Thanks for feedback so far everyone, really good to read all this!
@prostone yeah, after seeing my friend play today I suspected that pads might be a bit hard to notice at first despite two blinking lights. I was hoping to do some actual lighting for it but I would need more time. About landing on the passage that opens, haha, knowing the I suspected that is exactly what might happen but didn't get around to actually test it. Should have just let it crash down without crew :smile:.
@dominium11 I was going for a bit RC drone like controls where power once set stays at certain level but directional movement has to be constantly applied. I figured it might not be very intuitive to start with but I didn't want to make it lunar lander style like.
@robochase6000 Sorry to hear that. I should have made them pop out a bit more. They might be even harder to notice at first due to the larger settlement structures placed close to them when you first encounter them. They do have small blinking red and green lights though, but since they are 1 pixel sized they can be hard to spot.
@boxedmeatrevolution yes, after final test of full game and just before publishing I was thinking perhaps oxygen should be limited resource. But since submission deadline was quite close I decided not to change since it might have broken the game if you completely ran out of it. As for respawns, let's just say it was by design, it does make it a bit to easy in the gauntlet section since you can just brute force your way through by dying once or twice. It is actually possible to full speed that one :wink:. Congrats on becoming a hero of the uplands! And just as a trivia MIB stands for Mars Indiegenous Being.