mog13 2020-10-05 20:28
I got into a bit of a rhytm and it made a pretty cool beat, Its very hard though and my memory isn't fantastic :sweat_smile:
Foon → Ludum Dare Explorer → LD47 → Portal Madness
By raniere and brunobritto
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1450 | 2.95 | 34 | |
| Fun | 1330 | 2.83 | 35 | |
| Innovation | 1304 | 2.83 | 35 | |
| Theme | 935 | 3.50 | 33 | |
| Graphics | 1429 | 2.54 | 35 | |
| Audio | 978 | 2.74 | 35 | |
| Humor | 911 | 2.53 | 30 | |
| Mood | 1427 | 2.58 | 30 |
I got into a bit of a rhytm and it made a pretty cool beat, Its very hard though and my memory isn't fantastic :sweat_smile:
Nice use of the theme. I might add some visual clues in the rooms to make the pattern easier to remember.
The different rooms, at least the first few could do with having some landmarks, or maybe have the camera pan between locations rather than just teleport because it wasn't really clear at first that the player was actually moving. Still, once I'd got over that initial hump it was a pretty fun memory game.
Didn't catch the theme using But it is very hard btw)
Memory game on steroids. Congrats on your first game jam!
@funemaker I thought about it, but didn't have time to do it :/
@extar Thanks for the feedback !
@albuquerque Brigadão! xD
@mog13 Nice to know you had fun with the game!
Interesting idea. I like it. It is hard to remeber path :D
I like how it's secretly a game about memorisation and precise control rather than solving a maze as such.
All I can imagine is this as an Among Us minigame. The only thing this needs is the button randomly being called when you're nine deep into the sequence.
@ruruie Sounds good, i'll think about it! Thanks!
@gorr @alpacalypse Thanks!! :)
a nice brain teaser, it was very interesting
I like this game! I enjoyed it a lot. Great job!
Great job, love the aesthetic and theme!
I had to bust out the notepad for this one. Fun little game.
I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection
I had fun with your game it's simple aesthetic but great!
Interesting concept. Maybe a minimap would help
@keylime Good idea, thanks!
Honestly Concept is very abstract and good.....I Loved It...
Took a bit to understand what was going on. I still don't really understand why you can see other rooms adjacent to your room; since each room is identical, and the portals seem to be completely random, it isn't informative to be able to see the other rooms.
Ultimately the game just comes down to guess-and-check and memory. There aren't any hints as to what the right path is, and there aren't any distinctive features of the rooms, so you can't even use things like mnemonics to try and remember the right path - you just have to do it by brute force, or by using Notepad or similar to record the right path.
To be honest, I think more thought would have to be put into this for it to stand as it's own game. As it stands, it's just thoughtless guess-and-check gameplay.
I like having the option to customize the size of the mazes, and I liked how the character moved around. This does come down to heavy guess and check, however. I think 2 things could have helped make this feel more stand-out. First, adding unique symbols in each room. Even something as simple as row and column position drawn in the room, like [1,1] for the room in the top left corner, would have helped tremendously in determining where you are and to help give you footing.
For my second idea, instead of having the "wrong" portals simply send you back to the first room, have all the portals go to different rooms, even if they end up looping on each other. This would help make it feel like a real "maze" in the sense that there are multiple routes throughout it, although I could see this being difficult to program especially with NxN maze sizes. Perhaps you could just have a real "maze" generated in the background as a reference, and then, have each position in the maze just be a random room, with the portals moving your "technical" maze position based on direction and looping to a previous room if it isn't a valid direction in the background maze. I know this isn't explained very well; I guess what I am saying is just for there to perhaps be no real "wrong" portals which send you to the start, for it to be like a more traditional maze, with multiple correct and incorrect routes. Sounds tricky to program, I know, but I thought I'd just throw the idea out there.
This definitely fits the theme, and I did enjoy figuring out the way out even if it is more of a "dummy" puzzle game, where you are doomed to fail several times, as opposed to a clever one. That isn't meant to be an insult, that is just what I like to call trial and error kind of puzzles, my entry is a dummy puzzle game also. :laughing: I had fun with this, you did a good job for your first ludum dare entry!
I agree with the previous two comments, that it's just guess and check & memory. Having the rooms laid out with relation to others in space is __almost__ getting somewhere interesting, but the player doesn't have to use it in this game. If there were some rule that made using the visual cues of where you are relevant, then that would go a long way!
neat little memory game! keep it up ;-)