My Memory of Whirlpool by Risist 2020-10-07T12:13:01Z
I get a 404 on the Windows link :(
Foon → Ludum Dare Explorer → Users → extar
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | Grave Danger | compo | 142 | 3.66 | 3.52 | 3.26 | 3.66 | 4.16 | 4.07 | 3.78 | ||
| 2022 | 50 | Delay the inevitable | Captain Starforce | compo | 47 | 3.98 | 3.89 | 3.00 | 2.98 | 4.18 | 4.30 | 3.81 | ||
| 2021 | 48 | Deeper and deeper | Sub-Uber-Marine | compo | 101 | 3.96 | 3.80 | 3.62 | 3.89 | 4.33 | 4.01 | 3.55 | 3.71 | |
| 2020 | 47 | Stuck in a loop | Red Venom | compo | 444 | 3.17 | 3.19 | 2.52 | 3.40 | 4.01 | 2.60 | 2.90 | 3.09 |
I get a 404 on the Windows link :(
I really liked the planet hopping mechanic, I'd love to see where this went if you extended it :D
Nice to see some other Pico-8 games on here. I loved the gnarly music loop, it adds so much personality to the game. It was interesting playing a shooter with such comparatively slow projectiles, really forced you to learn how to lead your shots. Cool game :D
Nice, solid platform game. The best thing to add to it would be a lower-level jump from tapping space. I really love the pixel art and the 'stuck in a hoop' themeing made me laugh. :)
There's a lot to like in this game. I'm not sure how well it fits the theme, but I really enjoyed the music. The graphics were very minimal and stylish. It would be good to maybe let the player practise the mechanics on the title screen or something as it took me a while to get the hang of it but once it clicked the gameplay was really fun. :)
I'm not sure what/or if there is anything to do on this. Is it just unfinished/WIP?
I like the art style, it reminded me a lot of Hyperlight Drifter. I struggled to understand what was happening in the game or what I was supposed to do, maybe some more helpful text after each reset?
The different rooms, at least the first few could do with having some landmarks, or maybe have the camera pan between locations rather than just teleport because it wasn't really clear at first that the player was actually moving. Still, once I'd got over that initial hump it was a pretty fun memory game.
This has to be one of my favourite games of the jam, the graphics are delightful :)
Great arcadey shooter. Reminds me a lot of Teleglitch.
Really stylish graphics, animation and great music. Not much in the way of gameplay as such, but that's clearly not the point. It's a lovely playful idea. Great work :)
This was a lot of fun. I love the combination and the animation and the humourous whiplash sounds :D
Really cool puzzle game here. It took me a while to work out how the mechanics worked, so I appreciated the undo feature a lot! I liked the way you incorporated the theme into the game, I wish I'd thought of something so clever/obvious (obvious in a good way!)
I love the idea of hunting down your previous incarnations. It'd be great to see this extended into something more. Some kind of map/radar would be super helpful. :)
Great concept and execution here. I love the neon graphics. There's a nice ebb and flow with the difficulty as you pick-up records but then take hits, it makes for a nice difficulty curve when you're learning the game. Cool groove in the music too. :)
Great graphics/art-style in this. Great puzzle gameplay, really well implemented. :)
Couldn't play the game unfortunately. I got the following error: 'Error: Couldn't load project data at path ",". Is the .pck file missing?' :(
When life gives you lemons, you make a developer's commentary. Can't wait for the DLC. :)
It's a very simple, straightforward game paired with beautiful, colourful pixelart graphics. Like many have said, it really could do with something else adding to it to give a sense of progression so that getting a high score doesn't just become a test of endurance.
This is a really cool idea for a puzzle game. Some indication of which way the vehicle is going to turn would make a nice addition, but overall, a really well-executed game.
Really fun gameplay in this. I like the character design. Some kind of indicator of where you should be going/aiming for on the map would be cool. :)
The graphics in this are absolutely outstanding. The gameplay is a lot of fun too, I liked the simplified platforming controls and firing the hose was a lot of fun. It'd be great to see it fleshed out into a full game. It desperately needs some sound, though, the animation, particularly the explosions have so much weight to them, it's crying out for some thuds, whooshes and the like. Awesome game. :)
We need a game link! :(
Really cool game. I love the graphics and animation, gives the game a lot of personality. The Dante's Inferno theme was spot on too, really nice to see it recreated in a game. I didn't understand where you were able to place the Warden towers, does it need to be a certain distance from the Wain? Some highlighting of permitted areas would be good I think. Anyway, awesome submission, great job!
I loved exploring all the areas, the descriptions of the planets were really intriguing, I wanted to explore each one. You really must flesh this out into a post-jam version, I'd love to see all the ideas you were going to put into the game! It's great seeing some Pico-8 entries in LD! Cool game!
Lovely falling block puzzle game! It took me a while to get my head around the main mechanic for matching up starting and ending colours, but once I did the game turned out to be really fun. It'd be much nicer for the game to be extended each time you score a certain number of points or something rather than just being on a strict two minute timer, but I can understand why you might set it that way for the jam. Either way, great game, I'd love to see this polished up for a post-jam release. I also massively appreciate the fact you made it playable in the browser, it's such a helpful step for when you want to quickly get into playing a game. Great music too! :)
Very stylish. There was some odd collision with the enemies and the way the diver's torch totally changed direction and when just tapping the movement keys was a bit annoying. Minor negatives out of the way, I really enjoyed the murky look of the game. The shadows, dark environments and especially the music really set the mood well. The character design was really cool too, those are some pretty scary sea creatures. :)
Lovely graphics in this game. I'm on board for pretty much any game that lets you play as a cat. There's a really steep learning curve with this game, I think it would be nice to maybe have some less attentive aliens at the start until you learn the ropes. Also, pretty brutal that the aliens can see you from any distance. Still, stylish graphics, cool stealth mechanics and some moody glitchy music. Love it :)
I really appreciated all the character designs you put into the game, that clearly took a lot of effort, you don't often see graphics like that in jam games. The upgrade system was really cool, and I liked exploring the map. It was good having a few different activities to do too, some good world-building :)
It's cool to see a city builder in Ludum Dare and I respect the fact you made it run in the browser, so convenient! It's interesting building up a city but I wish the game wasn't so linear, it always feels like there's exactly one thing you need to do next to advance. Also, I love the music in the game, so peaceful! :)
The graphics in this are so stylish, the game looks like an old Nickelodeon cartoon, it's great. The music was cool as well. I feel like it needs a scoring system or some sort of goal to aim for. If the game was less fast-paced, it might feel more like a chilled out exploration style game, but at the moment it feels very arcadey so it's kind of missing a clear goal. Great work :)
Cool game. It's really fun getting the hang of how the submarine handles and learning the map. I love the pixelart-style graphics, all the different fish look so cool, especially the shark B¬)
It'd be cool to have maybe a silhouette of each fish you need to find, when I had about 5 or 6 I kept forgetting which I'd already found. I love the peaceful music too.
This is a really interesting spin on Tetris, respect for coming up with something different in such a saturated area. The graphics are very simple and effective, I liked the subtle neon glow. The fonts are cool too, reminded me of old vector arcade games. Minor criticism, the bloop sound effect when placing blocks was a bit annoying after a while. Really cool game. :)
Getting a 404 page on the Itch link :(
This was a really neat idea, guiding ants around using pheremones to sort of herd them is a really unique mechanic. The puzzle elements of the game were a lot of fun, trying to figure out a good route to take through the level, I just wish the pheremones would fade out after a while, nearly every game seemed to end with the queen just getting stuck trying to go through a wall. It would have been nice to have had some more evocative graphics for the level as well, rather than just boxes, to go along with the nice graphics for the ants. Good effort, though! :smile:
I really enjoyed the presentation of this game, it reminded me a lot of Hollow Knight or something Tim Burton would make, very cool. There's some solid platforming in this as well, the movement of the character was nice and smooth and I also liked the feel of the attack balls. Add to that procedurally generated levels and a leaderboard and you have a really cool game. Awesome work. :)
Cool graphics and a neat central mechanic, this would be great as a tablet/touchscreen game with swipe controls. I found it really hard, though, so couldn't really see much of the level, I couldn't get much further past the area shown in the .gif graphic. This is crying out for some bleepy bloopy chiptune music. :)
Cool Pico-8 game! It's fun figuring out the movement in this game, the way that tools sort of trail behind you as you move make it feel like a puzzle game. I love the tileset you created, nice use of Pico-8's extended palette to give the game its own unique look. Kudos. :)
I like ambience of the game, the sounds of the dwarves working, the rumble as you dug deeper, all very evocative. There's some nice gameplay ideas, balancing out work and rest for the team of dwarves was quite fun. The start of the game was very slow, but it did pick up later and get more challenging. I think some more pop-ups and animations on the different menus/tooltips would really help make it clearer for new players. Great job. :)
I don't think I've played a Tic-80 game before, it's got a really cool retro look to it. The black backgrounds with the shading on the other tiles make it stand out, looks stylish. I like the tileset you've created here, the dungeon section especially looks really nice. I liked all the different elements you managed to get into the game, like the waterfalls, springs, water sections, spikes etc. that must have been a lot of work to get set up in time for the Compo! Respect! :)
The last few screens are a real challenge but I appreciate short, fun jam games like this. The graphics are cool and stylish. I wish there were some more sounds in the game. Cool game :)
Big respect for making a card game for the Compo, that can't have been easy! The combination of the font and black text on dark blue background you used for the Condition, Damage display made it pretty hard to read (minor gripe!) I liked the element of testing the courage of the player, whether to go deeper or surface to collect your money. Great effort. :)
The phrase 'Text-based adventure' filled me with dread, but I was pleasantly surprised with this, it rocks. Usually these games end up with me stuck in a dead end trying to find a way out, so it was great that the story in this marched ever onwards. It's great seeing the results of other players games and wondering how they ended up in those situations, great work. The music you've added is a nice touch, it's a shame it can't be rated.
I'm blown away by all the positive comments, it's super appreciated! :)
@BarelyEvenGames There's a sonar ping effect which is supposed to work like the arrow showing you where to go, I think I need to change the colour of it though, people are finding it pretty hard to see against the blue background so it's probably not clear what it's for at the moment. @hilkojj Yeah the way the divers are placed is quick and dirty so you can often get them basically right next to their destination. That's definitely something I'm tweaking for the post-jam version. @caue-henrique Until I added the concrete blocks in there was only the rocks that could damage your sub. Definitely something I'll think about for the post-jam version. @poorwill Good point, I'm annoyed I missed that, I'll definitely add a target/crosshair for the post-jam version. Sometimes if you're going too fast, the passengers won't leave the sub too. @airwaffle Glad you enjoyed it! I'm definitely going to brush this up for a post-jam version, the display at the top is meant to be a phone app, so that'd be a cool way to incorporate a mini-map. :) @samguy Yeah it can be a bit confusing what you need to do sometimes, the plan is/was to add messages from the phone/app to tell you what to do next, definitely something I'll put in the post-jam version. :)
@niall-chandler Thanks! The submarine idea my wife's suggestion and the taxi thing evolved out of starting by rescuing divers and bringing them back to the surface but the map needed landmarks and then it would be more fun and varied if you had to visit the different parts of the map. So yeah, underwater taxis. :smile:
@cary-stanley Glad you appreciated the sonar! The game timer was the very last thing I added twenty minutes before the deadline so it was really thrown together, you're right, it should definitely count down. I needed a simple way to give the game an ending and also keep the playtime nice and short to make it more jam-friendly. I'm probably going to add a Crazy-Taxi-style time extension thing when you drop off a passenger for the post-jam version.
@dotsquare Awesome, glad you're enjoying my stuff! :) I only really know about Crazy Taxi through osmosis, but I used to love playing the taxi mini-game on old GTA games, which I assume were just ripping the game off. I quickly ran out of films I could reference with the locations, so had to resort to the old chestnut, Spongebob Squarepants :D
@sestren Yeah I think I need to make the sonar a bit easier to see. Glad you appreciated the bubbles, I was basically goofing off when I was making those when I should have been working on something more important but less fun :) There's indeed a bug with the evil base. I'm hopefully going to sort that tomorrow with a little bug fix (as far as I can tell, minor fixes like that are within the rules) Also, high five for naming yourself after the end boss of Panzer Dragoon Saga. :D
@justcamh thanks so much. Your LD streams are always really fun to watch. Thanks for the feedback on the game, gave me some ideas for the post-jam version. :)
@verygenuinecraze yeah there is a much that I want to add for the post-jam version, I was trying to keep things as tight and focused as possible for the 48 hour compo :)
@johnsensei thanks! Pico-8 works really well for game jams like this, it lets you get things together really quickly, and the games always have that 'look'. :)
@cppchriscpp Thanks for the quality feedback. Yes, these are all things I'm adding into the post-jam version. It's currently a bit of a rough start if you don't get any divers in the starting area.
@euler-moises wow, glad you enjoyed it! Maybe you did somehow transfer thoughts across the waves to me. In truth, the main idea for the game came from my wife. I was initially thinking of some dumb Egyptian tomb idea, I'm glad I went with submarine taxi game, much easier to develop :D
I like the pixelart graphics, they give the game a lot of personality. I can see how the game could get more frantic as more enemies start to appear, but the start of the game is very slow paced. The opening screen which explained the controls was a nice touch too. :)
Haha fun little game. I think some more feedback or some sort of effect when you hit the hammer, to make it pop out more would be good. But still, very cool. :)
Nice graphics and animation in this. Very simple game mechanics, it'd be nice if there was more variety in the speed which you descend or if there was more inertia to the submarine as it moved. It fits the theme very nicely. Also, I really appreciate you making the game run in-browser, big convenience points. Cool game :)
Cool game, I found it pretty hard though (precision platformers are not my speciality :) ) I really liked the style of the graphics, seeing some different colours from the Pico-8 palette than you normally see. The blood effects when you hit a spike are really over the top, I love it! Some cool level design too, the underwater currents reminded me of the water sections in Super Metroid.
It'd be cool to have this expanded into a bigger game. I love the graphics in the game and the movement of the fish feels nicer too. I'm surprised you didn't have some simpler puzzles at the start of the game, the first room is a bit confusing when you're just starting with the game. It's also crying out for some sound effects but I understand if there wasn't enough time to include that. Anyway, nice game! :)
Really cool art style and sound design in this, it's got a fantastic mood to it, but I really struggled to understand what I was supposed to be doing. I tried running a few different routes but didn't seem to be getting anywhere. I can see how some more hints or hand-holding for the player would spoil the minimalist aesthetic you were going for, but it's kind of frustrating to play at the moment when you don't understand what you're supposed to do. :)
Great art style and presentation. I liked some of the little touches like how holding the mouth makes a more powerful gust of wind (like you're breathing deep)
I love the visual style of this and the mixture of sprites and voxel graphics, really unique. The gameplay was pretty simple but was fun. I think the difficulty of the stabiliser battles could be increased without harming things though I understand how it's always safer to make a jam game 'too easy' rather than 'too hard'. I loved the fact that each of the strange characters you meet have their own personalities. :)
I love finding Pico-8 games on Ludum Dare, as a platform it's so well-suited to making cute little games for jams like this. Great little Pico-8 game, I love all the animation you managed to include and there were some cute bleepy bloopy sound effects.
I've posted a review too: https://youtu.be/qxkNPOozqCE
Really cool water mechanics in this and I love the interpretation of the theme where being to 'delay the inevitable' doesn't feel futile. :)
I've posted a review too: https://youtu.be/qxkNPOozqCE
I really enjoyed this. Nice simple little platformer and so cool to see 2-player implemented! I posted a review of this over on my YouTube channel: https://youtu.be/qxkNPOozqCE
Nice simple idea well executed! It feels like there should be bonus points for hitting an area on the first pass rather than letting the clock hand keep going round, that was the way I was instinctively playing it before I realised I could just wait to get the right timing, that could be a nice risk/reward element to add :)
The screenshots for this look really cool but the link doesn't work?
Edit: Link working now :)
Very cool idea, it was interesting just watching the simulation run. I love the pixel art style of the graphics. My dams kept leaking, I had a hard time placing dams on slopes facing away from the camera I think. It would be really cool to have some sound effects added to help highlight when things are happening. Nice job. :)
I really liked this. Not a genre I'm familiar with but the icons for what each task and job required were clear and understandable so I managed to figure out enough to start having fun :) I liked the Aztec theme, the statues with the names of different gods were really cool. Really interesting, and fits the theme well! :)
So much fun, I love seeing Pico-8 games at Ludum Dare. I love the French Revolution as a setting, great humour too, let them eat baguettes. Beautiful Pico-8 pixel art. High five. :)
There's some good platforming in here, although I found a couple of the jumps really difficult. Thanks for showing me the end section when I had it on stream, that was cool. Best thing that could be added would be some sound effects, especially for the interactive buttons. Cool game :)
This is hilarious, I was cracking up playing this on stream. I really liked the character designs and the animation. It's a simple game but really well executed, and most importantly with the sense of humour it's a lot of fun :)
I love the graphics and music in this one. There's a cool selection of power-ups and I liked how quick the gameplay was, it didn't feel like I was waiting around to get a power-up and you could feel your character getting more powerful. I think adding a bit of momentum to the movement would improve the feel of the game, and it'd be cool if the enemies didn't just move straight towards you. Nice job! :)
This is a cool idea and has very nice illustrations. It felt a bit arbitrary trying to guess what items would work for a given puzzle, it would be great to see this expanded out in a post-jam version. Nice music too, helps set the mood!
First off, and most importantly, this is a really fun game! I love a good shmup. I liked the element of hunting for power-ups and weighing up how much time you had left, really fits the theme well. I like the fact there are good sound effects for everything that happens and some music too--lots of Compo games seem to neglect audio. I think some of the objects like the ship and especially the power-ups could do with being a lot bigger on screen, playing the game in WebGL without fullscreen they felt too small.
Nice movement to the ship, it's always good to see some shmups in Ludum Dare. Nice particle effects on the shot and it's always good to hear Gruber's music :)
I really liked the upgrade system in this, feels like there's a lot of depth that can be uncovered in it. It could do with an alternate button for fire it was hard moving around and firing all with the left hand. Great gameplay though, good job :)
The music really sets the mood in this, love it. Great graphics, really interesting style, lots of personality. The music, mood and graphics reminded me a lot of Into The Breach. I wish there were more of the ore asteroids to pick up, I seemed to spend most of my time searching, especially before the radar upgrades. Great work :)
@andy-beers @sharploaded @lantto @adamjn I knew I'd forgotten something! Yeah, there was supposed to be a 'return to the station' warning when you're full, that's the first thing to put in the post-jam version :smile:
Thanks for all the comments, everyone!
So many comments all at once, was someone streaming the game?
@david-york Got to rep Pico-8. It's the law :) I think a lot of people don't realise how well-suited Pico-8 is for jams, the limitations keep things focused and it's really easy to make something that looks and sounds good in it. Yeah the plan was for there to be a 'return to base' indicator, but it got lost in the mix as deadline approached :)
@denatus got to love Pico-8. :)
@blubberquark It's always in the top left of the game area. I meant to put a pointer in to show the way back but you can still find your way by going along the edges of the screen.
@brusi you need to drop the astronauts off at the station so you can go and rescue more :)
@fromage I've already started on the post-jam version (over on Newgrounds) and a 'direction to space station' indicator was the first thing I put in :) I didn't have much time to balance the game, at the moment it's very swingy, there can be loads of asteroids in the field but not anywhere near the player, another post-jam feature is going to be asteroids aimed at the player to make the experience a bit more even. Thanks for playing!
@bernhard Many thanks! Pico-8 is actually really well suited to making jam games like this, the harsh limitations stop you from biting off more than you can chew. Glad you appreciated the little touched like the Itch page ;)
I appreciated the Frozen-Synapse-style gameplay in this. The game has an interesting puzzle feel to it when at first it looks like it's going to be more of an action game. The story was pretty funny too! Great work :)
Great art style and some nice character animation. This really nails the theme, I like the feeling when the storm gets worse and the camera starts closing in around the character. It's cool how you can pick up the furniture and burn that too when things get desperate. I wish there was a bit more to do in the game, it'd be great to see an extended post-jam version.
Really cool cartoony graphics, not something you see very often from 3D LD entries. I couldn't work out what to do with the six numbered buttons puzzle? Maybe some more sound to give the player feedback if they're doing the right thing? Anyway, cool game!
Really cool game. I loved the character design and having the 2D animated characters in a 3D world gives the game a unique look. The furthest I got in was about 90 seconds and I didn't see many areas that really used the depth movement which was a shame but besides that the level design was really good. Nice work :)
Really cool graphics in this and I love the music. It really needs some power-ups or some kind of progression. :)
Nice simple twist on the endless jumper formula. The Gameboy-style graphics and sound give the game a nice feel. I like the fact the game just automatically respawns you, keeps things moving along nicely. :)
The graphics and presentation in this one are great, lovely colour scheme and particle effects. I'm pretty horrendous at games like this, but it's still pretty fun. I'm guessing Enter the Gungeon was a bit of an inspiration?
This is so much fun and I love the graphics. Best gameplay I've seen so far in LD50! Reminds me a little bit of FTL with the way you choose the activities for the day. This would really benefit from some sound or atmospheric music. I liked how the diary entries fluctuated between hopeful and pessimistic. Incredible work for a Compo entry!
Weird game! The animation was pretty funny and there's a charm to the bizarre half-finished looking cars. Interesting idea to combine a bunch of minigames together like that. :)
Lots of respect for making your first game in Unity in 48 hours, can't have been easy! The movement of the ship feels nice and I like how the shots accelerate too. I think the best thing to add would be some sound effects to give everything a bit more impact. :)
Fun little game! Got as far as the yellow skip, I think an item must have bounced off screen or something because I had everything lifted off the floor but it didn't go to the next level. Nice graphics and an interesting physics-based game. :)
Nice graphics and platformer movement. The fire enemies were quite hard, I'm guessing you were going for a Souls-like 'dodge-a-lot' approach to combat? I got to a glowy orb which I hoped was a checkpoint but when I went back to the previous room to finish off the two enemies I went around I died and got kicked back to the beginning. The in-line tutorial is a very nice way to introduce the mechanics, helps onboard players, which is good. I just wish it didn't put you right back to the beginning each time you die. I liked the character animation and the fireballs looked really cool. Nice job. :)
Nice simple endless platformer. I really like the mood the graphics and music create, the limited colour palette works really well and there are some nice little animations to make things feel more polished. Really cool music. All fits the theme very well. The biggest issue for me is the controls. The arrow keys are far easier to use than the odd qsd/asd controls (if multiple mappings for controls aren't an issue, why even bother with the azerty/qwerty switch? I missed it the first playthrough and nearly gave up on the game straight away) I would change the title screen to make the controls a lot clearer and simpler, I didn't even realise until I went back to check after starting with this comment that the arrow keys were alternate controls.
I struggled to get what was going on here, upgrading the terrain just seemed to be a case of waving the mouse around the centre of the screen? Getting water felt too random. I tried just leaving the game running and it didn't seem to advance, or it did so very slowly, seems counter-productive to do what the game tells you to? Is there some strategy that I'm just missing?
I really enjoyed this. The graphics and audio are really cool, I especially like the ominous music. The writing was good, very atmospheric and I appreciated the short playthroughs and multiple endings approach. :)
This is great fun! The controls were a bit weird at first, seems odd that you can't aim whilst not charging up a jump. However once I got over that I started really enjoying it. The presentation is great, I love all the particle effects and the way the lilies bounce off each other--the underwater koi look great too. Always great to see Pico-8 games in Ludum Dare. Nice work! :)
Really fun game, very chill. I loved the pixelart designs. It'd be lovely if it had some sounds or music. :) Great entry!
Brilliant game. This is just going to be a list of good things: simple, attractive pixelart; nice movement of items; simple sound effects; voiced tutorials; nice background music. Most importantly: FUN :)
I made 374 gold. Fun little game. I liked the art style, made it feel like playing a TTRPG. I liked the balancing act of trying to pick up a variety of items to maximise what you can get from the traders. Lots of ways this could be developed in interesting ways. Really wish there was some sound. I had lots of fun. Great stuff :)
One question: I understood what the anvil and wand traders were, what is the wheel supposed to be?
I really enjoyed this game. It took me a while to figure out I could jump although I probably just missed a hint somewhere. I loved the voice over and the difficulty curve was well-judged. Great fun :)
Excellent game, so much fun. I wish there were more sounds to tell you when you can/can't afford things so you didn't have to study the resource levels so closely all the time. Beautiful graphics, chill music, really fun, rewarding gameplay. Great work. :)
@johnsensei Wow 41 souls is a really good score, I usually get low thirties. Yeah not seeing what's behind/above you can get confusing, and a shorter hat would help. One feature that didn't make it into the jam version was humorous epitaphs on the gravestones when you were next to them--that would probably help too, guess that's one for the post-jam version. Thanks for playing! :)
@quasilyte Pico-8 makes it really easy to generate various desktop builds, one command gets you Windows, Linux, Apple and Raspberry Pi, another gets you the web build. It makes submission hour a lot less stressful! And yeah, Pico-8 is great for jams like this, feels almost custom-made for making quick little jam games. Glad you enjoyed the game :)
A nice simple version of Asteroids. I liked the different enemies you included to add a bit of variety, the game is crying out for some sound effects and music to give things a bit more weight. I liked the way the camera was locked to the player, gave things a bit of a different feel.
A sokoban game is a clever spin on the limited space theme. I liked the graphics and especially the music--very cool and atmospheric. :)