43 | Sacrifices must be made | 👥 | Spacebrawl | jam | 172 | 3.84 | 3.56 | 3.71 | 3.78 | 4.05 | 2.52 | 3.58 |
| 2018 | 42 | Running out of space | 👥 | Running from ⭐⭐Space⭐⭐ | jam | 345 | 3.61 | 3.69 | 3.37 | 2.83 | 3.83 | 3.38 |
Didn't understand the scoring, but enjoyed the game! Played with friend
@bevel @rexpeppers Sorry, i completely understand. But in order to make mac build i need to have an Apple computer, which i don't :C
@bevel @rexpeppers ha-ha, it took me half of the day to understand that webGL works on mac too. If you are still interested i've added WebGL support!
@nikyaer @starven Ugh! Monsters tuning was put to last moment, and as you can understand we completely missed it :с Thanks for your feedback!
@jsd Well, you are wrong about raycasting. I was using actual bullets. if you shoot asteroids you can see them ricochet
@jima Спасибо большое :3
@diablo Hey, great thank for your comment! We are very pleased with your feedback :3
Well we did have an air truster, bud decided to get rid of it later in the development. You actually do have possibility to affect your movement: Rifle gives you back-force which if you should down you will stop falling. It was way stronger, but again we decided to decrease it later on. And about shooting mechanic you are totally right! We will redo it (and also monsters) in next few days, when we will prepare post ludum dare version ! Again thanks for feedback, we appreciate it a lot! :)
@hauo Thanks for that detailed feedback! I now working on preparing post ludum dare patch - this will come wvry handy!
@jlv Thanks for your feedback! Appreciate it a lot!
@balka Glad you asked! Will prepare post mortem in next few days! :D
@balka Actually I've prepared it now! You can check it here: https://sobakaduka.itch.io/run-from-space/devlog/45470/postmortem-for-run-from-space
@mowztouch Thanks for such warm words! We are very pleased :3
@gustavo-christino WOW! Thanks for such detailed and high quality feedback! Appreciate it a lot :D
@wendel-scardua Well, i don't have VR system too, so that's the main reason there's no VR version :D
I really liked the game! we played it with friend and it was fun! Part where he needed to blow into phone was hilarious! Great job!
Hey, you can select auto resize in Embed options, at the editing page of your Itch.io game. In this case the full screen button will not be clipped :smirk: Game looks good, but i think that the game play should be more engaging
Really had fun with that! Great job!
Still got bug (?) one time i was playing as dragon and was able to blow king away :laughing:
I really liked the visual part, it looks great! And i think that you totally got it with the theme! But still i would like to point that game is too hard for my taste. All this boxes filling up the room really fast, and at some point you have no room (ha-ha, great work with theme!) to move. It's not very engaging to accurately place each of them, so maybe it would be better to make a bit bigger forgiveness to player? I mean - it's fun to move boxes around, but moving EACH box very precisely can be frustrating. Anyway, great job!
The cloud sound is HILARIOUS! :laughing: :laughing:
*Pheee*
Don't want to repeat what already was told, but the controls is the main issues there. It's not obvious when you can grab the item, there's simple no indication. So either you need to play it so it came intuitively, or you will be frustrated all the time. Graphics, thou, is very pleasant, and i think you did well with the theme!
Hey, i think you should also add a ling to the game to "Downloads and Links" section, it's empty now. Great sound and graphics, btw! Game play is your usual 3 in a row :D
Great game i really liked it! It feels good, it looks good, and first time i saw that my enemies are superheroes i laugh. Great job, nothing to add
Not bad
It was a bit hard to setup a controls :c
When i tried to play with a friend the web gl version - we've got input bugs all the time :c All the time it was trying to save the page or to find some letters. We played not full-screen move Maybe you should check how it work on firefox! Hope this helps!
Graphics are very cool, good job on it! Still i find the controls a bit too slippery
Great graphics, game looks and feels very good! Relay great job on this one!
Great game, really liked it! Liked the idea, and thee way you've handled the theme! Good job!
Loved it. Still i found that gameplay is not totally self explanatory, i've got to pause game to check how to play it, but at first it seemed that i'll be able to get it without manual. Ah, of course you can't do anything 100% perfect in 3 days, so good job!
Relay liked the visuals! Good job!
Graphics are good indeed, loved the sprites
Punch feels really good :) But player movement is slow, and this is a bit annoying
I think it would gain a lot if spawn of fire was not totally random. My first playthrough finished very quickly when i was blocked near start zone, which give me some ideas: You can add some predefined positions, where to put fire, and then just select from them. In this way you will not have it spawned inside walls, you can setup positions to spawn in doorways. Even more you can add some basic weight system: to decide which position will be on fire next. In this way you will not put player in position where he could not find exit. You could use even navMesh from Unity, to find way from player position to next coin, and if it's not possible - spawn another point. Just do this check every time you spawn fire - and player will never be blocked! (or will be, but only when you want him to be :smirk: )
"Climate change wins" :laughing:
Good one! Played it with friend, but it was too long to wait for some one of us die
@kamen-kitanov Thanks for your feedback! You are right, we indeed have this bug! Can you imagine, we've spend 3 days of constant testing/developing and didn't notice such obvious mistake! :D