Foon → Ludum Dare Explorer → Users → Jirushi
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | 👥 | You Will Fall | jam | 285 | 3.85 | 3.74 | 3.79 | 4.14 | 3.82 | 3.84 | 3.93 | 3.70 |
| 2021 | 48 | Deeper and deeper | Climbing deeper | compo | 3.00 | 2.87 | 3.75 | 3.50 | 2.62 | 2.00 | 2.62 | |||
| 2020 | 47 | Stuck in a loop | Loops | jam | 1.00 | 1.00 | 1.00 | 1.00 | 1.00 | |||||
| 2020 | 46 | Keep it alive | Keep the Party Alive | compo | 1009 | 2.76 | 2.42 | 2.28 | 3.52 | 2.75 | 3.13 | 3.30 | 3.00 |
I really like the idea of not being the enemies' target. The game was spooky, but it wasn't stressful. Great job on your entry!
I found a few bugs, and the flying part was a bit hard for me, but for the most part the game felt great, and looks gorgeous.
Everything holds very well together. This includes the very charming DIY sounds that makes the game even funnier.
This was so addicting! I didn't think a game that would follow the theme in a so obvious way would have stolen my heart, but it just did.
Also great job on the adaptive music, it really has an impact.
P.S. There is a tag specifically for Ludum Dare on Itch. It adds a notice on your Itch page that redirects to the submission.
@piko-monde What happens when you try to run it?
@sheetcode @megamiley The logs don't respawn to force the player to venture deeper and reach the end of the game ;)
@adam-konig By saying the environment faded into the void, you mean that there is nothing on the right side of the map? Yeah, I didn't have time to make trees and prevent the player from going right. All the sticks are on the left side, and you should not run out of sticks or time until you reach the end of the game, since your speed increases over time.
Pretty sweet game, but the difficulty curve was a bit unstable.
P.S. There is a tag specifically for Ludum Dare on Itch. It adds a notice on your Itch page that redirects to the submission.
Your itch.io page might be set to private(draft). It's the default setting before you save the page for the first time.
Pretty funny, I must admit.
The game had a strong mood, and the sounds gave the chills. Only issue was design wise, as there was rarely any visual indication of where to land next to accommodate for the narrow camera.
Funny, looks amazing, cool mechanic, what can I say!
The default layout of the buildings was unnecessary confusion. But was it fun? Idk, I just played for a few hours.. lol But phenomenal musical experience and great artCapture.PNG
Cool, asteroids with a twist. Pretty cool overall, but the game over is a bit... Last min perhaps? You tell me. But everything else is on point(I hate the icy movement I hate the icy movement I hate the icy movement), congrats.
@mrscom Hahaha please don't. But thanks for trying! I really appreciate it.
@porcus-pie Thanks for pointing that out. We didn't see that issue, but definitely something to look into for the post-jam ver. Also very interesting analysis, I don't think it was intentional though haha. Thanks for playing for that long, and thanks for all the great feedback.
Game looks sweet, but IDK, feels like stuff should jump to the beat or something IDK. The music is dope IDK, like when enemies appear, IDK, I like that. Gameplay, I didn't get any upgrades IDK, was in browser so IDK.
I had a good time playing, and I learned to roll on zombies intuitively, which felt great. One thing, it took me a while to see the tips.
Clean game, I was confused though and couldn't make it very far.
The amazing art is definitely the highlight. The gameplay was nice, but I felt confused about my goal for the a bit. And the pathfinding felt weird for a game where you have to run away for a monster
Nice little game, I wish there was more polish here and there though
I really liked the game, even though it dragged after a point. It had some funny bugs, but hey, it's a jam. And I could avoid them so it's cool. Music was nice. Art is nice, but very inconsistent. I assume it can get hard to handle 7 ARTISTS! lol
Je suis d'accord avec la fluri :)
Feu va brrr
Vraiment nice art c'était super cool de voir toutes les animations 2d et le château était conceptualisé de façon pas mal créative. Au début j'étais confus de ce que les abilités non-feu faisaient mais dès que j'ai compris, J'étais au moins capable de me rendre un peu plus loin. Mon highscore était 102 secondes ^^
Very juicy from beginning to end! Cute game. Really looks like a platypus though but Im okay with that.
Nvm it doesn't look like a platypus anymore mow that I'm sober
Controls are fun! Game gets a little challenging at the end, would be nice to have a medium level before the vertical corridor one. Art looks amazing.
Gorgeous and ingenious