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robochase6000

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202148Deeper and deepermindgridjam19102.262.253.203.002.391.831.972.31
201842Running out of space👥Eating Simjam1993.783.774.223.653.003.224.263.37

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by robochase6000

robochase6000 leaves an average of 11.5 feedback comments each event.

LD48 — Deeper and deeper (11)

MechaRock by Robonaut121 2021-04-29T01:48:35Z ♥ 1

I like what's going on here, but wow I found this one to be tough to play on a keyboard!

The missiles spawn like 2x too fast and drop 3-4x faster than I'd like - it makes it feel really random. I could see this being pretty interesting if you slow it down and play up the missile juggling aspect - it's kind of a neat way to defend a tower you're working on.

Also maybe some kind of princess peach hover effect for your character's jump could be really fun here i think.

I like this kind of game, not trying to criticize here, i just think you could probably turn this into something pretty addicting with some small adjustments :) nice work!

Sea Game by MattWoelk 2021-04-29T01:24:30Z ♥ 1

very cool graphics! did you roll your own shader for this?

Drill goes brrrr! by BOOtak 2021-04-27T20:26:04Z ♥ 1

charming, is there sound? sometimes occasionally there's some sfx, but for the most part it's silent. maybe reduce the fuel cost a bit, a lot of trips are spent just selling enough minerals to refuel. I like it!

Get to the choppa! by cvetk0 2021-04-27T20:00:13Z ♥ 1

yeah I'm not seeing the pads? they could be way more obvious (maybe a blinking arrow or something lol)

Red Stranding by Alchemic 2021-04-27T19:52:03Z ♥ 4

pretty ambitious to build this in a weekend :) days are very short IMO...as a new player, I think I would have preferred longer days, you barely figure out what's going on and then it's pitch black night time already :D

The World's Greatest Fisherman by justinj 2021-04-27T18:45:32Z ♥ 1

very nice, the electricity puzzles are pretty cool. the last one took me a minute to figure out. great ending too lol

Rock Shark Diamonds by Amar Ravi 2021-04-27T18:35:38Z ♥ 1

I beat it - nice simple concept and well executed. the water bubbles and rocks can make for some pretty interesting mechanics/route planning. nice work!

into the cabal by profan 2021-04-27T18:20:10Z ♥ 1

I got stuck in the maze too. maybe leave the clue in the entrance room to be re-read. lovely presentation though!

Jotun by cninja_ 2021-04-27T18:10:51Z ♥ 1

looks like a solid setup for a more fleshed out game, I like what's there. maybe the mining animation could be faster. also it's kind of sad that this guy just digs forever with no chance of getting out of the hole he's dug himself.

Forage by Cryptomnesic 2021-04-27T18:01:23Z ♥ 1

nice graphics, fun concept, but the movement is quite stiff

Minelight by Joris Valette 2021-04-27T17:33:42Z ♥ 1

kind of confusing at first, maybe the sides should be mapped to a cube or something. i like the idea though!

LD42 — Running out of space (12)

Dataphobia by Shozou 2018-08-19T19:39:31Z ♥ 0

pretty interesting idea. picking the wrong load out is a little annoying. would have liked to have like a core loadout, and then you add additional abilities to get to alternate exits perhaps. I loved all the notes throughout :)

I'm B'walkin' Here! by Ziamor 2018-08-19T18:54:44Z ♥ 1

this is a good start. the graphics are nice and the music makes it all feel super cute. it's very short though. I would have liked to have played some levels with 10x the pedestrians and being able to use my ability more frequently. also more pedestrian types please :)

Flat Builder by Drauthius 2018-08-19T18:44:32Z ♥ 1

adding a spending limit was a pretty good idea for this type of game. it's a pretty decent idea for a more fleshed out game too. if you keep going with this idea, I think I'd like to see rooms of different weights, and possibly adjacency requirements that force more interesting layouts (like the boiler room must be next to a power generator room or something.

Nice work :)

Insufficient Storage by petitpois 2018-08-16T07:09:54Z ♥ 0

the graphics are more or less fine to me, but yeah the hud really gets in the way. also there's a lot of stuff that looks like they should be pickups, but aren't, or it's not clear what they do.

the game plays pretty smooth though. would have liked to have seen the different enemy types do different stuff. maybe tweets keep splitting in two as they go viral idk :)

R.O.O.M. (Really Obvious Objects Moving) by NorthernDevGuy 2018-08-16T03:47:00Z ♥ 0

i like that you have to run through a level first to get to the switch, then race fast through that area again. it's pretty smart design.

the platforming needs some love. i think for me the biggest thing was that floating objects & the player needed distinct shadows on the ground so it's easier to figure out depth/jumps.

i also got kind of a weird horror movie vibe from this which is pretty cool

Due Process by scottyseus 2018-08-16T03:28:14Z ♥ 1

nice idea. i could really use a cheat sheet during the game tho

Parking Lot Simulator by lucbarr 2018-08-15T04:43:16Z ♥ 0

i like the lettering system on the cars. once you realize what is going on, you end up creating your own system for organization.

Trade Man: Out of Space by darkmonkey inc 2018-08-15T04:29:14Z ♥ 1

i got fired for trading a pile of junk and coming back with a horse lol

Park & Match by Carlos Giraldo 2018-08-15T03:57:14Z ♥ 1

i like the concept a lot! Having to manage a whole parking lot is a neat idea :)

I found the driving to be a bit frustrating though. I'd bump up acceleration & deceleration a ton because having to do multi-point turns is kind of agonizing. With driving mistakes feeling very punishing, it feels less about dealing with space issues and more about perfect driving.

7:30 am by matzetoni 2018-08-14T09:43:01Z ♥ 2

pretty depressing game

you nailed the presentation and made me lol. great job :)

LaserJuice (Top Down Shooter) by NoTime4Name 2018-08-14T08:59:23Z ♥ 0

great name, and i love that effect on that ever growing permafrost/overgrowth/whatever. it looks really nice :)

Can you only point & shoot? I didn't see controls listed anywhere so i just sorta mashed around.

I'd like to try this again with a lazer gun that say only shoots a half of a screen length, so you really have to push back at it.

Crazy Slime Escape by Nats 2018-08-14T08:50:04Z ♥ 1

i like the idea behind this game and would definitely revisit it if some mechanics were tightened up.

it's really hard to control the character with an xbox controller for example. simply walking in a straight line is difficult, and he moves probably half as fast as i'd like him to. though i'll admit I appreciate a slower speed at times when you're trying to figure out how to beat a slime spreading throughout the room.

The idea of some guns having limited ammo is also quite nice for puzzle opportunities, but it's pretty hard to aim without a reticle or something. spoiling a shot sometimes means having to restart, so any accuracy indicator would be appreciated