FoonLudum Dare ExplorerLD46 → Comboboy

Comboboy

By peter-jonsson

View on ldjam.com

CategoryRankScoreCount
Overall2653.7121
Fun2393.6521
Innovation953.9721
Theme7803.3421
Graphics3393.7022
Audio773.8820

Comments

devesh-sharma 2020-04-21 16:00

DUUUDE, THIS GAME IS SOOOO GOOD I really like the concept and the graphics were amazing(SERIOUSLY) Dude this game is very good, I can't believe it was made in 2 days Love from India

niconeko 2020-04-21 18:20

Really nice game! It'd be nice if we know how much energy/what gold /killing enemy does though.

connor0wolf 2020-04-21 18:21

Really interesting design choices in this game! Haven't seen a puzzle game like it before. The music and SFX are a bit jarring, and I didn't really understand how the energy mechanic worked, but I finished the first couple of levels before getting stuck! Great job!

ludumdaredevil 2020-04-21 18:25

Really cool!

ilya-nazarov 2020-04-21 18:29

Very consistent product! All the elements - graphics, sound, gameplay - are very simple but perfectly correlate with each other. Good work!

cameron-borthwick 2020-04-21 18:34

Great game. At the end I just wanted more levels to play :smile:. Only thing this needs is some UI for the energy bar and maybe a bit more challenge. Great work.

jimanzium 2020-04-21 18:34

I think it could of done with some more instructions/explanation of the mechanics but I still managed to get to the end. Really liked the background music loop, probably the best one I've heard so far. Graphics were simple but nice and got the job done. Overall good entry, well done.

dukebot 2020-04-21 18:38

Very nice and interestinc concept, the most original game I played until now. I like the music and the graphic style, even if simple it's charming and cute. At first it costed me a little bit to figure out how the movement worked, but after that the puzzles were interesting and entertaining. Good job making this game!

peter-jonsson 2020-04-21 18:38

The energy is per round of planning. Every executed plan (a total of three moves) must result in some energy being collected.

lamasaurus 2020-04-21 18:42

Cool puzzle mechanic, but got a bit stuck on level 3 (I think). Maybe I'm missing something, but educating the player more on how the game works would have made the puzzle part pop out more :wink:

tompudding 2020-04-21 18:43

This is fantastic! I almost quit as I couldn't figure out one level, but when I realised that killing an enemy kept me alive as well it clicked. It had the same feeling of the classic puzzle games of that elation when you figure something out, amazing job

maaxoom 2020-04-21 18:43

Couldn't figure out how the energy system really worked. Sometimes I had a hard time figuring out if I would die after a move. Nice mechanic though, I reached level 4 I think! :sunglasses:

nabo369 2020-04-22 14:45

Pretty cool game, the puzzles were clearly thought out and made to be challenging. The only thing which would make it better is a small tutorial at the beginning to explain the game a bit more but considering the time limit it is completely understandable it isn't in it

kent-reese 2020-04-23 04:53

Really good game! Nice mechanics, really had me thinking on my feet. Good job!

zesix 2020-04-23 17:40

This entry is a marvel of level (puzzle) design. The simple graphics also fit well. Great job :)

shaolin-dave 2020-04-23 18:52

This came recommended to me, but unfortunately I don't have Windows. I was going to try to port your source code to Mac/Linux/Web but I'm not sure what system it is. I use Unity, it looks like this is GameMaker?

peter-jonsson 2020-04-23 19:19

@shaolin-dave, yes, this was made in Game Maker Studio 2. I tried exporting it as HTML5 as it is supported by Game Maker, but the export seems to be broken. I might, however, give it another go.

holysparks 2020-04-24 14:29

Fun little game, some smart choices and puzzle designs. I finished it but I still don't get why sometimes my character would shoot 4 directions after tha last move and sometime it doesn't happen. Also great music.

peter-jonsson 2020-04-24 16:52

@holysparks, I think that you may have experienced a bug. It *should* always shoot in four directions when finishing the last move. I will investigate this.

chris-rock 2020-04-25 01:58

I really like the concept here! The puzzles are a lot of fun. One thing I wish it had were a way to cancel a selected move spot. I very frequently found myself selecting a spot and immediately regretting it and having to start over. The graphics are perfect for this kind of game and the audio is great. Great work!