Foon → Ludum Dare Explorer → Users → Ilya_Nazarov
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Akula | compo | 1063 | 2.46 | 2.25 | 1.96 | 2.86 | 3.09 | 2.12 | 2.11 |
There are too many objects of attention to watch and too many actions to choose. All these reduce player emotional involving. And there is too much text to read. At the same time you made amazing graphics. I love that tiny people - why not to express ongoing action with their reactions and visual effects (not only with text)? Nevertheless I like an idea. It reminds me FTL.
Nice game! The main problem is that it has too many points of attention along with merciless timer. These just doesn't allow me to be involved enough into each minigame. Nevertheless I like the whole idea and atmosphere! :thumbsup:
Nice game although the controls seem a bit hard. I like the simplistic art style. It reminds me a radar screen and it feels like I control submarine and launch torpedoes. I think it would be interesting idea if players could not see each other at the start and they used hide and seek mechanics with sonar and other submarine things. Good job and keep going! :thumbsup:
Pretty addictive! Great idea with capturing ships! I think it would be more fun if it was possible to capture different enemy parts (weapons, engines etc). Very nice game!
Great art and fascinating gameplay! I love it!
Nice game! Instead of abstract timer it would be better to move sheeps along a path from start to finish. I think it would motivate player better. Keep going!
Good work! Nice music and simple but very addictive gameplay! :thumbsup:
Very consistent product! All the elements - graphics, sound, gameplay - are very simple but perfectly correlate with each other. Good work!
Nice and simple! I like it!
I love it! Despite simple arts it has perfect balance. I appreciate that the game process is obvious and clear from the beginning! Good work! :thumbsup:
I would say you are Picasso in gamedev! It's impossible to express better how hard life of ants is! And cockroach invasion is so fun))
Nice atmosphere! Great mood and graphics!
Very addictive gameplay! It lacks some difficulty but it makes great player experience! I also love that art style. Good work!
Looks simple, but very fun and addictive. Thank you!
The game punishes really strong)) But the arts and music are nice!
Nice game! IMHO enemy waves should be more variative and correlated to messages. But it is still addictive and fun!
I cannot understand why that black car always chase me)) And it is so strange to drive with patient around instead of gettin him to the hospital)) Everything looks crazy but fun. Also I like low-poly graphics.
Liked it very much! Feels a bit repetitive. Also IMHO visual setting should be more reasonable - the garden with the black abyss around looks strange)) But nevertheless it is still very addictive and fun puzzle!
Too hard for me) But graphics, music and controls are nice!
Nice! Simple and atmospheric. It reminded me "Dont starve!" but in humorous way.
@jirushi @sode @james-shipp Sorry guys and thanks to feedback. It was really set to draft(( I changed it to public. Please let me know if its ok now.
@sode Thank you for feeding the shark! And it always dreamed of flying))
@loig Yes. The sand slows down the shark. Maybe I should make it more obvious. Thank you for your feedback!
@nodice Thank you for feedback! Glad you liked art style. I tweaked objects generating not to be too easy or super hard but possible to reach almost every session. So I agreed that it should be improved a bit. And I added starting countdown almost at the last moment but completely forgot to block user input, so lifting force can be accumulated enough to launch the shark to the Moon)))
@steelysam @team-prosit @nick0124-creator Thanks for playing and for your feedbacks!
@justin-c Thanks for playing! I think this bug should not be fixed. Instead I could make a cut scene where the shark travels to the Moon))
@melonking Thanks for feedback! Sorry for that annoying bug :cry: I forgot to block player input during countdown so don't press anything until the shark starts to move.
@jason-woerner Thank you for playing! My fault that I didn't take enough time to playtest and work on balance and difficulty.
@linus Thank you for playing and for new ideas! :thumbsup:
@kubeec I agree that difficulty is too high and it should be increased smoothly. Thanks for feedback!
Thank you for playing and your feedback!
@blobo That is a little secret you revealed :smile: Don't tell anyone))
@lapinchatware @linky439 @capital-asterisk Pleased you like it! Thank you and sorry for too high difficulty!
@diegoctorguet :thumbsup: Thank you for playing! :shark:
@pjnovas @quadape @airola @testlab Thank you for playing and for the kind words! It really motivates me to keep going! :hugging:
Nice game! I would add some penalties for searching market for too long. Water collecting is pretty fun!
Looks nice but it is too abstract for me and I cannot understand what should I do. IMHO it lacks elements that direct the player and reward him for correct actions. Nevertheless I love that cute creatures and overall psychodelic atmosphere! :upside_down:
Nice game! It lacks game process progress and player rewards but the idea and overall atmosphere are very good!
To be honest I cannot understand what should I do. Maybe some environment elements should be added to give the player clues? As far as I see there is crafting gameplay element but the short timer prevents me enjoying it. Maybe instead usual timer it worth to give the player unlimited time and punish him when he uses "wrong" recipes? Anyway I like an atmosphere and controls. Keep going! :thumbsup_tone1:
It is fun but too hard!
I cannot open .rar file(( Message appears that it is probably damaged. Tried to download multiple times with different browsers.