Race Condition by pekuja 2020-10-10T15:34:18Z
This was a great idea, I really enjoyed watching it build up and become chaotice. Great idea and well executed! good job!
Foon → Ludum Dare Explorer → Users → Mog13
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | 👥 | The British Are Coming! | jam | 891 | 3.38 | 3.09 | 2.88 | 2.67 | 3.61 | 3.28 | 3.28 | |
| 2021 | 48 | Deeper and deeper | 👥 | PIBE | jam | 239 | 3.95 | 3.95 | 3.27 | 4.45 | 3.97 | 3.44 | 3.88 | |
| 2020 | 47 | Stuck in a loop | 👥 | SUSHI INK. | jam | 525 | 3.68 | 3.56 | 4.00 | 3.62 | 3.65 | 3.61 | 3.40 | 3.54 |
This was a great idea, I really enjoyed watching it build up and become chaotice. Great idea and well executed! good job!
this just had an all over lovely feel :) great job
this was great, the idea made me chuckle but the eyes following me made me actually laugh out loud. The sound effects of being judged were perfect! great job!
I really enjoyed this! I love the art style, such a cute theme. The gameplay was simple to understand but actually really difficult to win. I liked the level of challenge. Great job!
really nice ideas and well polished for 48 hours! I was enjoying it and was disappointed when there were no more levels! nicely done!
This was really fun, i like the sortof juggling combo system. The gravity and firing to move really work well together! Unfortunatly i slingshoit around the earth and couldn't get back so was just stuck in space :(
nice idea, nicely executed! good job!
this was fun. It always fewlt just a liiiiitle too chaotic, which was the perfect balance. I couldn't put this down till I completed it and i really enjoyed my time with it. The art and music balanced the game really well and worked together to really build a good feel within the game. I also really appreciated te amount of polish in everything. Thankyou for putting sound options in!!!! Great job on the game
This made me feel super smart, then super fruststrated! The design is really well done to fit with everything and that ticking was getting under my skin in the perfect way! the time showing milliseconds when hit 5 was making me panic!. Its a cool idea and I'm a little sad I couldn't get further as the first few puzzle has such a good 'Aha!' pay off. Great job, nicely executed!
This is a great example of a simple mechanic executed really well. I enjoyed playing it but maybe some instructions and audio would have added to the experience! :) great job!
had me chuckling from the start! you took a funny idea and backed it up with great execution and polish. I wanted more but that's obviously a limitation of game jams not what you guys achieved. Unlike some other comments i thought the controls were spot on :ok_hand: (though i might of struggles on laptop). Great job, nicely done!
Good mood in this! A little issue with the resolution and sometimes knowing what to do. I enjoyed the idea and concepts, great work!
hah, really well executed. i was a little lost with the numbers and playing on a laptop but its really well put together! great job!
this was definitly an expirience. It completley pulled me in and i spend the last 20 minutes playing.... i don't know if i even got one of the endings? there was a window one? Either way this was a very unique experience, i loved it, great job!
this was a little harrowing but a solid experience. The whole thing really built to the end. great work making such a journey in 72 hours! great job!
I think the art style is kinda cool in this, especially the character portraits. Couldnt beat the guardian of rot though :( he kept killing me!! nice work!
Wow, this just feels so good. The music is lovely and a really good atmosphere! It was a little tricky but i found myself picking it up without realising! toward the end i had mastered the controls but wasn't really sure how, but that was a great gameplay feeling! I also love the ending looping back to the menu, so smooth and a great touch ;)
I enjoyed the idea of this and execution was good. I liked the mechanic of the train being too long getting slowly introduced (and its what killed me more often than not!).I agree it would of been nice to have more but given the time restrictions I'm glad you stuck to getting a core set of mechanics working really nicely! great job!
that was a nice, well put together short experience. everything worked well together and it go a laugh out of me. nice work!
I really liked the effect when you died, it made me smile. The sounds in the background were very atmospheric! It got a little frustrating that I _had_ to hit a tile but could only guess which one would kill me and then get sent back to the start :sweat_smile: then again maybe I'm just unlucky! great job :)
I got into a bit of a rhytm and it made a pretty cool beat, Its very hard though and my memory isn't fantastic :sweat_smile:
lol, that success animation cracked me up every time! the sound effects were good fun and thankyou so much for including some volume sliders!!! I thought it was really well executed and nicely introduced things one at a time. Great job!
short but fun. was something supposed to happen after i clicked leave? Great idea and I thought it was executed really well. the art and graphics worked well and the whole game had a nice feel. great job on this!
made me laugh, then i got a bit too into it. then it made me laugh again. great experience, funny animations and a good mood. I had a few little bugs with stuff falling through the bowl but i think that's just unity physics :shrug: Really nicely done, great job!
nice job, animations were really nice and the world felt cohesive and solid. platforming was good but i found the combat a little difficult on laptop. I had fun with it, great job!
great art and expirience, it really set the mood! the parralex effect worked really well! it was a little slow but i enjoyed the atmosphere. great work!
ahahahahaha. I want to provide usefull feedback but you took a bad situation (somone dropping) and made something that really amused me for the entirety of my time with it. great job pulling this out the bag
I love the graphics and the soundtrack. Cute and catchy! the gameplay is simple but I like that its simple concepts built together. My biggest issue with your game is i want more! its a shame you didn't manage to get any more levels out but i can tell you spent extra time on polish, its really noticeable, the screen transition is perfect! great job!
had some trouble with understanding what to do but tbh i just really enjoyed the world. i had a great time wondering around the village and just soaking stuff in.
really fun, super polished and fits the theme in several ways. I could go on and on but lets be fair, you must know you smashed it.
reall well put together, the art is lovely and the whole idea/implementation made me laugh :) I've never had so much fun making soup! great job!
this was a fun little game and a great idea. After a few laps i suddenly noticed the stats on the right improve and it adds a whole other layer. great job!
The buzzer scared the sensed out of me. Its a slow build but really moody and atmospheric, awesome job!
felt like a really well made simple game.... then the layering happened and things turn up to 11! really easy to understand controls but its addictive as you explore a bunch of different things you can do within the rule set. I got really into it, great job!
great mood and great ambience. The core loop was solid if a little punishing, though it was a rush when i managed to put the last piece down just at the last second. Great job!
really nicely put together I think. You introduce the player to a simple idea and then every level build on it and add to it. I started some levels thinking it was impossible and then once i figured it out felt like a genius! great work! the art and sound work well together and all fit nicely as part of the astethic.
high scores were such a good idea! The game is fun, fits the theme and is a nice challenge... but adding the highscores definitely kept me playing longer.... though i think the top score might be a bit suspect! Best i did was 28....highest score was <1s :joy: but i am tempted to try and beat Dalon and 23!
really enjoyed this. Its simple to understand whats going on but offers plenty of challenge. The graphics and audio worked well together and were good. The only issue i had was the post processing effects made it difficult to read some of the text for me. Wasnt a major problem though and they made everything else look cool. awesome job!
lovely colour pallete and a nice game idea. The movement was very slow though so it was frustrating when i had to restart! great job!
I dont know how this is Ez :joy: i struggled to even collect one coin! I liked the idea though and the retro astethics and sounds. great job, now back to trying to get more than one coin :sweat_smile:
@ryan-paton Ahh sorry you found the preperation times frustrating. I think next time we will need to spend more time on tutorials and balance for these sort of things as it gets quite lost when your the one play testing and you've been staring at it for 3 days straight.
The intention was to leave one tentacle processing whilst the others get the next things ready. Sort of like juggling but with tentacles and fish :sweat_smile:
this was a super chill experience. congrats on getting the minimap working, that must of been tough in such a short time! really enjoyed how relaxing this was but it made me realise how bad my memory is!
hahah this aas good fun. i like the death animation on the duck and what you did with the music each iteration was clever! I couldn't find the secret level but managed to finish in 6 deaths! :)
This was good fun! I liked the 'show not tell' approach to how the mechanics worked. When I started i thought "this is way to slow, I dont think i can play much of this". got to the first coin and then was showed the upgrades and it immediately showed me what the game was about. The graphics were nice and clean and it shows you put work into polish with the post processing and the lighting etc. I really enjoyed this, great job :)
I have so much to say about this game. From great implementation to hilarious extra touches (the doom style computer face). I think though its best summed up as I liked this game as a full game, I would have been impressed with this just playing in general let alone knowing it was made in a few days. absolutely smashed it! great job!
This was addictive! i like how you introduced the core mechanic and then built it up. Everytime you added something it was simple to understand but then built up in challenge. Really well designed and put together! Great job
this was a fun idea. I struggled to get the first level (i knew i needed to put the egg down the tunnel but took a bit long to realise i needed to drop from a higher height!). Its satisfying when you work it out but its sad to think people might miss out on all the other clever little mechanics if they give up too soon!
It was hard to see the water aswell so that was a nasty shock when i didn't know why i died. But the water physics was a nice touch and a fun mechanic.
Really good job pulling the theme into some interesting mechanics and game play!
I love this, i love that you dealt with it this way and to be honest i just love the vibe of what it ended up as! you have a great voice for this, its soothing, calming and full of character! The art is really stylized and lovely. You may of not got the intended end but you really made something great out of this :joy: honestly thank you for uploading this!
That was a fun idea. The art style all fit together really nice. Thanks for including a volume slider! I was pretty terrible at this game but thought it was a great entry. Awesome work!
I genuinly laughed. Its quite a simple concept but the execution, humour and showing other scores really elevates it into something special. I enjoyed the experience and atmosphere, great job!
I was really taken by the art/pictures! the writing was nice and i think you did a good job with the theme. I didn't get how it fit in at first then it obviously hit me! great job and it was nice to play something a little different, thanks!
This was really nice and well pollished. I liked the background with he things floating through space. The node system worked well and it felt good planning out where to go and what to do. I didn't immediately realise i had to equip things but when i did it was a really nice touch to be able to slot things together. The combat became a little slow before I died. really great entry, good job!
Great job to get the balance on this sort of game so good in only 72 hours! it was frustrating but fair and I felt myself getting better the more I played. There were some great moments of rage when I accidentally slammed the cannisters back down. Loved the little splat effect and the postprocessing was a nice effect but I think maybe a little too heavy handed. This is such a good complete package and great entry!
you know you smashed this. It doesnt feel like a jame game, everything is so tight and frustratingly well designed. The level design is clever and thoughtful, slowly introducing mechanics and understanding of the controls and replaying the level in new ways. The humour was crude but in a delightfully well executed way and everything looked and sounded great. Absolutley nailed it, great job. I loved playing and couldn't stop till I beat it.
really good atmosphere and a nice experience :) Everything fit together really well but I had some trouble with the controls. Over all great experience though, nice job!
Made me genuinley laugh out loud. the mechanics and implementation were solid and underpinned the humour. The audio was also really clear and well mixed. I loved this entry!
Solid mechanics and all the art worked really nicely together. The bubbles in the background were a nice touch to add depth. It took me dieing to realise I couldn't make the screen go faster. Great game, nice job!
So atmospheric and so polished! so many nice touches that made it feel like a small level or part of a much bigger finished game. Amazing work, I cant believe this is a Solo entry, its really impressive! nice job!
Great idea, it tied my hands in knots. I really like the musical riff when you lose :joy: great idea and great execution!
the animations and art style on this were really nice. I like the concept and you did a great job building the difficulty up. There was a bug that would sometimes cause me to die as soon as I respawned but it didn't really stop me enjoying the game :). The torches added some nice atmosphere! well done, good entry!
Great job! The controls were really solid and the levels looked great and were well thought out, its a shame there wasnt time for more of them. The art was cohesive and looked really good making everything feel alive. I feel like your created a really solid core of something in such a short amount of time, its really impressive!
Great idea and really well executed. I enjoyed all the little comments when I did my actions. This was a really differnt game and fit the theme well takign it in a slightly differnt direction. I loved the feel of it, the art and the vibrancy and all the small bits of polish. Also the colour pallete was a great choice!
really fun and polished game! I love how much quality of life features you managed to fit in and what you accomplished in 72 hours is crazy impressive! It felt well balanced.... even if i was a bit rubbish at it 😅. great job!
I love the art style and the atmosphere. I _know_ I didnt pick up on everything but all the small attentions to detail i did see were incredible! I also really enjoyed the iterations of the music for each differnt cabin.
Really great job, I feel like it made an impact on me, even in my short time playing.